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authorAlejandro Piñeiro <[email protected]>2018-04-13 16:44:23 +0200
committerAlejandro Piñeiro <[email protected]>2018-06-21 14:25:05 +0200
commita6dc3d22ebea709f353dda869e0ca474cda72559 (patch)
tree3c10e40221570657a324aa99051809e540355787 /src/mesa/drivers/dri
parenta940683733f5f5d22453237840e970dd7ca81a5d (diff)
i965: use gl_shader_program_data::spirv
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 446aaee0673..959c6122f57 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -77,7 +77,7 @@ brw_create_nir(struct brw_context *brw,
/* First, lower the GLSL/Mesa IR or SPIR-V to NIR */
if (shader_prog) {
- if (shader_prog->_LinkedShaders[stage]->spirv_data)
+ if (shader_prog->data->spirv)
nir = _mesa_spirv_to_nir(ctx, shader_prog, stage, options);
else
nir = glsl_to_nir(shader_prog, stage, options);