diff options
author | Brian Paul <[email protected]> | 2011-04-10 12:44:46 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-04-10 13:12:49 -0600 |
commit | ecfaab88b2577bd0395bc05d75a036126806a9c4 (patch) | |
tree | 5abb78f767f546778d551a57f7f2cfe20c479f50 /src/mesa/drivers/dri/unichrome | |
parent | 1cbd3a1cc734df16610a59dc49cdb42c70dc3270 (diff) |
mesa: move sampler state into new gl_sampler_object type
gl_texture_object contains an instance of this type for the regular
texture object sampling state. glGenSamplers() generates new instances
of gl_sampler_object which can override that state with glBindSampler().
Diffstat (limited to 'src/mesa/drivers/dri/unichrome')
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_state.c | 32 | ||||
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_tex.c | 6 |
2 files changed, 19 insertions, 19 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c index 774f439bfb6..3b270e02a97 100644 --- a/src/mesa/drivers/dri/unichrome/via_state.c +++ b/src/mesa/drivers/dri/unichrome/via_state.c @@ -877,21 +877,21 @@ static GLboolean viaChooseTextureState(struct gl_context *ctx) if (texUnit0->_ReallyEnabled) { struct gl_texture_object *texObj = texUnit0->_Current; - vmesa->regHTXnTB[0] = get_minmag_filter( texObj->MinFilter, - texObj->MagFilter ); + vmesa->regHTXnTB[0] = get_minmag_filter( texObj->Sampler.MinFilter, + texObj->Sampler.MagFilter ); vmesa->regHTXnMPMD[0] &= ~(HC_HTXnMPMD_SMASK | HC_HTXnMPMD_TMASK); - vmesa->regHTXnMPMD[0] |= get_wrap_mode( texObj->WrapS, - texObj->WrapT ); + vmesa->regHTXnMPMD[0] |= get_wrap_mode( texObj->Sampler.WrapS, + texObj->Sampler.WrapT ); vmesa->regHTXnTB[0] &= ~(HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T); if (texObj->Image[0][texObj->BaseLevel]->Border > 0) { vmesa->regHTXnTB[0] |= (HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T); vmesa->regHTXnTBC[0] = - PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor.f[0]), - FLOAT_TO_UBYTE(texObj->BorderColor.f[1]), - FLOAT_TO_UBYTE(texObj->BorderColor.f[2])); - vmesa->regHTXnTRAH[0] = FLOAT_TO_UBYTE(texObj->BorderColor.f[3]); + PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->Sampler.BorderColor.f[0]), + FLOAT_TO_UBYTE(texObj->Sampler.BorderColor.f[1]), + FLOAT_TO_UBYTE(texObj->Sampler.BorderColor.f[2])); + vmesa->regHTXnTRAH[0] = FLOAT_TO_UBYTE(texObj->Sampler.BorderColor.f[3]); } if (texUnit0->LodBias != 0.0f) { @@ -911,20 +911,20 @@ static GLboolean viaChooseTextureState(struct gl_context *ctx) if (texUnit1->_ReallyEnabled) { struct gl_texture_object *texObj = texUnit1->_Current; - vmesa->regHTXnTB[1] = get_minmag_filter( texObj->MinFilter, - texObj->MagFilter ); + vmesa->regHTXnTB[1] = get_minmag_filter( texObj->Sampler.MinFilter, + texObj->Sampler.MagFilter ); vmesa->regHTXnMPMD[1] &= ~(HC_HTXnMPMD_SMASK | HC_HTXnMPMD_TMASK); - vmesa->regHTXnMPMD[1] |= get_wrap_mode( texObj->WrapS, - texObj->WrapT ); + vmesa->regHTXnMPMD[1] |= get_wrap_mode( texObj->Sampler.WrapS, + texObj->Sampler.WrapT ); vmesa->regHTXnTB[1] &= ~(HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T); if (texObj->Image[0][texObj->BaseLevel]->Border > 0) { vmesa->regHTXnTB[1] |= (HC_HTXnTB_TBC_S | HC_HTXnTB_TBC_T); vmesa->regHTXnTBC[1] = - PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->BorderColor.f[0]), - FLOAT_TO_UBYTE(texObj->BorderColor.f[1]), - FLOAT_TO_UBYTE(texObj->BorderColor.f[2])); - vmesa->regHTXnTRAH[1] = FLOAT_TO_UBYTE(texObj->BorderColor.f[3]); + PACK_COLOR_888(FLOAT_TO_UBYTE(texObj->Sampler.BorderColor.f[0]), + FLOAT_TO_UBYTE(texObj->Sampler.BorderColor.f[1]), + FLOAT_TO_UBYTE(texObj->Sampler.BorderColor.f[2])); + vmesa->regHTXnTRAH[1] = FLOAT_TO_UBYTE(texObj->Sampler.BorderColor.f[3]); } diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c index a2fb010e142..1a0d1eaf070 100644 --- a/src/mesa/drivers/dri/unichrome/via_tex.c +++ b/src/mesa/drivers/dri/unichrome/via_tex.c @@ -495,13 +495,13 @@ static GLboolean viaSetTexImages(struct gl_context *ctx, * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. * Yes, this looks overly complicated, but it's all needed. */ - if (texObj->MinFilter == GL_LINEAR || texObj->MinFilter == GL_NEAREST) { + if (texObj->Sampler.MinFilter == GL_LINEAR || texObj->Sampler.MinFilter == GL_NEAREST) { firstLevel = lastLevel = texObj->BaseLevel; } else { - firstLevel = texObj->BaseLevel + (GLint)(texObj->MinLod + 0.5); + firstLevel = texObj->BaseLevel + (GLint)(texObj->Sampler.MinLod + 0.5); firstLevel = MAX2(firstLevel, texObj->BaseLevel); - lastLevel = texObj->BaseLevel + (GLint)(texObj->MaxLod + 0.5); + lastLevel = texObj->BaseLevel + (GLint)(texObj->Sampler.MaxLod + 0.5); lastLevel = MAX2(lastLevel, texObj->BaseLevel); lastLevel = MIN2(lastLevel, texObj->BaseLevel + baseImage->image.MaxLog2); lastLevel = MIN2(lastLevel, texObj->MaxLevel); |