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authorKenneth Graunke <[email protected]>2011-10-26 13:53:11 -0700
committerKenneth Graunke <[email protected]>2011-12-19 16:33:10 -0800
commitca182cd0fa338ad39d531cb1be6a5a1bbf455771 (patch)
treee1758af4d63da87469b0cca135db680a8c57a59e /src/mesa/drivers/dri
parent7ff68176f012649c8c58ef2500e2eebae36bface (diff)
i965/vs: Implement vec4_visitor::generate_tex().
This is the part that takes the vec4_instruction IR and turns it into actual Gen ISA. v2: Add Gen4 messages, don't retype m0 to UW. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_emit.cpp106
2 files changed, 110 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index 5bf802787ba..d3505c3ba3d 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -549,6 +549,10 @@ public:
struct brw_reg src0,
struct brw_reg src1);
+ void generate_tex(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src);
+
void generate_urb_write(vec4_instruction *inst);
void generate_oword_dual_block_offsets(struct brw_reg m1,
struct brw_reg index);
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
index 54bbe1347b9..c131343c155 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_emit.cpp
@@ -355,6 +355,104 @@ vec4_visitor::generate_math2_gen4(vec4_instruction *inst,
}
void
+vec4_visitor::generate_tex(vec4_instruction *inst,
+ struct brw_reg dst,
+ struct brw_reg src)
+{
+ int msg_type = -1;
+
+ if (intel->gen >= 5) {
+ switch (inst->opcode) {
+ case SHADER_OPCODE_TEX:
+ case SHADER_OPCODE_TXL:
+ if (inst->shadow_compare) {
+ msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_LOD_COMPARE;
+ } else {
+ msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_LOD;
+ }
+ break;
+ case SHADER_OPCODE_TXD:
+ /* There is no sample_d_c message; comparisons are done manually. */
+ msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_DERIVS;
+ break;
+ case SHADER_OPCODE_TXF:
+ msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_LD;
+ break;
+ case SHADER_OPCODE_TXS:
+ msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_RESINFO;
+ break;
+ default:
+ assert(!"should not get here: invalid VS texture opcode");
+ break;
+ }
+ } else {
+ switch (inst->opcode) {
+ case SHADER_OPCODE_TEX:
+ case SHADER_OPCODE_TXL:
+ if (inst->shadow_compare) {
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD_COMPARE;
+ assert(inst->mlen == 3);
+ } else {
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD;
+ assert(inst->mlen == 2);
+ }
+ break;
+ case SHADER_OPCODE_TXD:
+ /* There is no sample_d_c message; comparisons are done manually. */
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS;
+ assert(inst->mlen == 4);
+ break;
+ case SHADER_OPCODE_TXF:
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_LD;
+ assert(inst->mlen == 2);
+ break;
+ case SHADER_OPCODE_TXS:
+ msg_type = BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO;
+ assert(inst->mlen == 2);
+ break;
+ default:
+ assert(!"should not get here: invalid VS texture opcode");
+ break;
+ }
+ }
+
+ assert(msg_type != -1);
+
+ if (inst->header_present) {
+ /* Set up an implied move from g0 to the MRF. */
+ src = brw_vec8_grf(0, 0);
+ }
+
+ uint32_t return_format;
+
+ switch (dst.type) {
+ case BRW_REGISTER_TYPE_D:
+ return_format = BRW_SAMPLER_RETURN_FORMAT_SINT32;
+ break;
+ case BRW_REGISTER_TYPE_UD:
+ return_format = BRW_SAMPLER_RETURN_FORMAT_UINT32;
+ break;
+ default:
+ return_format = BRW_SAMPLER_RETURN_FORMAT_FLOAT32;
+ break;
+ }
+
+ brw_SAMPLE(p,
+ dst,
+ inst->base_mrf,
+ src,
+ SURF_INDEX_TEXTURE(inst->sampler),
+ inst->sampler,
+ WRITEMASK_XYZW,
+ msg_type,
+ 1, /* response length */
+ inst->mlen,
+ inst->header_present,
+ BRW_SAMPLER_SIMD_MODE_SIMD4X2,
+ return_format);
+}
+
+void
vec4_visitor::generate_urb_write(vec4_instruction *inst)
{
brw_urb_WRITE(p,
@@ -593,6 +691,14 @@ vec4_visitor::generate_vs_instruction(vec4_instruction *instruction,
}
break;
+ case SHADER_OPCODE_TEX:
+ case SHADER_OPCODE_TXD:
+ case SHADER_OPCODE_TXF:
+ case SHADER_OPCODE_TXL:
+ case SHADER_OPCODE_TXS:
+ generate_tex(inst, dst, src[0]);
+ break;
+
case VS_OPCODE_URB_WRITE:
generate_urb_write(inst);
break;