diff options
author | Ian Romanick <[email protected]> | 2011-08-24 15:21:58 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-08-26 23:31:22 -0700 |
commit | e4344161bde2e24fcfba65d30d58f087bd8bf94d (patch) | |
tree | 0909a7ecd6418db9249572b5d3b55a6b35549123 /src/mesa/drivers/dri/savage | |
parent | 117042b46fc174107a6e28babb9353f9f1e5b981 (diff) |
dri: Remove all DRI1 drivers
Acked-by: Kristian Høgsberg <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Acked-by: Alan Coopersmith <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Build-Tested-by: Jakob Bornecrantz <[email protected]>
Tested-by: Eugeni Dodonov <[email protected]>
Diffstat (limited to 'src/mesa/drivers/dri/savage')
20 files changed, 0 insertions, 10032 deletions
diff --git a/src/mesa/drivers/dri/savage/Makefile b/src/mesa/drivers/dri/savage/Makefile deleted file mode 100644 index 03be3468da9..00000000000 --- a/src/mesa/drivers/dri/savage/Makefile +++ /dev/null @@ -1,28 +0,0 @@ -# src/mesa/drivers/dri/r128/Makefile - -TOP = ../../../../.. -include $(TOP)/configs/current - -LIBNAME = savage_dri.so - -include ../Makefile.defines - -DRIVER_SOURCES = \ - savage_xmesa.c \ - savagedd.c \ - savagestate.c \ - savagetex.c \ - savagetris.c \ - savagerender.c \ - savageioctl.c \ - savagespan.c - -C_SOURCES = \ - $(COMMON_SOURCES) \ - $(DRIVER_SOURCES) - -ASM_SOURCES = - - -include ../Makefile.targets - diff --git a/src/mesa/drivers/dri/savage/savage_3d_reg.h b/src/mesa/drivers/dri/savage/savage_3d_reg.h deleted file mode 100644 index 45733cdf929..00000000000 --- a/src/mesa/drivers/dri/savage/savage_3d_reg.h +++ /dev/null @@ -1,711 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SAVAGE_3D_REG_H -#define SAVAGE_3D_REG_H - -#define VIDEO_MEM_ADR 0x02 -#define SYSTEM_MEM_ADR 0x01 -#define AGP_MEM_ADR 0x03 - -/*********************************************************** - - ----------- 3D ENGINE UNIT Registers ------------- - - *********************************************************/ - -typedef union -{ - struct - { - unsigned reserved : 4; - unsigned ofs : 28; - }ni; - uint32_t ui; -} savageRegZPixelOffset; - -/* This reg exists only on Savage4. */ -typedef union -{ - struct - { - unsigned cmpFunc : 3; - unsigned stencilEn : 1; - unsigned readMask : 8; - unsigned writeMask : 8; - unsigned failOp : 3; - unsigned passZfailOp : 3; - unsigned passZpassOp : 3; - unsigned reserved : 3; - }ni; - uint32_t ui; -} savageRegStencilCtrl; - -/************************** - Texture Registers -**************************/ -/* The layout of this reg differs between Savage4 and Savage3D. */ -typedef union -{ - struct - { - unsigned tex0Width : 4; - unsigned tex0Height : 4; - unsigned tex0Fmt : 4; - unsigned tex1Width : 4; - unsigned tex1Height : 4; - unsigned tex1Fmt : 4; - unsigned texBLoopEn : 1; - unsigned tex0En : 1; - unsigned tex1En : 1; - unsigned orthProjEn : 1; - unsigned reserved : 1; - unsigned palSize : 2; - unsigned newPal : 1; - }ni; - uint32_t ui; -} savageRegTexDescr_s4; -typedef union -{ - struct - { - unsigned texWidth : 4; - unsigned reserved1 : 4; - unsigned texHeight : 4; - unsigned reserved2 : 4; - /* Savage3D supports only the first 8 texture formats defined in - enum TexFmt in savge_bci.h. */ - unsigned texFmt : 3; - unsigned palSize : 2; - unsigned reserved3 : 10; - unsigned newPal : 1; - }ni; - uint32_t ui; -} savageRegTexDescr_s3d; - -/* The layout of this reg is the same on Savage4 and Savage3D, - but the Savage4 has two of them, Savage3D has only one. */ -typedef union -{ - struct - { - unsigned inSysTex : 1; - unsigned inAGPTex : 1; - unsigned reserved : 1; - unsigned addr : 29; - }ni; - uint32_t ui; -} savageRegTexAddr; - -/* The layout of this reg is the same on Savage4 and Savage3D. */ -typedef union -{ - struct - { - unsigned reserved : 3; - unsigned addr : 29; - }ni; - uint32_t ui; -} savageRegTexPalAddr; - -/* The layout of this reg on Savage4 and Savage3D are very similar. */ -typedef union -{ - struct - { - unsigned xprClr0 : 16; - unsigned xprClr1 : 16; /* this is reserved on Savage3D */ - }ni; - uint32_t ui; -} savageRegTexXprClr; /* transparency color in RGB565 format*/ - -/* The layout of this reg differs between Savage4 and Savage3D. - * Savage4 has two of them, Savage3D has only one. */ -typedef union -{ - struct - { - unsigned filterMode : 2; - unsigned mipmapEnable : 1; - unsigned dBias : 9; - unsigned dMax : 4; - unsigned uMode : 2; - unsigned vMode : 2; - unsigned useDFraction : 1; - unsigned texXprEn : 1; - unsigned clrBlendAlphaSel : 2; - unsigned clrArg1CopyAlpha : 1; - unsigned clrArg2CopyAlpha : 1; - unsigned clrArg1Invert : 1; - unsigned clrArg2Invert : 1; - unsigned alphaBlendAlphaSel : 2; - unsigned alphaArg1Invert : 1; - unsigned alphaArg2Invert : 1; - }ni; - uint32_t ui; -} savageRegTexCtrl_s4; -typedef union -{ - struct - { - unsigned filterMode : 2; - unsigned mipmapDisable : 1; - unsigned dBias : 9; - unsigned uWrapEn : 1; - unsigned vWrapEn : 1; - unsigned wrapMode : 2; - unsigned texEn : 1; - unsigned useDFraction : 1; - unsigned reserved1 : 1; - /* Color Compare Alpha Blend Control - 0 - reduce dest alpha to 0 or 1 - 1 - blend with destination - The Utah-Driver doesn't know how to use it and sets it to 0. */ - unsigned CCA : 1; - unsigned texXprEn : 1; - unsigned reserved2 : 11; - }ni; - uint32_t ui; -} savageRegTexCtrl_s3d; - -/* This reg exists only on Savage4. */ -typedef union -{ - struct - { - unsigned colorArg1Sel : 2; - unsigned colorArg2Sel : 3; - unsigned colorInvAlphaEn : 1; - unsigned colorInvArg2En : 1; - unsigned colorPremodSel : 1; - unsigned colorMod1Sel : 1; - unsigned colorMod2Sel : 2; - unsigned colorAddSel : 2; - unsigned colorDoBlend : 1; - unsigned colorDo2sCompl : 1; - unsigned colorAddBiasEn : 1; - unsigned alphaArg1Sel : 2; - unsigned alphaArg2Sel : 3; - unsigned alphaMod1Sel : 1; - unsigned alphaMod2Sel : 2; - unsigned alphaAdd0Sel : 1; - unsigned alphaDoBlend : 1; - unsigned alphaDo2sCompl : 1; - unsigned colorStageClamp : 1; - unsigned alphaStageClamp : 1; - unsigned colorDoDiffMul : 1; - unsigned LeftShiftVal : 2; - }ni; - uint32_t ui; -} savageRegTexBlendCtrl; - -/* This reg exists only on Savage4. */ -typedef union -{ - struct - { - unsigned blue : 8; - unsigned green : 8; - unsigned red : 8; - unsigned alpha : 8; - }ni; - uint32_t ui; -} savageRegTexBlendColor; - -/******************************** - Tiled Surface Registers -**********************************/ - -typedef union -{ - struct - { - unsigned frmBufOffset : 13; - unsigned reserved : 12; - unsigned widthInTile : 6; - unsigned bitPerPixel : 1; - }ni; - uint32_t ui; -} savageRegTiledSurface; - -/******************************** - Draw/Shading Control Registers -**********************************/ - -/* This reg exists only on Savage4. */ -typedef union -{ - struct - { - unsigned scissorXStart : 11; - unsigned dPerfAccelEn : 1; - unsigned scissorYStart : 12; - unsigned alphaRefVal : 8; - }ni; - uint32_t ui; -} savageRegDrawCtrl0; - -/* This reg exists only on Savage4. */ -typedef union -{ - struct - { - unsigned scissorXEnd : 11; - unsigned xyOffsetEn : 1; - unsigned scissorYEnd : 12; - unsigned ditherEn : 1; - unsigned nonNormTexCoord : 1; - unsigned cullMode : 2; - unsigned alphaTestCmpFunc : 3; - unsigned alphaTestEn : 1; - }ni; - uint32_t ui; -} savageRegDrawCtrl1; - -/* This reg exists only on Savage4. */ -typedef union -{ - struct - { - unsigned dstAlphaMode : 3; - - /** - * This bit enables \c GL_FUNC_SUBTRACT. Like most DirectX oriented - * hardware, there's no way to do \c GL_FUNC_REVERSE_SUBTRACT. - * - * \todo - * Add support for \c GL_FUNC_SUBTRACT! - */ - unsigned dstMinusSrc : 1; - unsigned srcAlphaMode : 3; - unsigned binaryFinalAlpha : 1; - unsigned dstAlphaModeHighBit : 1; - unsigned srcAlphaModeHighBit : 1; - unsigned reserved1 : 15; - unsigned wrZafterAlphaTst : 1; - unsigned drawUpdateEn : 1; - unsigned zUpdateEn : 1; - unsigned flatShadeEn : 1; - unsigned specShadeEn : 1; - unsigned flushPdDestWrites : 1; - unsigned flushPdZbufWrites : 1; - }ni; - uint32_t ui; -} savageRegDrawLocalCtrl; - -/* This reg exists only on Savage3D. */ -typedef union -{ - struct - { - unsigned ditherEn : 1; - unsigned xyOffsetEn : 1; - unsigned cullMode : 2; - unsigned vertexCountReset : 1; - unsigned flatShadeEn : 1; - unsigned specShadeEn : 1; - unsigned dstAlphaMode : 3; - unsigned srcAlphaMode : 3; - unsigned reserved1 : 1; - unsigned alphaTestCmpFunc : 3; - unsigned alphaTestEn : 1; - unsigned alphaRefVal : 8; - unsigned texBlendCtrl : 3; - unsigned flushPdDestWrites : 1; - unsigned flushPdZbufWrites : 1; - - /** - * Disable perspective correct interpolation for vertex color, vertex - * fog, and vertex alpha. For OpenGL, this should \b always be zero. - */ - unsigned interpMode : 1; - }ni; - uint32_t ui; -} savageRegDrawCtrl; - -#define SAVAGETBC_DECAL_S3D 0 -#define SAVAGETBC_MODULATE_S3D 1 -#define SAVAGETBC_DECALALPHA_S3D 2 -#define SAVAGETBC_MODULATEALPHA_S3D 3 -#define SAVAGETBC_4_S3D 4 -#define SAVAGETBC_5_S3D 5 -#define SAVAGETBC_COPY_S3D 6 -#define SAVAGETBC_7_S3D 7 - -/* This reg exists only on Savage3D. */ -typedef union -{ - struct - { - unsigned scissorXStart : 11; - unsigned reserved1 : 5; - unsigned scissorYStart : 11; - unsigned reserved2 : 5; - } ni; - uint32_t ui; -} savageRegScissorsStart; - -/* This reg exists only on Savage3D. */ -typedef union -{ - struct - { - unsigned scissorXEnd : 11; - unsigned reserved1 : 5; - unsigned scissorYEnd : 11; - unsigned reserved2 : 5; - } ni; - uint32_t ui; -} savageRegScissorsEnd; - -/******************************** - Address Registers -**********************************/ - -/* I havn't found a Savage3D equivalent of this reg in the Utah-driver. - * But Tim Roberts claims that the Savage3D supports DMA vertex and - * command buffers. */ -typedef union -{ - struct - { - unsigned isSys : 1; - unsigned isAGP : 1; - unsigned reserved : 1; - unsigned addr : 29; /*quad word aligned*/ - }ni; - uint32_t ui; -} savageRegVertBufAddr; - -/* I havn't found a Savage3D equivalent of this reg in the Utah-driver. - * But Tim Roberts claims that the Savage3D supports DMA vertex and - * command buffers. */ -typedef union -{ - struct - { - unsigned isSys : 1; - unsigned isAGP : 1; - unsigned reserved : 1; - unsigned addr : 29; /*4-quad word aligned*/ - }ni; - uint32_t ui; -} savageRegDMABufAddr; - -/******************************** - H/W Debug Registers -**********************************/ -/* The layout of this reg is the same on Savage4 and Savage3D. */ -typedef union -{ - struct - { - unsigned y01 : 1; - unsigned y12 : 1; - unsigned y20 : 1; - unsigned u01 : 1; - unsigned u12 : 1; - unsigned u20 : 1; - unsigned v01 : 1; - unsigned v12 : 1; - unsigned v20 : 1; - unsigned cullEn : 1; - unsigned cullOrient : 1; - unsigned loadNewTex : 1; - unsigned loadNewPal : 1; - unsigned doDSetup : 1; - unsigned reserved : 17; - unsigned kickOff : 1; - }ni; - uint32_t ui; -} savageRegFlag; - -/******************************** - Z Buffer Registers -- Global -**********************************/ - -/* The layout of this reg differs between Savage4 and Savage3D. */ -typedef union -{ - struct - { - unsigned zCmpFunc : 3; - unsigned reserved1 : 2; - unsigned zBufEn : 1; - unsigned reserved2 : 1; - unsigned zExpOffset : 8; - unsigned reserved3 : 1; - unsigned stencilRefVal : 8; - unsigned autoZEnable : 1; - unsigned frameID : 1; - unsigned reserved4 : 4; - unsigned floatZEn : 1; - unsigned wToZEn : 1; - }ni; - uint32_t ui; -} savageRegZBufCtrl_s4; -typedef union -{ - struct { - unsigned zCmpFunc : 3; - unsigned drawUpdateEn : 1; - unsigned zUpdateEn : 1; - unsigned zBufEn : 1; - - /** - * We suspect that, in conjunction with - * \c savageRegZBufOffset::zDepthSelect, these 2 bits are actually - * \c stencilUpdateEn and \c stencilBufEn. If not, then some of - * the bits in \c reserved2 may fulfill that purpose. - */ - unsigned reserved1 : 2; - - unsigned zExpOffset : 8; - unsigned wrZafterAlphaTst : 1; - unsigned reserved2 : 15; - }ni; - uint32_t ui; -} savageRegZBufCtrl_s3d; - -/* The layout of this reg on Savage4 and Savage3D is very similar. */ -typedef union -{ - struct - { - /* In the Utah-Driver the offset is defined as 13-bit, 2k-aligned. */ - unsigned offset : 14; - unsigned reserved : 11; /* 12-bits in Utah-driver */ - unsigned zBufWidthInTiles : 6; - - /** - * 0 selects 16-bit depth buffer. On Savage4 hardware, 1 selects - * 24-bit depth buffer (with 8-bits for stencil). Though it has never - * been tried, we suspect that on Savage3D hardware, 1 selects 15-bit - * depth buffer (with 1-bit for stencil). - */ - unsigned zDepthSelect : 1; - }ni; - uint32_t ui; -} savageRegZBufOffset; - -/* The layout of this reg is the same on Savage4 and Savage3D. */ -typedef union -{ - struct - { - unsigned rLow : 6; - unsigned reserved1 : 2; - unsigned rHigh : 6; - unsigned reserved2 : 2; - unsigned wLow : 6; - unsigned reserved3 : 2; - unsigned wHigh : 6; - unsigned reserved4 : 2; - }ni; - uint32_t ui; -} savageRegZWatermarks; - -/******************************** - Fog Registers -- Global -**********************************/ -/* The layout of this reg is the same on Savage4 and Savage3D. */ -typedef union -{ - struct - { - unsigned fogClr : 24; - unsigned expShift : 3; - unsigned reserved : 1; - unsigned fogEn : 1; - unsigned fogMode : 1; - unsigned fogEndShift : 2; - }ni; - uint32_t ui; -} savageRegFogCtrl; - -/*not in spec, but tempo for pp and driver*/ -typedef union -{ - struct - { - unsigned fogDensity : 16; - unsigned fogStart : 16; - }ni; - uint32_t ui; -} savageRegFogParam; - -/************************************** - Destination Buffer Registers -- Global -***************************************/ - -/* The layout of this reg on Savage4 and Savage3D are very similar. */ -typedef union -{ - struct - { - unsigned dstWidthInTile : 7; - unsigned reserved : 1; - /* In the Utah-Driver the offset is defined as 13-bit, 2k-aligned. */ - unsigned offset : 14; - unsigned reserved1 : 7; - /* antiAliasMode does not exist in the Utah-driver. But it includes the - * high bit of this in the destPixFmt. However, only values 0 and 2 - * are used as dstPixFmt, so antiAliasMode is effectively always 0 - * in the Utah-driver. In other words, treat as reserved on Savage3D.