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authorBrian Paul <[email protected]>2004-11-27 22:47:59 +0000
committerBrian Paul <[email protected]>2004-11-27 22:47:59 +0000
commit65a66f5bc37383c00423c21baf8ba9d6771e0259 (patch)
tree0d98e004b457adde579dd27b9fe32182d54268b6 /src/mesa/drivers/dri/tdfx
parent118a8bad73bda88fc54f802b2beeb687c8ddb45a (diff)
Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().
Now, the driver's Viewport routine should call _mesa_ResizeBuffersMESA() if necessary. Cleaned up code related to GLframebuffer width/height initialization. Set initial viewport/scissor params in _mesa_make_current2(), instead of in the drivers' MakeCurrent functions.
Diffstat (limited to 'src/mesa/drivers/dri/tdfx')
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_context.c4
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_state.c3
2 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.c b/src/mesa/drivers/dri/tdfx/tdfx_context.c
index 56b1e459b74..683c9bd5f24 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_context.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_context.c
@@ -666,10 +666,6 @@ tdfxMakeCurrent( __DRIcontextPrivate *driContextPriv,
_mesa_make_current2( newCtx,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate );
-
- if ( !newCtx->Viewport.Width ) {
- _mesa_set_viewport( newCtx, 0, 0, driDrawPriv->w, driDrawPriv->h );
- }
} else {
_mesa_make_current( 0, 0 );
}
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c
index 818a9bc23f4..6edf804b2ec 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_state.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c
@@ -40,6 +40,7 @@
*/
#include "mtypes.h"
+#include "buffers.h"
#include "colormac.h"
#include "texformat.h"
#include "texstore.h"
@@ -902,6 +903,8 @@ static void tdfxDDViewport( GLcontext *ctx, GLint x, GLint y,
GLsizei w, GLsizei h )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
+ /* update size of Mesa/software ancillary buffers */
+ _mesa_ResizeBuffersMESA();
FLUSH_BATCH( fxMesa );
fxMesa->new_state |= TDFX_NEW_VIEWPORT;
}