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authorMathias Fröhlich <[email protected]>2018-04-01 20:18:36 +0200
committerMathias Fröhlich <[email protected]>2018-05-10 07:06:16 +0200
commit881d2fcafaddd391b03753173d126148c9dafbcf (patch)
tree74835b8cb2393239e5257f567daa5f2429c456af /src/mesa/drivers/dri
parent899476b6b1d41c5ed08391843110c7d62b2ca863 (diff)
mesa: Remove Array._DrawArrays.
Only tnl based drivers still use this array. So remove it from core mesa and use Array._DrawVAO instead. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
index 79b444cf55f..d031ebeabd3 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -550,9 +550,9 @@ TAG(vbo_draw)(struct gl_context *ctx,
struct gl_buffer_object *indirect)
{
/* Borrow and update the inputs list from the tnl context */
- _tnl_bind_inputs(ctx);
+ const struct gl_vertex_array* arrays = _tnl_bind_inputs(ctx);
- TAG(vbo_check_render_prims)(ctx, ctx->Array._DrawArrays,
+ TAG(vbo_check_render_prims)(ctx, arrays,
prims, nr_prims, ib,
index_bounds_valid, min_index, max_index,
tfb_vertcount, stream, indirect);