*/ - unsigned antiAliasMode : 2; - unsigned dstPixFmt : 1; - }ni; - uint32_t ui; -} savageRegDestCtrl; - -/* The layout of this reg on Savage4 and Savage3D are very similar. */ -typedef union -{ - struct - { - unsigned destReadLow : 6; - unsigned destReadHigh : 6; - unsigned destWriteLow : 6; - unsigned destWriteHigh : 6; - unsigned texRead : 4; - unsigned reserved4 : 2; - /* The Utah-driver calls this pixel FIFO length: - * 00 - 240, 01 - 180, 10 - 120, 11 - 60 - * However, it is not used in either driver. */ - unsigned destFlush : 2; - }ni; - uint32_t ui; -} savageRegDestTexWatermarks; - -/* Savage4/Twister/ProSavage register BCI addresses */ -#define SAVAGE_DRAWLOCALCTRL_S4 0x1e -#define SAVAGE_TEXPALADDR_S4 0x1f -#define SAVAGE_TEXCTRL0_S4 0x20 -#define SAVAGE_TEXCTRL1_S4 0x21 -#define SAVAGE_TEXADDR0_S4 0x22 -#define SAVAGE_TEXADDR1_S4 0x23 -#define SAVAGE_TEXBLEND0_S4 0x24 -#define SAVAGE_TEXBLEND1_S4 0x25 -#define SAVAGE_TEXXPRCLR_S4 0x26 /* never used */ -#define SAVAGE_TEXDESCR_S4 0x27 -#define SAVAGE_FOGTABLE_S4 0x28 -#define SAVAGE_FOGCTRL_S4 0x30 -#define SAVAGE_STENCILCTRL_S4 0x31 -#define SAVAGE_ZBUFCTRL_S4 0x32 -#define SAVAGE_ZBUFOFF_S4 0x33 -#define SAVAGE_DESTCTRL_S4 0x34 -#define SAVAGE_DRAWCTRLGLOBAL0_S4 0x35 -#define SAVAGE_DRAWCTRLGLOBAL1_S4 0x36 -#define SAVAGE_ZWATERMARK_S4 0x37 -#define SAVAGE_DESTTEXRWWATERMARK_S4 0x38 -#define SAVAGE_TEXBLENDCOLOR_S4 0x39 -/* Savage3D/MX/IC register BCI addresses */ -#define SAVAGE_TEXPALADDR_S3D 0x18 -#define SAVAGE_TEXXPRCLR_S3D 0x19 /* never used */ -#define SAVAGE_TEXADDR_S3D 0x1A -#define SAVAGE_TEXDESCR_S3D 0x1B -#define SAVAGE_TEXCTRL_S3D 0x1C -#define SAVAGE_FOGTABLE_S3D 0x20 -#define SAVAGE_FOGCTRL_S3D 0x30 -#define SAVAGE_DRAWCTRL_S3D 0x31 -#define SAVAGE_ZBUFCTRL_S3D 0x32 -#define SAVAGE_ZBUFOFF_S3D 0x33 -#define SAVAGE_DESTCTRL_S3D 0x34 -#define SAVAGE_SCSTART_S3D 0x35 -#define SAVAGE_SCEND_S3D 0x36 -#define SAVAGE_ZWATERMARK_S3D 0x37 -#define SAVAGE_DESTTEXRWWATERMARK_S3D 0x38 - -#define SAVAGE_FIRST_REG 0x18 -#define SAVAGE_NR_REGS 34 -typedef struct savage_registers_s4_t { - uint32_t unused1[6]; /* 0x18-0x1d */ - savageRegDrawLocalCtrl drawLocalCtrl; /* 0x1e */ - savageRegTexPalAddr texPalAddr; /* 0x1f */ - savageRegTexCtrl_s4 texCtrl[2]; /* 0x20, 0x21 */ - savageRegTexAddr texAddr[2]; /* 0x22, 0x23 */ - savageRegTexBlendCtrl texBlendCtrl[2]; /* 0x24, 0x25 */ - savageRegTexXprClr texXprClr; /* 0x26 */ - savageRegTexDescr_s4 texDescr; /* 0x27 */ - uint8_t fogTable[32]; /* 0x28-0x2f (8dwords) */ - savageRegFogCtrl fogCtrl; /* 0x30 */ - savageRegStencilCtrl stencilCtrl; /* 0x31 */ - savageRegZBufCtrl_s4 zBufCtrl; /* 0x32 */ - savageRegZBufOffset zBufOffset; /* 0x33 */ - savageRegDestCtrl destCtrl; /* 0x34 */ - savageRegDrawCtrl0 drawCtrl0; /* 0x35 */ - savageRegDrawCtrl1 drawCtrl1; /* 0x36 */ - savageRegZWatermarks zWatermarks; /* 0x37 */ - savageRegDestTexWatermarks destTexWatermarks; /* 0x38 */ - savageRegTexBlendColor texBlendColor; /* 0x39 */ -} savageRegistersS4; -typedef struct savage_registers_s3d_t { - savageRegTexPalAddr texPalAddr; /* 0x18 */ - savageRegTexXprClr texXprClr; /* 0x19 */ - savageRegTexAddr texAddr; /* 0x1a */ - savageRegTexDescr_s3d texDescr; /* 0x1b */ - savageRegTexCtrl_s3d texCtrl; /* 0x1c */ - uint32_t unused1[3]; /* 0x1d-0x1f */ - uint8_t fogTable[64]; /* 0x20-0x2f (16dwords) */ - savageRegFogCtrl fogCtrl; /* 0x30 */ - savageRegDrawCtrl drawCtrl; /* 0x31 */ - savageRegZBufCtrl_s3d zBufCtrl; /* 0x32 */ - savageRegZBufOffset zBufOffset; /* 0x33 */ - savageRegDestCtrl destCtrl; /* 0x34 */ - savageRegScissorsStart scissorsStart; /* 0x35 */ - savageRegScissorsEnd scissorsEnd; /* 0x36 */ - savageRegZWatermarks zWatermarks; /* 0x37 */ - savageRegDestTexWatermarks destTexWatermarks; /* 0x38 */ - uint32_t unused2; /* 0x39 */ -} savageRegistersS3D; -typedef union savage_registers_t { - savageRegistersS4 s4; - savageRegistersS3D s3d; - uint32_t ui[SAVAGE_NR_REGS]; -} savageRegisters; - - -#define DV_PF_555 (0x1<<8) -#define DV_PF_565 (0x2<<8) -#define DV_PF_8888 (0x4<<8) - -#define SAVAGEPACKCOLORA4L4(l,a) \ - ((l >> 4) | (a & 0xf0)) - -#define SAVAGEPACKCOLOR4444(r,g,b,a) \ - ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4)) - -#define SAVAGEPACKCOLOR1555(r,g,b,a) \ - ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ - ((a) ? 0x8000 : 0)) - -#define SAVAGEPACKCOLOR8888(r,g,b,a) \ - (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)) - -#define SAVAGEPACKCOLOR565(r,g,b) \ - ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3)) - - -#endif diff --git a/src/mesa/drivers/dri/savage/savage_bci.h b/src/mesa/drivers/dri/savage/savage_bci.h deleted file mode 100644 index 33cfac32c71..00000000000 --- a/src/mesa/drivers/dri/savage/savage_bci.h +++ /dev/null @@ -1,612 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SAVAGE_BCI_H -#define SAVAGE_BCI_H -/*********************** - 3D and 2D command -************************/ - -typedef enum { - AMO_BurstCmdData= 0x01010000, - AMO_3DReg= 0x01048500, - AMO_MotionCompReg= 0x01048900, - AMO_VideoEngUnit= 0x01048A00, - AMO_CmdBufAddr= 0x01048c14, - AMO_TiledSurfReg0= 0x01048C40, - AMO_TiledSurfReg1= 0x01048C44, - AMO_TiledSurfReg2= 0x01048C48, - AMO_TiledSurfReg3= 0x01048C4C, - AMO_TiledSurfReg4= 0x01048C50, - AMO_TiledSurfReg5= 0x01048C54, - AMO_TiledSurfReg6= 0x01048C58, - AMO_TiledSurfReg7= 0x01048C5C, - AMO_LPBModeReg= 0x0100FF00, - AMO_LPBFifoSat= 0x0100FF04, - AMO_LPBIntFlag= 0x0100FF08, - AMO_LPBFmBufA0= 0x0100FF0C, - AMO_LPBFmBufA1= 0x0100FF10, - AMO_LPBRdWtAdr= 0x0100FF14, - AMO_LPBRdWtDat= 0x0100FF18, - AMO_LPBIOPort = 0x0100FF1C, - AMO_LPBSerPort= 0x0100FF20, - AMO_LPBVidInWinSz= 0x0100FF24, - AMO_LPBVidDatOffs= 0x0100FF28, - AMO_LPBHorScalCtrl= 0x0100FF2C, - AMO_LPBVerDeciCtrl= 0x0100FF30, - AMO_LPBLnStride= 0x0100FF34, - AMO_LPBFmBufAddr2= 0x0100FF38, - AMO_LPBVidCapVDCtrl=0x0100FF3C, - - AMO_LPBVidCapFdStAd=0x0100FF60, - AMO_LPBVidCapFdMdAd=0x0100FF64, - AMO_LPBVidCapFdBtAd=0x0100FF68, - AMO_LPBVidCapFdSize=0x0100FF6C, - AMO_LPBBilinDecim1= 0x0100FF70, - AMO_LPBBilinDecim2= 0x0100FF74, - AMO_LPBBilinDecim3= 0x0100FF78, - AMO_LPBDspVEUHorSRR=0x0100FF7C, - AMO_LPBDspVEUVerSRR=0x0100FF80, - AMO_LPBDspVeuDnScDR=0x0100FF84, - AMO_LPB_VEUERPReg= 0x0100FF88, - AMO_LPB_VBISelReg= 0x0100FF8C, - AMO_LPB_VBIBasAdReg=0x0100FF90, - AMO_LPB_DatOffsReg= 0x0100FF94, - AMO_LPB_VBIVerDcReg=0x0100FF98, - AMO_LPB_VBICtrlReg= 0x0100FF9C, - AMO_LPB_VIPXferCtrl=0x0100FFA0, - AMO_LPB_FIFOWtMark= 0x0100FFA4, - AMO_LPB_FIFOCount= 0x0100FFA8, - AMO_LPBFdSkipPat= 0x0100FFAC, - AMO_LPBCapVEUHorSRR=0x0100FFB0, - AMO_LPBCapVEUVerSRR=0x0100FFB4, - AMO_LPBCapVeuDnScDR=0x0100FFB8 - -}AddressMapOffset; -/*more to add*/ - - -typedef enum { - CMD_DrawPrim=0x10, /*10000*/ - CMD_DrawIdxPrim=0x11, /*10001*/ - CMD_SetRegister=0x12, /*10010*/ - CMD_UpdateShadowStat=0x13 , /*10011*/ - CMD_PageFlip=0x14, /* 10100*/ - CMD_BusMasterImgXfer=0x15, /* 10101*/ - CMD_ScaledImgXfer=0x16, /* 10110*/ - CMD_Macroblock=0x17, /*10111*/ - CMD_Wait= 0x18, /*11000*/ - CMD_2D_NOP=0x08, /* 01000*/ - CMD_2D_RCT=0x09, /*01001 rectangular fill*/ - CMD_2D_SCNL=0x0a, /* 01010 scan line*/ - CMD_2D_LIN=0x0b, /*01011 line*/ - CMD_2D_SMTXT=0x0c, /*01100*/ - CMD_2D_BPTXT=0x0d, /*01101*/ - CMD_InitFlag=0x1f /*11111, for S/W initialization control*/ -}Command; - - -typedef enum { - VRR_List, - VRR_Strip, - VRR_Fan, - VRR_QuadList -}VertexReplaceRule; - -/*********************** - Destination -************************/ - -typedef enum { - DFT_RGB565 = 0, - DFT_XRGB8888 -}DestinationFmt; - - -/************************* - Z Buffer / Alpha test -*************************/ - -typedef enum { - CF_Never, - CF_Less, - CF_Equal, - CF_LessEqual, - CF_Greater, - CF_NotEqual, - CF_GreaterEqual, - CF_Always -}ZCmpFunc; /* same for Alpha test and Stencil test compare function */ - -typedef ZCmpFunc ACmpFunc; - -typedef enum { - ZDS_16i, /* .16 fixed*/ - ZDS_32f /* 1.8.15 float*/ -}ZDepthSelect; - - -/********************************** - BCI Register Addressing Index -***********************************/ -typedef enum { - - CRI_VTX0_X = 0x00, - CRI_VTX0_Y = 0x01, - CRI_VTX0_W = 0x02, - CRI_VTX0_DIFFU= 0x03, - CRI_VTX0_SPECU= 0x04, - CRI_VTX0_U = 0x05, - CRI_VTX0_V = 0x06, - CRI_VTX0_U2 = 0x07, - CRI_VTX0_V2 = 0x08, - CRI_VTX1_X = 0x09, - CRI_VTX1_Y = 0x0a, - CRI_VTX1_W = 0x0b, - CRI_VTX1_DIFFU= 0x0c, - CRI_VTX1_SPECU= 0x0d, - CRI_VTX1_U = 0x0e, - CRI_VTX1_V = 0x0f, - CRI_VTX1_U2 = 0x10, - CRI_VTX1_V2 = 0x11, - CRI_VTX2_X = 0x12, - CRI_VTX2_Y = 0x13, - CRI_VTX2_W = 0x14, - CRI_VTX2_DIFFU= 0x15, - CRI_VTX2_SPECU= 0x16, - CRI_VTX2_U = 0x17, - CRI_VTX2_V = 0x18, - CRI_VTX2_U2 = 0x19, - CRI_VTX2_V2 = 0x1a, - - CRI_ZPixelOffset = 0x1d, - CRI_DrawCtrlLocal = 0x1e, - CRI_TexPalAddr = 0x1f, - CRI_TexCtrl0 = 0x20, - CRI_TexCtrl1 = 0x21, - CRI_TexAddr0 = 0x22, - CRI_TexAddr1 = 0x23, - CRI_TexBlendCtrl0 = 0x24, - CRI_TexBlendCtrl1 = 0x25, - CRI_TexXprClr = 0x26, - CRI_TexDescr = 0x27, - - CRI_FogTable00= 0x28, - CRI_FogTable04= 0x29, - CRI_FogTable08= 0x2a, - CRI_FogTable12= 0x2b, - CRI_FogTable16= 0x2c, - CRI_FogTable20= 0x2d, - CRI_FogTable24= 0x2e, - CRI_FogTable28= 0x2f, - CRI_FogCtrl= 0x30, - CRI_StencilCtrl= 0x31, - CRI_ZBufCtrl= 0x32, - CRI_ZBufOffset= 0x33, - CRI_DstCtrl= 0x34, - CRI_DrawCtrlGlobal0= 0x35, - CRI_DrawCtrlGlobal1= 0x36, - CRI_ZRW_WTMK = 0x37, - CRI_DST_WTMK = 0x38, - CRI_TexBlendColor= 0x39, - - CRI_VertBufAddr= 0x3e, - /* new in ms1*/ - CRI_MauFrameAddr0 = 0x40, - CRI_MauFrameAddr1 = 0x41, - CRI_MauFrameAddr2 = 0x42, - CRI_MauFrameAddr3 = 0x43, - CRI_FrameDesc = 0x44, - CRI_IDCT9bitEn = 0x45, - CRI_MV0 = 0x46, - CRI_MV1 = 0x47, - CRI_MV2 = 0x48, - CRI_MV3 = 0x49, - CRI_MacroDescr = 0x4a, /*kickoff?*/ - - CRI_MeuCtrl = 0x50, - CRI_SrcYAddr = 0x51, - CRI_DestAddr = 0x52, - CRI_FmtrSrcDimen = 0x53, - CRI_FmtrDestDimen = 0x54, - CRI_SrcCbAddr = 0x55, - CRI_SrcCrAddr = 0x56, - CRI_SrcCrCbStride = 0x57, - - CRI_BCI_Power= 0x5f, - - CRI_PSCtrl=0xA0, - CRI_SSClrKeyCtrl=0xA1, - CRI_SSCtrl=0xA4, - CRI_SSChromUpBound=0xA5, - CRI_SSHoriScaleCtrl=0xA6, - CRI_SSClrAdj=0xA7, - CRI_SSBlendCtrl=0xA8, - CRI_PSFBAddr0=0xB0, - CRI_PSFBAddr1=0xB1, - CRI_PSStride=0xB2, - CRI_DB_LPB_Support=0xB3, - CRI_SSFBAddr0=0xB4, - CRI_SSFBAddr1=0xB5, - CRI_SSStride=0xB6, - CRI_SSOpaqueCtrl=0xB7, - CRI_SSVertScaleCtrl=0xB8, - CRI_SSVertInitValue=0xB9, - CRI_SSSrcLineCnt=0xBA, - CRI_FIFO_RAS_Ctrl=0xBB, - CRI_PSWinStartCoord=0xBC, - CRI_PSWinSize=0xBD, - CRI_SSWinStartCoord=0xBE, - CRI_SSWinSize=0xBF, - CRI_PSFIFOMon0=0xC0, - CRI_SSFIFOMon0=0xC1, - CRI_PSFIFOMon1=0xC2, - CRI_SSFIFOMon1=0xC3, - CRI_PSFBSize=0xC4, - CRI_SSFBSize=0xC5, - CRI_SSFBAddr2=0xC6, - /* 2D register starts at D0*/ - CRI_CurrXY=0xD0, - CRI_DstXYorStep=0xD1 , - CRI_LineErr=0xD2 , - CRI_DrawCmd=0xD3, /*kick off for image xfer*/ - CRI_ShortStrkVecXfer=0xD4, - CRI_BackClr=0xD5, - CRI_ForeClr=0xD6, - CRI_BitPlaneWtMask=0xD7, - CRI_BitPlaneRdMask=0xD8, - CRI_ClrCmp=0xD9 , - CRI_BackAndForeMix=0xDA , - CRI_TopLeftSciss=0xDB , - CRI_BotRightSciss=0xDC , - CRI_PixOrMultiCtrl=0xDD , - CRI_MultiCtrlOrRdSelct=0xDE , - CRI_MinorOrMajorAxisCnt=0xDF , - CRI_GlobalBmpDesc1=0xE0 , - CRI_GlobalBmpDesc2=0xE1 , - CRI_BurstPriBmpDesc1=0xE2 , - CRI_BurstPriBmpDesc2=0xE3 , - CRI_BurstSecBmpDesc1=0xE4 , - CRI_BurstSecBmpDesc2=0xE5, - CRI_ImageDataPort=0xF8 - -}CtrlRegIdx; - -/*********************** - Fog Mode -************************/ -typedef enum -{ - FGM_Z_FOG, /*Table*/ - FGM_V_FOG /*Vertex*/ -} FogMode; - -/*********************** - Texture -************************/ -typedef enum -{ - TAM_Wrap, - TAM_Clamp, - TAM_Mirror -} TexAddressModel; - -typedef enum -{ - TFT_S3TC4Bit, - TFT_Pal8Bit565, - TFT_Pal8Bit1555, - TFT_ARGB8888, - TFT_ARGB1555, - TFT_ARGB4444, - TFT_RGB565, - TFT_Pal8Bit4444, - TFT_S3TC4A4Bit, /*like S3TC4Bit but with 4 bit alpha*/ - TFT_S3TC4CA4Bit, /*like S3TC4Bit, but with 4 bit compressed alpha*/ - TFT_S3TCL4, - TFT_S3TCA4L4, - TFT_L8, - TFT_A4L4, - TFT_I8, - TFT_A8 -} TexFmt; - -typedef enum -{ - TPS_64, - TPS_128, - TPS_192, - TPS_256 -} TexPaletteSize; - -#define MAX_MIPMAP_LOD_BIAS 255 -#define MIN_MIPMAP_LOD_BIAS -255 - -typedef enum -{ - TFM_Point, /*1 TPP*/ - TFM_Bilin, /*2 TPP*/ - TFM_Reserved, - TFM_Trilin /*16 TPP*/ -} TexFilterMode; - - -#define TBC_Decal 0x00850410 -#define TBC_Modul 0x00850011 -#define TBC_DecalAlpha 0x00852A04 -#define TBC_ModulAlpha 0x00110011 -#define TBC_Copy 0x00840410 -#define TBC_CopyAlpha 0x00900405 -#define TBC_NoTexMap 0x00850405 -#define TBC_Blend0 0x00810004 -#define TBC_Blend1 0x00870e02 -#define TBC_BlendAlpha0 0x00040004 -#define TBC_BlendAlpha1 TBC_Blend1 -#define TBC_BlendInt0 0x00040004 -#define TBC_BlendInt1 0x01c20e02 -#define TBC_AddAlpha 0x19910c11 -#define TBC_Add 0x18110c11 - -#define TBC_Decal1 0x00870410 -#define TBC_Modul1 0x00870013 -#define TBC_DecalAlpha1 0x00832A00 -#define TBC_ModulAlpha1 0x00130013 -#define TBC_NoTexMap1 0x00870407 -#define TBC_Copy1 0x00870400 -#define TBC_CopyAlpha1 0x00900400 -#define TBC_AddAlpha1 0x19930c13 -#define TBC_Add1 0x18130c13 - -/* - * derived from TexBlendCtrl - */ - -typedef enum -{ - TBC_UseSrc, - TBC_UseTex, - TBC_TexTimesSrc, - TBC_BlendTexWithSrc -} TexBlendCtrlMode; - -/*********************** - Draw Control -************************/ -typedef enum -{ - BCM_Reserved, - BCM_None, - BCM_CW, - BCM_CCW -} BackfaceCullingMode; - -typedef enum -{ - SAM_Zero, - SAM_One, - SAM_DstClr, - SAM_1DstClr, - SAM_SrcAlpha, - SAM_1SrcAlpha, - SAM_DstAlpha, - SAM_1DstAlpha -} SrcAlphaBlendMode; - -/* -1 from state*/ -typedef enum -{ - DAM_Zero, - DAM_One, - DAM_SrcClr, - DAM_1SrcClr, - DAM_SrcAlpha, - DAM_1SrcAlpha, - DAM_DstAlpha, - DAM_1DstAlpha -} DstAlphaBlendMode; - -/* - * stencil control - */ - -typedef enum -{ - STENCIL_Keep, - STENCIL_Zero, - STENCIL_Equal, - STENCIL_IncClamp, - STENCIL_DecClamp, - STENCIL_Invert, - STENCIL_Inc, - STENCIL_Dec -} StencilOp; - -/*************************************************************** -*** Bitfield Structures for Programming Interface ************** -***************************************************************/ - -/************************** - Command Header Entry -**************************/ - -typedef struct { /*for DrawIndexPrimitive command, vert0Idx is meaningful.*/ - unsigned int vert0Idx:16; - unsigned int vertCnt:8; - unsigned int cont:1; - unsigned int type:2; /*00=list, 01=strip, 10=fan, 11=reserved*/ - unsigned int cmd:5; -}Reg_DrawIndexPrimitive; - -typedef struct { /*for DrawIndexPrimitive command, vert0Idx is meaningful.