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authorBrian Paul <[email protected]>2005-09-04 22:13:42 +0000
committerBrian Paul <[email protected]>2005-09-04 22:13:42 +0000
commit61ba6b5a74625a01e07ae267c6e4ebf192434e40 (patch)
treea2d72f7ed22881262b8e508b1dc0cefd8f0ca039 /src/mesa/drivers/dri/savage
parent6e0e6eff05727ac8833c2b2dffc51c6619427e77 (diff)
Add new void *addr and __DRIdrawablePrivate parameters to
driNewRenderbuffer().
Diffstat (limited to 'src/mesa/drivers/dri/savage')
-rw-r--r--src/mesa/drivers/dri/savage/savage_xmesa.c62
1 files changed, 33 insertions, 29 deletions
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index 477564cad3b..2f93ae24500 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -611,15 +611,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
- GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
-#if 0
- driDrawPriv->driverPrivate = (void *)
- _mesa_create_framebuffer(mesaVis,
- GL_FALSE, /* software depth buffer? */
- swStencil,
- mesaVis->accumRedBits > 0,
- mesaVis->alphaBits > 0 );
-#else
+ GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
/*
* XXX: this value needs to be set according to the config file
@@ -630,47 +622,59 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
{
driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->frontOffset, screen->aperturePitch);
+ = driNewRenderbuffer(GL_RGBA,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_FRONT,
+ screen->cpp,
+ screen->frontOffset, screen->aperturePitch,
+ driDrawPriv);
savageSetSpanFunctions(frontRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
- frontRb->Base.Data = frontRb->flippedData
- = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_FRONT;
}
if (mesaVis->doubleBufferMode) {
driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, screen->cpp,
- screen->backOffset, screen->aperturePitch);
+ = driNewRenderbuffer(GL_RGBA,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_BACK,
+ screen->cpp,
+ screen->backOffset, screen->aperturePitch,
+ driDrawPriv);
savageSetSpanFunctions(backRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
- backRb->Base.Data = backRb->flippedData
- = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_BACK;
}
if (mesaVis->depthBits == 16) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->zpp,
- screen->depthOffset, screen->aperturePitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT16,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_DEPTH,
+ screen->zpp,
+ screen->depthOffset, screen->aperturePitch,
+ driDrawPriv);
savageSetSpanFunctions(depthRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- depthRb->Base.Data = depthRb->flippedData
- = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH;
}
else if (mesaVis->depthBits == 24) {
driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, screen->zpp,
- screen->depthOffset, screen->aperturePitch);
+ = driNewRenderbuffer(GL_DEPTH_COMPONENT24,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_DEPTH,
+ screen->zpp,
+ screen->depthOffset, screen->aperturePitch,
+ driDrawPriv);
savageSetSpanFunctions(depthRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- depthRb->Base.Data = depthRb->flippedData
- = (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH;
}
if (mesaVis->stencilBits > 0 && !swStencil) {
driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, screen->zpp,
- screen->depthOffset, screen->aperturePitch);
+ = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT,
+ (GLubyte *) screen->aperture.map
+ + 0x01000000 * TARGET_DEPTH,
+ screen->zpp,
+ screen->depthOffset, screen->aperturePitch,
+ driDrawPriv);
savageSetSpanFunctions(stencilRb, mesaVis, float_depth);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
}
@@ -683,8 +687,8 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
GL_FALSE, /* alpha */
GL_FALSE /* aux */);
driDrawPriv->driverPrivate = (void *) fb;
-#endif
- return (driDrawPriv->driverPrivate != NULL);
+
+ return (driDrawPriv->driverPrivate != NULL);
}
}