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author | Samuel Pitoiset <[email protected]> | 2019-05-22 09:43:39 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2019-06-21 14:50:15 +0200 |
commit | cdc6efddf918bc07d30db779f3b0675192a77333 (patch) | |
tree | e2c690c56a15ae8d6dec7350257edf2a20b44e0c /src/mesa/drivers/dri/swrast | |
parent | e52ad9f845ac67b29c55eafb31b14eafa21bbb38 (diff) |
radv: implement all depth/stencil resolve modes using graphics
When using graphics, the driver doesn't need to decompress HTILE
before resolving. This path currently doesn't support layers
so we have to fallback to the compute path.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/swrast')
0 files changed, 0 insertions, 0 deletions