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authorBrian Paul <[email protected]>2005-09-03 16:43:02 +0000
committerBrian Paul <[email protected]>2005-09-03 16:43:02 +0000
commit687918b794d12a0ff5d395b8cf87880dbe8012bf (patch)
tree280d1b882dc3bfd0e105d14a1f9d90c7cef935dd /src/mesa/drivers/dri/unichrome
parente6925b51e1e71dc45079636ce336a09806356999 (diff)
SetBuffer, renderbuffer changes
Diffstat (limited to 'src/mesa/drivers/dri/unichrome')
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.c107
-rw-r--r--src/mesa/drivers/dri/unichrome/via_context.h19
-rw-r--r--src/mesa/drivers/dri/unichrome/via_fb.c4
-rw-r--r--src/mesa/drivers/dri/unichrome/via_fb.h4
-rw-r--r--src/mesa/drivers/dri/unichrome/via_ioctl.c26
-rw-r--r--src/mesa/drivers/dri/unichrome/via_screen.c23
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.c152
-rw-r--r--src/mesa/drivers/dri/unichrome/via_span.h4
-rw-r--r--src/mesa/drivers/dri/unichrome/via_state.c9
9 files changed, 171 insertions, 177 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c
index abcdcd70a5e..0dd787e9897 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.c
+++ b/src/mesa/drivers/dri/unichrome/via_context.c
@@ -37,6 +37,7 @@
#include "simple_list.h"
#include "extensions.h"
#include "framebuffer.h"
+#include "renderbuffer.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
@@ -127,6 +128,53 @@ buffer_align( unsigned width )
}
+static void
+nop_delete_renderbuffer(struct gl_renderbuffer *rb)
+{
+ /* Don't free() since we're contained in via_context struct. */
+}
+
+
+static void
+viaInitRenderbuffer(struct gl_renderbuffer *rb, GLenum format)
+{
+ const GLuint name = 0;
+
+ _mesa_init_renderbuffer(rb, name);
+
+ /* Make sure we're using a null-valued GetPointer routine */
+ assert(rb->GetPointer(NULL, rb, 0, 0) == NULL);
+
+ rb->InternalFormat = format;
+
+ if (format == GL_RGBA) {
+ /* Color */
+ rb->_BaseFormat = GL_RGBA;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ }
+ else if (format == GL_DEPTH_COMPONENT16) {
+ /* Depth */
+ rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ rb->DataType = GL_UNSIGNED_INT;
+ }
+ else if (format == GL_DEPTH_COMPONENT24) {
+ /* Depth */
+ rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ rb->DataType = GL_UNSIGNED_INT;
+ }
+ else {
+ /* Stencil */
+ ASSERT(format == GL_STENCIL_INDEX8);
+ rb->_BaseFormat = GL_STENCIL_INDEX;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ }
+
+ rb->Delete = nop_delete_renderbuffer;
+}
+
+
/**
* Calculate the framebuffer parameters for all buffers (front, back, depth,
* and stencil) associated with the specified context.
@@ -138,20 +186,47 @@ buffer_align( unsigned width )
* \sa AllocateBuffer
*/
static GLboolean
-calculate_buffer_parameters( struct via_context *vmesa )
+calculate_buffer_parameters( struct via_context *vmesa,
+ struct gl_framebuffer *fb )
{
const unsigned shift = vmesa->viaScreen->bitsPerPixel / 16;
const unsigned extra = 32;
unsigned w;
unsigned h;
+ /* Normally, the renderbuffer would be added to the framebuffer just once
+ * when the framebuffer was created. The VIA driver is a bit funny
+ * though in that the front/back/depth renderbuffers are in the per-context
+ * state!
+ * That should be fixed someday.
