diff options
author | Eric Anholt <[email protected]> | 2014-04-23 16:37:03 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-04-30 14:33:20 -0700 |
commit | 741f5d58e649cbc35c0d8661616f4e718b4718f0 (patch) | |
tree | da34a714c58d31e8ea4f54795d157d058a323c6c /src/mesa/drivers/dri | |
parent | 2f8749af20d4bcfc976e64d4bcaef87728c54b5c (diff) |
radeon: Drop the remaining driver usage of _ReallyEnabled.
This is kind of ugly, but I think it's worth it to finish off the last
consumers of _ReallyEnabled.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_fragshader.c | 24 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_tex.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r200/r200_texstate.c | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_maos_arrays.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_maos_verts.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_state.c | 4 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_state_init.c | 18 | ||||
-rw-r--r-- | src/mesa/drivers/dri/radeon/radeon_swtcl.c | 6 |
8 files changed, 40 insertions, 29 deletions
diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c index b1d045c5cae..ca772f1c872 100644 --- a/src/mesa/drivers/dri/r200/r200_fragshader.c +++ b/src/mesa/drivers/dri/r200/r200_fragshader.c @@ -362,7 +362,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) { if (shader->NumPasses < 2) { for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) { - GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled; + struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current; R200_STATECHANGE( rmesa, tex[reg] ); rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = 0; if (shader->SetupInst[0][reg].Opcode) { @@ -387,10 +387,10 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) { } rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg; } - else if (targetbit == TEXTURE_3D_BIT) { + else if (texObj && texObj->Target == GL_TEXTURE_3D) { txformat_x |= R200_TEXCOORD_VOLUME; } - else if (targetbit == TEXTURE_CUBE_BIT) { + else if (texObj && texObj->Target == GL_TEXTURE_CUBE_MAP) { txformat_x |= R200_TEXCOORD_CUBIC_ENV; } else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI || @@ -403,7 +403,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) { rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] = txformat; rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] = txformat_x; /* enabling texturing when unit isn't correctly configured may not be safe */ - if (targetbit) + if (texObj) rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg; } } @@ -411,7 +411,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) { } else { /* setup 1st pass */ for (reg = 0; reg < R200_MAX_TEXTURE_UNITS; reg++) { - GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled; + struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current; R200_STATECHANGE( rmesa, tex[reg] ); GLuint txformat_multi = 0; if (shader->SetupInst[0][reg].Opcode) { @@ -428,10 +428,10 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) { } rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg; } - else if (targetbit == TEXTURE_3D_BIT) { + else if (texObj && texObj->Target == GL_TEXTURE_3D) { txformat_multi |= R200_PASS1_TEXCOORD_VOLUME; } - else if (targetbit == TEXTURE_CUBE_BIT) { + else if (texObj && texObj->Target == GL_TEXTURE_CUBE_MAP) { txformat_multi |= R200_PASS1_TEXCOORD_CUBIC_ENV; } else if (shader->SetupInst[0][reg].swizzle == GL_SWIZZLE_STR_ATI || @@ -441,7 +441,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) { else { txformat_multi |= R200_PASS1_TEXCOORD_PROJ; } - if (targetbit) + if (texObj) rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_0_ENABLE << reg; } rmesa->hw.tex[reg].cmd[TEX_PP_TXMULTI_CTL] = txformat_multi; @@ -449,7 +449,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) { /* setup 2nd pass */ for (reg=0; reg < R200_MAX_TEXTURE_UNITS; reg++) { - GLbitfield targetbit = ctx->Texture.Unit[reg]._ReallyEnabled; + struct gl_texture_object *texObj = ctx->Texture.Unit[reg]._Current; if (shader->SetupInst[1][reg].Opcode) { GLuint coord = shader->SetupInst[1][reg].src; GLuint