diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2015-09-04 16:35:34 -0700 |
---|---|---|
committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-09-14 16:52:42 -0700 |
commit | dc70c86b9b485cb5006a55cc2efd1f154dbfd469 (patch) | |
tree | 7e0a38d8fd395135a1a444e8a2b5bc20f8d063de /src/mesa/drivers/dri | |
parent | 64e25167ed284619dacab42fdada0bb0fea71321 (diff) |
i965: Move compute shader code around
This moves the compute shader code around in order to make the way the
code is split up more consistent. There should be no functional changes.
Typically we have a few files per stage:
brw_vs.c, brw_wm.c brw_gs.c:
code to drive code generation and implement precompiling and
cache search.
genX_<stage>_state.c
gen specific implementation of the state emission for the shader
stage.
The brw_*_emit() functions are all in the same files as the visitor
classes they use (with the exception of VS, which may use either vec4 or
fs).
To make compute follow this convention, we move the brw_cs_emit()
function into brw_fs.cpp. We can then rename brw_cs.cpp to brw_cs.c and
do this in C like the other similar files. Finally, move state setup
and atoms to gen7_cs_state.c.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/Makefile.sources | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_cs.c | 194 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_cs.h | 10 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 143 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen7_cs_state.c (renamed from src/mesa/drivers/dri/i965/brw_cs.cpp) | 345 |
5 files changed, 362 insertions, 333 deletions
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources index dfdad75329d..b53802cf18d 100644 --- a/src/mesa/drivers/dri/i965/Makefile.sources +++ b/src/mesa/drivers/dri/i965/Makefile.sources @@ -21,7 +21,7 @@ i965_FILES = \ brw_conditional_render.c \ brw_context.c \ brw_context.h \ - brw_cs.cpp \ + brw_cs.c \ brw_cs.h \ brw_cubemap_normalize.cpp \ brw_curbe.c \ @@ -163,6 +163,7 @@ i965_FILES = \ gen6_wm_state.c \ gen7_blorp.cpp \ gen7_blorp.h \ + gen7_cs_state.c \ gen7_disable.c \ gen7_gs_state.c \ gen7_misc_state.c \ diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c new file mode 100644 index 00000000000..012c46698e7 --- /dev/null +++ b/src/mesa/drivers/dri/i965/brw_cs.c @@ -0,0 +1,194 @@ +/* + * Copyright (c) 2014 - 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "util/ralloc.h" +#include "brw_context.h" +#include "brw_cs.h" +#include "brw_eu.h" +#include "brw_wm.h" +#include "brw_shader.h" +#include "intel_mipmap_tree.h" +#include "brw_state.h" +#include "intel_batchbuffer.h" + +bool +brw_cs_prog_data_compare(const void *in_a, const void *in_b) +{ + const struct brw_cs_prog_data *a = + (const struct brw_cs_prog_data *)in_a; + const struct brw_cs_prog_data *b = + (const struct brw_cs_prog_data *)in_b; + + /* Compare the base structure. */ + if (!brw_stage_prog_data_compare(&a->base, &b->base)) + return false; + + /* Compare the rest of the structure. */ + const unsigned offset = sizeof(struct brw_stage_prog_data); + if (memcmp(((char *) a) + offset, ((char *) b) + offset, + sizeof(struct brw_cs_prog_data) - offset)) + return false; + + return true; +} + +static bool +brw_codegen_cs_prog(struct brw_context *brw, + struct gl_shader_program *prog, + struct brw_compute_program *cp, + struct brw_cs_prog_key *key) +{ + struct gl_context *ctx = &brw->ctx; + const GLuint *program; + void *mem_ctx = ralloc_context(NULL); + GLuint program_size; + struct brw_cs_prog_data prog_data; + + struct gl_shader *cs = prog->_LinkedShaders[MESA_SHADER_COMPUTE]; + assert (cs); + + memset(&prog_data, 0, sizeof(prog_data)); + + /* Allocate the references to the uniforms that will end up in the + * prog_data associated with the compiled program, and which will be freed + * by the state