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authorIlia Mirkin <[email protected]>2016-08-20 16:10:20 -0400
committerIlia Mirkin <[email protected]>2016-08-23 18:30:30 -0400
commit528390021fdda0d8b39a50762003af743a22ff9f (patch)
treeacffd1a580fb77f4ed3ac851335cb02af8aa1f34 /src/mesa/drivers/dri/swrast/swrast.c
parent092f994a034b718f6170c631655ccaba8d2aa768 (diff)
dri: add a way to request that modes have matching color/zs depths
Some GPUs, notably nv3x/nv4x can't render to mismatched color/zs framebuffer depths. Fallbacks can be done by the driver, with shadow surfaces, but no reason to encourage applications to select non-matching glx visuals. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/swrast/swrast.c')
-rw-r--r--src/mesa/drivers/dri/swrast/swrast.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index 2d4bb702fc2..6d3b00bd465 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -273,7 +273,7 @@ swrastFillInModes(__DRIscreen *psp,
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
back_buffer_factor, msaa_samples_array, 1,
- GL_TRUE);
+ GL_TRUE, GL_FALSE);
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
__LINE__);