txformat = rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] @@ -468,10 +468,10 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) { } rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg; } - else if (targetbit == TEXTURE_3D_BIT) { + else if (texObj && texObj->Target == GL_TEXTURE_3D) { txformat_x |= R200_TEXCOORD_VOLUME; } - else if (targetbit == TEXTURE_CUBE_BIT) { + else if (texObj && texObj->Target == GL_TEXTURE_CUBE_MAP) { txformat_x |= R200_TEXCOORD_CUBIC_ENV; } else if (shader->SetupInst[1][reg].swizzle == GL_SWIZZLE_STR_ATI || @@ -492,7 +492,7 @@ static void r200UpdateFSRouting( struct gl_context *ctx ) { } rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT_X] = txformat_x; rmesa->hw.tex[reg].cmd[TEX_PP_TXFORMAT] = txformat; - if (targetbit) + if (texObj) rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << reg; } } diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c index 4c63260b109..a0e2623a9b5 100644 --- a/src/mesa/drivers/dri/r200/r200_tex.c +++ b/src/mesa/drivers/dri/r200/r200_tex.c @@ -306,7 +306,7 @@ static void r200TexEnv( struct gl_context *ctx, GLenum target, /* This is incorrect: Need to maintain this data for each of * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch - * between them according to _ReallyEnabled. + * between them according to _Current->Target. */ switch ( pname ) { case GL_TEXTURE_ENV_COLOR: { diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index 9ec12078a47..5f740968e64 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -935,8 +935,8 @@ static GLboolean r200UpdateAllTexEnv( struct gl_context *ctx ) /* don't enable texture sampling for units if the result is not used */ for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled && !texregfree[i]) - rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled; + if (ctx->Texture.Unit[i]._Current && !texregfree[i]) + rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]._Current->Target); else rmesa->state.texture.unit[i].unitneeded = 0; } @@ -1554,7 +1554,10 @@ void r200UpdateTextureState( struct gl_context *ctx ) if (ctx->ATIFragmentShader._Enabled) { GLuint i; for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) { - rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled; + if (ctx->Texture.Unit[i]._Current) + rmesa->state.texture.unit[i].unitneeded = 1 << _mesa_tex_target_to_index(ctx, ctx->Texture.Unit[i]._Current->Target); + else + rmesa->state.texture.unit[i].unitneeded = 0; } ok = GL_TRUE; } diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c index a1cb7a409fa..6104a21c9a0 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c @@ -269,7 +269,8 @@ void radeonEmitArrays( struct gl_context *ctx, GLuint inputs ) if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) ) vtx |= RADEON_Q_BIT(unit); else if ((VB->AttribPtr[_TNL_ATTRIB_TEX0 + unit]->size >= 3) && - ((ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_CUBE_BIT)) == 0)) { + (!ctx->Texture.Unit[unit]._Current || + ctx->Texture.Unit[unit]._Current->Target != GL_TEXTURE_CUBE_MAP)) { GLuint swaptexmatcol = (VB->AttribPtr[_TNL_ATTRIB_TEX0 + unit]->size - 3); if (((rmesa->NeedTexMatrix >> unit) & 1) && (swaptexmatcol != ((rmesa->TexMatColSwap >> unit) & 1))) diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c index 03998db49f3..cb8c7b3a6ec 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c @@ -355,7 +355,8 @@ void radeonEmitArrays( struct gl_context *ctx, GLuint inputs ) if ( (ctx->Texture.Unit[unit].TexGenEnabled & (R_BIT | Q_BIT)) ) vtx |= RADEON_Q_BIT(unit); else if ((VB->AttribPtr[_TNL_ATTRIB_TEX0 + unit]->size >= 3) && - ((ctx->Texture.Unit[unit]._ReallyEnabled & (TEXTURE_CUBE_BIT)) == 0)) { + (!ctx->Texture.Unit[unit]._Current || + ctx->Texture.Unit[unit]._Current->Target != GL_TEXTURE_CUBE_MAP)) { GLuint swaptexmatcol = (VB->AttribPtr[_TNL_ATTRIB_TEX0 + unit]->size - 3); if (((rmesa->NeedTexMatrix >> unit) & 1) && (swaptexmatcol != ((rmesa->TexMatColSwap >> unit) & 1))) diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 414946bc39a..f6bc5df0e47 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -1850,7 +1850,9 @@ void