diff options
author | Timothy Arceri <[email protected]> | 2016-11-05 10:10:02 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:41 +1100 |
commit | f5bc127b2f140213a8ceb58c4ed2d9b9a4c0449c (patch) | |
tree | 135b5edd05c97dfb21803b56cc1e3352a14a8cb5 /src/mesa/drivers/dri | |
parent | f62eb6c7eb22cd97c691ebdb5f25eb5fe8e9ed11 (diff) |
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Having it here rather than in gl_linked_shader allows us to simplify
the code.
Also it is error prone to depend on the gl_linked_shader for programs
in current use because a failed linking attempt will free infomation
about the current program. In i965 we could be trying to recompile
a shader variant but may have lost some required fields.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 28cb2ca2bd4..220e597338f 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1410,7 +1410,7 @@ brw_upload_ubo_surfaces(struct brw_context *brw, for (int i = 0; i < shader->Program->info.num_ssbos; i++) { struct gl_shader_storage_buffer_binding *binding = - &ctx->ShaderStorageBufferBindings[shader->ShaderStorageBlocks[i]->Binding]; + &ctx->ShaderStorageBufferBindings[shader->Program->sh.ShaderStorageBlocks[i]->Binding]; if (binding->BufferObject == ctx->Shared->NullBufferObj) { brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &ssbo_surf_offsets[i]); |