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authorBrian Paul <[email protected]>2012-06-26 14:47:19 -0600
committerBrian Paul <[email protected]>2012-06-27 07:50:56 -0600
commit4cb3579e52fed48d623698610e31d05ac8c8946f (patch)
treecfe51fe403ff2d16fae4e76dda8f418a18475b03 /src/mesa/drivers/dri
parentb114ff3783c1aff636c4293eccfc9e04b802d3bf (diff)
mesa: rename ColorMaterialBitmask to _ColorMaterialBitmask
Since it's a derived field.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_state_tnl.c4
-rw-r--r--src/mesa/drivers/dri/nouveau/nv20_state_tnl.c4
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c4
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_state.c8
4 files changed, 10 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
index a239f88cdcd..06155fe011c 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_state_tnl.c
@@ -57,7 +57,7 @@ void
nv10_emit_color_material(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
- unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
+ unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
BEGIN_NV04(push, NV10_3D(COLOR_MATERIAL), 1);
PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
@@ -313,7 +313,7 @@ nv10_emit_light_source(struct gl_context *ctx, int emit)
#define USE_COLOR_MATERIAL(attr) \
(ctx->Light.ColorMaterialEnabled && \
- ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
+ ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
void
nv10_emit_material_ambient(struct gl_context *ctx, int emit)
diff --git a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
index 181f3fe2e02..1d3d83d47fc 100644
--- a/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
+++ b/src/mesa/drivers/dri/nouveau/nv20_state_tnl.c
@@ -89,7 +89,7 @@ void
nv20_emit_color_material(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
- unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
+ unsigned mask = get_material_bitmask(ctx->Light._ColorMaterialBitmask);
BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1);
PUSH_DATA (push, ctx->Light.ColorMaterialEnabled ? mask : 0);
@@ -229,7 +229,7 @@ nv20_emit_light_source(struct gl_context *ctx, int emit)
#define USE_COLOR_MATERIAL(attr, side) \
(ctx->Light.ColorMaterialEnabled && \
- ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
+ ctx->Light._ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
void
nv20_emit_material_ambient(struct gl_context *ctx, int emit)
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 0f7b564024e..1c335172acb 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -897,7 +897,7 @@ static void r200ColorMaterial( struct gl_context *ctx, GLenum face, GLenum mode
(0xf << R200_BACK_SPECULAR_SOURCE_SHIFT));
if (ctx->Light.ColorMaterialEnabled) {
- GLuint mask = ctx->Light.ColorMaterialBitmask;
+ GLuint mask = ctx->Light._ColorMaterialBitmask;
if (mask & MAT_BIT_FRONT_EMISSION) {
light_model_ctl1 |= (R200_LM1_SOURCE_VERTEX_COLOR_0 <<
@@ -995,7 +995,7 @@ void r200UpdateMaterial( struct gl_context *ctx )
/* Might be possible and faster to update everything unconditionally? */
if (ctx->Light.ColorMaterialEnabled)
- mask &= ~ctx->Light.ColorMaterialBitmask;
+ mask &= ~ctx->Light._ColorMaterialBitmask;
if (R200_DEBUG & RADEON_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c
index 6e2bb5bce62..d930e76736a 100644
--- a/src/mesa/drivers/dri/radeon/radeon_state.c
+++ b/src/mesa/drivers/dri/radeon/radeon_state.c
@@ -707,8 +707,8 @@ static void check_twoside_fallback( struct gl_context *ctx )
if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
if (ctx->Light.ColorMaterialEnabled &&
- (ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) !=
- ((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1))
+ (ctx->Light._ColorMaterialBitmask & BACK_MATERIAL_BITS) !=
+ ((ctx->Light._ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1))
fallback = GL_TRUE;
else {
for (i = MAT_ATTRIB_FRONT_AMBIENT; i < MAT_ATTRIB_FRONT_INDEXES; i+=2)
@@ -736,7 +736,7 @@ static void radeonColorMaterial( struct gl_context *ctx, GLenum face, GLenum mod
(3 << RADEON_SPECULAR_SOURCE_SHIFT));
if (ctx->Light.ColorMaterialEnabled) {
- GLuint mask = ctx->Light.ColorMaterialBitmask;
+ GLuint mask = ctx->Light._ColorMaterialBitmask;
if (mask & MAT_BIT_FRONT_EMISSION) {
light_model_ctl1 |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
@@ -797,7 +797,7 @@ void radeonUpdateMaterial( struct gl_context *ctx )
GLuint mask = ~0;
if (ctx->Light.ColorMaterialEnabled)
- mask &= ~ctx->Light.ColorMaterialBitmask;
+ mask &= ~ctx->Light._ColorMaterialBitmask;
if (RADEON_DEBUG & RADEON_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);