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authorKenneth Graunke <[email protected]>2013-05-27 19:18:14 -0700
committerKenneth Graunke <[email protected]>2013-10-25 22:25:38 -0700
commitd07d38e696ef4a472910a6abe06b8b8dde4acbbc (patch)
treea0c2c04907a80921da6bc2f7b4c3af32b42f0fd3 /src/mesa/drivers/dri
parent93bd627d5a6c485948b94488e6cd53a06b7ebdcf (diff)
i965: Weaken the flushing in gen7_end_transform_feedback().
Since 062317d6671 (i965: Go back to using the kernel SOL reset feature.) we've been flushing the batch on BeginTransformFeedback(). So it's not necessary to do it on EndTransformFeedback(). A PIPE_CONTROL will work. This makes gen7_end_transform_feedback() exactly the same as the gen6 variant. However, they'll diverge again shortly. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r--src/mesa/drivers/dri/i965/gen7_sol_state.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_sol_state.c b/src/mesa/drivers/dri/i965/gen7_sol_state.c
index ec46b56e78d..abfe0a0746d 100644
--- a/src/mesa/drivers/dri/i965/gen7_sol_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_sol_state.c
@@ -263,13 +263,13 @@ void
gen7_end_transform_feedback(struct gl_context *ctx,
struct gl_transform_feedback_object *obj)
{
- /* Because we have to rely on the kernel to reset our SO write offsets, and
- * we only get to do it once per batchbuffer, flush the batch after feedback
- * so another transform feedback can get the write offset reset it needs.
- *
- * This also covers any cache flushing required.
+ /* After EndTransformFeedback, it's likely that the client program will try
+ * to draw using the contents of the transform feedback buffer as vertex
+ * input. In order for this to work, we need to flush the data through at
+ * least the GS stage of the pipeline, and flush out the render cache. For
+ * simplicity, just do a full flush.
*/
struct brw_context *brw = brw_context(ctx);
- intel_batchbuffer_flush(brw);
+ intel_batchbuffer_emit_mi_flush(brw);
}