diff options
author | Brian Paul <[email protected]> | 2005-05-04 20:11:35 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2005-05-04 20:11:35 +0000 |
commit | e4b2356c07d31fbeeabb13b2fb47db703b473080 (patch) | |
tree | d8b7f1c7c9e7c84d84349485f942dd205dd4c16d /src/mesa/drivers/dri/trident/trident_context.c | |
parent | ebef61f5c0950572f9c6a81b08f447957461675c (diff) |
Major check-in of changes for GL_EXT_framebuffer_object extension.
Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
Diffstat (limited to 'src/mesa/drivers/dri/trident/trident_context.c')
-rw-r--r-- | src/mesa/drivers/dri/trident/trident_context.c | 74 |
1 files changed, 70 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/trident/trident_context.c b/src/mesa/drivers/dri/trident/trident_context.c index cbf2d1df562..744f384c623 100644 --- a/src/mesa/drivers/dri/trident/trident_context.c +++ b/src/mesa/drivers/dri/trident/trident_context.c @@ -39,11 +39,14 @@ #include "simple_list.h" #include "matrix.h" #include "extensions.h" +#include "framebuffer.h" +#include "renderbuffer.h" #if defined(USE_X86_ASM) #include "x86/common_x86_asm.h" #endif #include "simple_list.h" #include "mm.h" +#include "drirenderbuffer.h" #include "drivers/common/driverfuncs.h" #include "dri_util.h" @@ -197,10 +200,13 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv, const __GLcontextModes *mesaVis, GLboolean isPixmap ) { + tridentScreenPtr screen = (tridentScreenPtr) driScrnPriv->private; + if (isPixmap) { return GL_FALSE; /* not implemented */ } else { +#if 0 driDrawPriv->driverPrivate = (void *) _mesa_create_framebuffer(mesaVis, GL_FALSE, /* software depth buffer? */ @@ -208,6 +214,66 @@ tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv, mesaVis->accumRedBits > 0, mesaVis->alphaBits > 0 ); +#else + struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); + + { + driRenderbuffer *frontRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->frontOffset, screen->frontPitch); + /* + tridentSetSpanFunctions(frontRb, mesaVis); + */ + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + } + + if (mesaVis->doubleBufferMode) { + driRenderbuffer *backRb + = driNewRenderbuffer(GL_RGBA, screen->cpp, + screen->backOffset, screen->backPitch); + /* + tridentSetSpanFunctions(backRb, mesaVis); + */ + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + } + + if (mesaVis->depthBits == 16) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp, + screen->depthOffset, screen->depthPitch); + /* + tridentSetSpanFunctions(depthRb, mesaVis); + */ + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + else if (mesaVis->depthBits == 24) { + driRenderbuffer *depthRb + = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp, + screen->depthOffset, screen->depthPitch); + /* + tridentSetSpanFunctions(depthRb, mesaVis); + */ + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + + /* no h/w stencil? + if (mesaVis->stencilBits > 0 && !swStencil) { + driRenderbuffer *stencilRb + = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT); + tridentSetSpanFunctions(stencilRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); + } + */ + + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + GL_FALSE, /* depth */ + mesaVis->stencilBits > 0, + mesaVis->accumRedBits > 0, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */); + driDrawPriv->driverPrivate = (void *) fb; +#endif return (driDrawPriv->driverPrivate != NULL); } } @@ -265,16 +331,16 @@ tridentMakeCurrent(__DRIcontextPrivate *driContextPriv, newCtx->drawOffset = newCtx->tridentScreen->backOffset; newCtx->drawPitch = newCtx->tridentScreen->backPitch; - _mesa_make_current2( newCtx->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate ); + _mesa_make_current( newCtx->glCtx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate ); if (!newCtx->glCtx->Viewport.Width) { _mesa_set_viewport(newCtx->glCtx, 0, 0, driDrawPriv->w, driDrawPriv->h); } } else { - _mesa_make_current( 0, 0 ); + _mesa_make_current( NULL, NULL, NULL ); } return GL_TRUE; } |