summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri
diff options
context:
space:
mode:
authorBrian Paul <[email protected]>2009-02-21 14:53:25 -0700
committerBrian Paul <[email protected]>2009-02-21 14:53:25 -0700
commit9818734e0148510967ca9ee0d1aa8b196b509f02 (patch)
tree28f32aeadff161ca159674699151063c4728d1bc /src/mesa/drivers/dri
parent4d24b639d160fe485a3e8f7395e7654538be29e0 (diff)
mesa: use an array for current texture objects
Use loops to consolidate lots of texture object code.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/common/texmem.c10
-rw-r--r--src/mesa/drivers/dri/gamma/gamma_tex.c8
-rw-r--r--src/mesa/drivers/dri/mga/mga_texstate.c8
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c2
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_tex.c8
5 files changed, 18 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c
index ff174a251d2..041d8c6e97b 100644
--- a/src/mesa/drivers/dri/common/texmem.c
+++ b/src/mesa/drivers/dri/common/texmem.c
@@ -1063,31 +1063,31 @@ void driInitTextureObjects( GLcontext *ctx, driTextureObject * swapped,
ctx->Texture.CurrentUnit = i;
if ( (targets & DRI_TEXMGR_DO_TEXTURE_1D) != 0 ) {
- texObj = ctx->Texture.Unit[i].Current1D;
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_1D_INDEX];
ctx->Driver.BindTexture( ctx, GL_TEXTURE_1D, texObj );
move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
}
if ( (targets & DRI_TEXMGR_DO_TEXTURE_2D) != 0 ) {
- texObj = ctx->Texture.Unit[i].Current2D;
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_2D_INDEX];
ctx->Driver.BindTexture( ctx, GL_TEXTURE_2D, texObj );
move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
}
if ( (targets & DRI_TEXMGR_DO_TEXTURE_3D) != 0 ) {
- texObj = ctx->Texture.Unit[i].Current3D;
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_3D_INDEX];
ctx->Driver.BindTexture( ctx, GL_TEXTURE_3D, texObj );
move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
}
if ( (targets & DRI_TEXMGR_DO_TEXTURE_CUBE) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentCubeMap;
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_CUBE_INDEX]Map;
ctx->Driver.BindTexture( ctx, GL_TEXTURE_CUBE_MAP_ARB, texObj );
move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
}
if ( (targets & DRI_TEXMGR_DO_TEXTURE_RECT) != 0 ) {
- texObj = ctx->Texture.Unit[i].CurrentRect;
+ texObj = ctx->Texture.Unit[i].CurrentTex[TEXTURE_RECT_INDEX];
ctx->Driver.BindTexture( ctx, GL_TEXTURE_RECTANGLE_NV, texObj );
move_to_tail( swapped, (driTextureObject *) texObj->DriverData );
}
diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c
index 2ffb790f28a..ca33c1740ff 100644
--- a/src/mesa/drivers/dri/gamma/gamma_tex.c
+++ b/src/mesa/drivers/dri/gamma/gamma_tex.c
@@ -400,19 +400,19 @@ void gammaInitTextureObjects( GLcontext *ctx )
ctx->Texture.CurrentUnit = 0;
- texObj = ctx->Texture.Unit[0].Current1D;
+ texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX];
gammaBindTexture( ctx, GL_TEXTURE_1D, texObj );
- texObj = ctx->Texture.Unit[0].Current2D;
+ texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
gammaBindTexture( ctx, GL_TEXTURE_2D, texObj );
#if 0
ctx->Texture.CurrentUnit = 1;
- texObj = ctx->Texture.Unit[1].Current1D;
+ texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX];
gammaBindTexture( ctx, GL_TEXTURE_1D, texObj );
- texObj = ctx->Texture.Unit[1].Current2D;
+ texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX];
gammaBindTexture( ctx, GL_TEXTURE_2D, texObj );
#endif
diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c
index d4c5b6fd97b..ad765d1dd76 100644
--- a/src/mesa/drivers/dri/mga/mga_texstate.c
+++ b/src/mesa/drivers/dri/mga/mga_texstate.c
@@ -206,8 +206,8 @@ static void mgaUpdateTextureEnvG200( GLcontext *ctx, GLuint unit )
mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData;
GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
- if (tObj != ctx->Texture.Unit[0].Current2D &&
- tObj != ctx->Texture.Unit[0].CurrentRect)
+ if (tObj != ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX] &&
+ tObj != ctx->Texture.Unit[0].CurrentTex[TEXTURE_RECT_INDEX])
return;
@@ -635,8 +635,8 @@ static void mgaUpdateTextureEnvG400( GLcontext *ctx, GLuint unit )
mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData;
GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
- if (tObj != ctx->Texture.Unit[source].Current2D &&
- tObj != ctx->Texture.Unit[source].CurrentRect)
+ if (tObj != ctx->Texture.Unit[source].CurrentTex[TEXTURE_2D_INDEX] &&
+ tObj != ctx->Texture.Unit[source].CurrentTex[TEXTURE_RECT_INDEX])
return;
switch (ctx->Texture.Unit[source].EnvMode) {
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index c192fecca49..ade45f581ca 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -1199,7 +1199,7 @@ r300FetchStateParameter(GLcontext * ctx,
case STATE_R300_TEXRECT_FACTOR:{
struct gl_texture_object *t =
- ctx->Texture.Unit[state[2]].CurrentRect;
+ ctx->Texture.Unit[state[2]].CurrentTex[TEXTURE_RECT_INDEX];
if (t && t->Image[0][t->BaseLevel]) {
struct gl_texture_image *image =
diff --git a/src/mesa/drivers/dri/s3v/s3v_tex.c b/src/mesa/drivers/dri/s3v/s3v_tex.c
index 8bf2ea98783..db660263638 100644
--- a/src/mesa/drivers/dri/s3v/s3v_tex.c
+++ b/src/mesa/drivers/dri/s3v/s3v_tex.c
@@ -502,20 +502,20 @@ static void s3vInitTextureObjects( GLcontext *ctx )
#if 1
ctx->Texture.CurrentUnit = 0;
- texObj = ctx->Texture.Unit[0].Current1D;
+ texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX];
s3vBindTexture( ctx, GL_TEXTURE_1D, texObj );
- texObj = ctx->Texture.Unit[0].Current2D;
+ texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
s3vBindTexture( ctx, GL_TEXTURE_2D, texObj );
#endif
#if 0
ctx->Texture.CurrentUnit = 1;
- texObj = ctx->Texture.Unit[1].Current1D;
+ texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX];
s3vBindTexture( ctx, GL_TEXTURE_1D, texObj );
- texObj = ctx->Texture.Unit[1].Current2D;
+ texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX];
s3vBindTexture( ctx, GL_TEXTURE_2D, texObj );
#endif