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author | Tapani Pälli <[email protected]> | 2015-12-09 09:48:57 +0200 |
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committer | Tapani Pälli <[email protected]> | 2015-12-10 07:51:55 +0200 |
commit | 8cc372b6d910c4d3b59066cbb47434da0d765196 (patch) | |
tree | b940836be02b253acbf9109383a34b2589ce358e /src/mesa/drivers/dri | |
parent | 2377db2c4e87ad7d418f1f3218b501c1a0cd8373 (diff) |
glsl: do not loose always_active_io when packing varyings
Otherwise packed and inactive varyings get optimized away. This needs
to be prevented when using separate shader objects where interface
needs to be preserved.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
0 files changed, 0 insertions, 0 deletions