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authorFrancisco Jerez <[email protected]>2016-07-01 13:45:22 -0700
committerFrancisco Jerez <[email protected]>2016-08-25 18:36:07 -0700
commit99fb167839c8c9888f8de78e3b96de23f92a1012 (patch)
tree9b32c0e7aac9e3e2db779b362db63f0b65e81f3b /src/mesa/drivers/dri/swrast
parent071665c16191e3738f4ee173398da45c008e005a (diff)
i965: Resolve color for non-coherent FB fetch at UpdateState time.
This is required because the sampler unit used to fetch from the framebuffer is unable to interpret non-color-compressed fast-cleared single-sample texture data. Roughly the same limitation applies for surfaces bound to texture or image units, but unlike texture sampling, non-coherent framebuffer fetch is by definition non-coherent with previous rendering, so the brw_render_cache_set_check_flush() call can be omitted except after resolve. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/swrast')
0 files changed, 0 insertions, 0 deletions