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authorRoland Scheidegger <[email protected]>2008-07-02 20:08:27 +0200
committerRoland Scheidegger <[email protected]>2008-07-02 20:22:08 +0200
commit489fc4d10a57538de59a89e19ce752e4b7253d22 (patch)
treeacd00293c4e71f1e49da222dc840b4bbb2086f93 /src/mesa/drivers/dri
parentcc31eecbcb90dabacabac3e6be7c01cfe3a7a2a6 (diff)
mesa: fix issues around multisample enable
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index eee1e803a00..c809679e6cd 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -359,7 +359,7 @@ static int r300Fallback(GLcontext * ctx)
if (!r300->disable_lowimpact_fallback) {
FALLBACK_IF(ctx->Polygon.StippleFlag);
- FALLBACK_IF(ctx->Multisample.Enabled);
+ FALLBACK_IF(ctx->Multisample._Enabled);
FALLBACK_IF(ctx->Line.StippleFlag);
FALLBACK_IF(ctx->Line.SmoothFlag);
FALLBACK_IF(ctx->Point.SmoothFlag);