*/ - unsigned int noW:1; - unsigned int noCd:1; - unsigned int noCs:1; - unsigned int noU:1; - unsigned int noV:1; - unsigned int noU2:1; - unsigned int noV2:1; - - unsigned int reserved:9; - unsigned int vertCnt:8; - unsigned int cont:1; - unsigned int type:2; /* 00=list, 01=strip, 10=fan, 11=reserved*/ - unsigned int cmd:5; -}Reg_DrawPrimitive; - - -typedef struct { - unsigned int startRegIdx:8; - unsigned int reserved:8; - unsigned int regCnt:8; - unsigned int resvered1:1; - unsigned int lowEn:1; - unsigned int highEn:1; - unsigned int cmd:5; -}Reg_SetRegister; - -typedef struct { - unsigned int reserved1:22; - unsigned int isPrimary:1; - unsigned int MIU_SYNC:1; - unsigned int reserved2:3; - unsigned int cmd:5; -}Reg_QueuedPageFlip; - -typedef struct { - unsigned int reserved1:22; - unsigned int DIR:1; - unsigned int CTG:1; /*set to 0*/ - unsigned int BPP:1; - unsigned int reserved2:1; - unsigned int cmd:5; -}Reg_MasterImgXfer; - -typedef struct { - unsigned int PD:4; /*PM=mono, PS=descriptor specified*/ - unsigned int PT:1; - unsigned int SD:4; - unsigned int ST:1; - unsigned int DD:3; - unsigned int DC:2; /*DC=destination clip*/ - unsigned int CS:1; /*cs=color specified*/ - unsigned int MIX3:8; - unsigned int XP:1; - unsigned int YP:1; - unsigned int LP:1; - unsigned int cmd:5; -}Reg_2D; - -typedef struct { - unsigned int CodedBlkPattern:6; - unsigned int DCT_Type:1; - unsigned int MB_Type:2; - unsigned int MotionType:2; - unsigned int MB_Row:6; - unsigned int MB_Column:6; - unsigned int mv3:1; - unsigned int mv2:1; - unsigned int mv1:1; - unsigned int mv0:1; - unsigned int cmd:5; -}Reg_MacroBlock; - -typedef struct { - unsigned int scanLnCnt:11; - unsigned int clkCnt:5; - unsigned int e3d:1; - unsigned int e2d:1; - unsigned int mau:1; - unsigned int veu:1; - unsigned int meuMit:1; - unsigned int meuSit:1; - unsigned int meuVx:1; - unsigned int meuMau:1; - unsigned int pageFlip:1; - unsigned int scanLn:1; - unsigned int clk:1; - unsigned int cmd:5; -}Reg_Wait; - -typedef struct{ - unsigned int reserved:27; - unsigned int cmd:5; -}Reg_ScaledImgXfer ; - -typedef struct{ - unsigned int eventTag:16; - unsigned int reserved2:6; - unsigned int ET:1; - unsigned int INT:1; - unsigned int reserved1:3; - unsigned int cmd:5; -}Reg_UpdtShadowStat; - -typedef union { - Reg_DrawPrimitive vert; - Reg_DrawIndexPrimitive vertIdx; - Reg_SetRegister set; - Reg_QueuedPageFlip pageFlip; - Reg_MasterImgXfer masterImgXfer; - Reg_ScaledImgXfer scaledImgXfer; - Reg_UpdtShadowStat updtShadow; - Reg_MacroBlock macroBlk; - Reg_2D cmd2D; - Reg_Wait wait; -}CmdHeaderUnion; - - -/*frank 2001/11/14 add BCI write macros*/ -/* Registers not used in the X server - */ - -#define SAVAGE_NOP_ID 0x2094 -#define SAVAGE_NOP_ID_MASK ((1<<22)-1) - - -/* 3D instructions - */ - -/* Draw Primitive Control */ - - -#define SAVAGE_HW_NO_Z (1<<0) -#define SAVAGE_HW_NO_W (1<<1) -#define SAVAGE_HW_NO_CD (1<<2) -#define SAVAGE_HW_NO_CS (1<<3) -#define SAVAGE_HW_NO_U0 (1<<4) -#define SAVAGE_HW_NO_V0 (1<<5) -#define SAVAGE_HW_NO_UV0 ((1<<4) | (1<<5)) -#define SAVAGE_HW_NO_U1 (1<<6) -#define SAVAGE_HW_NO_V1 (1<<7) -#define SAVAGE_HW_NO_UV1 ((1<<6) | (1<<7)) -#define SAVAGE_HW_SKIPFLAGS 0x000000ff - -#endif - - - - - - diff --git a/src/mesa/drivers/dri/savage/savage_init.h b/src/mesa/drivers/dri/savage/savage_init.h deleted file mode 100644 index bfd3077d70c..00000000000 --- a/src/mesa/drivers/dri/savage/savage_init.h +++ /dev/null @@ -1,157 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#ifndef _SAVAGE_INIT_H_ -#define _SAVAGE_INIT_H_ - -#include <sys/time.h> -#include "dri_util.h" -#include "main/mtypes.h" - -#include "xmlconfig.h" - -typedef struct { - drm_handle_t handle; - drmSize size; - char *map; -} savageRegion, *savageRegionPtr; - -typedef struct { - int chipset; - int width; - int height; - int mem; - - int cpp; /* for front and back buffers */ - int zpp; - - int agpMode; - - unsigned int bufferSize; - -#if 0 - int bitsPerPixel; -#endif - unsigned int frontFormat; - unsigned int frontOffset; - unsigned int backOffset; - unsigned int depthOffset; - - unsigned int aperturePitch; - - unsigned int textureOffset[SAVAGE_NR_TEX_HEAPS]; - unsigned int textureSize[SAVAGE_NR_TEX_HEAPS]; - unsigned int logTextureGranularity[SAVAGE_NR_TEX_HEAPS]; - drmAddress texVirtual[SAVAGE_NR_TEX_HEAPS]; - - __DRIscreen *driScrnPriv; - - savageRegion aperture; - savageRegion agpTextures; - - drmBufMapPtr bufs; - - unsigned int sarea_priv_offset; - - /* Configuration cache with default values for all contexts */ - driOptionCache optionCache; -} savageScreenPrivate; - - -#include "savagecontext.h" - -extern void savageGetLock( savageContextPtr imesa, GLuint flags ); -extern void savageXMesaSetClipRects(savageContextPtr imesa); - - -#define GET_DISPATCH_AGE( imesa ) imesa->sarea->last_dispatch -#define GET_ENQUEUE_AGE( imesa ) imesa->sarea->last_enqueue - - -/* Lock the hardware and validate our state. - */ -#define LOCK_HARDWARE( imesa ) \ - do { \ - char __ret=0; \ - DRM_CAS(imesa->driHwLock, imesa->hHWContext, \ - (DRM_LOCK_HELD|imesa->hHWContext), __ret); \ - if (__ret) \ - savageGetLock( imesa, 0 ); \ - } while (0) - - - -/* Unlock the hardware using the global current context - */ -#define UNLOCK_HARDWARE(imesa) \ - DRM_UNLOCK(imesa->driFd, imesa->driHwLock, imesa->hHWContext); - - -/* This is the wrong way to do it, I'm sure. Otherwise the drm - * bitches that I've already got the heavyweight lock. At worst, - * this is 3 ioctls. The best solution probably only gets me down - * to 2 ioctls in the worst case. - */ -#define LOCK_HARDWARE_QUIESCENT( imesa ) do { \ - LOCK_HARDWARE( imesa ); \ - savageRegetLockQuiescent( imesa ); \ -} while(0) - -/* The following definitions are copied from savage_regs.h in the XFree86 - * driver. They are unlikely to change. If they do we need to keep them in - * sync. */ - -#define S3_SAVAGE3D_SERIES(chip) ((chip>=S3_SAVAGE3D) && (chip<=S3_SAVAGE_MX)) - -#define S3_SAVAGE4_SERIES(chip) ((chip==S3_SAVAGE4) \ - || (chip==S3_PROSAVAGE) \ - || (chip==S3_TWISTER) \ - || (chip==S3_PROSAVAGEDDR)) - -#define S3_SAVAGE_MOBILE_SERIES(chip) ((chip==S3_SAVAGE_MX) || (chip==S3_SUPERSAVAGE)) - -#define S3_SAVAGE_SERIES(chip) ((chip>=S3_SAVAGE3D) && (chip<=S3_SAVAGE2000)) - -#define S3_MOBILE_TWISTER_SERIES(chip) ((chip==S3_TWISTER) \ - ||(chip==S3_PROSAVAGEDDR)) - -/* Chip tags. These are used to group the adapters into - * related families. - */ - -enum S3CHIPTAGS { - S3_UNKNOWN = 0, - S3_SAVAGE3D, - S3_SAVAGE_MX, - S3_SAVAGE4, - S3_PROSAVAGE, - S3_TWISTER, - S3_PROSAVAGEDDR, - S3_SUPERSAVAGE, - S3_SAVAGE2000, - S3_LAST -}; - -#endif diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c deleted file mode 100644 index 681ed9aae34..00000000000 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ /dev/null @@ -1,1013 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#include <stdio.h> - -#include "main/context.h" -#include "main/framebuffer.h" -#include "main/renderbuffer.h" -#include "main/simple_list.h" - -#include "utils.h" - -#include "main/extensions.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "vbo/vbo.h" - -#include "tnl/t_pipeline.h" - -#include "drivers/common/driverfuncs.h" -#include "drivers/common/meta.h" - -#include "savagedd.h" -#include "savagestate.h" -#include "savagetex.h" -#include "savagespan.h" -#include "savagetris.h" -#include "savageioctl.h" - -#include "savage_dri.h" - -#include "drirenderbuffer.h" -#include "texmem.h" - -#define need_GL_EXT_secondary_color -#include "main/remap_helper.h" - -#include "xmlpool.h" - -/* Driver-specific options - */ -#define SAVAGE_ENABLE_VDMA(def) \ -DRI_CONF_OPT_BEGIN(enable_vdma,bool,def) \ - DRI_CONF_DESC(en,"Use DMA for vertex transfers") \ - DRI_CONF_DESC(de,"Benutze DMA für Vertextransfers") \ -DRI_CONF_OPT_END -#define SAVAGE_ENABLE_FASTPATH(def) \ -DRI_CONF_OPT_BEGIN(enable_fastpath,bool,def) \ - DRI_CONF_DESC(en,"Use fast path for unclipped primitives") \ - DRI_CONF_DESC(de,"Schneller Codepfad für ungeschnittene Polygone") \ -DRI_CONF_OPT_END -#define SAVAGE_SYNC_FRAMES(def) \ -DRI_CONF_OPT_BEGIN(sync_frames,bool,def) \ - DRI_CONF_DESC(en,"Synchronize with graphics hardware after each frame") \ - DRI_CONF_DESC(de,"Synchronisiere nach jedem Frame mit Grafikhardware") \ -DRI_CONF_OPT_END - -/* Configuration - */ -PUBLIC const char __driConfigOptions[] = -DRI_CONF_BEGIN - DRI_CONF_SECTION_QUALITY - DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB) - DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER) - DRI_CONF_FLOAT_DEPTH(false) - DRI_CONF_SECTION_END - DRI_CONF_SECTION_PERFORMANCE - SAVAGE_ENABLE_VDMA(true) - SAVAGE_ENABLE_FASTPATH(true) - SAVAGE_SYNC_FRAMES(false) - DRI_CONF_MAX_TEXTURE_UNITS(2,1,2) - DRI_CONF_TEXTURE_HEAPS(DRI_CONF_TEXTURE_HEAPS_ALL) - DRI_CONF_FORCE_S3TC_ENABLE(false) - DRI_CONF_SECTION_END - DRI_CONF_SECTION_DEBUG - DRI_CONF_NO_RAST(false) - DRI_CONF_SECTION_END -DRI_CONF_END; -static const GLuint __driNConfigOptions = 10; - - -static const struct dri_debug_control debug_control[] = -{ - { "fall", DEBUG_FALLBACKS }, - { "api", DEBUG_VERBOSE_API }, - { "tex", DEBUG_VERBOSE_TEX }, - { "verb", DEBUG_VERBOSE_MSG }, - { "dma", DEBUG_DMA }, - { "state", DEBUG_STATE }, - { NULL, 0 } -}; -#ifndef SAVAGE_DEBUG -int SAVAGE_DEBUG = 0; -#endif - - -/*For time caculating test*/ -#if defined(DEBUG_TIME) && DEBUG_TIME -struct timeval tv_s,tv_f; -unsigned long time_sum=0; -struct timeval tv_s1,tv_f1; -#endif - -static const struct dri_extension card_extensions[] = -{ - { "GL_ARB_multitexture", NULL }, - { "GL_EXT_stencil_wrap", NULL }, - { "GL_EXT_texture_lod_bias", NULL }, - { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions }, - { NULL, NULL } -}; - -static const struct dri_extension s4_extensions[] = -{ - { "GL_ARB_texture_env_add", NULL }, - { "GL_ARB_texture_mirrored_repeat", NULL }, - { NULL, NULL } -}; - -extern struct tnl_pipeline_stage _savage_texnorm_stage; -extern struct tnl_pipeline_stage _savage_render_stage; - -static const struct tnl_pipeline_stage *savage_pipeline[] = { - - &_tnl_vertex_transform_stage, - &_tnl_normal_transform_stage, - &_tnl_lighting_stage, - &_tnl_fog_coordinate_stage, - &_tnl_texgen_stage, - &_tnl_texture_transform_stage, - &_savage_texnorm_stage, - &_savage_render_stage, - &_tnl_render_stage, - 0, -}; - - -PUBLIC const __DRIextension *savageScreenExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - &driReadDrawableExtension, -}; - -static GLboolean -savageInitDriver(__DRIscreen *sPriv) -{ - savageScreenPrivate *savageScreen; - SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv; - - if (sPriv->devPrivSize != sizeof(SAVAGEDRIRec)) { - fprintf(stderr,"\nERROR! sizeof(SAVAGEDRIRec) does not match passed size from device driver\n"); - return GL_FALSE; - } - - /* Allocate the private area */ - savageScreen = (savageScreenPrivate *)malloc(sizeof(savageScreenPrivate)); - if (!savageScreen) - return GL_FALSE; - - savageScreen->driScrnPriv = sPriv; - sPriv->private = (void *)savageScreen; - - savageScreen->chipset=gDRIPriv->chipset; - savageScreen->width=gDRIPriv->width; - savageScreen->height=gDRIPriv->height; - savageScreen->mem=gDRIPriv->mem; - savageScreen->cpp=gDRIPriv->cpp; - savageScreen->zpp=gDRIPriv->zpp; - - savageScreen->agpMode=gDRIPriv->agpMode; - - savageScreen->bufferSize=gDRIPriv->bufferSize; - - if (gDRIPriv->cpp == 4) - savageScreen->frontFormat = DV_PF_8888; - else - savageScreen->frontFormat = DV_PF_565; - savageScreen->frontOffset=gDRIPriv->frontOffset; - savageScreen->backOffset = gDRIPriv->backOffset; - savageScreen->depthOffset=gDRIPriv->depthOffset; - - savageScreen->textureOffset[SAVAGE_CARD_HEAP] = - gDRIPriv->textureOffset; - savageScreen->textureSize[SAVAGE_CARD_HEAP] = - gDRIPriv->textureSize; - savageScreen->logTextureGranularity[SAVAGE_CARD_HEAP] = - gDRIPriv->logTextureGranularity; - - savageScreen->textureOffset[SAVAGE_AGP_HEAP] = - gDRIPriv->agpTextureHandle; - savageScreen->textureSize[SAVAGE_AGP_HEAP] = - gDRIPriv->agpTextureSize; - savageScreen->logTextureGranularity[SAVAGE_AGP_HEAP] = - gDRIPriv->logAgpTextureGranularity; - - savageScreen->agpTextures.handle = gDRIPriv->agpTextureHandle; - savageScreen->agpTextures.size = gDRIPriv->agpTextureSize; - if (gDRIPriv->agpTextureSize) { - if (drmMap(sPriv->fd, - savageScreen->agpTextures.handle, - savageScreen->agpTextures.size, - (drmAddress *)&(savageScreen->agpTextures.map)) != 0) { - free(savageScreen); - sPriv->private = NULL; - return GL_FALSE; - } - } else - savageScreen->agpTextures.map = NULL; - - savageScreen->texVirtual[SAVAGE_CARD_HEAP] = - (drmAddress)(((GLubyte *)sPriv->pFB)+gDRIPriv->textureOffset); - savageScreen->texVirtual[SAVAGE_AGP_HEAP] = - (drmAddress)(savageScreen->agpTextures.map); - - savageScreen->aperture.handle = gDRIPriv->apertureHandle; - savageScreen->aperture.size = gDRIPriv->apertureSize; - savageScreen->aperturePitch = gDRIPriv->aperturePitch; - if (drmMap(sPriv->fd, - savageScreen->aperture.handle, - savageScreen->aperture.size, - (drmAddress *)&savageScreen->aperture.map) != 0) - { - free(savageScreen); - sPriv->private = NULL; - return GL_FALSE; - } - - savageScreen->bufs = drmMapBufs(sPriv->fd); - - savageScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; - - /* parse information in __driConfigOptions */ - driParseOptionInfo (&savageScreen->optionCache, - __driConfigOptions, __driNConfigOptions); - - sPriv->extensions = savageScreenExtensions; - -#if 0 - savageDDFastPathInit(); - savageDDTrifuncInit(); - savageDDSetupInit(); -#endif - return GL_TRUE; -} - -/* Accessed by dlsym from dri_mesa_init.c - */ -static void -savageDestroyScreen(__DRIscreen *sPriv) -{ - savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private; - - if (savageScreen->bufs) - drmUnmapBufs(savageScreen->bufs); - - /* free all option information */ - driDestroyOptionInfo (&savageScreen->optionCache); - - free(savageScreen); - sPriv->private = NULL; -} - -static GLboolean -savageCreateContext( gl_api api, - const struct gl_config *mesaVis, - __DRIcontext *driContextPriv, - void *sharedContextPrivate ) -{ - struct gl_context *ctx, *shareCtx; - savageContextPtr imesa; - __DRIscreen *sPriv = driContextPriv->driScreenPriv; - struct dd_function_table functions; - savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private; - drm_savage_sarea_t *saPriv=(drm_savage_sarea_t *)(((char*)sPriv->pSAREA)+ - savageScreen->sarea_priv_offset); - int textureSize[SAVAGE_NR_TEX_HEAPS]; - int i; - imesa = (savageContextPtr)calloc(1, sizeof(savageContext)); - if (!imesa) { - return GL_FALSE; - } - - /* Init default driver functions then plug in savage-specific texture - * functions that are needed as early as during context creation. */ - _mesa_init_driver_functions( &functions ); - savageDDInitTextureFuncs( &functions ); - - /* Allocate the Mesa context */ - if (sharedContextPrivate) - shareCtx = ((savageContextPtr) sharedContextPrivate)->glCtx; - else - shareCtx = NULL; - ctx = _mesa_create_context(api, mesaVis, shareCtx, &functions, imesa); - if (!ctx) { - free(imesa); - return GL_FALSE; - } - driContextPriv->driverPrivate = imesa; - - imesa->cmdBuf.size = SAVAGE_CMDBUF_SIZE; - imesa->cmdBuf.base = imesa->cmdBuf.write = - malloc(SAVAGE_CMDBUF_SIZE * sizeof(drm_savage_cmd_header_t)); - if (!imesa->cmdBuf.base) - return GL_FALSE; - - /* Parse configuration files */ - driParseConfigFiles (&imesa->optionCache, &savageScreen->optionCache, - sPriv->myNum, "savage"); - - imesa->float_depth = driQueryOptionb(&imesa->optionCache, "float_depth") && - savageScreen->chipset >= S3_SAVAGE4; - imesa->no_rast = driQueryOptionb(&imesa->optionCache, "no_rast"); - -#if 0 - ctx->Const.MinLineWidth = 1.0; - ctx->Const.MinLineWidthAA = 1.0; - ctx->Const.MaxLineWidth = 3.0; - ctx->Const.MaxLineWidthAA = 3.0; - ctx->Const.LineWidthGranularity = 1.0; -#endif - - ctx->Const.MaxDrawBuffers = 1; - - /* Dri stuff - */ - imesa->hHWContext = driContextPriv->hHWContext; - imesa->driFd = sPriv->fd; - imesa->driHwLock = &sPriv->pSAREA->lock; - - imesa->savageScreen = savageScreen; - imesa->driScreen = sPriv; - imesa->sarea = saPriv; - imesa->glBuffer = NULL; - - /* DMA buffer */ - - for(i=0;i<5;i++) - { - imesa->apertureBase[i] = (GLubyte *)savageScreen->aperture.map + - 0x01000000 * i; - } - - imesa->aperturePitch = savageScreen->aperturePitch; - - /* change texHeap initialize to support two kind of texture heap*/ - /* here is some parts of initialization, others in InitDriver() */ - - (void) memset( imesa->textureHeaps, 0, sizeof( imesa->textureHeaps ) ); - make_empty_list( & imesa->swapped ); - - textureSize[SAVAGE_CARD_HEAP] = savageScreen->textureSize[SAVAGE_CARD_HEAP]; - textureSize[SAVAGE_AGP_HEAP] = savageScreen->textureSize[SAVAGE_AGP_HEAP]; - imesa->lastTexHeap = savageScreen->texVirtual[SAVAGE_AGP_HEAP] ? 