cache. + */ + int param_count = cs->num_uniform_components + + cs->NumImages * BRW_IMAGE_PARAM_SIZE; + + /* The backend also sometimes adds params for texture size. */ + param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; + prog_data.base.param = + rzalloc_array(NULL, const gl_constant_value *, param_count); + prog_data.base.pull_param = + rzalloc_array(NULL, const gl_constant_value *, param_count); + prog_data.base.image_param = + rzalloc_array(NULL, struct brw_image_param, cs->NumImages); + prog_data.base.nr_params = param_count; + prog_data.base.nr_image_params = cs->NumImages; + + program = brw_cs_emit(brw, mem_ctx, key, &prog_data, + &cp->program, prog, &program_size); + if (program == NULL) { + ralloc_free(mem_ctx); + return false; + } + + if (prog_data.base.total_scratch) { + brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo, + prog_data.base.total_scratch * brw->max_cs_threads); + } + + if (unlikely(INTEL_DEBUG & DEBUG_CS)) + fprintf(stderr, "\n"); + + brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG, + key, sizeof(*key), + program, program_size, + &prog_data, sizeof(prog_data), + &brw->cs.base.prog_offset, &brw->cs.prog_data); + ralloc_free(mem_ctx); + + return true; +} + + +static void +brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key) +{ + struct gl_context *ctx = &brw->ctx; + /* BRW_NEW_COMPUTE_PROGRAM */ + const struct brw_compute_program *cp = + (struct brw_compute_program *) brw->compute_program; + const struct gl_program *prog = (struct gl_program *) cp; + + memset(key, 0, sizeof(*key)); + + /* _NEW_TEXTURE */ + brw_populate_sampler_prog_key_data(ctx, prog, brw->cs.base.sampler_count, + &key->tex); + + /* The unique compute program ID */ + key->program_string_id = cp->id; +} + + +void +brw_upload_cs_prog(struct brw_context *brw) +{ + struct gl_context *ctx = &brw->ctx; + struct brw_cs_prog_key key; + struct brw_compute_program *cp = (struct brw_compute_program *) + brw->compute_program; + + if (!cp) + return; + + if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM)) + return; + + brw->cs.base.sampler_count = + _mesa_fls(ctx->ComputeProgram._Current->Base.SamplersUsed); + + brw_cs_populate_key(brw, &key); + + if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG, + &key, sizeof(key), + &brw->cs.base.prog_offset, &brw->cs.prog_data)) { + bool success = + brw_codegen_cs_prog(brw, + ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE], + cp, &key); + (void) success; + assert(success); + } + brw->cs.base.prog_data = &brw->cs.prog_data->base; +} + + +bool +brw_cs_precompile(struct gl_context *ctx, + struct gl_shader_program *shader_prog, + struct gl_program *prog) +{ + struct brw_context *brw = brw_context(ctx); + struct brw_cs_prog_key key; + + struct gl_compute_program *cp = (struct gl_compute_program *) prog; + struct brw_compute_program *bcp = brw_compute_program(cp); + + memset(&key, 0, sizeof(key)); + key.program_string_id = bcp->id; + + brw_setup_tex_for_precompile(brw, &key.tex, prog); + + uint32_t old_prog_offset = brw->cs.base.prog_offset; + struct brw_cs_prog_data *old_prog_data = brw->cs.prog_data; + + bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key); + + brw->cs.base.prog_offset = old_prog_offset; + brw->cs.prog_data = old_prog_data; + + return success; +} diff --git a/src/mesa/drivers/dri/i965/brw_cs.h b/src/mesa/drivers/dri/i965/brw_cs.h index 08310df77c1..746fb05166c 100644 --- a/src/mesa/drivers/dri/i965/brw_cs.h +++ b/src/mesa/drivers/dri/i965/brw_cs.h @@ -41,12 +41,20 @@ bool brw_cs_prog_data_compare(const void *a, const void *b); void brw_upload_cs_prog(struct brw_context *brw); -#ifdef __cplusplus +const unsigned * +brw_cs_emit(struct brw_context *brw, + void *mem_ctx, + const struct brw_cs_prog_key *key, + struct brw_cs_prog_data *prog_data, + struct gl_compute_program *cp, + struct