+ */
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &vmesa->front.Base);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &vmesa->back.Base);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &vmesa->depth.Base);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &vmesa->stencil.Base);
+
+ if (!vmesa->front.Base.InternalFormat) {
+ /* do one-time init for the renderbuffers */
+ viaInitRenderbuffer(&vmesa->front.Base, GL_RGBA);
+ viaInitRenderbuffer(&vmesa->back.Base, GL_RGBA);
+ if (vmesa->glCtx->Visual.depthBits > 0) {
+ viaInitRenderbuffer(&vmesa->depth.Base,
+ (vmesa->glCtx->Visual.depthBits == 16
+ ? GL_DEPTH_COMPONENT16 : GL_DEPTH_COMPONENT24));
+ }
+ if (vmesa->glCtx->Visual.stencilBits > 0) {
+ viaInitRenderbuffer(&vmesa->stencil.Base, GL_STENCIL_INDEX8_EXT);
+ }
+ }
+
+
/* Allocate front-buffer */
if (vmesa->drawType == GLX_PBUFFER_BIT) {
w = vmesa->driDrawable->w;
h = vmesa->driDrawable->h;
vmesa->front.bpp = vmesa->viaScreen->bitsPerPixel;
- vmesa->front.pitch = buffer_align( w ) << shift;
+ vmesa->front.pitch = buffer_align( w ) << shift; /* bytes, not pixels */
vmesa->front.size = vmesa->front.pitch * h;
if (vmesa->front.map)
@@ -164,7 +239,7 @@ calculate_buffer_parameters( struct via_context *vmesa )
h = vmesa->viaScreen->height;
vmesa->front.bpp = vmesa->viaScreen->bitsPerPixel;
- vmesa->front.pitch = buffer_align( w ) << shift;
+ vmesa->front.pitch = buffer_align( w ) << shift; /* bytes, not pixels */
vmesa->front.size = vmesa->front.pitch * h;
if (getenv("ALTERNATE_SCREEN"))
vmesa->front.offset = vmesa->front.size;
@@ -215,6 +290,17 @@ calculate_buffer_parameters( struct via_context *vmesa )
(void) memset( & vmesa->depth, 0, sizeof( vmesa->depth ) );
}
+ /* stencil buffer is same as depth buffer */
+ vmesa->stencil.handle = vmesa->depth.handle;
+ vmesa->stencil.size = vmesa->depth.size;
+ vmesa->stencil.offset = vmesa->depth.offset;
+ vmesa->stencil.index = vmesa->depth.index;
+ vmesa->stencil.pitch = vmesa->depth.pitch;
+ vmesa->stencil.bpp = vmesa->depth.bpp;
+ vmesa->stencil.map = vmesa->depth.map;
+ vmesa->stencil.orig = vmesa->depth.orig;
+ vmesa->stencil.origMap = vmesa->depth.origMap;
+
if( vmesa->viaScreen->width == vmesa->driDrawable->w &&
vmesa->viaScreen->height == vmesa->driDrawable->h ) {
vmesa->doPageFlip = vmesa->allowPageFlip;
@@ -238,7 +324,7 @@ void viaReAllocateBuffers(GLcontext *ctx, GLframebuffer *drawbuffer,
_mesa_resize_framebuffer(ctx, drawbuffer, width, height);
#endif
- calculate_buffer_parameters( vmesa );
+ calculate_buffer_parameters( vmesa, drawbuffer );
}
static void viaBufferSize(GLframebuffer *buffer, GLuint *width, GLuint *height)
@@ -646,7 +732,7 @@ void viaXMesaWindowMoved(struct via_context *vmesa)
if (vmesa->drawW != dPriv->w ||
vmesa->drawH != dPriv->h)
- calculate_buffer_parameters( vmesa );
+ calculate_buffer_parameters( vmesa, vmesa->glCtx->DrawBuffer );
vmesa->drawXoff = (GLuint)(((dPriv->x * bytePerPixel) & 0x1f) /
bytePerPixel);
@@ -692,19 +778,20 @@ viaMakeCurrent(__DRIcontextPrivate *driContextPriv,
struct via_context *vmesa =
(struct via_context *)driContextPriv->driverPrivate;
GLcontext *ctx = vmesa->glCtx;
+ struct gl_framebuffer *drawBuffer, *readBuffer;
+
+ drawBuffer = (GLframebuffer *)driDrawPriv->driverPrivate;
+ readBuffer = (GLframebuffer *)driReadPriv->driverPrivate;
if ( vmesa->driDrawable != driDrawPriv ) {
driDrawableInitVBlank( driDrawPriv, vmesa->vblank_flags );
vmesa->driDrawable = driDrawPriv;
- if ( ! calculate_buffer_parameters( vmesa ) ) {
+ if ( ! calculate_buffer_parameters( vmesa, drawBuffer ) ) {
return GL_FALSE;
}
}
- _mesa_make_current(vmesa->glCtx,
- (GLframebuffer *)driDrawPriv->driverPrivate,
- (GLframebuffer *)driReadPriv->driverPrivate);
-
+ _mesa_make_current(vmesa->glCtx, drawBuffer, readBuffer);
ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
diff --git a/src/mesa/drivers/dri/unichrome/via_context.h b/src/mesa/drivers/dri/unichrome/via_context.h
index a4b1afc02bb..4ee56515b9c 100644
--- a/src/mesa/drivers/dri/unichrome/via_context.h
+++ b/src/mesa/drivers/dri/unichrome/via_context.h
@@ -82,7 +82,11 @@ typedef void (*via_tri_func)(struct via_context *, viaVertex *, viaVertex *,
typedef void (*via_line_func)(struct via_context *, viaVertex *, viaVertex *);
typedef void (*via_point_func)(struct via_context *, viaVertex *);
-struct via_buffer {
+/**
+ * Derived from gl_renderbuffer.
