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authorVille Syrjälä <[email protected]>2014-04-24 14:11:42 +0300
committerVille Syrjälä <[email protected]>2014-05-01 23:56:09 +0300
commitd3edc3181024bc0234475ec0af2e57ac48be17f4 (patch)
tree02f0838beb0dc590fa32065096af75a4c2eb90f6 /src/mesa/drivers/dri
parentc1743707a1286a71eb4e82b976eb3f1815f2ecf4 (diff)
i915: Fix format of private renderbuffers
intel_alloc_renderbuffer_storage() will clobber rb->Format which was already set up by intel_create_renderbuffer(). This causes the driver to potentially create the depth buffer in the wrong format. Long time ago things worked by accident because _mesa_choose_tex_format() checked for ARB_depth_texture and thus returned MESA_FORMAT_NONE on gen2 hardware. Somehow that ended up working when depthBits==16 because the driver would then pick DEPTH_FRMT_16_FIXED. Not sure how, but things also seemed to work with depthBits==24. Things started to go more sideways at: commit 6ae473221a53d8bcb584021483c5328797c6b67c Author: Eric Anholt <[email protected]> Date: Mon Apr 22 16:04:25 2013 -0700 intel: Fold the one last function intel_tex_format.c into the caller. since that caused intel_miptree_create_layout() to divide by zero when encoutering MESA_FORMAT_NONE (bw==0). So after this commit things were broken enough that many applications wouldn't even run. Things got a bit better at: commit c245efe7e8247ba0c845dee7b77e63fdbfc7e1b3 Author: Eric Anholt <[email protected]> Date: Thu Mar 21 09:50:45 2013 -0700 mesa: Remove extension checking from ChooseTexFormat. since now _mesa_choose_tex_format() would return MESA_FORMAT_X8_Z24 for GL_DEPTH_COMPONENT due to i915 erroneosly claiming that MESA_FORMAT_X8_S24 (and others) are supported texture formats even on gen2 hardware. So now the the div-by-zero was gone, but now the driver would pick DEPTH_FRMT_24_FIXED_8_OTHER even when depthBits==16 which caused rendering problems. If we prevent rb->Format from getting clobbered for the depth buffer things work much better. This makes the spinning title text visible again in chromium-bsu at 16bpp, for example. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Ville Syrjälä <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i915/intel_fbo.c46
1 files changed, 30 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_fbo.c b/src/mesa/drivers/dri/i915/intel_fbo.c
index a806a4249aa..2538facf141 100644
--- a/src/mesa/drivers/dri/i915/intel_fbo.c
+++ b/src/mesa/drivers/dri/i915/intel_fbo.c
@@ -165,17 +165,10 @@ intel_unmap_renderbuffer(struct gl_context *ctx,
intel_miptree_unmap(intel, irb->mt, irb->mt_level, irb->mt_layer);
}
-/**
- * Called via glRenderbufferStorageEXT() to set the format and allocate
- * storage for a user-created renderbuffer.
- */
-static GLboolean
-intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
- GLenum internalFormat,
- GLuint width, GLuint height)
+static mesa_format
+intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
switch (internalFormat) {
default:
@@ -184,19 +177,28 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
* except they're less useful because you can't texture with
* them.
*/
- rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
- internalFormat,
- GL_NONE, GL_NONE);
- break;
+ return intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
+ internalFormat,
+ GL_NONE, GL_NONE);
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
/* These aren't actual texture formats, so force them here. */
- rb->Format = MESA_FORMAT_Z24_UNORM_S8_UINT;
- break;
+ return MESA_FORMAT_Z24_UNORM_S8_UINT;
}
+}
+
+static GLboolean
+intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ assert(rb->Format != MESA_FORMAT_NONE);
rb->Width = width;
rb->Height = height;
@@ -219,6 +221,18 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
return true;
}
+/**
+ * Called via glRenderbufferStorageEXT() to set the format and allocate
+ * storage for a user-created renderbuffer.
+ */
+static GLboolean
+intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ rb->Format = intel_renderbuffer_format(ctx, internalFormat);
+ return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
+}
static void
intel_image_target_renderbuffer_storage(struct gl_context *ctx,
@@ -343,7 +357,7 @@ intel_create_private_renderbuffer(mesa_format format)
struct intel_renderbuffer *irb;
irb = intel_create_renderbuffer(format);
- irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
+ irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
return irb;
}