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authorEric Anholt <[email protected]>2005-10-24 09:02:07 +0000
committerEric Anholt <[email protected]>2005-10-24 09:02:07 +0000
commit971bdc193cb4ce07f4ca20bac13276095b5f0b83 (patch)
treefad0e353c785d4b5f0219224f6b7aaa8aff29734 /src/mesa/drivers/dri
parent9e87119d873f3cde8b2b4d73155c315059a36ed1 (diff)
Fix the GL_BLEND case (and remove the fallback associated with it) by converting
the float values to bytes before packing them. Tested with texenv.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/sis/sis_texstate.c39
-rw-r--r--src/mesa/drivers/dri/sis/sis_tris.c4
2 files changed, 16 insertions, 27 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c
index 021919b0a42..2a9bd56bb25 100644
--- a/src/mesa/drivers/dri/sis/sis_texstate.c
+++ b/src/mesa/drivers/dri/sis/sis_texstate.c
@@ -34,6 +34,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "glheader.h"
#include "imports.h"
+#include "colormac.h"
#include "context.h"
#include "macros.h"
#include "texformat.h"
@@ -52,7 +53,8 @@ sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
int unit )
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
-
+ GLubyte c[4];
+
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
@@ -63,7 +65,6 @@ sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
switch (texture_unit->EnvMode)
{
case GL_REPLACE:
- FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
switch (t->format)
{
case GL_ALPHA:
@@ -85,7 +86,6 @@ sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
break;
case GL_MODULATE:
- FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
switch (t->format)
{
case GL_ALPHA:
@@ -107,7 +107,6 @@ sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
break;
case GL_DECAL:
- FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
switch (t->format)
{
case GL_RGB:
@@ -122,15 +121,11 @@ sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
break;
case GL_BLEND:
-#if 1 /* XXX Blending broken */
- FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 1);
-#else
- FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
- current->hwTexEnvColor =
- ((GLint) (texture_unit->EnvColor[3])) << 24 |
- ((GLint) (texture_unit->EnvColor[0])) << 16 |
- ((GLint) (texture_unit->EnvColor[1])) << 8 |
- ((GLint) (texture_unit->EnvColor[2]));
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN(c, texture_unit->EnvColor);
+ current->hwTexEnvColor = ((GLint) (c[3])) << 24 |
+ ((GLint) (c[0])) << 16 |
+ ((GLint) (c[1])) << 8 |
+ ((GLint) (c[2]));
switch (t->format)
{
case GL_ALPHA:
@@ -153,7 +148,6 @@ sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
break;
}
break;
-#endif
}
if ((current->hwTexBlendColor0 != prev->hwTexBlendColor0) ||
@@ -173,6 +167,7 @@ sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
int unit)
{
sisContextPtr smesa = SIS_CONTEXT(ctx);
+ GLubyte c[4];
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
@@ -184,7 +179,6 @@ sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
switch (texture_unit->EnvMode)
{
case GL_REPLACE:
- FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 0);
switch (t->format)
{
case GL_ALPHA:
@@ -206,7 +200,6 @@ sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
break;
case GL_MODULATE:
- FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 0);
switch (t->format)
{
case GL_ALPHA:
@@ -228,7 +221,6 @@ sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
break;
case GL_DECAL:
- FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 0);
switch (t->format)
{
case GL_RGB:
@@ -243,13 +235,11 @@ sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
break;
case GL_BLEND:
- FALLBACK(smesa, SIS_FALLBACK_TEXENV1, 1);
-#if 0 /* XXX Blending broken */
- current->hwTexEnvColor =
- ((GLint) (texture_unit->EnvColor[3])) << 24 |
- ((GLint) (texture_unit->EnvColor[0])) << 16 |
- ((GLint) (texture_unit->EnvColor[1])) << 8 |
- ((GLint) (texture_unit->EnvColor[2]));
+ UNCLAMPED_FLOAT_TO_RGBA_CHAN(c, texture_unit->EnvColor);
+ current->hwTexEnvColor = ((GLint) (c[3])) << 24 |
+ ((GLint) (c[0])) << 16 |
+ ((GLint) (c[1])) << 8 |
+ ((GLint) (c[2]));
switch (t->format)
{
case GL_ALPHA:
@@ -272,7 +262,6 @@ sis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,
break;
}
break;
-#endif
}
if ((current->hwTexBlendColor1 != prev->hwTexBlendColor1) ||
diff --git a/src/mesa/drivers/dri/sis/sis_tris.c b/src/mesa/drivers/dri/sis/sis_tris.c
index 1c6d85a86a4..de91268ee64 100644
--- a/src/mesa/drivers/dri/sis/sis_tris.c
+++ b/src/mesa/drivers/dri/sis/sis_tris.c
@@ -966,8 +966,8 @@ static const char * const fallbackStrings[] = {
"Texture mode",
"Texture 0 mode",
"Texture 1 mode",
- "Texture 0 env",
- "Texture 1 env",
+ "Texture 0 env", /* Note: unused */
+ "Texture 1 env", /* Note: unused */
"glDrawBuffer(GL_FRONT_AND_BACK)",
"glEnable(GL_STENCIL) without hw stencil buffer",
"no_rast",