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authorIan Romanick <[email protected]>2009-11-29 17:40:02 -0800
committerIan Romanick <[email protected]>2009-11-29 17:40:02 -0800
commitd8d49716cf5d5cabebadc32d7717eec787c75ff1 (patch)
treece3ee3d34169a1e16dbd4089b455982a555ec3e3 /src/mesa/drivers/dri
parent0528f40e3b8ca3e59d3a641c4504d34cf9364578 (diff)
i915: Enable point sprite coordinate generation
Support still isn't completely correct, but it's better. piglit point-sprite now passes. However, glean's pointSprite test fails. In that test the texture on the sprite is somehow inverted as though GL_POINT_SPRITE_COORD_ORIGIN were set to GL_LOWER_LEFT. i915 hardware shouldn't be able to do that! I believe there are also problems when not all texture units have GL_COORD_REPLACE set. The hardware enable seems to be all or nothing. Fixes bug #25313.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index b60efea75bd..1ec84ef1167 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -599,6 +599,24 @@ i915PointSize(GLcontext * ctx, GLfloat size)
}
+static void
+i915PointParameterfv(GLcontext * ctx, GLenum pname, const GLfloat *params)
+{
+ struct i915_context *i915 = I915_CONTEXT(ctx);
+
+ switch (pname) {
+ case GL_POINT_SPRITE_COORD_ORIGIN:
+ /* This could be supported, but it would require modifying the fragment
+ * program to invert the y component of the texture coordinate by
+ * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
+ */
+ FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
+ (params[0] != GL_UPPER_LEFT));
+ break;
+ }
+}
+
+
/* =============================================================
* Color masks
*/
@@ -939,6 +957,17 @@ i915Enable(GLcontext * ctx, GLenum cap, GLboolean state)
case GL_POLYGON_SMOOTH:
break;
+ case GL_POINT_SPRITE:
+ /* This state change is handled in i915_reduced_primitive_state because
+ * the hardware bit should only be set when rendering points.
+ */
+ I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+ if (state)
+ i915->state.Ctx[I915_CTXREG_LIS4] |= S4_SPRITE_POINT_ENABLE;
+ else
+ i915->state.Ctx[I915_CTXREG_LIS4] &= ~S4_SPRITE_POINT_ENABLE;
+ break;
+
case GL_POINT_SMOOTH:
break;