+ */
+struct via_renderbuffer {
+ struct gl_renderbuffer Base; /* must be first! */
drm_handle_t handle;
drmSize size;
GLuint offset;
@@ -144,10 +148,12 @@ struct via_context {
GLcontext *glCtx;
GLcontext *shareCtx;
- struct via_buffer front;
- struct via_buffer back;
- struct via_buffer depth;
- struct via_buffer breadcrumb;
+ /* XXX These don't belong here. They should be per-drawable state. */
+ struct via_renderbuffer front;
+ struct via_renderbuffer back;
+ struct via_renderbuffer depth;
+ struct via_renderbuffer stencil; /* mirrors depth */
+ struct via_renderbuffer breadcrumb;
GLboolean hasBack;
GLboolean hasDepth;
@@ -264,8 +270,7 @@ struct via_context {
*/
GLboolean doPageFlip;
- struct via_buffer *drawBuffer;
- struct via_buffer *readBuffer;
+ struct via_renderbuffer *drawBuffer;
int drawX; /* origin of drawable in draw buffer */
int drawY;
diff --git a/src/mesa/drivers/dri/unichrome/via_fb.c b/src/mesa/drivers/dri/unichrome/via_fb.c
index e07c200b321..9ac98d1445c 100644
--- a/src/mesa/drivers/dri/unichrome/via_fb.c
+++ b/src/mesa/drivers/dri/unichrome/via_fb.c
@@ -33,7 +33,7 @@
#include <sys/ioctl.h>
GLboolean
-via_alloc_draw_buffer(struct via_context *vmesa, struct via_buffer *buf)
+via_alloc_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf)
{
drm_via_mem_t mem;
mem.context = vmesa->hHWContext;
@@ -53,7 +53,7 @@ via_alloc_draw_buffer(struct via_context *vmesa, struct via_buffer *buf)
}
void
-via_free_draw_buffer(struct via_context *vmesa, struct via_buffer *buf)
+via_free_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf)
{
drm_via_mem_t mem;
diff --git a/src/mesa/drivers/dri/unichrome/via_fb.h b/src/mesa/drivers/dri/unichrome/via_fb.h
index 7ee153f474f..2d329ac2a7d 100644
--- a/src/mesa/drivers/dri/unichrome/via_fb.h
+++ b/src/mesa/drivers/dri/unichrome/via_fb.h
@@ -27,7 +27,7 @@
#include "via_context.h"
-extern GLboolean via_alloc_draw_buffer(struct via_context *vmesa, struct via_buffer *buf);
+extern GLboolean via_alloc_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf);
extern GLboolean via_alloc_dma_buffer(struct via_context *vmesa);
struct via_tex_buffer *
@@ -35,7 +35,7 @@ via_alloc_texture(struct via_context *vmesa,
GLuint size,
GLuint memType);
-extern void via_free_draw_buffer(struct via_context *vmesa, struct via_buffer *buf);
+extern void via_free_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf);
extern void via_free_dma_buffer(struct via_context *vmesa);
extern void via_free_texture(struct via_context *vmesa, struct via_tex_buffer *t);
void via_release_pending_textures( struct via_context *vmesa );
diff --git a/src/mesa/drivers/dri/unichrome/via_ioctl.c b/src/mesa/drivers/dri/unichrome/via_ioctl.c
index 435fd20f778..db178c134d0 100644
--- a/src/mesa/drivers/dri/unichrome/via_ioctl.c
+++ b/src/mesa/drivers/dri/unichrome/via_ioctl.c
@@ -172,7 +172,7 @@ static void viaBlit(struct via_context *vmesa, GLuint bpp,
}
static void viaFillBuffer(struct via_context *vmesa,
- struct via_buffer *buffer,
+ struct via_renderbuffer *buffer,
drm_clip_rect_t *pbox,
int nboxes,
GLuint pixel,
@@ -339,8 +339,8 @@ static void viaDoSwapBuffers(struct via_context *vmesa,
GLuint nbox)
{
GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3;
- struct via_buffer *front = &vmesa->front;
