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authorJason Ekstrand <[email protected]>2015-11-25 09:59:03 -0800
committerJason Ekstrand <[email protected]>2015-12-14 15:58:09 -0800
commiteb76f226cf0c3497caa1738efffa9c2e8b02201c (patch)
tree4a95002106acb0bb497d2a3176c0ff37bd1ca296 /src/mesa/drivers/dri
parenta487f0284f618416e74f73ca2534d8d93c26531c (diff)
i965/fs: Use UD type for offsets in VARYING_PULL_CONSTANT_LOAD
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index cbaa8afcdcf..dc0bdba72c1 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -174,7 +174,7 @@ fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld,
* CSE can later notice that those loads are all the same and eliminate
* the redundant ones.
*/
- fs_reg vec4_offset = vgrf(glsl_type::int_type);
+ fs_reg vec4_offset = vgrf(glsl_type::uint_type);
bld.ADD(vec4_offset, varying_offset, brw_imm_ud(const_offset & ~0xf));
int scale = 1;