diff options
author | Kenneth Graunke <[email protected]> | 2017-02-28 14:05:55 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2017-06-01 00:08:29 -0700 |
commit | 6d60121fa0274f6d19934544764ab8e335e603de (patch) | |
tree | 8064fc76ed736606e646ff202b531adb3976de36 /src/mesa/drivers/dri | |
parent | 9a690ada94c60768100373092ea050c524545cfb (diff) |
i965: Simplify SO_DECL handling.
We can initialize structs directly, avoid some temporaries, and cut out
about half of the skip component handling.
Reviewed-by: Rafael Antognolli <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri')
-rw-r--r-- | src/mesa/drivers/dri/i965/genX_state_upload.c | 41 |
1 files changed, 13 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c b/src/mesa/drivers/dri/i965/genX_state_upload.c index 5d45625c1c1..1f05eea4426 100644 --- a/src/mesa/drivers/dri/i965/genX_state_upload.c +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c @@ -3080,25 +3080,15 @@ genX(upload_3dstate_so_decl_list)(struct brw_context *brw, for (unsigned i = 0; i < linked_xfb_info->NumOutputs; i++) { const struct gl_transform_feedback_output *output = &linked_xfb_info->Outputs[i]; - struct GENX(SO_DECL) decl = {0}; const int buffer = output->OutputBuffer; const int varying = output->OutputRegister; - const unsigned components = output->NumComponents; - unsigned component_mask = (1 << components) - 1; const unsigned stream_id = output->StreamId; - const unsigned decl_buffer_slot = buffer; assert(stream_id < MAX_VERTEX_STREAMS); - component_mask <<= output->ComponentOffset; - buffer_mask[stream_id] |= 1 << buffer; assert(vue_map->varying_to_slot[varying] >= 0); - decl.OutputBufferSlot = decl_buffer_slot; - decl.RegisterIndex = vue_map->varying_to_slot[varying]; - decl.ComponentMask = component_mask; - /* Mesa doesn't store entries for gl_SkipComponents in the Outputs[] * array. Instead, it simply increments DstOffset for the following * input by the number of components that should be skipped. @@ -3111,28 +3101,23 @@ genX(upload_3dstate_so_decl_list)(struct brw_context *brw, */ int skip_components = output->DstOffset - next_offset[buffer]; - next_offset[buffer] += skip_components; - - while (skip_components >= 4) { - struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++]; - d->HoleFlag = 1; - d->OutputBufferSlot = decl_buffer_slot; - d->ComponentMask = 0xf; + while (skip_components > 0) { + so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) { + .HoleFlag = 1, + .OutputBufferSlot = output->OutputBuffer, + .ComponentMask = (1 << MIN2(skip_components, 4)) - 1, + }; skip_components -= 4; } - if (skip_components > 0) { - struct GENX(SO_DECL) *d = &so_decl[stream_id][decls[stream_id]++]; - d->HoleFlag = 1; - d->OutputBufferSlot = decl_buffer_slot; - d->ComponentMask = (1 << skip_components) - 1; - } - - assert(output->DstOffset == next_offset[buffer]); + next_offset[buffer] = output->DstOffset + output->NumComponents; - next_offset[buffer] += components; - - so_decl[stream_id][decls[stream_id]++] = decl; + so_decl[stream_id][decls[stream_id]++] = (struct GENX(SO_DECL)) { + .OutputBufferSlot = output->OutputBuffer, + .RegisterIndex = vue_map->varying_to_slot[varying], + .ComponentMask = + ((1 << output->NumComponents) - 1) << output->ComponentOffset, + }; if (decls[stream_id] > max_decls) max_decls = decls[stream_id]; |