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authorKeith Whitwell <[email protected]>2006-05-08 09:03:35 +0000
committerKeith Whitwell <[email protected]>2006-05-08 09:03:35 +0000
commit71b2504e0390fa19f133647c8686d830f8f40eb6 (patch)
tree21b31e5e240f5bd83fa5b7d8a1907e4f6f6ecb3c /src/mesa/drivers/dri/tdfx
parent960973b2ecfffc3b09563851e86c863e5304f48f (diff)
updates to dri drivers for recent stencil changes
Diffstat (limited to 'src/mesa/drivers/dri/tdfx')
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_render.c28
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.c6
2 files changed, 17 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c
index 56f5f147eeb..a30ec78a558 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_render.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c
@@ -70,7 +70,7 @@ static void tdfxClear( GLcontext *ctx,
mask &= ~(BUFFER_BIT_ACCUM);
if (mask & BUFFER_BIT_STENCIL) {
- if (!fxMesa->haveHwStencil || ctx->Stencil.WriteMask[0] != 0xff) {
+ if (!fxMesa->haveHwStencil || (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
/* Napalm seems to have trouble with stencil write masks != 0xff */
/* do stencil clear in software */
mask &= ~(BUFFER_BIT_STENCIL);
@@ -98,7 +98,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grStencilMask(/*ctx->Stencil.WriteMask*/ 0xff);
/* set stencil ref value = desired clear value */
fxMesa->Glide.grStencilFunc(GR_CMP_ALWAYS,
- fxMesa->Stencil.Clear, 0xff);
+ (fxMesa->Stencil.Clear & 0xff), 0xff);
fxMesa->Glide.grStencilOp(GR_STENCILOP_REPLACE,
GR_STENCILOP_REPLACE, GR_STENCILOP_REPLACE);
fxMesa->Glide.grEnable(GR_STENCIL_MODE_EXT);
@@ -129,7 +129,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
}
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
@@ -152,11 +152,11 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
- fxMesa->Depth.Clear);
+ fxMesa->Depth.Clear & 0xff);
/* clear front */
FX_grColorMaskv_NoLock(ctx, true4);
fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER);
@@ -164,7 +164,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -181,7 +181,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -198,7 +198,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -215,7 +215,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -225,7 +225,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -242,7 +242,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -254,7 +254,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -272,7 +272,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
else
fxMesa->Glide.grBufferClear(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
@@ -293,7 +293,7 @@ static void tdfxClear( GLcontext *ctx,
fxMesa->Glide.grBufferClearExt(fxMesa->Color.ClearColor,
fxMesa->Color.ClearAlpha,
fxMesa->Depth.Clear,
- (FxU32) ctx->Stencil.Clear);
+ (FxU32) (ctx->Stencil.Clear & 0xff));
if (ctx->Depth.Mask && ctx->Depth.Test) {
fxMesa->Glide.grDepthMask(FXTRUE);
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c
index 1869de47374..a389273b2f0 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c
@@ -462,9 +462,9 @@ static void tdfxUpdateStencil( GLcontext *ctx )
if (fxMesa->haveHwStencil) {
if (ctx->Stencil.Enabled) {
fxMesa->Stencil.Function = ctx->Stencil.Function[0] - GL_NEVER + GR_CMP_NEVER;
- fxMesa->Stencil.RefValue = ctx->Stencil.Ref[0];
- fxMesa->Stencil.ValueMask = ctx->Stencil.ValueMask[0];
- fxMesa->Stencil.WriteMask = ctx->Stencil.WriteMask[0];
+ fxMesa->Stencil.RefValue = ctx->Stencil.Ref[0] & 0xff;
+ fxMesa->Stencil.ValueMask = ctx->Stencil.ValueMask[0] & 0xff;
+ fxMesa->Stencil.WriteMask = ctx->Stencil.WriteMask[0] & 0xff;
fxMesa->Stencil.FailFunc = convertGLStencilOp(ctx->Stencil.FailFunc[0]);
fxMesa->Stencil.ZFailFunc = convertGLStencilOp(ctx->Stencil.ZFailFunc[0]);
fxMesa->Stencil.ZPassFunc = convertGLStencilOp(ctx->Stencil.ZPassFunc[0]);