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authorAapo Tahkola <[email protected]>2005-12-17 11:39:40 +0000
committerAapo Tahkola <[email protected]>2005-12-17 11:39:40 +0000
commite34700af7a5c8ca0ba1f0365f479c666a137a266 (patch)
treea608fb98ad494bcc2054386a2aa493a99ea50617 /src/mesa/drivers/dri
parentc9b4acfeb8044bfe3f9275cb51fed9ccd3651d95 (diff)
Add some missing hooks. This should fix various little problems with window movement and 2d windows flashing on top of 3d windows. This problem was previously shadowed by r300ResetHwState as it gets called frequently.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c89
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.h1
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c1
-rw-r--r--src/mesa/drivers/dri/r300/radeon_context.c2
-rw-r--r--src/mesa/drivers/dri/r300/radeon_lock.c5
5 files changed, 97 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index 0987735b505..975213d99d6 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -67,6 +67,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_tex.h"
#include "r300_maos.h"
+#include "drirenderbuffer.h"
+
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
@@ -826,7 +828,7 @@ static void r300ClearStencil(GLcontext * ctx, GLint s)
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
-static void r300UpdateWindow(GLcontext * ctx)
+void r300UpdateWindow(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
@@ -868,6 +870,88 @@ static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
r300UpdateWindow(ctx);
}
+void r300UpdateViewportOffset( GLcontext *ctx )
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = ((radeonContextPtr)rmesa)->dri.drawable;
+ GLfloat xoffset = (GLfloat)dPriv->x;
+ GLfloat yoffset = (GLfloat)dPriv->y + dPriv->h;
+ const GLfloat *v = ctx->Viewport._WindowMap.m;
+
+ GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
+ GLfloat ty = (- v[MAT_TY]) + yoffset + SUBPIXEL_Y;
+
+ if ( rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] != *(GLuint *)&tx ||
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] != *(GLuint *)&ty )
+ {
+ /* Note: this should also modify whatever data the context reset
+ * code uses...
+ */
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = *(GLuint *)&tx;
+ rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = *(GLuint *)&ty;
+
+ }
+
+ radeonUpdateScissor( ctx );
+}
+
+/**
+ * Tell the card where to render (offset, pitch).
+ * Effected by glDrawBuffer, etc
+ */
+void
+r300UpdateDrawBuffer(GLcontext *ctx)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ r300ContextPtr r300 = rmesa;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ driRenderbuffer *drb;
+
+ if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) {
+ /* draw to front */
+ drb = (driRenderbuffer *) fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
+ }
+ else if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_BACK_LEFT) {
+ /* draw to back */
+ drb = (driRenderbuffer *) fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
+ }
+ else {
+ /* drawing to multiple buffers, or none */
+ return;
+ }
+
+ assert(drb);
+ assert(drb->flippedPitch);
+
+
+ R300_STATECHANGE( rmesa, cb );
+
+ r300->hw.cb.cmd[R300_CB_OFFSET] = drb->flippedOffset + //r300->radeon.state.color.drawOffset +
+ r300->radeon.radeonScreen->fbLocation;
+ r300->hw.cb.cmd[R300_CB_PITCH] = drb->flippedPitch;//r300->radeon.state.color.drawPitch;
+
+ if (r300->radeon.radeonScreen->cpp == 4)
+ r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_ARGB8888;
+ else
+ r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_FORMAT_RGB565;
+
+ if (r300->radeon.sarea->tiling_enabled)
+ r300->hw.cb.cmd[R300_CB_PITCH] |= R300_COLOR_TILE_ENABLE;
+#if 0
+ R200_STATECHANGE( rmesa, ctx );
+
+ /* Note: we used the (possibly) page-flipped values */
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET]
+ = ((drb->flippedOffset + rmesa->r200Screen->fbLocation)
+ & R200_COLOROFFSET_MASK);
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = drb->flippedPitch;
+
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
+ }
+#endif
+}
+
/* =============================================================
* Polygon state
*/
@@ -1908,6 +1992,9 @@ static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
_tnl_InvalidateState(ctx, new_state);
_ae_invalidate_state(ctx, new_state);
+ if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ r300UpdateDrawBuffer(ctx);
+ }
#ifndef CB_DPATH
/* Go inefficiency! */
r300ResetHwState(r300);
diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h
index 9564c0716cb..9262a14bc4f 100644
--- a/src/mesa/drivers/dri/r300/r300_state.h
+++ b/src/mesa/drivers/dri/r300/r300_state.h
@@ -63,6 +63,7 @@ extern void r300ResetHwState(r300ContextPtr r300);
extern void r300InitState(r300ContextPtr r300);
extern void r300InitStateFuncs(struct dd_function_table* functions);
+extern void r300UpdateWindow(GLcontext * ctx);
extern void r300SetupVertexShader(r300ContextPtr rmesa);
extern void r300SetupPixelShader(r300ContextPtr rmesa);
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 0c45ce56123..1bbe2486d91 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -300,6 +300,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
/* Setup remaining cube face blits, if needed */
if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
+ WARN_ONCE("Cube map faces arent currently correctly positioned.\n");
/* Round totalSize up to multiple of BLIT_WIDTH_BYTES */
const GLuint faceSize =
(t->base.totalSize + BLIT_WIDTH_BYTES - 1)
diff --git a/src/mesa/drivers/dri/r300/radeon_context.c b/src/mesa/drivers/dri/r300/radeon_context.c
index c045e80602f..b2abbaf7a68 100644
--- a/src/mesa/drivers/dri/r300/radeon_context.c
+++ b/src/mesa/drivers/dri/r300/radeon_context.c
@@ -260,6 +260,8 @@ GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv,
radeon->vblank_flags);
radeon->dri.drawable = driDrawPriv;
+ r300UpdateWindow(radeon->glCtx);
+ r300UpdateViewportOffset(radeon->glCtx);
#if R200_MERGED
if (IS_R200_CLASS(radeon->radeonScreen)) {
r200UpdateWindow(radeon->glCtx);
diff --git a/src/mesa/drivers/dri/r300/radeon_lock.c b/src/mesa/drivers/dri/r300/radeon_lock.c
index 2af38909bc2..2209d890033 100644
--- a/src/mesa/drivers/dri/r300/radeon_lock.c
+++ b/src/mesa/drivers/dri/r300/radeon_lock.c
@@ -125,7 +125,12 @@ static void r300RegainedLock(radeonContextPtr radeon)
else
radeonSetCliprects(radeon, GL_FRONT_LEFT);
+#if 1
+ r300UpdateViewportOffset( radeon->glCtx );
+ driUpdateFramebufferSize(radeon->glCtx, dPriv);
+#else
radeonUpdateScissor(radeon->glCtx);
+#endif
radeon->lastStamp = dPriv->lastStamp;
}