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authorJon Smirl <[email protected]>2004-07-05 23:42:02 +0000
committerJon Smirl <[email protected]>2004-07-05 23:42:02 +0000
commit550009441375e55bda3896eba7375b9228c7fdec (patch)
treecacc259a1d4111d41fb189c7769adff7a270ea83 /src/mesa/drivers/dri/tdfx
parent10b3bf60137b1f5faae46d2266f54faa89798570 (diff)
Convert miniglx to use Ian's fancy new driver config code.
This removes the miniglx driver function InitContextModes(). All of the server directories were edited to remove the implementations.
Diffstat (limited to 'src/mesa/drivers/dri/tdfx')
-rw-r--r--src/mesa/drivers/dri/tdfx/server/tdfx_dri.c54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/mesa/drivers/dri/tdfx/server/tdfx_dri.c b/src/mesa/drivers/dri/tdfx/server/tdfx_dri.c
index 8184f60361f..63fe875f59e 100644
--- a/src/mesa/drivers/dri/tdfx/server/tdfx_dri.c
+++ b/src/mesa/drivers/dri/tdfx/server/tdfx_dri.c
@@ -327,59 +327,6 @@ static int createScreen (DRIDriverContext *ctx, TDFXDRIPtr pTDFX)
/**
- * \brief Establish the set of modes available for the display.
- *
- * \param ctx display handle.
- * \param numModes will receive the number of supported modes.
- * \param modes will point to the list of supported modes.
- *
- * \return one on success, or zero on failure.
- *
- * Allocates a single visual and fills it with information according to the
- * display bit depth. Supports only 16 and 32 bpp bit depths, aborting
- * otherwise.
- */
-const __GLcontextModes __glModes[] = {
-
- /* 32 bit, RGBA Depth=24 Stencil=8 */
- {.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
- .haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_TRUE,
- .redBits = 8, .greenBits = 8, .blueBits = 8, .alphaBits = 8,
- .redMask = 0xff0000, .greenMask = 0xff00, .blueMask = 0xff, .alphaMask = 0xff000000,
- .rgbBits = 32, .indexBits = 0,
- .accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
- .depthBits = 24, .stencilBits = 8,
- .numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
-
- /* 16 bit, RGB Depth=16 */
- {.rgbMode = GL_TRUE, .colorIndexMode = GL_FALSE, .doubleBufferMode = GL_TRUE, .stereoMode = GL_FALSE,
- .haveAccumBuffer = GL_FALSE, .haveDepthBuffer = GL_TRUE, .haveStencilBuffer = GL_FALSE,
- .redBits = 5, .greenBits = 6, .blueBits = 5, .alphaBits = 0,
- .redMask = 0xf800, .greenMask = 0x07e0, .blueMask = 0x001f, .alphaMask = 0x0,
- .rgbBits = 16, .indexBits = 0,
- .accumRedBits = 0, .accumGreenBits = 0, .accumBlueBits = 0, .accumAlphaBits = 0,
- .depthBits = 16, .stencilBits = 0,
- .numAuxBuffers= 0, .level = 0, .pixmapMode = GL_FALSE, },
-};
-static int tdfxInitContextModes( const DRIDriverContext *ctx,
- int *numModes, const __GLcontextModes **modes)
-{
- int n = sizeof(__glModes)/sizeof(__glModes[0]);
- const __GLcontextModes *m = &__glModes[0];
-
- if (ctx->chipset < PCI_CHIP_VOODOO4) {
- n /= 2;
- m += n;
- }
-
- *numModes = n;
- *modes = m;
-
- return 1;
-}
-
-
-/**
* \brief Validate the fbdev mode.
*
* \param ctx display handle.
@@ -514,7 +461,6 @@ static int tdfxEngineRestore( const DRIDriverContext *ctx )
* \sa DRIDriverRec.
*/
struct DRIDriverRec __driDriver = {
- tdfxInitContextModes,
tdfxValidateMode,
tdfxPostValidateMode,
tdfxInitFBDev,