- struct via_buffer *back = &vmesa->back;
+ struct via_renderbuffer *front = &vmesa->front;
+ struct via_renderbuffer *back = &vmesa->back;
GLuint i;
for (i = 0; i < nbox; i++, b++) {
@@ -366,7 +366,7 @@ static void viaDoSwapBuffers(struct via_context *vmesa,
static void viaEmitBreadcrumbLocked( struct via_context *vmesa )
{
- struct via_buffer *buffer = &vmesa->breadcrumb;
+ struct via_renderbuffer *buffer = &vmesa->breadcrumb;
GLuint value = vmesa->lastBreadcrumbWrite + 1;
if (VIA_DEBUG & DEBUG_IOCTL)
@@ -562,10 +562,10 @@ void viaResetPageFlippingLocked(struct via_context *vmesa)
viaDoPageFlipLocked( vmesa, 0 );
if (vmesa->front.offset != 0) {
- struct via_buffer buffer_tmp;
- memcpy(&buffer_tmp, &vmesa->back, sizeof(struct via_buffer));
- memcpy(&vmesa->back, &vmesa->front, sizeof(struct via_buffer));
- memcpy(&vmesa->front, &buffer_tmp, sizeof(struct via_buffer));
+ struct via_renderbuffer buffer_tmp;
+ memcpy(&buffer_tmp, &vmesa->back, sizeof(struct via_renderbuffer));
+ memcpy(&vmesa->back, &vmesa->front, sizeof(struct via_renderbuffer));
+ memcpy(&vmesa->front, &buffer_tmp, sizeof(struct via_renderbuffer));
}
assert(vmesa->front.offset == 0);
@@ -623,7 +623,7 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv)
{
struct via_context *vmesa =
(struct via_context *)dPriv->driContextPriv->driverPrivate;
- struct via_buffer buffer_tmp;
+ struct via_renderbuffer buffer_tmp;
VIA_FLUSH_DMA(vmesa);
if (vmesa->vblank_flags == VBLANK_FLAG_SYNC &&
@@ -645,9 +645,9 @@ void viaPageFlip(const __DRIdrawablePrivate *dPriv)
/* KW: FIXME: When buffers are freed, could free frontbuffer by
* accident:
*/
- memcpy(&buffer_tmp, &vmesa->back, sizeof(struct via_buffer));
- memcpy(&vmesa->back, &vmesa->front, sizeof(struct via_buffer));
- memcpy(&vmesa->front, &buffer_tmp, sizeof(struct via_buffer));
+ memcpy(&buffer_tmp, &vmesa->back, sizeof(struct via_renderbuffer));
+ memcpy(&vmesa->back, &vmesa->front, sizeof(struct via_renderbuffer));
+ memcpy(&vmesa->front, &buffer_tmp, sizeof(struct via_renderbuffer));
}
@@ -724,7 +724,7 @@ static int fire_buffer(struct via_context *vmesa)
static void via_emit_cliprect(struct via_context *vmesa,
drm_clip_rect_t *b)
{
- struct via_buffer *buffer = vmesa->drawBuffer;
+ struct via_renderbuffer *buffer = vmesa->drawBuffer;
GLuint *vb = (GLuint *)(vmesa->dma + vmesa->dmaCliprectAddr);
GLuint format = (vmesa->viaScreen->bitsPerPixel == 0x20
diff --git a/src/mesa/drivers/dri/unichrome/via_screen.c b/src/mesa/drivers/dri/unichrome/via_screen.c
index 1b2e22ef299..ddd360cc240 100644
--- a/src/mesa/drivers/dri/unichrome/via_screen.c
+++ b/src/mesa/drivers/dri/unichrome/via_screen.c
@@ -214,7 +214,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
GLboolean swStencil = (mesaVis->stencilBits > 0 &&
mesaVis->depthBits != 24);
-
+ GLboolean swAccum = mesaVis->accumRedBits > 0;
if (isPixmap) {
/* KW: This needs work, disabled for now:
@@ -232,16 +232,14 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
return GL_FALSE;
}
else {
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- swStencil,
- mesaVis->accumRedBits > 0,
- GL_FALSE /* s/w alpha planes */);
-#else
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
+ /* The front color, back color and depth renderbuffers are
+ * set up later in calculate_buffer_parameters().
