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authorMichal Krol <[email protected]>2006-04-11 11:41:11 +0000
committerMichal Krol <[email protected]>2006-04-11 11:41:11 +0000
commitbb38cadb1c5f2dc13096a091bdaf61dc3e3cfa4d (patch)
tree8474881f1f529e1217d3442a98defb1a667b8403 /src/mesa/drivers/dri/savage
parentd90ad3fd876860b7a2ba763c031e46f76e4c47c6 (diff)
More GLSL code:
- use macros to access and modify render inputs bit-field; - un-alias generic vertex attributes for ARB vertex calls; - use MAX_VERTEX_PROGRAM_ATTRIBS (NV code) or MAX_VERTEX_ATTRIBS (ARB code) in place of VERT_ATTRIB_MAX; - define VERT_ATTRIB_GENERIC0..15 for un-aliased vertex attributes for ARB_vertex_shader; - fix generic attribute index range check in arbprogparse.c; - interface GLSL varyings between vertex and fragment shader; - use 64-bit optimised bitset (bitset.h) for render inputs;
Diffstat (limited to 'src/mesa/drivers/dri/savage')
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c42
1 files changed, 22 insertions, 20 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 18470401372..3dd821a4d39 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -867,15 +867,17 @@ static GLboolean savageCheckPTexHack( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLuint index = tnl->render_inputs;
+ DECLARE_RENDERINPUTS(index_bitset);
- if (index & _TNL_BIT_TEX(0) && VB->TexCoordPtr[0]->size == 4) {
- if ((index & _TNL_BITS_TEX_ANY) == _TNL_BIT_TEX(0))
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX0 ) && VB->TexCoordPtr[0]->size == 4) {
+ if (!RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_ATTRIB_TEX1, _TNL_LAST_TEX ))
return GL_TRUE; /* apply ptex hack */
else
FALLBACK(ctx, SAVAGE_FALLBACK_PROJ_TEXTURE, GL_TRUE);
}
- if ((index & _TNL_BIT_TEX(1)) && VB->TexCoordPtr[1]->size == 4)
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX1 ) && VB->TexCoordPtr[1]->size == 4)
FALLBACK(ctx, SAVAGE_FALLBACK_PROJ_TEXTURE, GL_TRUE);
return GL_FALSE; /* don't apply ptex hack */
@@ -929,10 +931,11 @@ static __inline__ GLuint savageChooseVertexFormat_s3d( GLcontext *ctx )
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLuint index = tnl->render_inputs;
+ DECLARE_RENDERINPUTS(index_bitset);
GLuint setupIndex = SAVAGE_EMIT_XYZ;
GLubyte skip;
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
imesa->vertex_attr_count = 0;
skip = SAVAGE_SKIP_ALL_S3D;
@@ -941,7 +944,7 @@ static __inline__ GLuint savageChooseVertexFormat_s3d( GLcontext *ctx )
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
- if ((index & _TNL_BITS_TEX_ANY) || !(ctx->_TriangleCaps & DD_FLATSHADE))
+ if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ) || !(ctx->_TriangleCaps & DD_FLATSHADE))
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_EMIT_W, SAVAGE_SKIP_W );
else {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 0 );
@@ -952,17 +955,17 @@ static __inline__ GLuint savageChooseVertexFormat_s3d( GLcontext *ctx )
/* t_context.c always includes a diffuse color */
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, SAVAGE_EMIT_C0, SAVAGE_SKIP_C0 );
- if ((index & _TNL_BIT_COLOR1))
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ))
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, SAVAGE_EMIT_C1, SAVAGE_SKIP_C1 );
else
EMIT_PAD( 3 );
- if ((index & _TNL_BIT_FOG))
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_EMIT_FOG, SAVAGE_SKIP_C1 );
else
EMIT_PAD( 1 );
skip &= ~SAVAGE_SKIP_C1;
- if (index & _TNL_BIT_TEX(0)) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX0 )) {
if (imesa->ptexHack)
EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW, SAVAGE_EMIT_STQ0, SAVAGE_SKIP_ST0);
else if (VB->TexCoordPtr[0]->size == 4)
@@ -991,28 +994,27 @@ static __inline__ GLuint savageChooseVertexFormat_s4( GLcontext *ctx )
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- GLuint index = tnl->render_inputs;
+ DECLARE_RENDERINPUTS(index_bitset);
GLuint setupIndex = SAVAGE_EMIT_XYZ;
GLubyte skip;
GLuint size, mask;
+ RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
skip = SAVAGE_SKIP_ALL_S4;
skip &= ~SAVAGE_SKIP_Z; /* all mesa vertices have a z coordinate */
- if ((index & _TNL_BITS_TEX_ANY) || !(ctx->_TriangleCaps & DD_FLATSHADE))
+ if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ) || !(ctx->_TriangleCaps & DD_FLATSHADE))
NEED_ATTR( SAVAGE_EMIT_W, SAVAGE_SKIP_W );
/* t_context.c always includes a diffuse color */
NEED_ATTR( SAVAGE_EMIT_C0, SAVAGE_SKIP_C0 );
-
- if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
- if ((index & _TNL_BIT_COLOR1))
- NEED_ATTR( SAVAGE_EMIT_C1, SAVAGE_SKIP_C1 );
- if ((index & _TNL_BIT_FOG))
- NEED_ATTR( SAVAGE_EMIT_FOG, SAVAGE_SKIP_C1 );
- }
- if (index & _TNL_BIT_TEX(0)) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ))
+ NEED_ATTR( SAVAGE_EMIT_C1, SAVAGE_SKIP_C1 );
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG ))
+ NEED_ATTR( SAVAGE_EMIT_FOG, SAVAGE_SKIP_C1 );
+
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX0 )) {
if (imesa->ptexHack)
NEED_ATTR( SAVAGE_EMIT_STQ0, SAVAGE_SKIP_ST0);
else if (VB->TexCoordPtr[0]->size == 4)
@@ -1024,7 +1026,7 @@ static __inline__ GLuint savageChooseVertexFormat_s4( GLcontext *ctx )
else
NEED_ATTR( SAVAGE_EMIT_S0, SAVAGE_SKIP_S0 );
}
- if (index & _TNL_BIT_TEX(1)) {
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX1 )) {
if (VB->TexCoordPtr[1]->size == 4)
/* projective textures are not supported by the hardware */
assert (0); /* should be caught by savageCheckPTexHack */