diff options
author | Brian Paul <[email protected]> | 2005-09-03 16:43:02 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2005-09-03 16:43:02 +0000 |
commit | 687918b794d12a0ff5d395b8cf87880dbe8012bf (patch) | |
tree | 280d1b882dc3bfd0e105d14a1f9d90c7cef935dd /src/mesa/drivers/dri/savage | |
parent | e6925b51e1e71dc45079636ce336a09806356999 (diff) |
SetBuffer, renderbuffer changes
Diffstat (limited to 'src/mesa/drivers/dri/savage')
-rw-r--r-- | src/mesa/drivers/dri/savage/savage_xmesa.c | 35 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagecontext.h | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savageioctl.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagespan.c | 119 | ||||
-rw-r--r-- | src/mesa/drivers/dri/savage/savagestate.c | 7 |
5 files changed, 59 insertions, 117 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index 12cf78535ad..477564cad3b 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -634,6 +634,8 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, screen->frontOffset, screen->aperturePitch); savageSetSpanFunctions(frontRb, mesaVis, float_depth); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + frontRb->Base.Data = frontRb->flippedData + = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_FRONT; } if (mesaVis->doubleBufferMode) { @@ -642,26 +644,32 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, screen->backOffset, screen->aperturePitch); savageSetSpanFunctions(backRb, mesaVis, float_depth); _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + backRb->Base.Data = backRb->flippedData + = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_BACK; } if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->cpp, + = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->zpp, screen->depthOffset, screen->aperturePitch); savageSetSpanFunctions(depthRb, mesaVis, float_depth); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + depthRb->Base.Data = depthRb->flippedData + = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH; } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->cpp, + = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->zpp, screen->depthOffset, screen->aperturePitch); savageSetSpanFunctions(depthRb, mesaVis, float_depth); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + depthRb->Base.Data = depthRb->flippedData + = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH; } if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->cpp, + = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->zpp, screen->depthOffset, screen->aperturePitch); savageSetSpanFunctions(stencilRb, mesaVis, float_depth); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); @@ -805,16 +813,25 @@ savageMakeCurrent(__DRIcontextPrivate *driContextPriv, __DRIdrawablePrivate *driReadPriv) { if (driContextPriv) { - savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate; - + savageContextPtr imesa + = (savageContextPtr) driContextPriv->driverPrivate; + struct gl_framebuffer *drawBuffer + = (GLframebuffer *) driDrawPriv->driverPrivate; + struct gl_framebuffer *readBuffer + = (GLframebuffer *) driReadPriv->driverPrivate; + driRenderbuffer *frontRb = (driRenderbuffer *) + drawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; + driRenderbuffer *backRb = (driRenderbuffer *) + drawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer; + + assert(frontRb->Base.Data); + assert(backRb->Base.Data); + imesa->driReadable = driReadPriv; imesa->driDrawable = driDrawPriv; - imesa->mesa_drawable = driDrawPriv; imesa->dirty = ~0; - _mesa_make_current(imesa->glCtx, - (GLframebuffer *) driDrawPriv->driverPrivate, - (GLframebuffer *) driReadPriv->driverPrivate); + _mesa_make_current(imesa->glCtx, drawBuffer, readBuffer); savageXMesaWindowMoved( imesa ); } diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h index 4c095996851..c4573b0da41 100644 --- a/src/mesa/drivers/dri/savage/savagecontext.h +++ b/src/mesa/drivers/dri/savage/savagecontext.h @@ -236,8 +236,6 @@ struct savage_context_t { /* These refer to the current draw (front vs. back) buffer: */ - GLubyte *drawMap; /* draw buffer address in virtual mem */ - GLubyte *readMap; int drawX; /* origin of drawable in draw buffer */ int drawY; GLuint