diff options
author | Keith Whitwell <[email protected]> | 2004-12-23 18:16:22 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2004-12-23 18:16:22 +0000 |
commit | 9876730f7ac0497dcb6342997006be752536b0e3 (patch) | |
tree | 6861b2869d15b90f6821bce90f41b012a93bc768 /src/mesa/drivers/dri/unichrome/via_state.c | |
parent | 15da29b5e74a92437b9dc95590a9289e33e0a9a6 (diff) |
Chop out more dead code.
Get the drawXoff adjustment working a bit better.
Seems to pass the glean orthoPos tests.
Diffstat (limited to 'src/mesa/drivers/dri/unichrome/via_state.c')
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_state.c | 321 |
1 files changed, 25 insertions, 296 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c index bb06b327bb3..aef23ff6911 100644 --- a/src/mesa/drivers/dri/unichrome/via_state.c +++ b/src/mesa/drivers/dri/unichrome/via_state.c @@ -82,12 +82,6 @@ static __inline__ GLuint viaPackColor(GLuint format, } } -static void viaAlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - static void viaBlendEquationSeparate(GLcontext *ctx, GLenum rgbMode, GLenum aMode) { if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); @@ -112,16 +106,9 @@ static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor) viaContextPtr vmesa = VIA_CONTEXT(ctx); GLboolean fallback = GL_FALSE; if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); + switch (ctx->Color.BlendSrcRGB) { - case GL_ZERO: break; - case GL_SRC_ALPHA: break; - case GL_ONE: break; - case GL_DST_COLOR: break; - case GL_ONE_MINUS_DST_COLOR: break; - case GL_ONE_MINUS_SRC_ALPHA: break; - case GL_DST_ALPHA: break; - case GL_ONE_MINUS_DST_ALPHA: break; - case GL_SRC_ALPHA_SATURATE: /*a |= SDM_SRC_SRC_ALPHA; break;*/ + case GL_SRC_ALPHA_SATURATE: case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: @@ -129,18 +116,10 @@ static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor) fallback = GL_TRUE; break; default: - return; + break; } switch (ctx->Color.BlendDstRGB) { - case GL_SRC_ALPHA: break; - case GL_ONE_MINUS_SRC_ALPHA: break; - case GL_ZERO: break; - case GL_ONE: break; - case GL_SRC_COLOR: break; - case GL_ONE_MINUS_SRC_COLOR: break; - case GL_DST_ALPHA: break; - case GL_ONE_MINUS_DST_ALPHA: break; case GL_CONSTANT_COLOR: case GL_ONE_MINUS_CONSTANT_COLOR: case GL_CONSTANT_ALPHA: @@ -148,7 +127,7 @@ static void viaBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor) fallback = GL_TRUE; break; default: - return; + break; } FALLBACK(vmesa, VIA_FALLBACK_BLEND_FUNC, fallback); @@ -169,23 +148,6 @@ static void viaBlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, } -static void viaDepthFunc(GLcontext *ctx, GLenum func) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -static void viaDepthMask(GLcontext *ctx, GLboolean flag) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -static void viaPolygonStipple(GLcontext *ctx, const GLubyte *mask) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} /* ============================================================= @@ -203,7 +165,6 @@ static void viaScissor(GLcontext *ctx, GLint x, GLint y, if (ctx->Scissor.Enabled) { VIA_FIREVERTICES(vmesa); /* don't pipeline cliprect changes */ - vmesa->uploadCliprects = GL_TRUE; } vmesa->scissorRect.x1 = x; @@ -214,21 +175,12 @@ static void viaScissor(GLcontext *ctx, GLint x, GLint y, } -static void viaLogicOp(GLcontext *ctx, GLenum opcode) -{ - if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); - if (VIA_DEBUG) fprintf(stderr, "opcode = %x\n", opcode); - if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__); -} /* Fallback to swrast for select and feedback. */ static void viaRenderMode(GLcontext *ctx, GLenum mode) { - viaContextPtr vmesa = VIA_CONTEXT(ctx); - if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); - FALLBACK(vmesa, VIA_FALLBACK_RENDERMODE, (mode != GL_RENDER)); - if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__); + FALLBACK(VIA_CONTEXT(ctx), VIA_FALLBACK_RENDERMODE, (mode != GL_RENDER)); } @@ -238,7 +190,6 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode) if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); if (mode == GL_FRONT) { VIA_FIREVERTICES(vmesa); - VIA_STATECHANGE(vmesa, VIA_UPLOAD_BUFFERS); vmesa->drawMap = (char *)vmesa->driScreen->pFB; vmesa->readMap = (char *)vmesa->driScreen->pFB; vmesa->drawPitch = vmesa->front.pitch; @@ -249,7 +200,6 @@ static void viaDrawBuffer(GLcontext *ctx, GLenum mode) } else if (mode == GL_BACK) { VIA_FIREVERTICES(vmesa); - VIA_STATECHANGE(vmesa, VIA_UPLOAD_BUFFERS); vmesa->drawMap = vmesa->back.map; vmesa->readMap = vmesa->back.map; vmesa->drawPitch = vmesa->back.pitch; @@ -276,119 +226,19 @@ static void viaClearColor(GLcontext *ctx, const GLfloat color[4]) { viaContextPtr vmesa = VIA_CONTEXT(ctx); GLubyte pcolor[4]; - pcolor[0] = (GLubyte) (255 * color[0]); - pcolor[1] = (GLubyte) (255 * color[1]); - pcolor[2] = (GLubyte) (255 * color[2]); - pcolor[3] = (GLubyte) (255 * color[3]); + CLAMPED_FLOAT_TO_UBYTE(pcolor[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(pcolor[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(pcolor[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(pcolor[3], color[3]); vmesa->ClearColor = viaPackColor(vmesa->viaScreen->bitsPerPixel, pcolor[0], pcolor[1], pcolor[2], pcolor[3]); } -/* ============================================================= - * Culling - the via isn't quite as clean here as the rest of - * its interfaces, but it's not bad. - */ -static void viaCullFaceFrontFace(GLcontext *ctx, GLenum unused) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -static void viaLineWidth(GLcontext *ctx, GLfloat widthf) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -static void viaPointSize(GLcontext *ctx, GLfloat sz) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - /* ============================================================= - * Color masks */ -static void viaColorMask(GLcontext *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -/* Seperate specular not fully implemented on the via. - */ -static void viaLightModelfv(GLcontext *ctx, GLenum pname, - const GLfloat *param) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - - -/* In Mesa 3.5 we can reliably do native flatshading. - */ -static void viaShadeModel(GLcontext *ctx, GLenum mode) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -/* ============================================================= - * Fog - */ -static void viaFogfv(GLcontext *ctx, GLenum pname, const GLfloat *param) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -/* ============================================================= - */ -static void viaEnable(GLcontext *ctx, GLenum cap, GLboolean state) -{ - viaContextPtr vmesa = VIA_CONTEXT(ctx); - vmesa = vmesa; -} - -/* ============================================================= - */ -void viaEmitDrawingRectangle(viaContextPtr vmesa) -{ - __DRIdrawablePrivate *dPriv = vmesa->driDrawable; - viaScreenPrivate *viaScreen = vmesa->viaScreen; - int x0 = vmesa->drawX; - int y0 = vmesa->drawY; - int x1 = x0 + dPriv->w; - int y1 = y0 + dPriv->h; -/* GLuint dr2, dr3, dr4; -*/ - - /* Coordinate origin of the window - may be offscreen. - */ -/* dr4 = vmesa->BufferSetup[VIA_DESTREG_DR4] = ((y0 << 16) | - (((unsigned)x0) & 0xFFFF)); -*/ - - /* Clip to screen. - */ - if (x0 < 0) x0 = 0; - if (y0 < 0) y0 = 0; - if (x1 > viaScreen->width - 1) x1 = viaScreen->width - 1; - if (y1 > viaScreen->height - 1) y1 = viaScreen->height - 1; - - /* Onscreen drawing rectangle. - */ -/* dr2 = vmesa->BufferSetup[VIA_DESTREG_DR2] = ((y0 << 16) | x0); - dr3 = vmesa->BufferSetup[VIA_DESTREG_DR3] = (((y1 + 1) << 16) | (x1 + 1)); -*/ - - vmesa->dirty |= VIA_UPLOAD_BUFFERS; -} void viaCalcViewport(GLcontext *ctx) @@ -397,15 +247,14 @@ void viaCalcViewport(GLcontext *ctx) const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat *m = vmesa->ViewportMatrix.m; - /* See also via_translate_vertex. SUBPIXEL adjustments can be done - * via state vars, too. + /* See also via_translate_vertex. */ - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + vmesa->drawXoff; + m[MAT_SX] = v[MAT_SX]; + m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X + vmesa->drawXoff; m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + vmesa->driDrawable->h; - m[MAT_SZ] = v[MAT_SZ] * vmesa->depth_scale; - m[MAT_TZ] = v[MAT_TZ] * vmesa->depth_scale; + m[MAT_TY] = - v[MAT_TY] + vmesa->driDrawable->h + SUBPIXEL_Y; + m[MAT_SZ] = v[MAT_SZ] * (1.0 / vmesa->depth_max); + m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max); } static void viaViewport(GLcontext *ctx, @@ -423,19 +272,6 @@ static void viaDepthRange(GLcontext *ctx, viaCalcViewport(ctx); } -void viaPrintDirty(const char *msg, GLuint state) -{ - if (VIA_DEBUG) - fprintf(stderr, "%s (0x%x): %s%s%s%s\n", - msg, - (unsigned int) state, - (state & VIA_UPLOAD_TEX0) ? "upload-tex0, " : "", - (state & VIA_UPLOAD_TEX1) ? "upload-tex1, " : "", - (state & VIA_UPLOAD_CTX) ? "upload-ctx, " : "", - (state & VIA_UPLOAD_BUFFERS) ? "upload-bufs, " : "" - ); -} - void viaInitState(GLcontext *ctx) { @@ -447,12 +283,6 @@ void viaInitState(GLcontext *ctx) /* Mesa should do this for us: */ - ctx->Driver.AlphaFunc( ctx, - ctx->Color.AlphaFunc, - ctx->Color.AlphaRef); - -/* ctx->Driver.BlendColor( ctx, */ -/* ctx->Color.BlendColor ); */ ctx->Driver.BlendEquationSeparate( ctx, ctx->Color.BlendEquationRGB, @@ -464,65 +294,8 @@ void viaInitState(GLcontext *ctx) ctx->Color.BlendSrcA, ctx->Color.BlendDstA); - ctx->Driver.ColorMask( ctx, - ctx->Color.ColorMask[RCOMP], - ctx->Color.ColorMask[GCOMP], - ctx->Color.ColorMask[BCOMP], - ctx->Color.ColorMask[ACOMP]); - - ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode ); - ctx->Driver.DepthFunc( ctx, ctx->Depth.Func ); - ctx->Driver.DepthMask( ctx, ctx->Depth.Mask ); - - ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); - ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled ); - ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled ); - ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled ); - ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag ); - ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test ); - ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag ); - ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled ); - ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled ); - ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag ); - ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag ); - ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled ); - ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled ); - ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE ); - ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE ); - ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE ); - ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE ); - ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE ); - - ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color ); - ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 ); - ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density ); - ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start ); - ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End ); - - ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace ); - - { - GLfloat f = (GLfloat)ctx->Light.Model.ColorControl; - ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f ); - } - - ctx->Driver.LineWidth( ctx, ctx->Line.Width ); - ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp ); - ctx->Driver.PointSize( ctx, ctx->Point.Size ); - ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple ); ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y, ctx->Scissor.Width, ctx->Scissor.Height ); - ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel ); -/* ctx->Driver.StencilFunc( ctx, */ -/* ctx->Stencil.Function[0], */ -/* ctx->Stencil.Ref[0], */ -/* ctx->Stencil.ValueMask[0] ); */ -/* ctx->Driver.StencilMask( ctx, ctx->Stencil.WriteMask[0] ); */ -/* ctx->Driver.StencilOp( ctx, */ -/* ctx->Stencil.FailFunc[0], */ -/* ctx->Stencil.ZFailFunc[0], */ -/* ctx->Stencil.ZPassFunc[0]); */ - ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] ); } @@ -566,7 +339,7 @@ get_wrap_mode( GLenum sWrap, GLenum tWrap ) } -void viaChooseTextureState(GLcontext *ctx) +static void viaChooseTextureState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); struct gl_texture_unit *texUnit0 = &ctx->Texture.Unit[0]; @@ -719,7 +492,6 @@ void viaChooseTextureState(GLcontext *ctx) viaTexCombineState( vmesa, texUnit1->_CurrentCombine, 1 ); } - vmesa->dirty |= VIA_UPLOAD_TEXTURE; if (VIA_DEBUG) { fprintf( stderr, "Csat_0 / Cop_0 = 0x%08x / 0x%08x\n", @@ -740,13 +512,12 @@ void viaChooseTextureState(GLcontext *ctx) else vmesa->regCmdB &= (~(HC_HVPMSK_S | HC_HVPMSK_T | HC_HVPMSK_W)); vmesa->regEnable &= (~(HC_HenTXMP_MASK | HC_HenTXCH_MASK | HC_HenTXPP_MASK)); - vmesa->dirty |= VIA_UPLOAD_ENABLE; } if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); } -void viaChooseColorState(GLcontext *ctx) +static void viaChooseColorState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); GLenum s = ctx->Color.BlendSrcRGB; @@ -998,22 +769,18 @@ void viaChooseColorState(GLcontext *ctx) if (vmesa->viaScreen->bitsPerPixel <= 16) vmesa->regEnable &= ~HC_HenDT_MASK; - vmesa->dirty |= (VIA_UPLOAD_BLEND | VIA_UPLOAD_ENABLE); } else { vmesa->regEnable &= (~HC_HenABL_MASK); - vmesa->dirty |= VIA_UPLOAD_ENABLE; } if (ctx->Color.AlphaEnabled) { vmesa->regEnable |= HC_HenAT_MASK; vmesa->regHATMD = (((GLchan)ctx->Color.AlphaRef) & 0xFF) | ((ctx->Color.AlphaFunc - GL_NEVER) << 8); - vmesa->dirty |= (VIA_UPLOAD_ALPHATEST | VIA_UPLOAD_ENABLE); } else { vmesa->regEnable &= (~HC_HenAT_MASK); - vmesa->dirty |= VIA_UPLOAD_ENABLE; } if (ctx->Color.DitherFlag && (vmesa->viaScreen->bitsPerPixel < 32)) { @@ -1023,7 +790,6 @@ void viaChooseColorState(GLcontext *ctx) else { vmesa->regEnable |= HC_HenDT_MASK; } - vmesa->dirty |= VIA_UPLOAD_ENABLE; } if (ctx->Color.ColorLogicOpEnabled) @@ -1033,17 +799,15 @@ void viaChooseColorState(GLcontext *ctx) vmesa->regHFBBMSKL = (*(GLuint *)&ctx->Color.ColorMask[0]) & 0xFFFFFF; vmesa->regHROP |= ((*(GLuint *)&ctx->Color.ColorMask[0]) >> 24) & 0xFF; - vmesa->dirty |= VIA_UPLOAD_MASK_ROP; if ((GLuint)((GLuint *)&ctx->Color.ColorMask[0]) & 0xFF000000) vmesa->regEnable |= HC_HenAW_MASK; else vmesa->regEnable &= (~HC_HenAW_MASK); - vmesa->dirty |= VIA_UPLOAD_ENABLE; if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); } -void viaChooseFogState(GLcontext *ctx) +static void viaChooseFogState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); @@ -1063,7 +827,6 @@ void viaChooseFogState(GLcontext *ctx) a = (GLubyte)(ctx->Fog.Color[3] * 255.0F); vmesa->regHFogCL = (r << 16) | (g << 8) | b; vmesa->regHFogCH = a; - vmesa->dirty |= (VIA_UPLOAD_FOG | VIA_UPLOAD_ENABLE); } else { if (!ctx->Texture._EnabledUnits) { @@ -1071,11 +834,10 @@ void viaChooseFogState(GLcontext *ctx) vmesa->regCmdB &= ~ HC_HVPMSK_Cs; } vmesa->regEnable &= ~HC_HenFOG_MASK; - vmesa->dirty |= VIA_UPLOAD_ENABLE; } } -void