diff options
author | Kenneth Graunke <[email protected]> | 2018-01-20 01:28:07 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2018-01-20 01:31:25 -0800 |
commit | 60d8fe9216d68aff1b00fdc8bc2e066ea45aac1e (patch) | |
tree | 840cb7fe465b12bf84b7bfba982baf1d246bae62 /src/mesa/drivers/dri | |
parent | 436ed65d38d4ed8b2a7b40fb2adeb15fb0d3989f (diff) |
i965: Delete completely bogus comment
This hasn't been true in 6+ years, if it was even true then. Before
we rewrote the compiler and introduced GLSL IR in 2010-2011, i965 used
to have two compiler backends for WM programs, based on Mesa IR. One
handled flow control and was SIMD8-only, while the other was SIMD16
only and didn't handle flow control. Or something like that.
Even then, this certainly didn't handle vertex shaders, so "all ...
code generation" is a bit strong.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 08bacebd571..942fb04a804 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -126,11 +126,6 @@ brw_wm_debug_recompile(struct brw_context *brw, struct gl_program *prog, } } -/** - * All Mesa program -> GPU code generation goes through this function. - * Depending on the instructions used (i.e. flow control instructions) - * we'll use one of two code generators. - */ static bool brw_codegen_wm_prog(struct brw_context *brw, struct brw_program *fp, |