diff options
author | Chad Versace <[email protected]> | 2012-08-14 11:23:21 -0700 |
---|---|---|
committer | Chad Versace <[email protected]> | 2012-08-27 07:48:28 -0700 |
commit | 88edbdf9f0c79e05593a71929f791fa4efb08ffb (patch) | |
tree | a59f526cb33226db9bc5e1b30fea20e814f82dee /src/mesa/drivers/dri | |
parent | a2a7e640a4e81c906e42a98602c84757c37ed0b1 (diff) |
i965: Move hiz resolve to after renderbuffer resizing (v2)
Do all pre-draw hiz resolves *after* the renderbuffers are resized by
intel_prepare_render. Otherwise, we may resolve buffers that are
immediately discarded afterwards.
Fixes the assertion failure below when resizing windows in KDE and under
some unknown circumstance in Chrome OS:
intel_resolve_map.c:46: intel_resolve_map_set: Assertion
`(*tail)->need == need' failed.
Also, remove the comment that "resolves must occur [...] before setting up
any hardware state". That was true when resolves were implemented with
meta-ops, but no longer with blorp.
v2:
- Keep brw_predraw_resolve_buffers in its current position, which is
before any brw_context bits are modified. Instead, move the call to
intel_prepare_render.
Note: This is a candiate for the 8.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=52252
Reported-by: Lu Hua <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_draw.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 7ae3f6fc28a..b335e9616f6 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -432,8 +432,11 @@ static bool brw_try_draw_prims( struct gl_context *ctx, */ brw_validate_textures( brw ); - /* Resolves must occur after updating state and finalizing textures but - * before setting up any hardware state for this draw call. + intel_prepare_render(intel); + + /* Resolves must occur after updating renderbuffers, updating context state, + * and finalizing textures but before setting up any hardware state for + * this draw call. */ brw_predraw_resolve_buffers(brw); @@ -455,8 +458,6 @@ static bool brw_try_draw_prims( struct gl_context *ctx, * so can't access it earlier. */ - intel_prepare_render(intel); - for (i = 0; i < nr_prims; i++) { int estimated_max_prim_size; |