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authorRoland Scheidegger <[email protected]>2008-07-02 20:20:33 +0200
committerRoland Scheidegger <[email protected]>2008-07-02 20:21:06 +0200
commit5ef4e4ffb8053db87f52df3c9b2ddb71d9c7d6e5 (patch)
tree0ede7c8b1c6e98a20205109a888352255db46cbc /src/mesa/drivers/dri
parent6befdca6a3d65d7e49c0c54a7a8f091cd05034ea (diff)
mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index 8f74f9d785e..69ff6d573e2 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -373,7 +373,7 @@ static int r300Fallback(GLcontext * ctx)
if (!r300->disable_lowimpact_fallback) {
FALLBACK_IF(ctx->Polygon.StippleFlag);
- FALLBACK_IF(ctx->Multisample.Enabled);
+ FALLBACK_IF(ctx->Multisample._Enabled);
FALLBACK_IF(ctx->Line.StippleFlag);
FALLBACK_IF(ctx->Line.SmoothFlag);
FALLBACK_IF(ctx->Point.SmoothFlag);