2 : 1; - switch(driQueryOptioni (&imesa->optionCache, "texture_heaps")) { - case DRI_CONF_TEXTURE_HEAPS_CARD: /* only use card memory, if available */ - if (textureSize[SAVAGE_CARD_HEAP]) - imesa->lastTexHeap = 1; - break; - case DRI_CONF_TEXTURE_HEAPS_GART: /* only use gart memory, if available */ - if (imesa->lastTexHeap == 2 && textureSize[SAVAGE_AGP_HEAP]) - textureSize[SAVAGE_CARD_HEAP] = 0; - break; - /*default: Nothing to do, use all available memory. */ - } - - for (i = 0; i < imesa->lastTexHeap; i++) { - imesa->textureHeaps[i] = driCreateTextureHeap( - i, imesa, - textureSize[i], - 11, /* 2^11 = 2k alignment */ - SAVAGE_NR_TEX_REGIONS, - (drmTextureRegionPtr)imesa->sarea->texList[i], - &imesa->sarea->texAge[i], - &imesa->swapped, - sizeof( savageTexObj ), - (destroy_texture_object_t *) savageDestroyTexObj ); - /* If textureSize[i] == 0 textureHeaps[i] is NULL. This can happen - * if there is not enough card memory for a card texture heap. */ - if (imesa->textureHeaps[i]) - driSetTextureSwapCounterLocation( imesa->textureHeaps[i], - & imesa->c_textureSwaps ); - } - imesa->texture_depth = driQueryOptioni (&imesa->optionCache, - "texture_depth"); - if (imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB) - imesa->texture_depth = ( savageScreen->cpp == 4 ) ? - DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16; - - if (savageScreen->chipset >= S3_SAVAGE4) - ctx->Const.MaxTextureUnits = 2; - else - ctx->Const.MaxTextureUnits = 1; - if (driQueryOptioni(&imesa->optionCache, "texture_units") < - ctx->Const.MaxTextureUnits) - ctx->Const.MaxTextureUnits = - driQueryOptioni(&imesa->optionCache, "texture_units"); - ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits; - ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; - - driCalculateMaxTextureLevels( imesa->textureHeaps, - imesa->lastTexHeap, - & ctx->Const, - 4, - 11, /* max 2D texture size is 2048x2048 */ - 0, /* 3D textures unsupported. */ - 0, /* cube textures unsupported. */ - 0, /* texture rectangles unsupported. */ - 12, - GL_FALSE, - 0 ); - if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/ - __driUtilMessage("Not enough texture memory. " - "Falling back to indirect rendering."); - free(imesa); - return GL_FALSE; - } - - imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24; - imesa->depth_scale = (imesa->savageScreen->zpp == 2) ? - (1.0F/0xffff):(1.0F/0xffffff); - - imesa->bufferSize = savageScreen->bufferSize; - imesa->dmaVtxBuf.total = 0; - imesa->dmaVtxBuf.used = 0; - imesa->dmaVtxBuf.flushed = 0; - - imesa->clientVtxBuf.total = imesa->bufferSize / 4; - imesa->clientVtxBuf.used = 0; - imesa->clientVtxBuf.flushed = 0; - imesa->clientVtxBuf.buf = (uint32_t *)malloc(imesa->bufferSize); - - imesa->vtxBuf = &imesa->clientVtxBuf; - - imesa->firstElt = -1; - - /* Uninitialized vertex format. Force setting the vertex state in - * savageRenderStart. - */ - imesa->vertex_size = 0; - - /* Utah stuff - */ - imesa->new_state = ~0; - imesa->new_gl_state = ~0; - imesa->RenderIndex = ~0; - imesa->dirty = ~0; - imesa->lostContext = GL_TRUE; - imesa->CurrentTexObj[0] = 0; - imesa->CurrentTexObj[1] = 0; - - _mesa_meta_init( ctx ); - - /* Initialize the software rasterizer and helper modules. - */ - _swrast_CreateContext( ctx ); - _vbo_CreateContext( ctx ); - _tnl_CreateContext( ctx ); - - _swsetup_CreateContext( ctx ); - - /* Install the customized pipeline: - */ - _tnl_destroy_pipeline( ctx ); - _tnl_install_pipeline( ctx, savage_pipeline ); - - imesa->enable_fastpath = driQueryOptionb(&imesa->optionCache, - "enable_fastpath"); - /* DRM versions before 2.1.3 would only render triangle lists. ELTS - * support was added in 2.2.0. */ - if (imesa->enable_fastpath && sPriv->drm_version.minor < 2) { - fprintf (stderr, - "*** Disabling fast path because your DRM version is buggy " - "or doesn't\n*** support ELTS. You need at least Savage DRM " - "version 2.2.\n"); - imesa->enable_fastpath = GL_FALSE; - } - - if (!savageScreen->bufs || savageScreen->chipset == S3_SUPERSAVAGE) - imesa->enable_vdma = GL_FALSE; - else - imesa->enable_vdma = driQueryOptionb(&imesa->optionCache, "enable_vdma"); - - imesa->sync_frames = driQueryOptionb(&imesa->optionCache, "sync_frames"); - - /* Configure swrast to match hardware characteristics: - */ - _tnl_allow_pixel_fog( ctx, GL_FALSE ); - _tnl_allow_vertex_fog( ctx, GL_TRUE ); - _swrast_allow_pixel_fog( ctx, GL_FALSE ); - _swrast_allow_vertex_fog( ctx, GL_TRUE ); - - ctx->DriverCtx = (void *) imesa; - imesa->glCtx = ctx; - -#ifndef SAVAGE_DEBUG - SAVAGE_DEBUG = driParseDebugString( getenv( "SAVAGE_DEBUG" ), - debug_control ); -#endif - - driInitExtensions( ctx, card_extensions, GL_TRUE ); - if (savageScreen->chipset >= S3_SAVAGE4) - driInitExtensions( ctx, s4_extensions, GL_FALSE ); - if (ctx->Mesa_DXTn || - driQueryOptionb (&imesa->optionCache, "force_s3tc_enable")) { - _mesa_enable_extension( ctx, "GL_S3_s3tc" ); - if (savageScreen->chipset >= S3_SAVAGE4) - /* This extension needs DXT3 and DTX5 support in hardware. - * Not available on Savage3D/MX/IX. */ - _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" ); - } - - savageDDInitStateFuncs( ctx ); - savageDDInitSpanFuncs( ctx ); - savageDDInitDriverFuncs( ctx ); - savageDDInitIoctlFuncs( ctx ); - savageInitTriFuncs( ctx ); - - savageDDInitState( imesa ); - - driContextPriv->driverPrivate = (void *) imesa; - - return GL_TRUE; -} - -static void -savageDestroyContext(__DRIcontext *driContextPriv) -{ - savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate; - GLuint i; - - assert (imesa); /* should never be NULL */ - if (imesa) { - savageFlushVertices(imesa); - savageReleaseIndexedVerts(imesa); - savageFlushCmdBuf(imesa, GL_TRUE); /* release DMA buffer */ - WAIT_IDLE_EMPTY(imesa); - - for (i = 0; i < imesa->lastTexHeap; i++) - driDestroyTextureHeap(imesa->textureHeaps[i]); - - free(imesa->cmdBuf.base); - free(imesa->clientVtxBuf.buf); - - _mesa_meta_free( imesa->glCtx ); - - _swsetup_DestroyContext(imesa->glCtx ); - _tnl_DestroyContext( imesa->glCtx ); - _vbo_DestroyContext( imesa->glCtx ); - _swrast_DestroyContext( imesa->glCtx ); - - /* free the Mesa context */ - imesa->glCtx->DriverCtx = NULL; - _mesa_destroy_context(imesa->glCtx); - - /* no longer use vertex_dma_buf*/ - free(imesa); - } -} - - -static GLboolean -savageCreateBuffer( __DRIscreen *driScrnPriv, - __DRIdrawable *driDrawPriv, - const struct gl_config *mesaVis, - GLboolean isPixmap) -{ - savageScreenPrivate *screen = (savageScreenPrivate *) driScrnPriv->private; - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } - else { - GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; - struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); - /* - * XXX: this value needs to be set according to the config file - * setting. But we don't get that until we create a rendering - * context!!!! - */ - GLboolean float_depth = GL_FALSE; - - { - driRenderbuffer *frontRb - = driNewRenderbuffer(MESA_FORMAT_ARGB8888, - (GLubyte *) screen->aperture.map - + 0x01000000 * TARGET_FRONT, - screen->cpp, - screen->frontOffset, screen->aperturePitch, - driDrawPriv); - savageSetSpanFunctions(frontRb, mesaVis, float_depth); - assert(frontRb->Base.Data); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); - } - - if (mesaVis->doubleBufferMode) { - driRenderbuffer *backRb - = driNewRenderbuffer(MESA_FORMAT_ARGB8888, - (GLubyte *) screen->aperture.map - + 0x01000000 * TARGET_BACK, - screen->cpp, - screen->backOffset, screen->aperturePitch, - driDrawPriv); - savageSetSpanFunctions(backRb, mesaVis, float_depth); - assert(backRb->Base.Data); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); - } - - if (mesaVis->depthBits == 16) { - driRenderbuffer *depthRb - = driNewRenderbuffer(MESA_FORMAT_Z16, - (GLubyte *) screen->aperture.map - + 0x01000000 * TARGET_DEPTH, - screen->zpp, - screen->depthOffset, screen->aperturePitch, - driDrawPriv); - savageSetSpanFunctions(depthRb, mesaVis, float_depth); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - else if (mesaVis->depthBits == 24) { - driRenderbuffer *depthRb - = driNewRenderbuffer(MESA_FORMAT_S8_Z24, - (GLubyte *) screen->aperture.map - + 0x01000000 * TARGET_DEPTH, - screen->zpp, - screen->depthOffset, screen->aperturePitch, - driDrawPriv); - savageSetSpanFunctions(depthRb, mesaVis, float_depth); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); - } - - if (mesaVis->stencilBits > 0 && !swStencil) { - driRenderbuffer *stencilRb - = driNewRenderbuffer(MESA_FORMAT_S8, - (GLubyte *) screen->aperture.map - + 0x01000000 * TARGET_DEPTH, - screen->zpp, - screen->depthOffset, screen->aperturePitch, - driDrawPriv); - savageSetSpanFunctions(stencilRb, mesaVis, float_depth); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); - } - - _mesa_add_soft_renderbuffers(fb, - GL_FALSE, /* color */ - GL_FALSE, /* depth */ - swStencil, - mesaVis->accumRedBits > 0, - GL_FALSE, /* alpha */ - GL_FALSE /* aux */); - driDrawPriv->driverPrivate = (void *) fb; - - return (driDrawPriv->driverPrivate != NULL); - } -} - -static void -savageDestroyBuffer(__DRIdrawable *driDrawPriv) -{ - _mesa_reference_framebuffer((struct gl_framebuffer **)(&(driDrawPriv->driverPrivate)), NULL); -} - -#if 0 -void XMesaSwapBuffers(__DRIdrawable *driDrawPriv) -{ - /* XXX should do swap according to the buffer, not the context! */ - savageContextPtr imesa = savageCtx; - - FLUSH_VB( imesa->glCtx, "swap buffers" ); - savageSwapBuffers(imesa); -} -#endif - - -void savageXMesaSetClipRects(savageContextPtr imesa) -{ - __DRIdrawable *dPriv = imesa->driDrawable; - - if ((dPriv->numBackClipRects == 0) - || (imesa->glCtx->DrawBuffer->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)) { - imesa->numClipRects = dPriv->numClipRects; - imesa->pClipRects = dPriv->pClipRects; - imesa->drawX = dPriv->x; - imesa->drawY = dPriv->y; - } else { - imesa->numClipRects = dPriv->numBackClipRects; - imesa->pClipRects = dPriv->pBackClipRects; - imesa->drawX = dPriv->backX; - imesa->drawY = dPriv->backY; - } - - savageCalcViewport( imesa->glCtx ); -} - - -static void savageXMesaWindowMoved( savageContextPtr imesa ) -{ - __DRIdrawable *const drawable = imesa->driDrawable; - __DRIdrawable *const readable = imesa->driReadable; - - if (0) - fprintf(stderr, "savageXMesaWindowMoved\n\n"); - - savageXMesaSetClipRects(imesa); - - driUpdateFramebufferSize(imesa->glCtx, drawable); - if (drawable != readable) { - driUpdateFramebufferSize(imesa->glCtx, readable); - } -} - - -static GLboolean -savageUnbindContext(__DRIcontext *driContextPriv) -{ - savageContextPtr savage = (savageContextPtr) driContextPriv->driverPrivate; - if (savage) - savage->dirty = ~0; - - return GL_TRUE; -} - -#if 0 -static GLboolean -savageOpenFullScreen(__DRIcontext *driContextPriv) -{ - - - - if (driContextPriv) { - savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate; - imesa->IsFullScreen = GL_TRUE; - imesa->backup_frontOffset = imesa->savageScreen->frontOffset; - imesa->backup_backOffset = imesa->savageScreen->backOffset; - imesa->backup_frontBitmapDesc = imesa->savageScreen->frontBitmapDesc; - imesa->savageScreen->frontBitmapDesc = imesa->savageScreen->backBitmapDesc; - imesa->toggle = TARGET_BACK; - } - - return GL_TRUE; -} - -static GLboolean -savageCloseFullScreen(__DRIcontext *driContextPriv) -{ - - if (driContextPriv) { - savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate; - WAIT_IDLE_EMPTY(imesa); - imesa->IsFullScreen = GL_FALSE; - imesa->savageScreen->frontOffset = imesa->backup_frontOffset; - imesa->savageScreen->backOffset = imesa->backup_backOffset; - imesa->savageScreen->frontBitmapDesc = imesa->backup_frontBitmapDesc; - } - return GL_TRUE; -} -#endif - -static GLboolean -savageMakeCurrent(__DRIcontext *driContextPriv, - __DRIdrawable *driDrawPriv, - __DRIdrawable *driReadPriv) -{ - if (driContextPriv) { - savageContextPtr imesa - = (savageContextPtr) driContextPriv->driverPrivate; - struct gl_framebuffer *drawBuffer - = (struct gl_framebuffer *) driDrawPriv->driverPrivate; - struct gl_framebuffer *readBuffer - = (struct gl_framebuffer *) driReadPriv->driverPrivate; - driRenderbuffer *frontRb = (driRenderbuffer *) - drawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - driRenderbuffer *backRb = (driRenderbuffer *) - drawBuffer->Attachment[BUFFER_BACK_LEFT].Renderbuffer; - - assert(frontRb->Base.Data); - if (imesa->glCtx->Visual.doubleBufferMode) { - assert(backRb->Base.Data); - } - - imesa->driReadable = driReadPriv; - imesa->driDrawable = driDrawPriv; - imesa->dirty = ~0; - - _mesa_make_current(imesa->glCtx, drawBuffer, readBuffer); - - savageXMesaWindowMoved( imesa ); - } - else - { - _mesa_make_current(NULL, NULL, NULL); - } - return GL_TRUE; -} - - -void savageGetLock( savageContextPtr imesa, GLuint flags ) -{ - __DRIdrawable *const drawable = imesa->driDrawable; - __DRIdrawable *const readable = imesa->driReadable; - __DRIscreen *sPriv = imesa->driScreen; - drm_savage_sarea_t *sarea = imesa->sarea; - int me = imesa->hHWContext; - int stamp = drawable->lastStamp; - int heap; - unsigned int timestamp = 0; - - - - /* We know there has been contention. - */ - drmGetLock(imesa->driFd, imesa->hHWContext, flags); - - - /* Note contention for throttling hint - */ - imesa->any_contend = 1; - - /* If the window moved, may need to set a new cliprect now. - * - * NOTE: This releases and regains the hw lock, so all state - * checking must be done *after* this call: - */ - DRI_VALIDATE_DRAWABLE_INFO(sPriv, drawable); - if (drawable != readable) { - DRI_VALIDATE_DRAWABLE_INFO(sPriv, readable); - } - - - /* If we lost context, need to dump all registers to hardware. - * Note that we don't care about 2d contexts, even if they perform - * accelerated commands, so the DRI locking in the X server is even - * more broken than usual. - */ - if (sarea->ctxOwner != me) { - imesa->dirty |= (SAVAGE_UPLOAD_LOCAL | - SAVAGE_UPLOAD_GLOBAL | - SAVAGE_UPLOAD_FOGTBL | - SAVAGE_UPLOAD_TEX0 | - SAVAGE_UPLOAD_TEX1 | - SAVAGE_UPLOAD_TEXGLOBAL); - imesa->lostContext = GL_TRUE; - sarea->ctxOwner = me; - } - - for (heap = 0; heap < imesa->lastTexHeap; ++heap) { - /* If a heap was changed, update its timestamp. Do this before - * DRI_AGE_TEXTURES updates the local_age. */ - if (imesa->textureHeaps[heap] && - imesa->textureHeaps[heap]->global_age[0] > - imesa->textureHeaps[heap]->local_age) { - if (timestamp == 0) - timestamp = savageEmitEventLocked(imesa, 0); - imesa->textureHeaps[heap]->timestamp = timestamp; - } - DRI_AGE_TEXTURES( imesa->textureHeaps[heap] ); - } - - if (drawable->lastStamp != stamp) { - driUpdateFramebufferSize(imesa->glCtx, drawable); - savageXMesaWindowMoved( imesa ); - } -} - -static const __DRIconfig ** -savageFillInModes( __DRIscreen *psp, - unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer ) -{ - __DRIconfig **configs; - struct gl_config * m; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - int i; - - /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy - * enough to add support. Basically, if a context is created with an - * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping - * will never be used. - * - * FK: What about drivers that don't use page flipping? Could they - * just expose GLX_SWAP_COPY_OML? - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */ - }; - - uint8_t depth_bits_array[2]; - uint8_t stencil_bits_array[2]; - uint8_t msaa_samples_array[1]; - - depth_bits_array[0] = depth_bits; - depth_bits_array[1] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. It will be a sw fallback, but some apps won't - * care about that. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; - - msaa_samples_array[0] = 0; - - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; - back_buffer_factor = (have_back_buffer) ? 2 : 1; - - if ( pixel_bits == 16 ) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_BGR; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } - - configs = driCreateConfigs(fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, - back_buffer_modes, back_buffer_factor, - msaa_samples_array, 1, GL_TRUE); - if (configs == NULL) { - fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", - __func__, __LINE__ ); - return NULL; - } - - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for (i = 0; configs[i]; i++) { - m = &configs[i]->modes; - if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { - m->visualRating = GLX_SLOW_CONFIG; - } - } - - return (const __DRIconfig **) configs; -} - - -/** - * This is the driver specific part of the createNewScreen entry point. - * - * \todo maybe fold this into intelInitDriver - * - * \return the struct gl_config supported by this driver - */ -static const __DRIconfig ** -savageInitScreen(__DRIscreen *psp) -{ - static const __DRIversion ddx_expected = { 2, 0, 0 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 2, 1, 0 }; - SAVAGEDRIPtr dri_priv = (SAVAGEDRIPtr)psp->pDevPriv; - - if ( ! driCheckDriDdxDrmVersions2( "Savage", - &psp->dri_version, & dri_expected, - &psp->ddx_version, & ddx_expected, - &psp->drm_version, & drm_expected ) ) - return NULL; - - if (!savageInitDriver(psp)) - return NULL; - - return savageFillInModes( psp, - dri_priv->cpp*8, - (dri_priv->cpp == 2) ? 16 : 24, - (dri_priv->cpp == 2) ? 0 : 8, - (dri_priv->backOffset != dri_priv->depthOffset) ); -} - -const struct __DriverAPIRec driDriverAPI = { - savageInitScreen, - savageDestroyScreen, - savageCreateContext, - savageDestroyContext, - savageCreateBuffer, - savageDestroyBuffer, - savageSwapBuffers, - savageMakeCurrent, - savageUnbindContext -}; - -/* This is the table of extensions that the loader will dlsym() for. */ -PUBLIC const __DRIextension *__driDriverExtensions[] = { - &driCoreExtension.base, - &driLegacyExtension.base, - NULL -}; diff --git a/src/mesa/drivers/dri/savage/savagecontext.h b/src/mesa/drivers/dri/savage/savagecontext.h deleted file mode 100644 index 75bec62fa84..00000000000 --- a/src/mesa/drivers/dri/savage/savagecontext.h +++ /dev/null @@ -1,321 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - - -#ifndef SAVAGECONTEXT_INC -#define SAVAGECONTEXT_INC - -typedef struct savage_context_t savageContext; -typedef struct savage_context_t *savageContextPtr; -typedef struct savage_texture_object_t *savageTextureObjectPtr; - -#include "dri_util.h" -#include "main/mtypes.h" -#include "xf86drm.h" -#include "drm.h" -#include "savage_drm.h" -#include "savage_init.h" -#include "savage_3d_reg.h" -#include "main/mm.h" -#include "tnl/t_vertex.h" - -#include "texmem.h" - -#include "xmlconfig.h" - -/* Reasons to fallback on all primitives. - */ -#define SAVAGE_FALLBACK_TEXTURE 0x1 -#define SAVAGE_FALLBACK_DRAW_BUFFER 0x2 -#define SAVAGE_FALLBACK_READ_BUFFER 0x4 -#define SAVAGE_FALLBACK_COLORMASK 0x8 -#define SAVAGE_FALLBACK_SPECULAR 0x10 -#define SAVAGE_FALLBACK_LOGICOP 0x20 -/*frank 2001/11/12 add the stencil fallbak*/ -#define SAVAGE_FALLBACK_STENCIL 0x40 -#define SAVAGE_FALLBACK_RENDERMODE 0x80 -#define SAVAGE_FALLBACK_BLEND_EQ 0x100 -#define SAVAGE_FALLBACK_NORAST 0x200 -#define SAVAGE_FALLBACK_PROJ_TEXTURE 0x400 - - -#define HW_CULL 1 - -/* for savagectx.new_state - manage GL->driver state changes - */ -#define SAVAGE_NEW_TEXTURE 0x1 -#define SAVAGE_NEW_CULL 0x2 - -/* What needs to be changed for the current vertex dma buffer? - * This will go away! - */ -#define SAVAGE_UPLOAD_LOCAL 0x1 /* DrawLocalCtrl (S4) or - DrawCtrl and ZBufCtrl (S3D) */ -#define SAVAGE_UPLOAD_TEX0 0x2 /* texture unit 0 */ -#define SAVAGE_UPLOAD_TEX1 0x4 /* texture unit 1 (S4 only) */ -#define SAVAGE_UPLOAD_FOGTBL 0x8 /* fog table */ -#define SAVAGE_UPLOAD_GLOBAL 0x10 /* most global regs */ -#define SAVAGE_UPLOAD_TEXGLOBAL 0x20 /* TexBlendColor (S4 only) */ - -/*define the max numer of vertex in vertex buf*/ -#define SAVAGE_MAX_VERTEXS 0x10000 - -/* Don't make it too big. We don't want to buffer up a whole frame - * that would force the application to wait later. */ -#define SAVAGE_CMDBUF_SIZE 1024 - -/* Use the templated vertex formats: - */ -#define TAG(x) savage##x -#include "tnl_dd/t_dd_vertex.h" -#undef TAG - -typedef void (*savage_tri_func)( savageContextPtr, savageVertex *, - savageVertex *, savageVertex * ); -typedef void (*savage_line_func)( savageContextPtr, - savageVertex *, savageVertex * ); -typedef void (*savage_point_func)( savageContextPtr, savageVertex * ); - - -/************************************************************** - **************** enums for chip IDs ************************ - **************************************************************/ - -#define CHIP_S3GX3MS1NB 0x8A25 -#define CHIP_S3GX3MS1NBK 0x8A26 -#define CHIP_S3TWISTER 0x8D01 -#define CHIP_S3TWISTERK 0x8D02 -#define CHIP_S3TWISTER_P4M 0x8D04 -#define CHIP_S3PARAMOUNT128 0x8C22 /*SuperSavage 128/MX*/ -#define CHIP_S3TRISTAR128SDR 0x8C2A /*SuperSavage 128/IX*/ -#define CHIP_S3TRISTAR64SDRM7 0x8C2C /*SuperSavage/IX M7 Package*/ -#define CHIP_S3TRISTAR64SDR 0x8C2E /*SuperSavage/IX*/ -#define CHIP_S3TRISTAR64CDDR 0x8C2F /*SuperSavage/IXC DDR*/ - -#define IS_SAVAGE(imesa) (imesa->savageScreen->deviceID == CHIP_S3GX3MS1NB || \ - imesa->savageScreen->deviceID == CHIP_S3GX3MS1NBK || \ - imesa->savageScreen->deviceID == CHIP_S3TWISTER || \ - imesa->savageScreen->deviceID == CHIP_S3TWISTERK || \ - imesa->savageScreen->deviceID == CHIP_S3TWISTER_P4M || \ - imesa->savageScreen->deviceID == CHIP_S3PARAMOUNT128 || \ - imesa->savageScreen->deviceID == CHIP_S3TRISTAR128SDR || \ - imesa->savageScreen->deviceID == CHIP_S3TRISTAR64SDRM7 || \ - imesa->savageScreen->deviceID == CHIP_S3TRISTAR64SDR || \ - imesa->savageScreen->deviceID == CHIP_S3TRISTAR64CDDR ) - - -struct savage_vtxbuf_t { - GLuint total, used, flushed; /* in 32 bit units */ - GLuint idx; /* for DMA buffers */ - uint32_t *buf; -}; - -struct savage_cmdbuf_t { - GLuint size; /* size in qwords */ - drm_savage_cmd_header_t *base; /* initial state starts here */ - drm_savage_cmd_header_t *start; /* drawing/state commands start here */ - drm_savage_cmd_header_t *write; /* append stuff here */ -}; - -struct savage_elt_t { - GLuint n; /* number of elts currently allocated */ - drm_savage_cmd_header_t *cmd; /* the indexed drawing command */ -}; - - -struct savage_context_t { - GLint refcount; - - struct gl_context *glCtx; - - int lastTexHeap; - driTexHeap *textureHeaps[SAVAGE_NR_TEX_HEAPS]; - driTextureObject swapped; - - driTextureObject *CurrentTexObj[2]; - - /* Hardware state - */ - - savageRegisters regs, oldRegs, globalRegMask; - - /* Manage our own state */ - GLuint new_state; - GLuint new_gl_state; - GLboolean ptexHack; - - /* Command buffer */ - struct savage_cmdbuf_t cmdBuf; - - /* Elt book-keeping */ - struct savage_elt_t elts; - GLint firstElt; - - /* Vertex buffers */ - struct savage_vtxbuf_t dmaVtxBuf, clientVtxBuf; - struct savage_vtxbuf_t *vtxBuf; - - /* aperture base */ - GLubyte *apertureBase[5]; - GLuint aperturePitch; - /* Manage hardware state */ - GLuint dirty; - GLboolean lostContext; - GLuint bTexEn1; - /* One of the few bits of hardware state that can't be calculated - * completely on the fly: - */ - GLuint LcsCullMode; - GLuint texEnvColor; - - /* Vertex state - */ - GLuint vertex_size; - struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; - GLuint vertex_attr_count; - char *verts; /* points to tnl->clipspace.vertex_buf */ - - /* Rasterization state - */ - GLuint SetupNewInputs; - GLuint SetupIndex; - GLuint RenderIndex; - - GLuint hw_primitive; - GLenum raster_primitive; - GLenum render_primitive; - - GLuint skip; - GLubyte HwPrim; - GLuint HwVertexSize; - - /* Fallback rasterization functions - */ - savage_point_func draw_point; - savage_line_func draw_line; - savage_tri_func draw_tri; - - /* Funny mesa mirrors - */ - GLuint MonoColor; - GLuint ClearColor; - GLfloat depth_scale; - GLfloat hw_viewport[16]; - /* DRI stuff */ - GLuint bufferSize; - - struct gl_framebuffer *glBuffer; - - /* Two flags to keep track of fallbacks. */ - GLuint Fallback; - - GLuint needClip; - - /* These refer to the current draw (front vs. back) buffer: - */ - int drawX; /* origin of drawable in draw buffer */ - int drawY; - GLuint numClipRects; /* cliprects for that buffer */ - GLint currentClip; - drm_clip_rect_t *pClipRects; - - /* use this bit to support single/double buffer */ - GLuint IsDouble; - /* use this to indicate Fullscreen mode */ - GLuint IsFullScreen; /* FIXME - open/close fullscreen is gone, is this needed? */ - GLuint backup_frontOffset; - GLuint backup_backOffset; - GLuint backup_frontBitmapDesc; - GLuint toggle; - GLuint backup_streamFIFO; - GLuint NotFirstFrame; - - GLboolean inSwap; - GLuint lastSwap; - GLuint ctxAge; - GLuint dirtyAge; - GLuint any_contend; /* throttle me harder */ - - /* Scissor state needs to be mirrored so buffered commands can be - * emitted with the old scissor state when scissor state changes. - */ - struct { - GLboolean enabled; - GLint x, y; - GLsizei w, h; - } scissor; - - drm_context_t hHWContext; - drm_hw_lock_t *driHwLock; - GLuint driFd; - - __DRIdrawable *driDrawable; - __DRIdrawable *driReadable; - - __DRIscreen *driScreen; - savageScreenPrivate *savageScreen; - drm_savage_sarea_t *sarea; - - GLboolean hw_stencil; - - /* Performance counters - */ - GLuint c_textureSwaps; - - /* Configuration cache - */ - driOptionCache optionCache; - GLint texture_depth; - GLboolean no_rast; - GLboolean float_depth; - GLboolean enable_fastpath; - GLboolean enable_vdma; - GLboolean sync_frames; -}; - -#define SAVAGE_CONTEXT(ctx) ((savageContextPtr)(ctx->DriverCtx)) - -/* To remove all debugging, make sure SAVAGE_DEBUG is defined as a - * preprocessor symbol, and equal to zero. - */ -#ifndef SAVAGE_DEBUG -extern int SAVAGE_DEBUG; -#endif - -#define DEBUG_FALLBACKS 0x001 -#define DEBUG_VERBOSE_API 0x002 -#define DEBUG_VERBOSE_TEX 0x004 -#define DEBUG_VERBOSE_MSG 0x008 -#define DEBUG_DMA 0x010 -#define DEBUG_STATE 0x020 - -#define TARGET_FRONT 0x0 -#define TARGET_BACK 0x1 -#define TARGET_DEPTH 0x2 - -#define SUBPIXEL_X -0.5 -#define SUBPIXEL_Y -0.375 - -#endif diff --git a/src/mesa/drivers/dri/savage/savagedd.c b/src/mesa/drivers/dri/savage/savagedd.c deleted file mode 100644 index c7f58835054..00000000000 --- a/src/mesa/drivers/dri/savage/savagedd.c +++ /dev/null @@ -1,95 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#include "main/mtypes.h" -#include "main/framebuffer.h" - -#include <stdio.h> - -#include "main/mm.h" - -#include "savagedd.h" -#include "savagestate.h" -#include "savagetex.h" -#include "savagecontext.h" - -#include "utils.h" - - -/*************************************** - * Mesa's Driver Functions - ***************************************/ - - -static const GLubyte *savageDDGetString( struct gl_context *ctx, GLenum name ) -{ - static char *cardNames[S3_LAST] = { - "Unknown", - "Savage3D", - "Savage/MX/IX", - "Savage4", - "ProSavage", - "Twister", - "ProSavageDDR", - "SuperSavage", - "Savage2000" - }; - static char buffer[128]; - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - savageScreenPrivate *screen = imesa->savageScreen; - enum S3CHIPTAGS chipset = screen->chipset; - unsigned offset; - - if (chipset < S3_SAVAGE3D || chipset >= S3_LAST) - chipset = S3_UNKNOWN; /* should not happen */ - - switch (name) { - case GL_VENDOR: - return (GLubyte *)"S3 Graphics Inc."; - case GL_RENDERER: - offset = driGetRendererString( buffer, cardNames[chipset], - screen->agpMode ); - return (GLubyte *)buffer; - default: - return 0; - } -} -#if 0 -static GLint savageGetParameteri(const struct gl_context *ctx, GLint param) -{ - switch (param) { - case DD_HAVE_HARDWARE_FOG: - return 1; - default: - return 0; - } -} -#endif - - -void savageDDInitDriverFuncs( struct gl_context *ctx ) -{ - ctx->Driver.GetString = savageDDGetString; -} diff --git a/src/mesa/drivers/dri/savage/savagedd.h b/src/mesa/drivers/dri/savage/savagedd.h deleted file mode 100644 index c5261412999..00000000000 --- a/src/mesa/drivers/dri/savage/savagedd.h +++ /dev/null @@ -1,32 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SAVAGEDD_INC -#define SAVAGEDD_INC - -#include "main/context.h" - -void savageDDInitDriverFuncs( struct gl_context *ctx ); -#endif diff --git a/src/mesa/drivers/dri/savage/savageioctl.c b/src/mesa/drivers/dri/savage/savageioctl.c deleted file mode 100644 index 46bbb653b81..00000000000 --- a/src/mesa/drivers/dri/savage/savageioctl.c +++ /dev/null @@ -1,662 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#include <stdio.h> -#include <unistd.h> -#include <sys/mman.h> - -#include "main/mtypes.h" -#include "main/macros.h" -#include "main/dd.h" -#include "main/context.h" -#include "main/colormac.h" -#include "main/mm.h" -#include "swrast/swrast.h" - -#include "savagecontext.h" -#include "savageioctl.h" -#include "savagestate.h" -#include "savagespan.h" - -#include "drm.h" -#include <sys/timeb.h> - -#define DEPTH_SCALE_16 ((1<<16)-1) -#define DEPTH_SCALE_24 ((1<<24)-1) - - -void savageGetDMABuffer( savageContextPtr imesa ) -{ - int idx = 0; - int size = 0; - drmDMAReq dma; - int retcode; - drmBufPtr buf; - - assert (imesa->savageScreen->bufs); - - if (SAVAGE_DEBUG & DEBUG_DMA) - fprintf(stderr, "Getting dma buffer\n"); - - dma.context = imesa->hHWContext; - dma.send_count = 0; - dma.send_list = NULL; - dma.send_sizes = NULL; - dma.flags = 0; - dma.request_count = 1; - dma.request_size = imesa->bufferSize; - dma.request_list = &idx; - dma.request_sizes = &size; - dma.granted_count = 0; - - - if (SAVAGE_DEBUG & DEBUG_DMA) - fprintf(stderr, "drmDMA (get) ctx %d count %d size 0x%x\n", - dma.context, dma.request_count, - dma.request_size); - - while (1) { - retcode = drmDMA(imesa->driFd, &dma); - - if (SAVAGE_DEBUG & DEBUG_DMA) - fprintf(stderr, "retcode %d sz %d idx %d count %d\n", - retcode, - dma.request_sizes[0], - dma.request_list[0], - dma.granted_count); - - if (retcode == 0 && - dma.request_sizes[0] && - dma.granted_count) - break; - - if (SAVAGE_DEBUG & DEBUG_DMA) - fprintf(stderr, "\n\nflush"); - } - - buf = &(imesa->savageScreen->bufs->list[idx]); - - if (SAVAGE_DEBUG & DEBUG_DMA) - fprintf(stderr, - "drmDMA (get) returns size[0] 0x%x idx[0] %d\n" - "dma_buffer now: buf idx: %d size: %d used: %d addr %p\n", - dma.request_sizes[0], dma.request_list[0], - buf->idx, buf->total, - buf->used, buf->address); - - imesa->dmaVtxBuf.total = buf->total / 4; - imesa->dmaVtxBuf.used = 0; - imesa->dmaVtxBuf.flushed = 0; - imesa->dmaVtxBuf.idx = buf->idx; - imesa->dmaVtxBuf.buf = (uint32_t *)buf->address; - - if (SAVAGE_DEBUG & DEBUG_DMA) - fprintf(stderr, "finished getbuffer\n"); -} - -#if 