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authorEduardo Lima Mitev <[email protected]>2017-10-10 10:27:01 +0200
committerAlejandro Piñeiro <[email protected]>2018-06-21 14:25:05 +0200
commita940683733f5f5d22453237840e970dd7ca81a5d (patch)
tree7cc15e319959a39d4ff641f572461cf7d4bafaad /src/mesa/drivers/dri
parent697254111bcf541f41d40e8680258d90063e5feb (diff)
mesa/main: Add a 'spirv' flag to gl_shader_program_data
This will be used by the linker code to differentiate between programs made out of SPIR-V or GLSL shaders. This was rejected in the past, assuming that it was equivalent to check for "shProg->_LinkedShaders[stage]->spirv_data != NULL". But: * At some points of the linking process it would be needed to check if _LinkerShaders[stage] is present, so the full check would be: "shProg->_LinkedShaders[stage] != NULL && shProg->_LinkedShaders[stage]->spirv_data != NULL" * Sometimes you would like to do some specific to SPIR-V independently of the stage, or for any stage. For example, "link all the uniforms, for all stages". In that case checking for the flag would be equivalent to iterate all the _LinkedShaders and check if there is any spirv_data available. The former makes readibility really worse. Both could be solved by adding two helpers. But adding a flag seems really more simple and readable. v2: added justification for the flag on the commit message (Alejandro) Signed-off-by: Eduardo Lima <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
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