gl_shader_program *prog, + unsigned *final_assembly_size); unsigned brw_cs_prog_local_id_payload_dwords(const struct gl_program *prog, unsigned dispatch_width); +#ifdef __cplusplus } #endif diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 10417c87484..1fc9175724d 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -5297,3 +5297,146 @@ brw_fs_precompile(struct gl_context *ctx, return success; } + +fs_reg * +fs_visitor::emit_cs_local_invocation_id_setup() +{ + assert(stage == MESA_SHADER_COMPUTE); + + fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type)); + + struct brw_reg src = + brw_vec8_grf(payload.local_invocation_id_reg, 0); + src = retype(src, BRW_REGISTER_TYPE_UD); + bld.MOV(*reg, src); + src.nr += dispatch_width / 8; + bld.MOV(offset(*reg, bld, 1), src); + src.nr += dispatch_width / 8; + bld.MOV(offset(*reg, bld, 2), src); + + return reg; +} + +fs_reg * +fs_visitor::emit_cs_work_group_id_setup() +{ + assert(stage == MESA_SHADER_COMPUTE); + + fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type)); + + struct brw_reg r0_1(retype(brw_vec1_grf(0, 1), BRW_REGISTER_TYPE_UD)); + struct brw_reg r0_6(retype(brw_vec1_grf(0, 6), BRW_REGISTER_TYPE_UD)); + struct brw_reg r0_7(retype(brw_vec1_grf(0, 7), BRW_REGISTER_TYPE_UD)); + + bld.MOV(*reg, r0_1); + bld.MOV(offset(*reg, bld, 1), r0_6); + bld.MOV(offset(*reg, bld, 2), r0_7); + + return reg; +} + +const unsigned * +brw_cs_emit(struct brw_context *brw, + void *mem_ctx, + const struct brw_cs_prog_key *key, + struct brw_cs_prog_data *prog_data, + struct gl_compute_program *cp, + struct gl_shader_program *prog, + unsigned *final_assembly_size) +{ + bool start_busy = false; + double start_time = 0; + + if (unlikely(brw->perf_debug)) { + start_busy = (brw->batch.last_bo && + drm_intel_bo_busy(brw->batch.last_bo)); + start_time = get_time(); + } + + struct brw_shader *shader = + (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE]; + + if (unlikely(INTEL_DEBUG & DEBUG_CS)) + brw_dump_ir("compute", prog, &shader->base, &cp->Base); + + prog_data->local_size[0] = cp->LocalSize[0]; + prog_data->local_size[1] = cp->LocalSize[1]; + prog_data->local_size[2] = cp->LocalSize[2]; + unsigned local_workgroup_size = + cp->LocalSize[0] * cp->LocalSize[1] * cp->LocalSize[2]; + + cfg_t *cfg = NULL; + const char *fail_msg = NULL; + + int st_index = -1; + if (INTEL_DEBUG & DEBUG_SHADER_TIME) + st_index = brw_get_shader_time_index(brw, prog, &cp->Base, ST_CS); + + /* Now the main event: Visit the shader IR and generate our CS IR for it. + */ + fs_visitor v8(brw->intelScreen->compiler, brw, + mem_ctx, MESA_SHADER_COMPUTE, key, &prog_data->base, prog, + &cp->Base, 8, st_index); + if (!v8.run_cs()) { + fail_msg = v8.fail_msg; + } else if (local_workgroup_size <= 8 * brw->max_cs_threads) { + cfg = v8.cfg; + prog_data->simd_size = 8; + } + + fs_visitor v16(brw->intelScreen->compiler, brw, + mem_ctx, MESA_SHADER_COMPUTE, key, &prog_data->base, prog, + &cp->Base, 16, st_index); + if (likely(!(INTEL_DEBUG & DEBUG_NO16)) && + !fail_msg && !v8.simd16_unsupported && + local_workgroup_size <= 16 * brw->max_cs_threads) { + /* Try a SIMD16 compile */ + v16.import_uniforms(&v8); + if (!v16.run_cs()) { + perf_debug("SIMD16 shader failed to compile: %s", v16.fail_msg); + if (!cfg) { + fail_msg = + "Couldn't generate SIMD16 program and not " + "enough threads for SIMD8"; + } + } else { + cfg = v16.cfg; + prog_data->simd_size = 16; + } + } + + if (unlikely(cfg == NULL)) { + assert(fail_msg); + prog->LinkStatus = false; + ralloc_strcat(&prog->InfoLog, fail_msg); + _mesa_problem(NULL, "Failed to compile compute shader: %s\n", + fail_msg); + return NULL; + } + + fs_generator g(brw->intelScreen->compiler, brw, + mem_ctx, (void*) key, &prog_data->base, &cp->Base, + v8.promoted_constants, v8.runtime_check_aads_emit, "CS"); + if (INTEL_DEBUG & DEBUG_CS) { + char *name = ralloc_asprintf(mem_ctx, "%s compute shader %d", + prog->Label ? prog->Label : "unnamed", + prog->Name); + g.enable_debug(name); + } + + g.generate_code(cfg, prog_data->simd_size); + + if (unlikely(brw->perf_debug) && shader) { + if (shader->compiled_once) { + _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles"); + } + shader->compiled_once = true; + + if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) { + perf_debug("CS compile took %.03f ms and stalled the GPU\n", + (get_time() - start_time) * 1000); + } + } + + return g.get_assembly(final_assembly_size); +} diff --git a/src/mesa/drivers/dri/i965/brw_cs.cpp b/src/mesa/drivers/dri/i965/gen7_cs_state.c index 04f3e588436..d9561cfce61 100644 --- a/src/mesa/drivers/dri/i965/brw_cs.cpp +++ b/src/mesa/drivers/dri/i965/gen7_cs_state.c @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 - 2015 Intel Corporation + * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -21,288 +21,15 @@ * DEALINGS IN THE SOFTWARE. */ - #include "util/ralloc.h" #include "brw_context.h" #include "brw_cs.h" -#include "brw_fs.h" #include "brw_eu.h" #include "brw_wm.h" +#include "brw_shader.h" #include "intel_mipmap_tree.h" -#include "brw_state.h" #include "intel_batchbuffer.h" - -extern "C" -bool -brw_cs_prog_data_compare(const void *in_a, const void *in_b) -{ - const struct brw_cs_prog_data *a = - (const struct brw_cs_prog_data *)in_a; - const struct brw_cs_prog_data *b = - (const struct brw_cs_prog_data *)in_b; - - /* Compare the base structure. */ - if (!brw_stage_prog_data_compare(&a->base, &b->base)) - return false; - - /* Compare the rest of the structure. */ - const unsigned offset = sizeof(struct brw_stage_prog_data); - if (memcmp(((char *) a) + offset, ((char *) b) + offset, - sizeof(struct brw_cs_prog_data) - offset)) - return false; - - return true; -} - - -static const unsigned * -brw_cs_emit(struct brw_context *brw, - void *mem_ctx, - const struct brw_cs_prog_key *key, - struct brw_cs_prog_data *prog_data, - struct gl_compute_program *cp, - struct gl_shader_program *prog, - unsigned *final_assembly_size) -{ - bool start_busy = false; - double start_time = 0; - - if (unlikely(brw->perf_debug)) { - start_busy = (brw->batch.last_bo && - drm_intel_bo_busy(brw->batch.last_bo)); - start_time = get_time(); - } - - struct brw_shader *shader = - (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE]; - - if (unlikely(INTEL_DEBUG & DEBUG_CS)) - brw_dump_ir("compute", prog, &shader->base, &cp->Base); - - prog_data->local_size[0] = cp->LocalSize[0]; - prog_data->local_size[1] = cp->LocalSize[1]; - prog_data->local_size[2] = cp->LocalSize[2]; - unsigned local_workgroup_size = - cp->LocalSize[0] * cp->LocalSize[1] * cp->LocalSize[2]; - - cfg_t *cfg = NULL; - const char *fail_msg = NULL; - - int st_index = -1; - if (INTEL_DEBUG & DEBUG_SHADER_TIME) - st_index = brw_get_shader_time_index(brw, prog, &cp->Base, ST_CS); - - /* Now the main event: Visit the shader IR and generate our CS IR for it. - */ - fs_visitor v8(brw->intelScreen->compiler, brw, - mem_ctx, MESA_SHADER_COMPUTE, key, &prog_data->base, prog, - &cp->Base, 8, st_index); - if (!v8.run_cs()) { - fail_msg = v8.fail_msg; - } else if (local_workgroup_size <= 8 * brw->max_cs_threads) { - cfg = v8.cfg; - prog_data->simd_size = 8; - } - - fs_visitor v16(brw->intelScreen->compiler, brw, - mem_ctx, MESA_SHADER_COMPUTE, key, &prog_data->base, prog, - &cp->Base, 16, st_index); - if (likely(!