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author | Ian Romanick <[email protected]> | 2011-01-25 10:41:20 -0800 |
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committer | Ian Romanick <[email protected]> | 2011-03-29 13:21:08 -0700 |
commit | 89d81ab16c05818b290ed735c1343d3abde449bf (patch) | |
tree | 256104ebb7bdcc721ff0d70178047acb8c83ed21 /src/mesa/drivers/dri/tdfx | |
parent | 92e412e788931ad464125113a64eec8a8223cda3 (diff) |
glsl: Calcluate Mesa state slots in front-end instead of back-end
This should be the last bit of infrastructure changes before
generating GLSL IR for assembly shaders.
This commit leaves some odd code formatting in ir_to_mesa and brw_fs.
This was done to minimize whitespace changes / reindentation in some
loops. The following commit will restore formatting sanity.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/tdfx')
0 files changed, 0 insertions, 0 deletions