diff options
author | Eric Anholt <[email protected]> | 2014-02-20 18:00:23 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-02-22 19:23:21 -0800 |
commit | 1e3bd9f9a5af90295788c5d71ea27c61eb7bd984 (patch) | |
tree | 04fe9e73cb62284f72031e76741a63b9b8a3d638 /src/mesa/drivers/dri | |
parent | f28c9208652143b4925bd97ce9823728c34d34a5 (diff) |
glsl: Add a file argument to the IR printer.
While we want to be able to print to stdout for glsl_compiler, for
debugging drivers we want to be able to dump to stderr because that's
where other driver debug (like LIBGL_DEBUG) tends to go, and because some
apps actually close stdout to shut up their own messages (such as the X
Server, or NWN).
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_program.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 43d29fd4661..4a86e802089 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -593,7 +593,7 @@ brw_dump_ir(struct brw_context *brw, const char *stage, { if (shader_prog) { printf("GLSL IR for native %s shader %d:\n", stage, shader_prog->Name); - _mesa_print_ir(shader->ir, NULL); + _mesa_print_ir(stdout, shader->ir, NULL); printf("\n\n"); } else { printf("ARB_%s_program %d ir for native %s shader\n", diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 08ceca1571a..48ad8ac12d6 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -255,7 +255,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) printf("GLSL IR for linked %s program %d:\n", _mesa_shader_stage_to_string(shader->base.Stage), shProg->Name); - _mesa_print_ir(shader->base.ir, NULL); + _mesa_print_ir(stdout, shader->base.ir, NULL); printf("\n"); } } |