diff options
author | Kenneth Graunke <[email protected]> | 2011-05-23 14:01:16 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2011-06-08 14:51:11 -0700 |
commit | 626440add567174342d421a39252067c6a6fb901 (patch) | |
tree | 669cea7ce7f8d2b57869697be4366b7e14d08297 /src/mesa/drivers/dri | |
parent | 53b53a141ee4da9bf03b42d6381823520cd2e980 (diff) |
i965/gen7: Program stencil buffers on Ivybridge.
Thanks to Chad's hard work implementing separate stencil and HiZ
support, this is entirely straightforward.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen7_misc_state.c | 61 |
1 files changed, 42 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c index 024021185ac..dd0ccd27193 100644 --- a/src/mesa/drivers/dri/i965/gen7_misc_state.c +++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c @@ -75,41 +75,55 @@ static void emit_depthbuffer(struct brw_context *brw) struct intel_context *intel = &brw->intel; struct gl_context *ctx = &intel->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; + + /* _NEW_BUFFERS */ struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL); - struct intel_region *region = NULL; - /* _NEW_BUFFERS */ - if (drb) - region = drb->region; - else if (srb) - region = srb->region; + /* Gen7 doesn't support packed depth/stencil */ + assert(srb == NULL || srb != drb); + + if (drb == NULL) { + uint32_t dw1 = BRW_DEPTHFORMAT_D32_FLOAT << 18; + uint32_t dw3 = 0; + + if (srb == NULL) { + dw1 |= (BRW_SURFACE_NULL << 29); + } else { + struct intel_region *region = srb->region; + + /* _NEW_STENCIL: enable stencil buffer writes */ + dw1 |= ((ctx->Stencil.WriteMask != 0) << 27); + + /* 3DSTATE_STENCIL_BUFFER inherits surface type and dimensions. */ + dw1 |= (BRW_SURFACE_2D << 29); + dw3 = ((region->width - 1) << 4) | ((2 * region->height - 1) << 18); + } - if (region == NULL) { BEGIN_BATCH(7); OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); - OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | - (BRW_SURFACE_NULL << 29)); - OUT_BATCH(0); + OUT_BATCH(dw1); OUT_BATCH(0); + OUT_BATCH(dw3); OUT_BATCH(0); OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); } else { + struct intel_region *region = drb->region; uint32_t tile_x, tile_y, offset; offset = intel_region_tile_offsets(region, &tile_x, &tile_y); assert(region->tiling == I915_TILING_Y); - /* _NEW_DEPTH */ + /* _NEW_DEPTH, _NEW_STENCIL */ BEGIN_BATCH(7); OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); OUT_BATCH(((region->pitch * region->cpp) - 1) | (gen7_depth_format(brw) << 18) | (0 << 22) /* no HiZ buffer */ | - (0 << 27) /* no stencil write */ | + ((srb != NULL && ctx->Stencil.WriteMask != 0) << 27) | ((ctx->Depth.Mask != 0) << 28) | (BRW_SURFACE_2D << 29)); OUT_RELOC(region->buffer, @@ -129,12 +143,21 @@ static void emit_depthbuffer(struct brw_context *brw) OUT_BATCH(0); ADVANCE_BATCH(); - BEGIN_BATCH(4); - OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (4 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); + if (srb == NULL) { + BEGIN_BATCH(3); + OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + } else { + BEGIN_BATCH(3); + OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); + OUT_BATCH(srb->region->pitch * srb->region->cpp - 1); + OUT_RELOC(srb->region->buffer, + I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, + 0); + ADVANCE_BATCH(); + } BEGIN_BATCH(3); OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); @@ -148,7 +171,7 @@ static void emit_depthbuffer(struct brw_context *brw) */ const struct brw_tracked_state gen7_depthbuffer = { .dirty = { - .mesa = (_NEW_BUFFERS | _NEW_DEPTH), + .mesa = (_NEW_BUFFERS | _NEW_DEPTH | _NEW_STENCIL), .brw = BRW_NEW_BATCH, .cache = 0, }, |