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authorJason Ekstrand <[email protected]>2016-12-05 15:20:52 -0800
committerJason Ekstrand <[email protected]>2016-12-05 15:21:20 -0800
commit0291bf4db2affbfb6a7daeb562c0cf56f6a85829 (patch)
tree2a5fc1b9179af8e8cf8879d899c24ff2618a9128 /src/mesa/drivers/dri
parent5f0e4c7c798827950e835d40912024480ec6d665 (diff)
Revert "i965: use nir_lower_indirect_derefs() for GLSL"
This reverts commit 9404439a754e5640ccd98df40fa694835c0d8759. I didn't intend to push it and it breaks clip and cull distance.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_link.cpp13
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c10
2 files changed, 13 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 19e691ec24c..3f6041b7ba2 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -137,6 +137,19 @@ process_glsl_ir(struct brw_context *brw,
do_copy_propagation(shader->ir);
+ bool lowered_variable_indexing =
+ lower_variable_index_to_cond_assign(shader->Stage, shader->ir,
+ options->EmitNoIndirectInput,
+ options->EmitNoIndirectOutput,
+ options->EmitNoIndirectTemp,
+ options->EmitNoIndirectUniform);
+
+ if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
+ perf_debug("Unsupported form of variable indexing in %s; falling "
+ "back to very inefficient code generation\n",
+ _mesa_shader_stage_to_abbrev(shader->Stage));
+ }
+
bool progress;
do {
progress = false;
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 8768cee0c56..763e3ec4b6c 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -485,16 +485,6 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
/* Lower a bunch of stuff */
OPT_V(nir_lower_var_copies);
- nir_variable_mode indirect_mask = 0;
- if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectInput)
- indirect_mask |= nir_var_shader_in;
- if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectOutput)
- indirect_mask |= nir_var_shader_out;
- if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectTemp)
- indirect_mask |= nir_var_local;
-
- nir_lower_indirect_derefs(nir, indirect_mask);
-
/* Get rid of split copies */
nir = nir_optimize(nir, is_scalar);