(INTEL_DEBUG & DEBUG_NO16)) && - !fail_msg && !v8.simd16_unsupported && - local_workgroup_size <= 16 * brw->max_cs_threads) { - /* Try a SIMD16 compile */ - v16.import_uniforms(&v8); - if (!v16.run_cs()) { - perf_debug("SIMD16 shader failed to compile: %s", v16.fail_msg); - if (!cfg) { - fail_msg = - "Couldn't generate SIMD16 program and not " - "enough threads for SIMD8"; - } - } else { - cfg = v16.cfg; - prog_data->simd_size = 16; - } - } - - if (unlikely(cfg == NULL)) { - assert(fail_msg); - prog->LinkStatus = false; - ralloc_strcat(&prog->InfoLog, fail_msg); - _mesa_problem(NULL, "Failed to compile compute shader: %s\n", - fail_msg); - return NULL; - } - - fs_generator g(brw->intelScreen->compiler, brw, - mem_ctx, (void*) key, &prog_data->base, &cp->Base, - v8.promoted_constants, v8.runtime_check_aads_emit, "CS"); - if (INTEL_DEBUG & DEBUG_CS) { - char *name = ralloc_asprintf(mem_ctx, "%s compute shader %d", - prog->Label ? prog->Label : "unnamed", - prog->Name); - g.enable_debug(name); - } - - g.generate_code(cfg, prog_data->simd_size); - - if (unlikely(brw->perf_debug) && shader) { - if (shader->compiled_once) { - _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles"); - } - shader->compiled_once = true; - - if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) { - perf_debug("CS compile took %.03f ms and stalled the GPU\n", - (get_time() - start_time) * 1000); - } - } - - return g.get_assembly(final_assembly_size); -} - -static bool -brw_codegen_cs_prog(struct brw_context *brw, - struct gl_shader_program *prog, - struct brw_compute_program *cp, - struct brw_cs_prog_key *key) -{ - struct gl_context *ctx = &brw->ctx; - const GLuint *program; - void *mem_ctx = ralloc_context(NULL); - GLuint program_size; - struct brw_cs_prog_data prog_data; - - struct gl_shader *cs = prog->_LinkedShaders[MESA_SHADER_COMPUTE]; - assert (cs); - - memset(&prog_data, 0, sizeof(prog_data)); - - /* Allocate the references to the uniforms that will end up in the - * prog_data associated with the compiled program, and which will be freed - * by the state cache. - */ - int param_count = cs->num_uniform_components + - cs->NumImages * BRW_IMAGE_PARAM_SIZE; - - /* The backend also sometimes adds params for texture size. */ - param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; - prog_data.base.param = - rzalloc_array(NULL, const gl_constant_value *, param_count); - prog_data.base.pull_param = - rzalloc_array(NULL, const gl_constant_value *, param_count); - prog_data.base.image_param = - rzalloc_array(NULL, struct brw_image_param, cs->NumImages); - prog_data.base.nr_params = param_count; - prog_data.base.nr_image_params = cs->NumImages; - - program = brw_cs_emit(brw, mem_ctx, key, &prog_data, - &cp->program, prog, &program_size); - if (program == NULL) { - ralloc_free(mem_ctx); - return false; - } - - if (prog_data.base.total_scratch) { - brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo, - prog_data.base.total_scratch * brw->max_cs_threads); - } - - if (unlikely(INTEL_DEBUG & DEBUG_CS)) - fprintf(stderr, "\n"); - - brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG, - key, sizeof(*key), - program, program_size, - &prog_data, sizeof(prog_data), - &brw->cs.base.prog_offset, &brw->cs.prog_data); - ralloc_free(mem_ctx); - - return true; -} - - -static void -brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key) -{ - struct gl_context *ctx = &brw->ctx; - /* BRW_NEW_COMPUTE_PROGRAM */ - const struct brw_compute_program *cp = - (struct brw_compute_program *) brw->compute_program; - const struct gl_program *prog = (struct gl_program *) cp; - - memset(key, 0, sizeof(*key)); - - /* _NEW_TEXTURE */ - brw_populate_sampler_prog_key_data(ctx, prog, brw->cs.base.sampler_count, - &key->tex); - - /* The unique compute program ID */ - key->program_string_id = cp->id; -} - - -extern "C" -void -brw_upload_cs_prog(struct brw_context *brw) -{ - struct gl_context *ctx = &brw->ctx; - struct brw_cs_prog_key key; - struct brw_compute_program *cp = (struct brw_compute_program *) - brw->compute_program; - - if (!cp) - return; - - if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM)) - return; - - brw->cs.base.sampler_count = - _mesa_fls(ctx->ComputeProgram._Current->Base.SamplersUsed); - - brw_cs_populate_key(brw, &key); - - if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG, - &key, sizeof(key), - &brw->cs.base.prog_offset, &brw->cs.prog_data)) { - bool success = - brw_codegen_cs_prog(brw, - ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE], - cp, &key); - (void) success; - assert(success); - } - brw->cs.base.prog_data = &brw->cs.prog_data->base; -} - - -extern "C" bool -brw_cs_precompile(struct gl_context *ctx, - struct gl_shader_program *shader_prog, - struct gl_program *prog) -{ - struct brw_context *brw = brw_context(ctx); - struct brw_cs_prog_key key; - - struct gl_compute_program *cp = (struct gl_compute_program *) prog; - struct brw_compute_program *bcp = brw_compute_program(cp); - - memset(&key, 0, sizeof(key)); - key.program_string_id = bcp->id; - - brw_setup_tex_for_precompile(brw, &key.tex, prog); - - uint32_t old_prog_offset = brw->cs.base.prog_offset; - struct brw_cs_prog_data *old_prog_data = brw->cs.prog_data; - - bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key); - - brw->cs.base.prog_offset = old_prog_offset; - brw->cs.prog_data = old_prog_data; - - return success; -} - +#include "brw_state.h" static unsigned get_cs_thread_count(const struct brw_cs_prog_data *cs_prog_data) @@ -451,17 +178,13 @@ brw_upload_cs_state(struct brw_context *brw) ADVANCE_BATCH(); } - -extern "C" const struct brw_tracked_state brw_cs_state = { - /* explicit initialisers aren't valid C++, comment - * them for documentation purposes */ - /* .dirty = */{ - /* .mesa = */ _NEW_PROGRAM_CONSTANTS, - /* .brw = */ BRW_NEW_CS_PROG_DATA | - BRW_NEW_PUSH_CONSTANT_ALLOCATION, + .dirty = { + .mesa = _NEW_PROGRAM_CONSTANTS, + .brw = BRW_NEW_CS_PROG_DATA | + BRW_NEW_PUSH_CONSTANT_ALLOCATION, }, - /* .emit = */ brw_upload_cs_state + .emit = brw_upload_cs_state }; @@ -523,26 +246,6 @@ fill_local_id_payload(const struct brw_cs_prog_data *cs_prog_data, } -fs_reg * -fs_visitor::emit_cs_local_invocation_id_setup() -{ - assert(stage == MESA_SHADER_COMPUTE); - - fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type)); - - struct brw_reg src = - brw_vec8_grf(payload.local_invocation_id_reg, 0); - src = retype(src, BRW_REGISTER_TYPE_UD); - bld.MOV(*reg, src); - src.nr += dispatch_width / 8; - bld.MOV(offset(*reg, bld, 1), src); - src.nr += dispatch_width / 8; - bld.MOV(offset(*reg, bld, 2), src); - - return reg; -} - - /** * Creates a region containing the push constants for the CS on gen7+. * @@ -562,7 +265,7 @@ brw_upload_cs_push_constants(struct brw_context *brw, { struct gl_context *ctx = &brw->ctx; const struct brw_stage_prog_data *prog_data = - (brw_stage_prog_data*) cs_prog_data; + (struct brw_stage_prog_data*) cs_prog_data; unsigned local_id_dwords = 0; if (prog->SystemValuesRead & SYSTEM_BIT_LOCAL_INVOCATION_ID) { @@ -634,31 +337,11 @@ gen7_upload_cs_push_constants(struct brw_context *brw) } } - const struct brw_tracked_state gen7_cs_push_constants = { - /* .dirty = */{ - /* .mesa = */ _NEW_PROGRAM_CONSTANTS, - /* .brw = */ BRW_NEW_COMPUTE_PROGRAM | - BRW_NEW_PUSH_CONSTANT_ALLOCATION, + .dirty = { + .mesa = _NEW_PROGRAM_CONSTANTS, + .brw = BRW_NEW_COMPUTE_PROGRAM | + BRW_NEW_PUSH_CONSTANT_ALLOCATION, }, - /* .emit = */ gen7_upload_cs_push_constants, + .emit = gen7_upload_cs_push_constants, }; - - -fs_reg * -fs_visitor::emit_cs_work_group_id_setup() -{ - assert(stage == MESA_SHADER_COMPUTE); - - fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::uvec3_type)); - - struct brw_reg r0_1(retype(brw_vec1_grf(0, 1), BRW_REGISTER_TYPE_UD)); - struct brw_reg r0_6(retype(brw_vec1_grf(0, 6), BRW_REGISTER_TYPE_UD)); - struct brw_reg r0_7(retype(brw_vec1_grf(0, 7), BRW_REGISTER_TYPE_UD)); - - bld.MOV(*reg, r0_1); - bld.MOV(offset(*reg, bld, 1), r0_6); - bld.MOV(offset(*reg, bld, 2), r0_7); - - return reg; -} |