+ * Only create/connect software-based buffers here.
+ */
+
+#if 000
/* XXX check/fix the offset/pitch parameters! */
{
driRenderbuffer *frontRb
@@ -288,17 +286,18 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv,
viaSetSpanFunctions(stencilRb, mesaVis);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
+#endif
_mesa_add_soft_renderbuffers(fb,
GL_FALSE, /* color */
GL_FALSE, /* depth */
swStencil,
- mesaVis->accumRedBits > 0,
+ swAccum,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
- return (driDrawPriv->driverPrivate != NULL);
+
+ return (driDrawPriv->driverPrivate != NULL);
}
}
diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c
index 16a1aa8b367..5bffade9408 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.c
+++ b/src/mesa/drivers/dri/unichrome/via_span.c
@@ -43,13 +43,12 @@
#define LOCAL_VARS \
struct via_context *vmesa = VIA_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- GLuint draw_pitch = vmesa->drawBuffer->pitch; \
- GLuint read_pitch = vmesa->readBuffer->pitch; \
+ struct via_renderbuffer *vrb = (struct via_renderbuffer *) rb; \
+ GLuint pitch = vrb->pitch; \
GLuint height = dPriv->h; \
GLint p = 0; \
- char *buf = (char *)(vmesa->drawBuffer->origMap + vmesa->drawXoff * vmesa->viaScreen->bytesPerPixel); \
- char *read_buf = (char *)(vmesa->readBuffer->origMap + vmesa->drawXoff * vmesa->viaScreen->bytesPerPixel); \
- (void) (read_pitch && draw_pitch && buf && read_buf && p);
+ char *buf = (char *)(vrb->origMap + vmesa->drawXoff * vrb->bpp); \
+ (void) p;
/* ================================================================
* Color buffer
@@ -57,8 +56,8 @@
/* 16 bit, RGB565 color spanline and pixel functions
*/
-#define GET_SRC_PTR(_x, _y) (read_buf + (_x) * 2 + (_y) * read_pitch)
-#define GET_DST_PTR(_x, _y) ( buf + (_x) * 2 + (_y) * draw_pitch)
+#define GET_SRC_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
+#define GET_DST_PTR(_x, _y) GET_SRC_PTR(_x, _y);
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
@@ -69,8 +68,8 @@
/* 32 bit, ARGB8888 color spanline and pixel functions
*/
-#define GET_SRC_PTR(_x, _y) (read_buf + (_x) * 4 + (_y) * read_pitch)
-#define GET_DST_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * draw_pitch)
+#define GET_SRC_PTR(_x, _y) (buf + (_x) * 4 + (_y) * pitch)
+#define GET_DST_PTR(_x, _y) GET_SRC_PTR(_x, _y);
#define SPANTMP_PIXEL_FMT GL_BGRA
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
@@ -81,12 +80,13 @@
/* 16 bit depthbuffer functions.
*/
-#define LOCAL_DEPTH_VARS \
- struct via_context *vmesa = VIA_CONTEXT(ctx); \
- __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
- GLuint depth_pitch = vmesa->depth.pitch; \
- GLuint height = dPriv->h; \
- char *buf = (char *)(vmesa->depth.map + (vmesa->drawXoff * vmesa->depth.bpp/8))
+#define LOCAL_DEPTH_VARS \
+ struct via_context *vmesa = VIA_CONTEXT(ctx); \
+ __DRIdrawablePrivate *dPriv = vmesa->driDrawable; \
+ struct via_renderbuffer *vrb = (struct via_renderbuffer *) rb; \
+ GLuint depth_pitch = vrb->pitch; \
+ GLuint height = dPriv->h; \
+ char *buf = (char *)(vrb->map + (vmesa->drawXoff * vrb->bpp/8))
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -97,7 +97,7 @@
#define READ_DEPTH(d, _x, _y) \
d = *(volatile GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch);
-#define TAG(x) via##x##_16
+#define TAG(x) via##x##_z16
#include "depthtmp.h"
/* 32 bit depthbuffer functions.
