diff options
author | Paul Berry <[email protected]> | 2013-06-21 09:24:16 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-31 17:13:04 -0700 |
commit | 08d8ff0965af7e2dd7beb074efa08ec062b6a04a (patch) | |
tree | 7b7f3cdc97f5fa040754aef30a0fc405948a5d4b /src/mesa/drivers/dri | |
parent | 5a8033f142e86ed51511c695138cacaf4532e6cf (diff) |
i965/gs: generalize brw_texture_surfaces in preparation for gs.
There is a slight functionality change. Previously we would compute a
common value for num_samplers for all stages, and populate that many
entries in each stage's surf_offset table regardless of how many
samplers each stage used. Now we only populate the number of entries
in the surf_offset table corresponding to the number of samplers
actually used by the stage.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 64 |
1 files changed, 33 insertions, 31 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 862989ff4f6..a1f97b7dfbd 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -732,51 +732,53 @@ const struct brw_tracked_state gen6_renderbuffer_surfaces = { .emit = brw_update_renderbuffer_surfaces, }; -/** - * Construct SURFACE_STATE objects for enabled textures. - */ + static void -brw_update_texture_surfaces(struct brw_context *brw) +update_stage_texture_surfaces(struct brw_context *brw, + const struct gl_program *prog, + uint32_t *surf_offset) { - struct gl_context *ctx = &brw->ctx; + if (!prog) + return; - /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM: - * Unfortunately, we're stuck using the gl_program structs until the - * ARB_fragment_program front-end gets converted to GLSL IR. These - * have the downside that SamplerUnits is split and only contains the - * mappings for samplers active in that stage. - */ - struct gl_program *vs = (struct gl_program *) brw->vertex_program; - struct gl_program *fs = (struct gl_program *) brw->fragment_program; + struct gl_context *ctx = &brw->ctx; - unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed); + unsigned num_samplers = _mesa_fls(prog->SamplersUsed); for (unsigned s = 0; s < num_samplers; s++) { - brw->vs.base.surf_offset[SURF_INDEX_VEC4_TEXTURE(s)] = 0; - brw->wm.surf_offset[SURF_INDEX_TEXTURE(s)] = 0; + surf_offset[s] = 0; - if (vs->SamplersUsed & (1 << s)) { - const unsigned unit = vs->SamplerUnits[s]; + if (prog->SamplersUsed & (1 << s)) { + const unsigned unit = prog->SamplerUnits[s]; /* _NEW_TEXTURE */ if (ctx->Texture.Unit[unit]._ReallyEnabled) { - brw->vtbl.update_texture_surface(ctx, unit, - brw->vs.base.surf_offset + - SURF_INDEX_VEC4_TEXTURE(s)); + brw->vtbl.update_texture_surface(ctx, unit, surf_offset + s); } } + } +} - if (fs->SamplersUsed & (1 << s)) { - const unsigned unit = fs->SamplerUnits[s]; - /* _NEW_TEXTURE */ - if (ctx->Texture.Unit[unit]._ReallyEnabled) { - brw->vtbl.update_texture_surface(ctx, unit, - brw->wm.surf_offset + - SURF_INDEX_TEXTURE(s)); - } - } - } +/** + * Construct SURFACE_STATE objects for enabled textures. + */ +static void +brw_update_texture_surfaces(struct brw_context *brw) +{ + /* BRW_NEW_VERTEX_PROGRAM */ + struct gl_program *vs = (struct gl_program *) brw->vertex_program; + + /* BRW_NEW_FRAGMENT_PROGRAM */ + struct gl_program *fs = (struct gl_program *) brw->fragment_program; + + /* _NEW_TEXTURE */ + update_stage_texture_surfaces(brw, vs, + brw->vs.base.surf_offset + + SURF_INDEX_VEC4_TEXTURE(0)); + update_stage_texture_surfaces(brw, fs, + brw->wm.surf_offset + + SURF_INDEX_TEXTURE(0)); brw->state.dirty.brw |= BRW_NEW_SURFACES; } |