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authorPaul Berry <[email protected]>2013-11-19 19:01:37 -0800
committerPaul Berry <[email protected]>2014-01-10 05:58:46 -0800
commit28af1dc21772d0b7819dff6080484c67114dc0d1 (patch)
tree6c421ebfe9399386d821f535e0e110e2686bd74c /src/mesa/drivers/dri
parent90368875e733171350c64c8dda52f81bd0705dd0 (diff)
main: check texture target when validating layered framebuffers.
From section 4.4.4 (Framebuffer Completeness) of the GL 3.2 spec: If any framebuffer attachment is layered, all populated attachments must be layered. Additionally, all populated color attachments must be from textures of the same target. We weren't checking that the attachments were from textures of the same target. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
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