@@ -108,7 +108,7 @@
#define READ_DEPTH(d, _x, _y) \
d = *(volatile GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch);
-#define TAG(x) via##x##_32
+#define TAG(x) via##x##_z32
#include "depthtmp.h"
@@ -126,7 +126,7 @@
d = (*(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch)) >> 8;
-#define TAG(x) via##x##_24_8
+#define TAG(x) via##x##_z24_s8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
@@ -139,26 +139,11 @@
#define READ_STENCIL( d, _x, _y ) \
d = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) & 0xff;
-#define TAG(x) via##x##_24_8
+#define TAG(x) via##x##_z24_s8
#include "stenciltmp.h"
-static void viaSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
- GLuint bufferBit)
-{
- struct via_context *vmesa = VIA_CONTEXT(ctx);
-
- if (bufferBit == BUFFER_BIT_FRONT_LEFT) {
- vmesa->drawBuffer = vmesa->readBuffer = &vmesa->front;
- }
- else if (bufferBit == BUFFER_BIT_BACK_LEFT) {
- vmesa->drawBuffer = vmesa->readBuffer = &vmesa->back;
- }
- else {
- ASSERT(0);
- }
-}
/* Move locking out to get reasonable span performance.
*/
@@ -178,64 +163,9 @@ void viaSpanRenderFinish( GLcontext *ctx )
void viaInitSpanFuncs(GLcontext *ctx)
{
-#if 0
- struct via_context *vmesa = VIA_CONTEXT(ctx);
-#endif
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
-
- swdd->SetBuffer = viaSetBuffer;
-#if 0
- if (vmesa->viaScreen->bitsPerPixel == 16) {
- viaInitPointers_565( swdd );
- }
- else if (vmesa->viaScreen->bitsPerPixel == 32) {
- viaInitPointers_8888( swdd );
- }
- else {
- assert(0);
- }
-#endif
-#if 0
- if (vmesa->glCtx->Visual.depthBits == 16) {
- swdd->ReadDepthSpan = viaReadDepthSpan_16;
- swdd->WriteDepthSpan = viaWriteDepthSpan_16;
- swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_16;
- swdd->ReadDepthPixels = viaReadDepthPixels_16;
- swdd->WriteDepthPixels = viaWriteDepthPixels_16;
- }
- else if (vmesa->glCtx->Visual.depthBits == 24) {
- swdd->ReadDepthSpan = viaReadDepthSpan_24_8;
- swdd->WriteDepthSpan = viaWriteDepthSpan_24_8;
- swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_24_8;
- swdd->ReadDepthPixels = viaReadDepthPixels_24_8;
- swdd->WriteDepthPixels = viaWriteDepthPixels_24_8;
-
- swdd->WriteStencilSpan = viaWriteStencilSpan_24_8;
- swdd->ReadStencilSpan = viaReadStencilSpan_24_8;
- swdd->WriteStencilPixels = viaWriteStencilPixels_24_8;
- swdd->ReadStencilPixels = viaReadStencilPixels_24_8;
- }
- else if (vmesa->glCtx->Visual.depthBits == 32) {
- swdd->ReadDepthSpan = viaReadDepthSpan_32;
- swdd->WriteDepthSpan = viaWriteDepthSpan_32;
- swdd->WriteMonoDepthSpan = viaWriteMonoDepthSpan_32;
- swdd->ReadDepthPixels = viaReadDepthPixels_32;
- swdd->WriteDepthPixels = viaWriteDepthPixels_32;
- }
-#endif
-
swdd->SpanRenderStart = viaSpanRenderStart;
swdd->SpanRenderFinish = viaSpanRenderFinish;
-
-#if 0
- swdd->WriteCI8Span = NULL;
- swdd->WriteCI32Span = NULL;
- swdd->WriteMonoCISpan = NULL;
- swdd->WriteCI32Pixels = NULL;
- swdd->WriteMonoCIPixels = NULL;
- swdd->ReadCI32Span = NULL;
- swdd->ReadCI32Pixels = NULL;
-#endif
}
@@ -244,46 +174,26 @@ void viaInitSpanFuncs(GLcontext *ctx)
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-viaSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
+ if (vrb->Base.InternalFormat == GL_RGBA) {
if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- viaInitPointers_565(&drb->Base);