0 -/* Still keeping this around because it demonstrates page flipping and - * automatic z-clear. */ -static void savage_BCI_clear(struct gl_context *ctx, drm_savage_clear_t *pclear) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - int nbox = imesa->sarea->nbox; - drm_clip_rect_t *pbox = imesa->sarea->boxes; - int i; - - - if (nbox > SAVAGE_NR_SAREA_CLIPRECTS) - nbox = SAVAGE_NR_SAREA_CLIPRECTS; - - for (i = 0 ; i < nbox ; i++, pbox++) { - unsigned int x = pbox->x1; - unsigned int y = pbox->y1; - unsigned int width = pbox->x2 - x; - unsigned int height = pbox->y2 - y; - uint32_t *bciptr; - - if (pbox->x1 > pbox->x2 || - pbox->y1 > pbox->y2 || - pbox->x2 > imesa->savageScreen->width || - pbox->y2 > imesa->savageScreen->height) - continue; - - if ( pclear->flags & SAVAGE_FRONT ) { - bciptr = savageDMAAlloc (imesa, 8); - WRITE_CMD((bciptr) , 0x4BCC8C00,uint32_t); - WRITE_CMD((bciptr) , imesa->savageScreen->frontOffset,uint32_t); - WRITE_CMD((bciptr) , imesa->savageScreen->frontBitmapDesc,uint32_t); - WRITE_CMD((bciptr) , pclear->clear_color,uint32_t); - WRITE_CMD((bciptr) , (y <<16) | x,uint32_t); - WRITE_CMD((bciptr) , (height << 16) | width,uint32_t); - savageDMACommit (imesa, bciptr); - } - if ( pclear->flags & SAVAGE_BACK ) { - bciptr = savageDMAAlloc (imesa, 8); - WRITE_CMD((bciptr) , 0x4BCC8C00,uint32_t); - WRITE_CMD((bciptr) , imesa->savageScreen->backOffset,uint32_t); - WRITE_CMD((bciptr) , imesa->savageScreen->backBitmapDesc,uint32_t); - WRITE_CMD((bciptr) , pclear->clear_color,uint32_t); - WRITE_CMD((bciptr) , (y <<16) | x,uint32_t); - WRITE_CMD((bciptr) , (height << 16) | width,uint32_t); - savageDMACommit (imesa, bciptr); - } - - if ( pclear->flags & (SAVAGE_DEPTH |SAVAGE_STENCIL) ) { - uint32_t writeMask = 0x0; - if(imesa->hw_stencil) - { - if(pclear->flags & SAVAGE_STENCIL) - { - - writeMask |= 0xFF000000; - } - if(pclear->flags & SAVAGE_DEPTH) - { - writeMask |= 0x00FFFFFF; - } - } - if(imesa->IsFullScreen && imesa->NotFirstFrame && - imesa->savageScreen->chipset >= S3_SAVAGE4) - { - imesa->regs.s4.zBufCtrl.ni.autoZEnable = GL_TRUE; - imesa->regs.s4.zBufCtrl.ni.frameID = - ~imesa->regs.s4.zBufCtrl.ni.frameID; - - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; - } - else - { - if(imesa->IsFullScreen) - imesa->NotFirstFrame = GL_TRUE; - - if(imesa->hw_stencil) - { - bciptr = savageDMAAlloc (imesa, 10); - if(writeMask != 0xFFFFFFFF) - { - WRITE_CMD((bciptr) , 0x960100D7,uint32_t); - WRITE_CMD((bciptr) , writeMask,uint32_t); - } - } - else - { - bciptr = savageDMAAlloc (imesa, 6); - } - - WRITE_CMD((bciptr) , 0x4BCC8C00,uint32_t); - WRITE_CMD((bciptr) , imesa->savageScreen->depthOffset,uint32_t); - WRITE_CMD((bciptr) , imesa->savageScreen->depthBitmapDesc,uint32_t); - WRITE_CMD((bciptr) , pclear->clear_depth,uint32_t); - WRITE_CMD((bciptr) , (y <<16) | x,uint32_t); - WRITE_CMD((bciptr) , (height << 16) | width,uint32_t); - if(imesa->hw_stencil) - { - if(writeMask != 0xFFFFFFFF) - { - WRITE_CMD((bciptr) , 0x960100D7,uint32_t); - WRITE_CMD((bciptr) , 0xFFFFFFFF,uint32_t); - } - } - savageDMACommit (imesa, bciptr); - } - } - } - /* FK: Make sure that the clear stuff is emitted. Otherwise a - software fallback may get overwritten by a delayed clear. */ - savageDMAFlush (imesa); -} - -static void savage_BCI_swap(savageContextPtr imesa) -{ - int nbox = imesa->sarea->nbox; - drm_clip_rect_t *pbox = imesa->sarea->boxes; - int i; - volatile uint32_t *bciptr; - - if (nbox > SAVAGE_NR_SAREA_CLIPRECTS) - nbox = SAVAGE_NR_SAREA_CLIPRECTS; - savageDMAFlush (imesa); - - if(imesa->IsFullScreen) - { /* full screen*/ - unsigned int tmp0; - tmp0 = imesa->savageScreen->frontOffset; - imesa->savageScreen->frontOffset = imesa->savageScreen->backOffset; - imesa->savageScreen->backOffset = tmp0; - - if(imesa->toggle == TARGET_BACK) - imesa->toggle = TARGET_FRONT; - else - imesa->toggle = TARGET_BACK; - - driFlipRenderbuffers(imesa->glCtx->DrawBuffer, - imesa->toggle != TARGET_FRONT); - - imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11; - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; - bciptr = SAVAGE_GET_BCI_POINTER(imesa,3); - *(bciptr) = 0x960100B0; - *(bciptr) = (imesa->savageScreen->frontOffset); - *(bciptr) = 0xA0000000; - } - - else - { /* Use bitblt copy from back to front buffer*/ - - for (i = 0 ; i < nbox; i++, pbox++) - { - unsigned int w = pbox->x2 - pbox->x1; - unsigned int h = pbox->y2 - pbox->y1; - - if (pbox->x1 > pbox->x2 || - pbox->y1 > pbox->y2 || - pbox->x2 > imesa->savageScreen->width || - pbox->y2 > imesa->savageScreen->height) - continue; - - bciptr = SAVAGE_GET_BCI_POINTER(imesa,6); - - *(bciptr) = 0x4BCC00C0; - - *(bciptr) = imesa->savageScreen->backOffset; - *(bciptr) = imesa->savageScreen->backBitmapDesc; - *(bciptr) = (pbox->y1 <<16) | pbox->x1; /*x0, y0*/ - *(bciptr) = (pbox->y1 <<16) | pbox->x1; - *(bciptr) = (h << 16) | w; - } - - } -} -#endif - - -static GLboolean intersect_rect( drm_clip_rect_t *out, - const drm_clip_rect_t *a, - const drm_clip_rect_t *b ) -{ - *out = *a; - if (b->x1 > out->x1) out->x1 = b->x1; - if (b->y1 > out->y1) out->y1 = b->y1; - if (b->x2 < out->x2) out->x2 = b->x2; - if (b->y2 < out->y2) out->y2 = b->y2; - - return ((out->x1 < out->x2) && (out->y1 < out->y2)); -} - - -static GLuint savageIntersectClipRects(drm_clip_rect_t *dest, - const drm_clip_rect_t *src, - GLuint nsrc, - const drm_clip_rect_t *clip) -{ - GLuint i, ndest; - - for (i = 0, ndest = 0; i < nsrc; ++i, ++src) { - if (intersect_rect(dest, src, clip)) { - dest++; - ndest++; - } - } - - return ndest; -} - - -static void savageDDClear( struct gl_context *ctx, GLbitfield mask ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - GLuint colorMask, depthMask, clearColor, clearDepth, flags; - GLint cx = ctx->DrawBuffer->_Xmin; - GLint cy = ctx->DrawBuffer->_Ymin; - GLint cw = ctx->DrawBuffer->_Xmax - cx; - GLint ch = ctx->DrawBuffer->_Ymax - cy; - - /* XXX FIX ME: the cx,cy,cw,ch vars are currently ignored! */ - (void) ch; - (void) cw; - - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) - fprintf (stderr, "%s\n", __FUNCTION__); - - clearColor = imesa->ClearColor; - if (imesa->float_depth) { - if (imesa->savageScreen->zpp == 2) - clearDepth = savageEncodeFloat16(1.0 - ctx->Depth.Clear); - else - clearDepth = savageEncodeFloat24(1.0 - ctx->Depth.Clear); - } else { - if (imesa->savageScreen->zpp == 2) - clearDepth = (GLuint) ((1.0 - ctx->Depth.Clear) * DEPTH_SCALE_16); - else - clearDepth = (GLuint) ((1.0 - ctx->Depth.Clear) * DEPTH_SCALE_24); - } - - colorMask = 0; - depthMask = 0; - switch (imesa->savageScreen->cpp) { - case 2: - colorMask = PACK_COLOR_565(ctx->Color.ColorMask[0][0], - ctx->Color.ColorMask[0][1], - ctx->Color.ColorMask[0][2]); - break; - case 4: - colorMask = PACK_COLOR_8888(ctx->Color.ColorMask[0][3], - ctx->Color.ColorMask[0][2], - ctx->Color.ColorMask[0][1], - ctx->Color.ColorMask[0][0]); - break; - } - - flags = 0; - - if (mask & BUFFER_BIT_FRONT_LEFT) { - flags |= SAVAGE_FRONT; - mask &= ~BUFFER_BIT_FRONT_LEFT; - } - - if (mask & BUFFER_BIT_BACK_LEFT) { - flags |= SAVAGE_BACK; - mask &= ~BUFFER_BIT_BACK_LEFT; - } - - if ((mask & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) { - flags |= SAVAGE_DEPTH; - depthMask |= - (imesa->savageScreen->zpp == 2) ? 0xffffffff : 0x00ffffff; - mask &= ~BUFFER_BIT_DEPTH; - } - - if((mask & BUFFER_BIT_STENCIL) && imesa->hw_stencil) - { - flags |= SAVAGE_DEPTH; - depthMask |= 0xff000000; - mask &= ~BUFFER_BIT_STENCIL; - } - - savageFlushVertices(imesa); - - if (flags) { - GLboolean depthCleared = GL_FALSE; - if (flags & (SAVAGE_FRONT|SAVAGE_BACK)) { - drm_savage_cmd_header_t *cmd; - cmd = savageAllocCmdBuf(imesa, sizeof(drm_savage_cmd_header_t)); - cmd[0].clear0.cmd = SAVAGE_CMD_CLEAR; - if ((flags & SAVAGE_DEPTH) && - clearDepth == clearColor && depthMask == colorMask) { - cmd[0].clear0.flags = flags; - depthCleared = GL_TRUE; - } else - cmd[0].clear0.flags = flags & (SAVAGE_FRONT|SAVAGE_BACK); - cmd[1].clear1.mask = colorMask; - cmd[1].clear1.value = clearColor; - } - - if ((flags & SAVAGE_DEPTH) && !depthCleared) { - drm_savage_cmd_header_t *cmd; - cmd = savageAllocCmdBuf(imesa, sizeof(drm_savage_cmd_header_t)); - cmd[0].clear0.cmd = SAVAGE_CMD_CLEAR; - cmd[0].clear0.flags = SAVAGE_DEPTH; - cmd[1].clear1.mask = depthMask; - cmd[1].clear1.value = clearDepth; - } - } - - if (mask) - _swrast_Clear( ctx, mask ); -} - -/* - * Copy the back buffer to the front buffer. - */ -void savageSwapBuffers( __DRIdrawable *dPriv ) -{ - savageContextPtr imesa; - - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) - fprintf (stderr, "%s\n================================\n", __FUNCTION__); - - assert(dPriv); - assert(dPriv->driContextPriv); - assert(dPriv->driContextPriv->driverPrivate); - - imesa = (savageContextPtr) dPriv->driContextPriv->driverPrivate; - if (imesa->IsDouble) - _mesa_notifySwapBuffers( imesa->glCtx ); - - FLUSH_BATCH(imesa); - - if (imesa->sync_frames) - imesa->lastSwap = savageEmitEvent( imesa, 0 ); - - if (imesa->lastSwap != 0) - savageWaitEvent( imesa, imesa->lastSwap ); - - { - drm_savage_cmd_header_t *cmd = savageAllocCmdBuf(imesa, 0); - cmd->cmd.cmd = SAVAGE_CMD_SWAP; - imesa->inSwap = GL_TRUE; /* ignore scissors in savageFlushCmdBuf */ - savageFlushCmdBuf(imesa, GL_FALSE); - imesa->inSwap = GL_FALSE; - } - - if (!imesa->sync_frames) - /* don't sync, but limit the lag to one frame. */ - imesa->lastSwap = savageEmitEvent( imesa, 0 ); -} - -unsigned int savageEmitEventLocked( savageContextPtr imesa, unsigned int flags ) -{ - drm_savage_event_emit_t event; - int ret; - event.count = 0; - event.flags = flags; - ret = drmCommandWriteRead( imesa->driFd, DRM_SAVAGE_BCI_EVENT_EMIT, - &event, sizeof(event) ); - if (ret) { - fprintf (stderr, "emit event returned %d\n", ret); - exit (1); - } - return event.count; -} -unsigned int savageEmitEvent( savageContextPtr imesa, unsigned int flags ) -{ - unsigned int ret; - LOCK_HARDWARE( imesa ); - ret = savageEmitEventLocked( imesa, flags ); - UNLOCK_HARDWARE( imesa ); - return ret; -} - - -void savageWaitEvent( savageContextPtr imesa, unsigned int count ) -{ - drm_savage_event_wait_t event; - int ret; - event.count = count; - event.flags = 0; - ret = drmCommandWriteRead( imesa->driFd, DRM_SAVAGE_BCI_EVENT_WAIT, - &event, sizeof(event) ); - if (ret) { - fprintf (stderr, "wait event returned %d\n", ret); - exit (1); - } -} - - -void savageFlushVertices( savageContextPtr imesa ) -{ - struct savage_vtxbuf_t *buffer = imesa->vtxBuf; - - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) - fprintf (stderr, "%s\n", __FUNCTION__); - - if (!buffer->total) - return; - - if (buffer->used > buffer->flushed) { - drm_savage_cmd_header_t *cmd; - /* State must be updated "per primitive" because hardware - * culling must be disabled for unfilled primitives, points - * and lines. */ - savageEmitChangedState (imesa); - cmd = savageAllocCmdBuf(imesa, 0); - cmd->prim.cmd = buffer == &imesa->dmaVtxBuf ? - SAVAGE_CMD_DMA_PRIM : SAVAGE_CMD_VB_PRIM; - cmd->prim.prim = imesa->HwPrim; - cmd->prim.skip = imesa->skip; - cmd->prim.start = buffer->flushed / imesa->HwVertexSize; - cmd->prim.count = buffer->used / imesa->HwVertexSize - cmd->prim.start; - buffer->flushed = buffer->used; - } -} - -void savageFlushCmdBufLocked( savageContextPtr imesa, GLboolean discard ) -{ - __DRIdrawable *dPriv = imesa->driDrawable; - - if (!imesa->dmaVtxBuf.total) - discard = GL_FALSE; - - /* complete indexed drawing commands */ - savageFlushElts(imesa); - - if (imesa->cmdBuf.write != imesa->cmdBuf.start || discard) { - drm_savage_cmdbuf_t cmdbuf; - drm_savage_cmd_header_t *start; - int ret; - - /* If we lost the context we must restore the initial state (at - * the start of the command buffer). */ - if (imesa->lostContext) { - start = imesa->cmdBuf.base; - imesa->lostContext = GL_FALSE; - } else - start = imesa->cmdBuf.start; - - if ((SAVAGE_DEBUG & DEBUG_DMA) && discard) - fprintf (stderr, "Discarding DMA buffer, used=%u\n", - imesa->dmaVtxBuf.used); - - cmdbuf.dma_idx = imesa->dmaVtxBuf.idx; - cmdbuf.discard = discard; - cmdbuf.vb_addr = imesa->clientVtxBuf.buf; - cmdbuf.vb_size = imesa->clientVtxBuf.total*4; - cmdbuf.vb_stride = imesa->HwVertexSize; - cmdbuf.cmd_addr = start; - cmdbuf.size = (imesa->cmdBuf.write - start); - if (!imesa->inSwap && imesa->scissor.enabled) { - drm_clip_rect_t *box = dPriv->pClipRects, *ibox; - drm_clip_rect_t scissor; - GLuint nbox = dPriv->numClipRects, nibox; - /* transform and clip scissor to viewport */ - scissor.x1 = MAX2(imesa->scissor.x, 0) + dPriv->x; - scissor.y1 = MAX2(dPriv->h - imesa->scissor.y - imesa->scissor.h, - 0) + dPriv->y; - scissor.x2 = MIN2(imesa->scissor.x + imesa->scissor.w, - dPriv->w) + dPriv->x; - scissor.y2 = MIN2(dPriv->h - imesa->scissor.y, - dPriv->h) + dPriv->y; - /* intersect cliprects with scissor */ - ibox = malloc(dPriv->numClipRects*sizeof(drm_clip_rect_t)); - if (!ibox) { - fprintf(stderr, "Out of memory.