radeonUploadTexMatrix( r100ContextPtr rmesa, GLfloat *src = rmesa->tmpmat[unit].m; rmesa->TexMatColSwap &= ~(1 << unit); - if ((tUnit._ReallyEnabled & (TEXTURE_3D_BIT | TEXTURE_CUBE_BIT)) == 0) { + if (!tUnit._Current || + (tUnit._Current->Target != GL_TEXTURE_3D && + tUnit._Current->Target != GL_TEXTURE_CUBE_MAP)) { if (swapcols) { rmesa->TexMatColSwap |= 1 << unit; /* attention some elems are swapped 2 times! */ diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c index c14407ffd58..c800edfc7be 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state_init.c +++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c @@ -206,9 +206,9 @@ CHECK( tex0_mm, GL_TRUE, 3 ) CHECK( tex1_mm, GL_TRUE, 3 ) /* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */ CHECK( tex2_mm, GL_TRUE, 3 ) -CHECK( cube0_mm, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE ) -CHECK( cube1_mm, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE ) -CHECK( cube2_mm, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT), 2 + 4*5 - CUBE_STATE_SIZE ) +CHECK( cube0_mm, (ctx->Texture.Unit[0]._Current && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE ) +CHECK( cube1_mm, (ctx->Texture.Unit[1]._Current && ctx->Texture.Unit[1]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE ) +CHECK( cube2_mm, (ctx->Texture.Unit[2]._Current && ctx->Texture.Unit[2]._Current->Target == GL_TEXTURE_CUBE_MAP), 2 + 4*5 - CUBE_STATE_SIZE ) CHECK( fog_add4, ctx->Fog.Enabled, 4 ) TCL_CHECK( tcl_add4, GL_TRUE, 4 ) TCL_CHECK( tcl_tex0_add4, ctx->Texture.Unit[0]._Current, 4 ) @@ -233,9 +233,9 @@ TCL_CHECK( tcl_ucp4_add4, (ctx->Transform.ClipPlanesEnabled & 0x10), 4 ) TCL_CHECK( tcl_ucp5_add4, (ctx->Transform.ClipPlanesEnabled & 0x20), 4 ) TCL_CHECK( tcl_eyespace_or_fog_add4, ctx->_NeedEyeCoords || ctx->Fog.Enabled, 4 ) -CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT), 0 ) -CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT), 0 ) -CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT), 0 ) +CHECK( txr0, (ctx->Texture.Unit[0]._Current && ctx->Texture.Unit[0]._Current->Target == GL_TEXTURE_RECTANGLE), 0 ) +CHECK( txr1, (ctx->Texture.Unit[1]._Current && ctx->Texture.Unit[1]._Current->Target == GL_TEXTURE_RECTANGLE), 0 ) +CHECK( txr2, (ctx->Texture.Unit[2]._Current && ctx->Texture.Unit[2]._Current->Target == GL_TEXTURE_RECTANGLE), 0 ) #define OUT_VEC(hdr, data) do { \ drm_radeon_cmd_header_t h; \ @@ -422,7 +422,8 @@ static void cube_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom) radeon_mipmap_level *lvl; uint32_t base_reg; - if (!(ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) + if (!ctx->Texture.Unit[i]._Current || + ctx->Texture.Unit[i]._Current->Target != GL_TEXTURE_CUBE_MAP) return; if (!t) @@ -477,7 +478,8 @@ static void tex_emit_cs(struct gl_context *ctx, struct radeon_state_atom *atom) if (hastexture) { OUT_BATCH(CP_PACKET0(RADEON_PP_TXOFFSET_0 + (24 * i), 0)); if (t->mt && !t->image_override) { - if ((ctx->Texture.Unit[i]._ReallyEnabled & TEXTURE_CUBE_BIT)) { + if (ctx->Texture.Unit[i]._Current && + ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) { lvl = &t->mt->levels[t->minLod]; OUT_BATCH_RELOC(lvl->faces[5].offset, t->mt->bo, lvl->faces[5].offset, RADEON_GEM_DOMAIN_GTT|RADEON_GEM_DOMAIN_VRAM, 0, 0); diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c index 9f571815489..fae151a4eb8 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c @@ -189,7 +189,8 @@ static void radeonSetVertexFormat( struct gl_context *ctx ) radeon_cp_vc_frmts[i][0] ); break; case 3: - if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) { + if (ctx->Texture.Unit[i]._Current && + ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) { EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F, radeon_cp_vc_frmts[i][1] ); } else { @@ -198,7 +199,8 @@ static void radeonSetVertexFormat( struct gl_context *ctx ) } break; case 4: - if (ctx->Texture.Unit[i]._ReallyEnabled & (TEXTURE_CUBE_BIT) ) { + if (ctx->Texture.Unit[i]._Current && + ctx->Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) { EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F, radeon_cp_vc_frmts[i][1] ); } else { |