numClipRects; /* cliprects for that buffer */ @@ -277,13 +275,6 @@ struct savage_context_t { __DRIdrawablePrivate *driDrawable; __DRIdrawablePrivate *driReadable; - /** - * Drawable used by Mesa for software fallbacks for reading and - * writing. It is set by Mesa's \c SetBuffer callback, and will always be - * either \c mga_context_t::driDrawable or \c mga_context_t::driReadable. - */ - __DRIdrawablePrivate *mesa_drawable; - __DRIscreenPrivate *driScreen; savageScreenPrivate *savageScreen; drm_savage_sarea_t *sarea; diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c index 30d008e1be8..1906c78cc34 100644 --- a/src/mesa/drivers/dri/savage/savageioctl.c +++ b/src/mesa/drivers/dri/savage/savageioctl.c @@ -254,9 +254,9 @@ static void savage_BCI_swap(savageContextPtr imesa) else imesa->toggle = TARGET_BACK; - imesa->drawMap = (char *)imesa->apertureBase[imesa->toggle]; - imesa->readMap = (char *)imesa->apertureBase[imesa->toggle]; - + driFlipRenderbuffers(imesa->glCtx->DrawBuffer, + imesa->toggle != TARGET_FRONT); + imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11; imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; bciptr = SAVAGE_GET_BCI_POINTER(imesa,3); diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c index 2158391c103..6396332794f 100644 --- a/src/mesa/drivers/dri/savage/savagespan.c +++ b/src/mesa/drivers/dri/savage/savagespan.c @@ -32,30 +32,26 @@ #define DBG 0 -#define LOCAL_VARS \ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \ - __DRIdrawablePrivate *dPriv = imesa->mesa_drawable; \ - savageScreenPrivate *savageScreen = imesa->savageScreen; \ - GLuint cpp = savageScreen->cpp; \ - GLuint pitch = imesa->aperturePitch; \ - GLuint height = dPriv->h; \ - GLubyte *buf = map + \ - dPriv->x * cpp + \ - dPriv->y * pitch; \ - GLubyte *read_buf = buf; \ - GLuint p; \ +#define LOCAL_VARS \ + savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \ + __DRIdrawablePrivate *dPriv = imesa->driDrawable; \ + driRenderbuffer *drb = (driRenderbuffer *) rb; \ + GLuint cpp = drb->cpp; \ + GLuint pitch = drb->pitch; \ + GLuint height = dPriv->h; \ + GLubyte *buf = drb->Base.Data + dPriv->x * cpp + dPriv->y * pitch; \ + GLubyte *read_buf = buf; \ + GLuint p; \ (void) p; (void) read_buf; -#define LOCAL_DEPTH_VARS \ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \ - __DRIdrawablePrivate *dPriv = imesa->mesa_drawable; \ - savageScreenPrivate *savageScreen = imesa->savageScreen; \ - GLuint zpp = savageScreen->zpp; \ - GLuint pitch = imesa->aperturePitch; \ - GLuint height = dPriv->h; \ - GLubyte *buf = imesa->apertureBase[TARGET_DEPTH] + \ - dPriv->x * zpp + \ - dPriv->y * pitch +#define LOCAL_DEPTH_VARS \ + savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \ + __DRIdrawablePrivate *dPriv = imesa->driDrawable; \ + driRenderbuffer *drb = (driRenderbuffer *) rb; \ + GLuint zpp = drb->cpp; \ + GLuint pitch = drb->pitch; \ + GLuint height = dPriv->h; \ + GLubyte *buf = drb->Base.Data + dPriv->x * zpp + dPriv->y * pitch; #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS @@ -65,13 +61,9 @@ #define HW_UNLOCK() -#define HW_WRITE_LOCK() \ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \ - GLubyte *map = imesa->drawMap; +#define HW_WRITE_LOCK() -#define HW_READ_LOCK() \ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \ - GLubyte *map = imesa->readMap; +#define HW_READ_LOCK() /* 16 bit, 565 rgb color spanline and pixel functions @@ -110,7 +102,7 @@ #define READ_DEPTH( d, _x, _y ) \ d = 0xFFFF - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) -#define TAG(x) savage##x##_16 +#define TAG(x) savage##x##_z16 #include "depthtmp.h" @@ -127,7 +119,7 @@ savageDecodeFloat16( *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) ) * \ 65535.0 -#define TAG(x) savage##x##_16f +#define TAG(x) savage##x##_z16f #include "depthtmp.h" @@ -146,7 +138,7 @@ #define READ_DEPTH( d, _x, _y ) \ d = 0x00FFFFFF - (*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) -#define TAG(x) savage##x##_8_24 +#define TAG(x) savage##x##_s8_z24 #include "depthtmp.h" @@ -166,7 +158,7 @@ *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) \ * 16777215.0 -#define TAG(x) savage##x##_8_24f +#define TAG(x) savage##x##_s8_z24f #include "depthtmp.h" @@ -180,36 +172,10 @@ #define READ_STENCIL( d, _x, _y ) \ d = (GLstencil)((*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0xFF000000) >> 24) -#define TAG(x) savage##x##_8_24 +#define TAG(x) savage##x##_s8_z24 #include "stenciltmp.h" -/* - * This function is called to specify which buffer to read and write - * for software rasterization (swrast) fallbacks. This doesn't necessarily - * correspond to glDrawBuffer() or glReadBuffer() calls. - */ -static void savageDDSetBuffer(GLcontext *ctx, GLframebuffer *buffer, - GLuint bufferBit) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - GLubyte *map; - - assert((bufferBit == BUFFER_BIT_FRONT_LEFT) || (bufferBit == BUFFER_BIT_BACK_LEFT)); - - map = (bufferBit == BUFFER_BIT_FRONT_LEFT) - ? imesa->apertureBase[TARGET_FRONT] - : imesa->apertureBase[TARGET_BACK]; - - imesa->drawMap = map; - imesa->readMap = map; - - assert( (buffer == imesa->driDrawable->driverPrivate) - || (buffer == imesa->driReadable->driverPrivate) ); - - imesa->mesa_drawable = (buffer == imesa->driDrawable->driverPrivate) - ? imesa->driDrawable : imesa->driReadable; -} /* * Wrappers around _swrast_Copy/Draw/ReadPixels that make sure all @@ -267,8 +233,6 @@ static void savageSpanRenderStart( GLcontext *ctx ) void savageDDInitSpanFuncs( GLcontext *ctx ) { struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - - swdd->SetBuffer = savageDDSetBuffer; swdd->SpanRenderStart = savageSpanRenderStart; /* Pixel path fallbacks. @@ -299,44 +263,21 @@ savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis, } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { if (float_depth) { - drb->Base.GetRow = savageReadDepthSpan_16f; - drb->Base.GetValues = savageReadDepthPixels_16f; - drb->Base.PutRow = savageWriteDepthSpan_16f; - drb->Base.PutMonoRow = savageWriteMonoDepthSpan_16f; - drb->Base.PutValues = savageWriteDepthPixels_16f; + savageInitDepthPointers_z16f(&drb->Base); } else { - drb->Base.GetRow = savageReadDepthSpan_16; - drb->Base.GetValues = savageReadDepthPixels_16; - drb->Base.PutRow = savageWriteDepthSpan_16; - drb->Base.PutMonoRow = savageWriteMonoDepthSpan_16; - drb->Base.PutValues = savageWriteDepthPixels_16; + savageInitDepthPointers_z16(&drb->Base); } - drb->Base.PutMonoValues = NULL; } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { if (float_depth) { - drb->Base.GetRow = savageReadDepthSpan_8_24f; - drb->Base.GetValues = savageReadDepthPixels_8_24f; - drb->Base.PutRow = savageWriteDepthSpan_8_24f; - drb->Base.PutMonoRow = savageWriteMonoDepthSpan_8_24f; - drb->Base.PutValues = savageWriteDepthPixels_8_24f; + savageInitDepthPointers_s8_z24f(&drb->Base); } else { - drb->Base.GetRow = savageReadDepthSpan_8_24; - drb->Base.GetValues = savageReadDepthPixels_8_24; - drb->Base.PutRow = savageWriteDepthSpan_8_24; - drb->Base.PutMonoRow = savageWriteMonoDepthSpan_8_24; - drb->Base.PutValues = savageWriteDepthPixels_8_24; + savageInitDepthPointers_s8_z24(&drb->Base); } - drb->Base.PutMonoValues = NULL; } else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { - drb->Base.GetRow = savageReadStencilSpan_8_24; - drb->Base.GetValues = savageReadStencilPixels_8_24; - drb->Base.PutRow = savageWriteStencilSpan_8_24; - drb->Base.PutMonoRow = savageWriteMonoStencilSpan_8_24; - drb->Base.PutValues = savageWriteStencilPixels_8_24; - drb->Base.PutMonoValues = NULL; + savageInitStencilPointers_s8_z24(&drb->Base); } } diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 996d5b91717..4affe8799b9 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -665,11 +665,6 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode ) return; } - /* We want to update the s/w rast state too so that r200SetBuffer() (?) - * gets called. - */ - _swrast_DrawBuffer(ctx, mode); - if (destCtrl != imesa->regs.s4.destCtrl.ui) imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; } @@ -1663,8 +1658,6 @@ void savageDDInitState( savageContextPtr imesa ) { imesa->regs.s4.destCtrl.ni.dstWidthInTile = (imesa->savageScreen->width+31)>>5; } - imesa->drawMap = imesa->apertureBase[imesa->toggle]; - imesa->readMap = imesa->apertureBase[imesa->toggle]; imesa->NotFirstFrame = GL_FALSE; imesa->regs.s4.zBufOffset.ni.offset=imesa->savageScreen->depthOffset>>11; |