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authorKenneth Graunke <[email protected]>2016-05-09 17:09:35 -0700
committerKenneth Graunke <[email protected]>2016-05-12 01:01:42 -0700
commit12dcad1b42925533561cca8a56975e38b6bfa669 (patch)
tree72feaee4c1c960ee1a3cdaa49678205dfd14542f /src/mesa/drivers/dri
parent607fb0f13df8e328ed5d173c98fc250449c55aee (diff)
i965: Enable scalar GS by default.
I'd originally left this off because Orbital Explorer was hanging the GPU, but it seems to be working these days. There have been a bunch of changes since then, so we probably fixed something. On my Broadwell laptop, both Synmark/GSCloth and Orbital Explorer seem to run at approximately the same framerate in either mode. This is despite large reductions in instruction count for Synmark, and large increases for Orbital Explorer. It apparently just doesn't matter. Switching to scalar mode will gain us fp64 support in the next release, as vec4-mode support isn't yet ready. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_compiler.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c
index 7c1b7e4327b..1e3fb4168de 100644
--- a/src/mesa/drivers/dri/i965/brw_compiler.c
+++ b/src/mesa/drivers/dri/i965/brw_compiler.c
@@ -154,7 +154,7 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
- devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
+ devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;