diff options
author | Brian Paul <[email protected]> | 2004-04-22 00:27:31 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-04-22 00:27:31 +0000 |
commit | f959f6e1dc27c71fc0ccc56e09b29101b3bf3b97 (patch) | |
tree | 15b4171c2b3396e3a05f2776cc24d90cb37c8f84 /src/mesa/drivers/dri/tdfx | |
parent | 05a6f2fd484bab59c6e6a381f58808adc26619f1 (diff) |
New glTexImage code.
The gl_texture_format struct now has a StoreTexImageFunc that's called
by glTex[Sub]Image[123]D to convert the user's texture data into the
specific texture format layout. Now it's much easier to add new texture
formats (like the 16/32-bit floating point formats).
The texutil.[ch] and texutil_tmp.h files are obsolete.
Diffstat (limited to 'src/mesa/drivers/dri/tdfx')
-rw-r--r-- | src/mesa/drivers/dri/tdfx/tdfx_tex.c | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 8c4ea2d46d5..608111032f1 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -963,6 +963,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, return; } /* unpack image, apply transfer ops and store in tempImage */ +#if !NEWTEXSTORE _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->TexFormat, tempImage, @@ -970,6 +971,15 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, width * texelBytes, 0, /* dstImageStride */ format, type, pixels, packing); +#else + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->Format, tempImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); +#endif assert(!texImage->Data); texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes); if (!texImage->Data) { @@ -993,6 +1003,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, return; } /* unpack image, apply transfer ops and store in texImage->Data */ +#if !NEWTEXSTORE _mesa_transfer_teximage(ctx, 2, texImage->Format, texImage->TexFormat, texImage->Data, width, height, 1, 0, 0, 0, @@ -1000,6 +1011,15 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, 0, /* dstImageStride */ format, type, pixels, packing); } +#else + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->Format, texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); +#endif RevalidateTexture(ctx, texObj); @@ -1050,6 +1070,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, return; } +#if !NEWTEXSTORE _mesa_transfer_teximage(ctx, 2, texImage->Format,/* Tex int format */ texImage->TexFormat, /* dest format */ (GLubyte *) tempImage, /* dest */ @@ -1058,6 +1079,15 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, width * texelBytes, /* dest row stride */ 0, /* dst image stride */ format, type, pixels, packing); +#else + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->Format, texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); +#endif /* now rescale */ scaledImage = MALLOC(newWidth * newHeight * texelBytes); @@ -1083,6 +1113,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, } else { /* no rescaling needed */ +#if !NEWTEXSTORE _mesa_transfer_teximage(ctx, 2, texImage->Format, /* Tex int format */ texImage->TexFormat, /* dest format */ (GLubyte *) texImage->Data,/* dest */ @@ -1091,6 +1122,15 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, mml->width * texelBytes, /* dest row stride */ 0, /* dst image stride */ format, type, pixels, packing); +#else + texImage->TexFormat->StoreImage(ctx, 2, texImage->Format, + texImage->Format, texImage->Data, + xoffset, yoffset, 0, + mml->width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); +#endif } ti->reloadImages = GL_TRUE; /* signal the image needs to be reloaded */ |