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authorTimothy Arceri <[email protected]>2017-04-08 10:26:34 +1000
committerTimothy Arceri <[email protected]>2017-04-10 10:55:34 +1000
commit1b85009ec14ded1b51e3ceafc748b8f5ee732874 (patch)
tree1d5d801bda4fc8c8ea7314cbf3eff43acea73d38 /src/mesa/drivers/dri
parent3387f66cab058d5e3bfa5fee5d8a9ea5c8ce9568 (diff)
nouveau: take ownership rather than adding reference for new renderbuffers
This avoids locking in the reference calls and fixes a leak after the RefCount initialisation was change from 0 to 1. Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation) Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_screen.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
index 1f4cbe8a61d..2dbd9d13b67 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c
@@ -259,27 +259,27 @@ nouveau_create_buffer(__DRIscreen *dri_screen,
/* Front buffer. */
rb = nouveau_renderbuffer_dri_new(color_format, drawable);
- _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, rb);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, rb);
/* Back buffer */
if (visual->doubleBufferMode) {
rb = nouveau_renderbuffer_dri_new(color_format, drawable);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, rb);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT, rb);
}
/* Depth/stencil buffer. */
if (visual->depthBits == 24 && visual->stencilBits == 8) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH24_STENCIL8_EXT, drawable);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
} else if (visual->depthBits == 24) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT24, drawable);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
} else if (visual->depthBits == 16) {
rb = nouveau_renderbuffer_dri_new(GL_DEPTH_COMPONENT16, drawable);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
+ _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, rb);
}
/* Software renderbuffers. */