diff options
author | Jason Ekstrand <[email protected]> | 2016-12-05 15:20:52 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-12-05 15:21:20 -0800 |
commit | 0291bf4db2affbfb6a7daeb562c0cf56f6a85829 (patch) | |
tree | 2a5fc1b9179af8e8cf8879d899c24ff2618a9128 /src/mesa/drivers/dri | |
parent | 5f0e4c7c798827950e835d40912024480ec6d665 (diff) |
Revert "i965: use nir_lower_indirect_derefs() for GLSL"
This reverts commit 9404439a754e5640ccd98df40fa694835c0d8759. I didn't
intend to push it and it breaks clip and cull distance.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_link.cpp | 13 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 10 |
2 files changed, 13 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 19e691ec24c..3f6041b7ba2 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -137,6 +137,19 @@ process_glsl_ir(struct brw_context *brw, do_copy_propagation(shader->ir); + bool lowered_variable_indexing = + lower_variable_index_to_cond_assign(shader->Stage, shader->ir, + options->EmitNoIndirectInput, + options->EmitNoIndirectOutput, + options->EmitNoIndirectTemp, + options->EmitNoIndirectUniform); + + if (unlikely(brw->perf_debug && lowered_variable_indexing)) { + perf_debug("Unsupported form of variable indexing in %s; falling " + "back to very inefficient code generation\n", + _mesa_shader_stage_to_abbrev(shader->Stage)); + } + bool progress; do { progress = false; diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index 8768cee0c56..763e3ec4b6c 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -485,16 +485,6 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir) /* Lower a bunch of stuff */ OPT_V(nir_lower_var_copies); - nir_variable_mode indirect_mask = 0; - if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectInput) - indirect_mask |= nir_var_shader_in; - if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectOutput) - indirect_mask |= nir_var_shader_out; - if (compiler->glsl_compiler_options[nir->stage].EmitNoIndirectTemp) - indirect_mask |= nir_var_local; - - nir_lower_indirect_derefs(nir, indirect_mask); - /* Get rid of split copies */ nir = nir_optimize(nir, is_scalar); |