+ viaInitPointers_565(&vrb->Base);
}
else {
- viaInitPointers_8888(&drb->Base);
+ viaInitPointers_8888(&vrb->Base);
}
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
- drb->Base.GetRow = viaReadDepthSpan_16;
- drb->Base.GetValues = viaReadDepthPixels_16;
- drb->Base.PutRow = viaWriteDepthSpan_16;
- drb->Base.PutMonoRow = viaWriteMonoDepthSpan_16;
- drb->Base.PutValues = viaWriteDepthPixels_16;
- drb->Base.PutMonoValues = NULL;
+ else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ viaInitDepthPointers_z16(&vrb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
- drb->Base.GetRow = viaReadDepthSpan_24_8;
- drb->Base.GetValues = viaReadDepthPixels_24_8;
- drb->Base.PutRow = viaWriteDepthSpan_24_8;
- drb->Base.PutMonoRow = viaWriteMonoDepthSpan_24_8;
- drb->Base.PutValues = viaWriteDepthPixels_24_8;
- drb->Base.PutMonoValues = NULL;
+ else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ viaInitDepthPointers_z24_s8(&vrb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
- drb->Base.GetRow = viaReadDepthSpan_32;
- drb->Base.GetValues = viaReadDepthPixels_32;
- drb->Base.PutRow = viaWriteDepthSpan_32;
- drb->Base.PutMonoRow = viaWriteMonoDepthSpan_32;
- drb->Base.PutValues = viaWriteDepthPixels_32;
- drb->Base.PutMonoValues = NULL;
+ else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
+ viaInitDepthPointers_z32(&vrb->Base);
}
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
- drb->Base.GetRow = viaReadStencilSpan_24_8;
- drb->Base.GetValues = viaReadStencilPixels_24_8;
- drb->Base.PutRow = viaWriteStencilSpan_24_8;
- drb->Base.PutMonoRow = viaWriteMonoStencilSpan_24_8;
- drb->Base.PutValues = viaWriteStencilPixels_24_8;
- drb->Base.PutMonoValues = NULL;
+ else if (vrb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ viaInitStencilPointers_z24_s8(&vrb->Base);
}
}
diff --git a/src/mesa/drivers/dri/unichrome/via_span.h b/src/mesa/drivers/dri/unichrome/via_span.h
index c3bd24b0e78..3dca0d56619 100644
--- a/src/mesa/drivers/dri/unichrome/via_span.h
+++ b/src/mesa/drivers/dri/unichrome/via_span.h
@@ -25,13 +25,11 @@
#ifndef _VIA_SPAN_H
#define _VIA_SPAN_H
-#include "drirenderbuffer.h"
-
extern void viaInitSpanFuncs(GLcontext *ctx);
extern void viaSpanRenderStart( GLcontext *ctx );
extern void viaSpanRenderFinish( GLcontext *ctx );
extern void
-viaSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis);
#endif
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c
index 4037d14fff9..324c72b46ab 100644
--- a/src/mesa/drivers/dri/unichrome/via_state.c
+++ b/src/mesa/drivers/dri/unichrome/via_state.c
@@ -659,12 +659,12 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
case BUFFER_BIT_FRONT_LEFT:
VIA_FLUSH_DMA(vmesa);
- vmesa->drawBuffer = vmesa->readBuffer = &vmesa->front;
+ vmesa->drawBuffer = &vmesa->front;
FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE);
break;
case BUFFER_BIT_BACK_LEFT:
VIA_FLUSH_DMA(vmesa);
- vmesa->drawBuffer = vmesa->readBuffer = &vmesa->back;
+ vmesa->drawBuffer = &vmesa->back;
FALLBACK(vmesa, VIA_FALLBACK_DRAW_BUFFER, GL_FALSE);
break;
default:
@@ -674,11 +674,6 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode)
viaXMesaWindowMoved(vmesa);
-
- /* We want to update the s/w rast state too so that viaSetBuffer()
- * gets called.
- */
- _swrast_DrawBuffer(ctx, mode);
}
static void viaClearColor(GLcontext *ctx, const GLfloat color[4])