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authorKenneth Graunke <[email protected]>2012-08-21 12:16:46 -0700
committerKenneth Graunke <[email protected]>2012-08-25 12:01:09 -0700
commit96a22f35830859c938901ecbb4817aa8e1a9dff9 (patch)
tree6af8a3b38d106069aef9d06486d90c870e8dbd44 /src/mesa/drivers/dri
parent0ad2dce24aa0475e607e3c58b8aa50057412c6ef (diff)
i965/vs: Rename "sampler" to "texunit" in texturing code.
The number we're passing around is actually the ID of the texture unit, as opposed to the numerical value our of sampler uniforms. Calling it "texunit" clarifies this slightly. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 61b10e946dd..c22ba6067cc 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -1833,7 +1833,7 @@ void
vec4_visitor::visit(ir_texture *ir)
{
int sampler = _mesa_get_sampler_uniform_value(ir->sampler, prog, &vp->Base);
- sampler = vp->Base.SamplerUnits[sampler];
+ int texunit = vp->Base.SamplerUnits[sampler];
/* Should be lowered by do_lower_texture_projection */
assert(!ir->projector);
@@ -1897,7 +1897,7 @@ vec4_visitor::visit(ir_texture *ir)
inst->header_present = ir->offset || intel->gen < 5;
inst->base_mrf = 2;
inst->mlen = inst->header_present + 1; /* always at least one */
- inst->sampler = sampler;
+ inst->sampler = texunit;
inst->dst = dst_reg(this, ir->type);
inst->shadow_compare = ir->shadow_comparitor != NULL;
@@ -1999,15 +1999,15 @@ vec4_visitor::visit(ir_texture *ir)
emit(inst);
- swizzle_result(ir, src_reg(inst->dst), sampler);
+ swizzle_result(ir, src_reg(inst->dst), texunit);
}
void
-vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int sampler)
+vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int texunit)
{
this->result = orig_val;
- int s = c->key.tex.swizzles[sampler];
+ int s = c->key.tex.swizzles[texunit];
if (ir->op == ir_txs || ir->type == glsl_type::float_type
|| s == SWIZZLE_NOOP)