viaChooseDepthState(GLcontext *ctx) +static void viaChooseDepthState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); if (ctx->Depth.Test) { @@ -1086,7 +848,6 @@ void viaChooseDepthState(GLcontext *ctx) else vmesa->regEnable &= (~HC_HenZW_MASK); vmesa->regHZWTMD = (ctx->Depth.Func - GL_NEVER) << 16; - vmesa->dirty |= (VIA_UPLOAD_DEPTH | VIA_UPLOAD_ENABLE); } else { @@ -1102,12 +863,10 @@ void viaChooseDepthState(GLcontext *ctx) else vmesa->regEnable &= (~HC_HenZW_MASK);*/ vmesa->regEnable &= (~HC_HenZW_MASK); - - vmesa->dirty |= VIA_UPLOAD_ENABLE; } } -void viaChooseLightState(GLcontext *ctx) +static void viaChooseLightState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); @@ -1121,7 +880,7 @@ void viaChooseLightState(GLcontext *ctx) } } -void viaChooseLineState(GLcontext *ctx) +static void viaChooseLineState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); @@ -1138,15 +897,13 @@ void viaChooseLineState(GLcontext *ctx) vmesa->regEnable |= HC_HenLP_MASK; vmesa->regHLP = ctx->Line.StipplePattern; vmesa->regHLPRF = ctx->Line.StippleFactor; - vmesa->dirty |= VIA_UPLOAD_LINESTIPPLE; } else { vmesa->regEnable &= ~HC_HenLP_MASK; } - vmesa->dirty |= VIA_UPLOAD_ENABLE; } -void viaChoosePolygonState(GLcontext *ctx) +static void viaChoosePolygonState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); @@ -1161,7 +918,6 @@ void viaChoosePolygonState(GLcontext *ctx) if (ctx->Polygon.StippleFlag) { vmesa->regEnable |= HC_HenSP_MASK; - vmesa->dirty |= VIA_UPLOAD_POLYGONSTIPPLE; } else { vmesa->regEnable &= ~HC_HenSP_MASK; @@ -1173,10 +929,9 @@ void viaChoosePolygonState(GLcontext *ctx) else { vmesa->regEnable &= ~HC_HenFBCull_MASK; } - vmesa->dirty |= VIA_UPLOAD_ENABLE; } -void viaChooseStencilState(GLcontext *ctx) +static void viaChooseStencilState(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__); @@ -1255,27 +1010,16 @@ void viaChooseStencilState(GLcontext *ctx) break; } vmesa->regHSTMD = temp; - - vmesa->dirty |= (VIA_UPLOAD_STENCIL | VIA_UPLOAD_STENCIL); } else { vmesa->regEnable &= ~HC_HenST_MASK; - vmesa->dirty |= VIA_UPLOAD_ENABLE; } if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__); } -void viaChoosePoint(GLcontext *ctx) -{ - ctx = ctx; -} -void viaChooseLine(GLcontext *ctx) -{ - ctx = ctx; -} -void viaChooseTriangle(GLcontext *ctx) +static void viaChooseTriangle(GLcontext *ctx) { viaContextPtr vmesa = VIA_CONTEXT(ctx); if (VIA_DEBUG) { @@ -1327,8 +1071,7 @@ static void viaChooseState(GLcontext *ctx, GLuint newState) _NEW_STENCIL))) return; - vmesa->dirty = 0; - vmesa->newState = newState; + vmesa->newState |= newState; if (texUnit0->_ReallyEnabled || texUnit1->_ReallyEnabled || ctx->Fog.Enabled) { vmesa->regCmdB |= HC_HVPMSK_Cs; @@ -1383,28 +1126,14 @@ void viaInitStateFuncs(GLcontext *ctx) /* API callbacks */ - ctx->Driver.AlphaFunc = viaAlphaFunc; ctx->Driver.BlendEquationSeparate = viaBlendEquationSeparate; ctx->Driver.BlendFuncSeparate = viaBlendFuncSeparate; ctx->Driver.ClearColor = viaClearColor; - ctx->Driver.ColorMask = viaColorMask; - ctx->Driver.CullFace = viaCullFaceFrontFace; - ctx->Driver.DepthFunc = viaDepthFunc; - ctx->Driver.DepthMask = viaDepthMask; ctx->Driver.DrawBuffer = viaDrawBuffer; - ctx->Driver.Enable = viaEnable; - ctx->Driver.Fogfv = viaFogfv; - ctx->Driver.FrontFace = viaCullFaceFrontFace; - ctx->Driver.LineWidth = viaLineWidth; - ctx->Driver.LogicOpcode = viaLogicOp; - ctx->Driver.PolygonStipple = viaPolygonStipple; ctx->Driver.RenderMode = viaRenderMode; ctx->Driver.Scissor = viaScissor; - ctx->Driver.ShadeModel = viaShadeModel; ctx->Driver.DepthRange = viaDepthRange; ctx->Driver.Viewport = viaViewport; - ctx->Driver.PointSize = viaPointSize; - ctx->Driver.LightModelfv = viaLightModelfv; /* Pixel path fallbacks. */ |