\n"); - exit(1); - } - nibox = savageIntersectClipRects(ibox, box, nbox, &scissor); - cmdbuf.nbox = nibox; - cmdbuf.box_addr = ibox; - } else { - cmdbuf.nbox = dPriv->numClipRects; - cmdbuf.box_addr = dPriv->pClipRects; - } - - ret = drmCommandWrite( imesa->driFd, DRM_SAVAGE_BCI_CMDBUF, - &cmdbuf, sizeof(cmdbuf) ); - if (ret) { - fprintf (stderr, "cmdbuf ioctl returned %d\n", ret); - exit(1); - } - - if (cmdbuf.box_addr != dPriv->pClipRects) { - free(cmdbuf.box_addr); - } - - /* Save the current state at the start of the command buffer. That - * state will only be emitted, if the context was lost since the - * last command buffer. */ - imesa->cmdBuf.write = imesa->cmdBuf.base; - savageEmitOldState(imesa); - imesa->cmdBuf.start = imesa->cmdBuf.write; - } - - if (discard) { - assert (!savageHaveIndexedVerts(imesa)); - imesa->dmaVtxBuf.total = 0; - imesa->dmaVtxBuf.used = 0; - imesa->dmaVtxBuf.flushed = 0; - } - if (!savageHaveIndexedVerts(imesa)) { - imesa->clientVtxBuf.used = 0; - imesa->clientVtxBuf.flushed = 0; - } -} - - -void savageFlushCmdBuf( savageContextPtr imesa, GLboolean discard ) -{ - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) - fprintf (stderr, "%s\n", __FUNCTION__); - LOCK_HARDWARE(imesa); - savageFlushCmdBufLocked (imesa, discard); - UNLOCK_HARDWARE(imesa); -} - - -static void savageDDFlush( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) - fprintf (stderr, "%s\n", __FUNCTION__); - savageFlushVertices (imesa); - savageFlushCmdBuf(imesa, GL_FALSE); -} - -static void savageDDFinish( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) - fprintf (stderr, "%s\n", __FUNCTION__); - savageFlushVertices (imesa); - savageFlushCmdBuf(imesa, GL_FALSE); - WAIT_IDLE_EMPTY(imesa); -} - -void savageDDInitIoctlFuncs( struct gl_context *ctx ) -{ - ctx->Driver.Clear = savageDDClear; - ctx->Driver.Flush = savageDDFlush; - ctx->Driver.Finish = savageDDFinish; -} diff --git a/src/mesa/drivers/dri/savage/savageioctl.h b/src/mesa/drivers/dri/savage/savageioctl.h deleted file mode 100644 index 7d34825c296..00000000000 --- a/src/mesa/drivers/dri/savage/savageioctl.h +++ /dev/null @@ -1,203 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SAVAGE_IOCTL_H -#define SAVAGE_IOCTL_H - -#include "savagecontext.h" - -void savageFlushVertices( savageContextPtr mmesa ); - -unsigned int savageEmitEventLocked( savageContextPtr imesa, unsigned int flags ); -unsigned int savageEmitEvent( savageContextPtr imesa, unsigned int flags ); -void savageWaitEvent( savageContextPtr imesa, unsigned int event); - -void savageFlushCmdBufLocked( savageContextPtr imesa, GLboolean discard ); -void savageFlushCmdBuf( savageContextPtr imesa, GLboolean discard ); - -void savageDDInitIoctlFuncs( struct gl_context *ctx ); - -void savageSwapBuffers( __DRIdrawable *dPriv ); - -#define WAIT_IDLE_EMPTY(imesa) do { \ - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) \ - fprintf (stderr, "WAIT_IDLE_EMPTY in %s\n", __FUNCTION__); \ - savageWaitEvent(imesa, \ - savageEmitEvent(imesa, SAVAGE_WAIT_2D|SAVAGE_WAIT_3D)); \ -} while (0) - -#define WAIT_IDLE_EMPTY_LOCKED(imesa) do { \ - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) \ - fprintf (stderr, "WAIT_IDLE_EMPTY_LOCKED in %s\n", __FUNCTION__); \ - savageWaitEvent(imesa, savageEmitEventLocked( \ - imesa, SAVAGE_WAIT_2D|SAVAGE_WAIT_3D)); \ -} while (0) - -#define FLUSH_BATCH(imesa) do { \ - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) \ - fprintf (stderr, "FLUSH_BATCH in %s\n", __FUNCTION__); \ - savageFlushVertices(imesa); \ - savageFlushCmdBuf(imesa, GL_FALSE); \ -} while (0) - -extern void savageGetDMABuffer( savageContextPtr imesa ); - -static INLINE -void savageReleaseIndexedVerts( savageContextPtr imesa ) -{ - imesa->firstElt = -1; -} - -static INLINE -GLboolean savageHaveIndexedVerts( savageContextPtr imesa ) -{ - return (imesa->firstElt != -1); -} - -static INLINE -uint32_t *savageAllocVtxBuf( savageContextPtr imesa, GLuint words ) -{ - struct savage_vtxbuf_t *buffer = imesa->vtxBuf; - uint32_t *head; - - if (buffer == &imesa->dmaVtxBuf) { - if (!buffer->total) { - LOCK_HARDWARE(imesa); - savageGetDMABuffer(imesa); - UNLOCK_HARDWARE(imesa); - } else if (buffer->used + words > buffer->total) { - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) - fprintf (stderr, "... flushing DMA buffer in %s\n", - __FUNCTION__); - savageReleaseIndexedVerts(imesa); - savageFlushVertices(imesa); - LOCK_HARDWARE(imesa); - savageFlushCmdBufLocked(imesa, GL_TRUE); /* discard DMA buffer */ - savageGetDMABuffer(imesa); - UNLOCK_HARDWARE(imesa); - } - } else if (buffer->used + words > buffer->total) { - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) - fprintf (stderr, "... flushing client vertex buffer in %s\n", - __FUNCTION__); - savageReleaseIndexedVerts(imesa); - savageFlushVertices(imesa); - LOCK_HARDWARE(imesa); - savageFlushCmdBufLocked(imesa, GL_FALSE); /* free clientVtxBuf */ - UNLOCK_HARDWARE(imesa); - } - - head = &buffer->buf[buffer->used]; - - buffer->used += words; - return head; -} - -static INLINE -uint32_t *savageAllocIndexedVerts( savageContextPtr imesa, GLuint n ) -{ - uint32_t *ret; - savageFlushVertices(imesa); - ret = savageAllocVtxBuf(imesa, n*imesa->HwVertexSize); - imesa->firstElt = imesa->vtxBuf->flushed / imesa->HwVertexSize; - imesa->vtxBuf->flushed = imesa->vtxBuf->used; - return ret; -} - -/* Flush Elts: - * - Complete the drawing command with the correct number of indices. - * - Actually allocate entries for the indices in the command buffer. - * (This allocation must succeed without wrapping the cmd buffer!) - */ -static INLINE -void savageFlushElts( savageContextPtr imesa ) -{ - if (imesa->elts.cmd) { - GLuint qwords = (imesa->elts.n + 3) >> 2; - assert(imesa->cmdBuf.write - imesa->cmdBuf.base + qwords - <= imesa->cmdBuf.size); - imesa->cmdBuf.write += qwords; - - imesa->elts.cmd->idx.count = imesa->elts.n; - imesa->elts.cmd = NULL; - } -} - -/* Allocate a command buffer entry with <bytes> bytes of arguments: - * - implies savageFlushElts - */ -static INLINE -drm_savage_cmd_header_t *savageAllocCmdBuf( savageContextPtr imesa, GLuint bytes ) -{ - drm_savage_cmd_header_t *ret; - GLuint qwords = ((bytes + 7) >> 3) + 1; /* round up */ - assert (qwords < imesa->cmdBuf.size); - - savageFlushElts(imesa); - - if (imesa->cmdBuf.write - imesa->cmdBuf.base + qwords > imesa->cmdBuf.size) - savageFlushCmdBuf(imesa, GL_FALSE); - - ret = (drm_savage_cmd_header_t *)imesa->cmdBuf.write; - imesa->cmdBuf.write += qwords; - return ret; -} - -/* Allocate Elts: - * - if it doesn't fit, flush the cmd buffer first - * - allocates the drawing command on the cmd buffer if there is no - * incomplete indexed drawing command yet - * - increments the number of elts. Final allocation is done in savageFlushElts - */ -static INLINE -uint16_t *savageAllocElts( savageContextPtr imesa, GLuint n ) -{ - uint16_t *ret; - GLuint qwords; - assert (savageHaveIndexedVerts(imesa)); - - if (imesa->elts.cmd) - qwords = (imesa->elts.n + n + 3) >> 2; - else - qwords = ((n + 3) >> 2) + 1; - if (imesa->cmdBuf.write - imesa->cmdBuf.base + qwords > imesa->cmdBuf.size) - savageFlushCmdBuf(imesa, GL_FALSE); /* implies savageFlushElts */ - - if (!imesa->elts.cmd) { - savageFlushVertices(imesa); - imesa->elts.cmd = savageAllocCmdBuf(imesa, 0); - imesa->elts.cmd->idx.cmd = (imesa->vtxBuf == &imesa->dmaVtxBuf) ? - SAVAGE_CMD_DMA_IDX : SAVAGE_CMD_VB_IDX; - imesa->elts.cmd->idx.prim = imesa->HwPrim; - imesa->elts.cmd->idx.skip = imesa->skip; - imesa->elts.n = 0; - } - - ret = (uint16_t *)(imesa->elts.cmd+1) + imesa->elts.n; - imesa->elts.n += n; - return ret; -} - -#endif diff --git a/src/mesa/drivers/dri/savage/savagerender.c b/src/mesa/drivers/dri/savage/savagerender.c deleted file mode 100644 index 6687dc5f466..00000000000 --- a/src/mesa/drivers/dri/savage/savagerender.c +++ /dev/null @@ -1,371 +0,0 @@ -/* - * Copyright 2005 Felix Kuehling - * All rights reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - * NON-INFRINGEMENT. IN NO EVENT SHALL FELIX KUEHLING BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF - * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION - * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Render unclipped vertex buffers by emitting vertices directly to - * dma buffers. Use strip/fan hardware primitives where possible. - * Simulate missing primitives with indexed vertices. - */ -#include "main/glheader.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/imports.h" -#include "main/mtypes.h" - -#include "math/m_xform.h" - -#include "tnl/t_context.h" - -#include "savagecontext.h" -#include "savagestate.h" -#include "savageioctl.h" - -/* - * Standard render tab for Savage4 and smooth shading on Savage3D - */ -#define HAVE_POINTS 0 -#define HAVE_LINES 0 -#define HAVE_LINE_STRIPS 0 -#define HAVE_TRIANGLES 1 -#define HAVE_TRI_STRIPS 1 -#define HAVE_TRI_STRIP_1 0 -#define HAVE_TRI_FANS 1 -#define HAVE_POLYGONS 0 -#define HAVE_QUADS 0 -#define HAVE_QUAD_STRIPS 0 - -#define HAVE_ELTS 1 - -#define LOCAL_VARS savageContextPtr imesa = SAVAGE_CONTEXT(ctx) -#define INIT( prim ) do { \ - if (0) fprintf(stderr, "%s\n", __FUNCTION__); \ - savageFlushVertices(imesa); \ - switch (prim) { \ - case GL_TRIANGLES: imesa->HwPrim = SAVAGE_PRIM_TRILIST; break; \ - case GL_TRIANGLE_STRIP: imesa->HwPrim = SAVAGE_PRIM_TRISTRIP; break; \ - case GL_TRIANGLE_FAN: imesa->HwPrim = SAVAGE_PRIM_TRIFAN; break; \ - } \ -} while (0) -#define FLUSH() savageFlushElts(imesa), savageFlushVertices(imesa) - -#define GET_CURRENT_VB_MAX_VERTS() \ - ((imesa->bufferSize/4 - imesa->vtxBuf->used) / imesa->HwVertexSize) -#define GET_SUBSEQUENT_VB_MAX_VERTS() \ - (imesa->bufferSize/4 / imesa->HwVertexSize) - -#define ALLOC_VERTS( nr ) \ - savageAllocVtxBuf( imesa, (nr) * imesa->HwVertexSize ) -#define EMIT_VERTS( ctx, j, nr, buf ) \ - _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf ) - -#define ELTS_VARS( buf ) GLushort *dest = buf, firstElt = imesa->firstElt -#define ELT_INIT( prim ) INIT(prim) - -/* (size - used - 1 qword for drawing command) * 4 elts per qword */ -#define GET_CURRENT_VB_MAX_ELTS() \ - ((imesa->cmdBuf.size - (imesa->cmdBuf.write - imesa->cmdBuf.base) - 1)*4) -/* (size - space for initial state - 1 qword for drawing command) * 4 elts - * imesa is not defined in validate_render :( */ -#define GET_SUBSEQUENT_VB_MAX_ELTS() \ - ((SAVAGE_CONTEXT(ctx)->cmdBuf.size - \ - (SAVAGE_CONTEXT(ctx)->cmdBuf.start - \ - SAVAGE_CONTEXT(ctx)->cmdBuf.base) - 1)*4) - -#define ALLOC_ELTS(nr) savageAllocElts(imesa, nr) -#define EMIT_ELT(offset, x) do { \ - (dest)[offset] = (GLushort) ((x)+firstElt); \ -} while (0) -#define EMIT_TWO_ELTS(offset, x, y) do { \ - *(GLuint *)(dest + offset) = (((y)+firstElt) << 16) | \ - ((x)+firstElt); \ -} while (0) - -#define INCR_ELTS( nr ) dest += nr -#define ELTPTR dest -#define RELEASE_ELT_VERTS() \ - savageReleaseIndexedVerts(imesa) - -#define EMIT_INDEXED_VERTS( ctx, start, count ) do { \ - GLuint *buf = savageAllocIndexedVerts(imesa, count-start); \ - EMIT_VERTS(ctx, start, count-start, buf); \ -} while (0) - -#define TAG(x) savage_##x -#include "tnl_dd/t_dd_dmatmp.h" - -/* - * On Savage3D triangle fans and strips are broken with flat - * shading. With triangles it wants the color for flat shading in the - * first vertex! So we make another template instance which uses - * triangles only (with reordered vertices: SAVAGE_PRIM_TRILIST_201). - * The reordering is done by the DRM. - */ -#undef HAVE_TRI_STRIPS -#undef HAVE_TRI_FANS -#define HAVE_TRI_STRIPS 0 -#define HAVE_TRI_FANS 0 - -#undef INIT -#define INIT( prim ) do { \ - if (0) fprintf(stderr, "%s\n", __FUNCTION__); \ - savageFlushVertices(imesa); \ - imesa->HwPrim = SAVAGE_PRIM_TRILIST_201; \ -} while(0) - -#undef TAG -#define TAG(x) savage_flat_##x##_s3d -#include "tnl_dd/t_dd_dmatmp.h" - - -/**********************************************************************/ -/* Render pipeline stage */ -/**********************************************************************/ - -static GLboolean savage_run_render( struct gl_context *ctx, - struct tnl_pipeline_stage *stage ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - tnl_render_func *tab, *tab_elts; - GLboolean valid; - GLuint i; - - if (savageHaveIndexedVerts(imesa)) - savageReleaseIndexedVerts(imesa); - - if (imesa->savageScreen->chipset < S3_SAVAGE4 && - (ctx->_TriangleCaps & DD_FLATSHADE)) { - tab = savage_flat_render_tab_verts_s3d; - tab_elts = savage_flat_render_tab_elts_s3d; - valid = savage_flat_validate_render_s3d( ctx, VB ); - } else { - tab = savage_render_tab_verts; - tab_elts = savage_render_tab_elts; - valid = savage_validate_render( ctx, VB ); - } - - /* Don't handle clipping or vertex manipulations. - */ - if (imesa->RenderIndex != 0 || !valid) { - return GL_TRUE; - } - - tnl->Driver.Render.Start( ctx ); - /* Check RenderIndex again. The ptexHack is detected late in RenderStart. - * Also check for ptex fallbacks detected late. - */ - if (imesa->RenderIndex != 0 || imesa->Fallback != 0) { - return GL_TRUE; - } - - /* setup for hardware culling */ - imesa->raster_primitive = GL_TRIANGLES; - imesa->new_state |= SAVAGE_NEW_CULL; - - /* update and emit state */ - savageDDUpdateHwState(ctx); - savageEmitChangedState(imesa); - - if (VB->Elts) { - tab = tab_elts; - if (!savageHaveIndexedVerts(imesa)) { - if (VB->Count > GET_SUBSEQUENT_VB_MAX_VERTS()) - return GL_TRUE; - EMIT_INDEXED_VERTS(ctx, 0, VB->Count); - } - } - - for (i = 0 ; i < VB->PrimitiveCount ; i++) - { - GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); - GLuint start = VB->Primitive[i].start; - GLuint length = VB->Primitive[i].count; - - if (length) - tab[prim & PRIM_MODE_MASK]( ctx, start, start+length, prim); - } - - tnl->Driver.Render.Finish( ctx ); - - return GL_FALSE; /* finished the pipe */ -} - -struct tnl_pipeline_stage _savage_render_stage = -{ - "savage render", - NULL, - NULL, - NULL, - NULL, - savage_run_render /* run */ -}; - - -/**********************************************************************/ -/* Pipeline stage for texture coordinate normalization */ -/**********************************************************************/ -struct texnorm_stage_data { - GLboolean active; - GLvector4f texcoord[MAX_TEXTURE_UNITS]; -}; - -#define TEXNORM_STAGE_DATA(stage) ((struct texnorm_stage_data *)stage->privatePtr) - - -static GLboolean run_texnorm_stage( struct gl_context *ctx, - struct tnl_pipeline_stage *stage ) -{ - struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage); - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint i; - - if (imesa->Fallback || !store->active) - return GL_TRUE; - - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { - const GLbitfield reallyEnabled = ctx->Texture.Unit[i]._ReallyEnabled; - if (reallyEnabled) { - const struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; - const GLboolean normalizeS = (texObj->Sampler.WrapS == GL_REPEAT); - const GLboolean normalizeT = (reallyEnabled & TEXTURE_2D_BIT) && - (texObj->Sampler.WrapT == GL_REPEAT); - const GLfloat *in = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->data; - const GLint instride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->stride; - GLfloat (*out)[4] = store->texcoord[i].data; - GLint j; - - if (!ctx->Texture.Unit[i]._ReallyEnabled || - VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]->size == 4) - /* Never try to normalize homogenous tex coords! */ - continue; - - if (normalizeS && normalizeT) { - /* take first texcoords as rough estimate of mean value */ - GLfloat correctionS = -floor(in[0]+0.5); - GLfloat correctionT = -floor(in[1]+0.5); - for (j = 0; j < VB->Count; ++j) { - out[j][0] = in[0] + correctionS; - out[j][1] = in[1] + correctionT; - in = (GLfloat *)((GLubyte *)in + instride); - } - } else if (normalizeS) { - /* take first texcoords as rough estimate of mean value */ - GLfloat correctionS = -floor(in[0]+0.5); - if (reallyEnabled & TEXTURE_2D_BIT) { - for (j = 0; j < VB->Count; ++j) { - out[j][0] = in[0] + correctionS; - out[j][1] = in[1]; - in = (GLfloat *)((GLubyte *)in + instride); - } - } else { - for (j = 0; j < VB->Count; ++j) { - out[j][0] = in[0] + correctionS; - in = (GLfloat *)((GLubyte *)in + instride); - } - } - } else if (normalizeT) { - /* take first texcoords as rough estimate of mean value */ - GLfloat correctionT = -floor(in[1]+0.5); - for (j = 0; j < VB->Count; ++j) { - out[j][0] = in[0]; - out[j][1] = in[1] + correctionT; - in = (GLfloat *)((GLubyte *)in + instride); - } - } - - if (normalizeS || normalizeT) - VB->AttribPtr[_TNL_ATTRIB_TEX0 + i] = &store->texcoord[i]; - } - } - - return GL_TRUE; -} - -/* Called the first time stage->run() is invoked. - */ -static GLboolean alloc_texnorm_data( struct gl_context *ctx, - struct tnl_pipeline_stage *stage ) -{ - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - struct texnorm_stage_data *store; - GLuint i; - - stage->privatePtr = CALLOC(sizeof(*store)); - store = TEXNORM_STAGE_DATA(stage); - if (!store) - return GL_FALSE; - - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) - _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); - - return GL_TRUE; -} - -static void validate_texnorm( struct gl_context *ctx, - struct tnl_pipeline_stage *stage ) -{ - struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage); - GLuint flags = 0; - - if (((ctx->Texture.Unit[0]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) && - (ctx->Texture.Unit[0]._Current->Sampler.WrapS == GL_REPEAT)) || - ((ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_2D_BIT) && - (ctx->Texture.Unit[0]._Current->Sampler.WrapT == GL_REPEAT))) - flags |= VERT_BIT_TEX0; - - if (((ctx->Texture.Unit[1]._ReallyEnabled & (TEXTURE_1D_BIT|TEXTURE_2D_BIT)) && - (ctx->Texture.Unit[1]._Current->Sampler.WrapS == GL_REPEAT)) || - ((ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_2D_BIT) && - (ctx->Texture.Unit[1]._Current->Sampler.WrapT == GL_REPEAT))) - flags |= VERT_BIT_TEX1; - - store->active = (flags != 0); -} - -static void free_texnorm_data( struct tnl_pipeline_stage *stage ) -{ - struct texnorm_stage_data *store = TEXNORM_STAGE_DATA(stage); - GLuint i; - - if (store) { - for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++) - if (store->texcoord[i].data) - _mesa_vector4f_free( &store->texcoord[i] ); - FREE( store ); - stage->privatePtr = 0; - } -} - -struct tnl_pipeline_stage _savage_texnorm_stage = -{ - "savage texture coordinate normalization stage", /* name */ - NULL, /* private data */ - alloc_texnorm_data, /* run -- initially set to init */ - free_texnorm_data, /* destructor */ - validate_texnorm, - run_texnorm_stage -}; diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c deleted file mode 100644 index 8542f47fd92..00000000000 --- a/src/mesa/drivers/dri/savage/savagespan.c +++ /dev/null @@ -1,282 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#include "main/mtypes.h" -#include "savagedd.h" -#include "savagespan.h" -#include "savageioctl.h" -#include "savage_3d_reg.h" -#include "swrast/swrast.h" - -#define DBG 0 - -#define LOCAL_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - __DRIdrawable *const dPriv = drb->dPriv; \ - GLuint cpp = drb->cpp; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - GLubyte *buf = drb->Base.Data + dPriv->x * cpp + dPriv->y * pitch; \ - GLuint p; \ - (void) p - -#define LOCAL_DEPTH_VARS \ - driRenderbuffer *drb = (driRenderbuffer *) rb; \ - __DRIdrawable *const dPriv = drb->dPriv; \ - GLuint zpp = drb->cpp; \ - GLuint pitch = drb->pitch; \ - GLuint height = dPriv->h; \ - GLubyte *buf = drb->Base.Data + dPriv->x * zpp + dPriv->y * pitch; - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -#define Y_FLIP(_y) (height - _y - 1) - -#define HW_LOCK() - -#define HW_UNLOCK() - -#define HW_WRITE_LOCK() - -#define HW_READ_LOCK() - - -/* 16 bit, 565 rgb color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_RGB -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 - -#define TAG(x) savage##x##_565 -#define TAG2(x,y) savage##x##_565##y -#include "spantmp2.h" - - -/* 32 bit, 8888 ARGB color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) savage##x##_8888 -#define TAG2(x,y) savage##x##_8888##y -#include "spantmp2.h" - - -#undef HW_WRITE_LOCK -#define HW_WRITE_LOCK() -#undef HW_READ_LOCK -#define HW_READ_LOCK() - - - -/* 16 bit integer depthbuffer functions - * Depth range is reversed. See also savageCalcViewport. - */ -#define VALUE_TYPE GLushort - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = 0xFFFF - d - -#define READ_DEPTH( d, _x, _y ) \ - d = 0xFFFF - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) - -#define TAG(x) savage##x##_z16 -#include "depthtmp.h" - - - - -/* 16 bit float depthbuffer functions - */ -#define VALUE_TYPE GLushort - -#define WRITE_DEPTH( _x, _y, d ) \ - *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) = \ - savageEncodeFloat16( 1.0 - (GLfloat)d/65535.0 ) - -#define READ_DEPTH( d, _x, _y ) \ - d = 65535 - \ - savageDecodeFloat16( *(GLushort *)(buf + ((_x)<<1) + (_y)*pitch) ) * \ - 65535.0 - -#define TAG(x) savage##x##_z16f -#include "depthtmp.h" - - - - -/* 8-bit stencil /24-bit integer depth depthbuffer functions. - * Depth range is reversed. See also savageCalcViewport. - */ -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) do { \ - GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ - tmp &= 0xFF000000; \ - tmp |= 0x00FFFFFF - d; \ - *(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \ -} while(0) - -#define READ_DEPTH( d, _x, _y ) \ - d = 0x00FFFFFF - (*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) - -#define TAG(x) savage##x##_s8_z24 -#include "depthtmp.h" - - - - -/* 24 bit float depthbuffer functions - */ -#define VALUE_TYPE GLuint - -#define WRITE_DEPTH( _x, _y, d ) do { \ - GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ - tmp &= 0xFF000000; \ - tmp |= savageEncodeFloat24( 1.0 - (GLfloat)d/16777215.0 ); \ - *(GLuint *)(buf + (_x<<2) + _y*pitch) = tmp; \ -} while(0) - -#define READ_DEPTH( d, _x, _y ) \ - d = 16777215 - savageDecodeFloat24( \ - *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0x00FFFFFF) \ - * 16777215.0 - -#define TAG(x) savage##x##_s8_z24f -#include "depthtmp.h" - - -#define WRITE_STENCIL( _x, _y, d ) do { \ - GLuint tmp = *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch); \ - tmp &= 0x00FFFFFF; \ - tmp |= (((GLuint)d)<<24) & 0xFF000000; \ - *(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) = tmp; \ -} while(0) - -#define READ_STENCIL( d, _x, _y ) \ - d = (GLstencil)((*(GLuint *)(buf + ((_x)<<2) + (_y)*pitch) & 0xFF000000) >> 24) - -#define TAG(x) savage##x##_s8_z24 -#include "stenciltmp.h" - - - -/* - * Wrappers around _swrast_Copy/Draw/ReadPixels that make sure all - * primitives are flushed and the hardware is idle before accessing - * the frame buffer. - */ -static void -savageCopyPixels( struct gl_context *ctx, - GLint srcx, GLint srcy, GLsizei width, GLsizei height, - GLint destx, GLint desty, - GLenum type ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); - _swrast_CopyPixels(ctx, srcx, srcy, width, height, destx, desty, type); -} -static void -savageDrawPixels( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - const GLvoid *pixels ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); - _swrast_DrawPixels(ctx, x, y, width, height, format, type, packing, pixels); -} -static void -savageReadPixels( struct gl_context *ctx, - GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *pixels ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); - _swrast_ReadPixels(ctx, x, y, width, height, format, type, packing, pixels); -} - -/* - * Make sure the hardware is idle when span-rendering. - */ -static void savageSpanRenderStart( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); -} - - -void savageDDInitSpanFuncs( struct gl_context *ctx ) -{ - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = savageSpanRenderStart; - - /* XXX these should probably be plugged in elsewhere */ - ctx->Driver.CopyPixels = savageCopyPixels; - ctx->Driver.DrawPixels = savageDrawPixels; - ctx->Driver.ReadPixels = savageReadPixels; -} - - - -/** - * Plug in the Get/Put routines for the given driRenderbuffer. - */ -void -savageSetSpanFunctions(driRenderbuffer *drb, const struct gl_config *vis, - GLboolean float_depth) -{ - if (drb->Base.Format == MESA_FORMAT_RGB565) { - savageInitPointers_565(&drb->Base); - } - else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { - savageInitPointers_8888(&drb->Base); - } - else if (drb->Base.Format == MESA_FORMAT_Z16) { - if (float_depth) { - savageInitDepthPointers_z16f(&drb->Base); - } - else { - savageInitDepthPointers_z16(&drb->Base); - } - } - else if (drb->Base.Format == MESA_FORMAT_S8_Z24) { - if (float_depth) { - savageInitDepthPointers_s8_z24f(&drb->Base); - } - else { - savageInitDepthPointers_s8_z24(&drb->Base); - } - } - else if (drb->Base.Format == MESA_FORMAT_S8) { - savageInitStencilPointers_s8_z24(&drb->Base); - } -} diff --git a/src/mesa/drivers/dri/savage/savagespan.h b/src/mesa/drivers/dri/savage/savagespan.h deleted file mode 100644 index 41d6f75cbbe..00000000000 --- a/src/mesa/drivers/dri/savage/savagespan.h +++ /dev/null @@ -1,137 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#ifndef _SAVAGE_SPAN_H -#define _SAVAGE_SPAN_H - -#include "drirenderbuffer.h" - - -extern void savageDDInitSpanFuncs( struct gl_context *ctx ); - -extern void -savageSetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis, - GLboolean float_depth); - - -/* - * Savage 16-bit float depth format with zExpOffset=16: - * 4 bit unsigned exponent, 12 bit mantissa - * - * The meaning of the mantissa is different from IEEE floatint point - * formats. The same number can't be encoded with different exponents. - * So no bits are wasted. - * - * exponent | range encoded by mantissa | accuracy or mantissa - * ---------+---------------------------+--------------------- - * 15 | 2^-1 .. 1 | 2^-13 - * 14 | 2^-2 .. 2^-1 | 2^-14 - * 13 | 2^-3 .. 2^-2 | 2^-15 - * ... | ... | - * 2 | 2^-14 .. 2^-13 | 2^-27 - * 1 | 2^-15 .. 2^-14 | 2^-27 - * 0 | 2^-16 .. 2^-15 | 2^-28 - * - * Note that there is no encoding for numbers < 2^-16. - */ -static INLINE GLuint savageEncodeFloat16( GLdouble x ) -{ - GLint r = (GLint)(x * 0x10000000); - GLint exp = 0; - if (r < 0x1000) - return 0; - while (r - 0x1000 > 0x0fff) { - r >>= 1; - exp++; - } - return exp > 0xf ? 0xffff : (r - 0x1000) | (exp << 12); -} -static INLINE GLdouble savageDecodeFloat16( GLuint x ) -{ - static const GLdouble pow2[16] = { - 1.0/(1<<28), 1.0/(1<<27), 1.0/(1<<26), 1.0/(1<<25), - 1.0/(1<<24), 1.0/(1<<23), 1.0/(1<<22), 1.0/(1<<21), - 1.0/(1<<20), 1.0/(1<<19), 1.0/(1<<18), 1.0/(1<<17), - 1.0/(1<<16), 1.0/(1<<15), 1.0/(1<<14), 1.0/(1<<13) - }; - static const GLdouble bias[16] = { - 1.0/(1<<16), 1.0/(1<<15), 1.0/(1<<14), 1.0/(1<<13), - 1.0/(1<<12), 1.0/(1<<11), 1.0/(1<<10), 1.0/(1<< 9), - 1.0/(1<< 8), 1.0/(1<< 7), 1.0/(1<< 6), 1.0/(1<< 5), - 1.0/(1<< 4), 1.0/(1<< 3), 1.0/(1<< 2), 1.0/(1<< 1) - }; - GLuint mant = x & 0x0fff; - GLuint exp = (x >> 12) & 0xf; - return bias[exp] + pow2[exp]*mant; -} - -/* - * Savage 24-bit float depth format with zExpOffset=32: - * 5 bit unsigned exponent, 19 bit mantissa - * - * Details analogous to the 16-bit format. - */ -static INLINE GLuint savageEncodeFloat24( GLdouble x ) -{ - int64_t r = (int64_t)(x * ((int64_t)1 << (19+32))); - GLint exp = 0; - if (r < 0x80000) - return 0; - while (r - 0x80000 > 0x7ffff) { - r >>= 1; - exp++; - } - return exp > 0x1f ? 0xffffff : (r - 0x80000) | (exp << 19); -} -#define _1 (int64_t)1 -static INLINE GLdouble savageDecodeFloat24( GLuint x ) -{ - static const GLdouble pow2[32] = { - 1.0/(_1<<51), 1.0/(_1<<50), 1.0/(_1<<49), 1.0/(_1<<48), - 1.0/(_1<<47), 1.0/(_1<<46), 1.0/(_1<<45), 1.0/(_1<<44), - 1.0/(_1<<43), 1.0/(_1<<42), 1.0/(_1<<41), 1.0/(_1<<40), - 1.0/(_1<<39), 1.0/(_1<<38), 1.0/(_1<<37), 1.0/(_1<<36), - 1.0/(_1<<35), 1.0/(_1<<34), 1.0/(_1<<33), 1.0/(_1<<32), - 1.0/(_1<<31), 1.0/(_1<<30), 1.0/(_1<<29), 1.0/(_1<<28), - 1.0/(_1<<27), 1.0/(_1<<26), 1.0/(_1<<25), 1.0/(_1<<24), - 1.0/(_1<<23), 1.0/(_1<<22), 1.0/(_1<<21), 1.0/(_1<<20) - }; - static const GLdouble bias[32] = { - 1.0/(_1<<32), 1.0/(_1<<31), 1.0/(_1<<30), 1.0/(_1<<29), - 1.0/(_1<<28), 1.0/(_1<<27), 1.0/(_1<<26), 1.0/(_1<<25), - 1.0/(_1<<24), 1.0/(_1<<23), 1.0/(_1<<22), 1.0/(_1<<21), - 1.0/(_1<<20), 1.0/(_1<<19), 1.0/(_1<<18), 1.0/(_1<<17), - 1.0/(_1<<16), 1.0/(_1<<15), 1.0/(_1<<14), 1.0/(_1<<13), - 1.0/(_1<<12), 1.0/(_1<<11), 1.0/(_1<<10), 1.0/(_1<< 9), - 1.0/(_1<< 8), 1.0/(_1<< 7), 1.0/(_1<< 6), 1.0/(_1<< 5), - 1.0/(_1<< 4), 1.0/(_1<< 3), 1.0/(_1<< 2), 1.0/(_1<< 1) - }; - GLuint mant = x & 0x7ffff; - GLuint exp = (x >> 19) & 0x1f; - return bias[exp] + pow2[exp]*mant; -} -#undef _1 - - -#endif diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c deleted file mode 100644 index 21ebf5dc2b2..00000000000 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ /dev/null @@ -1,1731 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#include <stdio.h> - -#include "main/mtypes.h" -#include "main/enums.h" -#include "main/macros.h" -#include "main/dd.h" -#include "main/mm.h" -#include "main/state.h" - -#include "savagedd.h" -#include "savagecontext.h" - -#include "savagestate.h" -#include "savagetex.h" -#include "savagetris.h" -#include "savageioctl.h" -#include "savage_bci.h" - -#include "swrast/swrast.h" -#include "vbo/vbo.h" -#include "tnl/tnl.h" -#include "swrast_setup/swrast_setup.h" - -#include "xmlpool.h" - -/* Savage4, ProSavage[DDR], SuperSavage watermarks */ -#define S4_ZRLO 24 -#define S4_ZRHI 24 -#define S4_ZWLO 0 -#define S4_ZWHI 0 - -#define S4_DRLO 0 -#define S4_DRHI 0 -#define S4_DWLO 0 -#define S4_DWHI 0 - -#define S4_TR 15 - -/* Savage3D/MX/IX watermarks */ -#define S3D_ZRLO 8 -#define S3D_ZRHI 24 -#define S3D_ZWLO 0 -#define S3D_ZWHI 24 - -#define S3D_DRLO 0 -#define S3D_DRHI 0 -#define S3D_DWLO 0 -#define S3D_DWHI 0 - -#define S3D_TR 15 - -static void savageBlendFunc_s4(struct gl_context *); -static void savageBlendFunc_s3d(struct gl_context *); - -static INLINE GLuint savagePackColor(GLuint format, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a) -{ - switch (format) { - case DV_PF_8888: - return SAVAGEPACKCOLOR8888(r,g,b,a); - case DV_PF_565: - return SAVAGEPACKCOLOR565(r,g,b); - default: - - return 0; - } -} - - -static void savageDDAlphaFunc_s4(struct gl_context *ctx, GLenum func, GLfloat ref) -{ - savageBlendFunc_s4(ctx); -} -static void savageDDAlphaFunc_s3d(struct gl_context *ctx, GLenum func, GLfloat ref) -{ - savageBlendFunc_s3d(ctx); -} - -static void savageDDBlendEquationSeparate(struct gl_context *ctx, - GLenum modeRGB, GLenum modeA) -{ - assert( modeRGB == modeA ); - - /* BlendEquation sets ColorLogicOpEnabled in an unexpected - * manner. - */ - FALLBACK( ctx, SAVAGE_FALLBACK_LOGICOP, - (ctx->Color.ColorLogicOpEnabled && - ctx->Color.LogicOp != GL_COPY)); - - /* Can only do blend addition, not min, max, subtract, etc. */ - FALLBACK( ctx, SAVAGE_FALLBACK_BLEND_EQ, - modeRGB != GL_FUNC_ADD); -} - - -static void savageBlendFunc_s4(struct gl_context *ctx) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui; - uint32_t drawCtrl0 = imesa->regs.s4.drawCtrl0.ui; - uint32_t drawCtrl1 = imesa->regs.s4.drawCtrl1.ui; - - /* set up draw control register (including blending, alpha - * test, and shading model) - */ - - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_FALSE; - - /* - * blend modes - */ - if(ctx->Color.BlendEnabled){ - switch (ctx->Color.Blend[0].DstRGB) - { - case GL_ZERO: - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_Zero; - break; - - case GL_ONE: - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_One; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_SRC_COLOR: - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_SrcClr; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_ONE_MINUS_SRC_COLOR: - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_1SrcClr; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_SRC_ALPHA: - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_SrcAlpha; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_ONE_MINUS_SRC_ALPHA: - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_1SrcAlpha; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_DST_ALPHA: - if (imesa->glCtx->Visual.alphaBits == 0) - { - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_One; - } - else - { - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode= DAM_DstAlpha; - } - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_ONE_MINUS_DST_ALPHA: - if (imesa->glCtx->Visual.alphaBits == 0) - { - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_Zero; - } - else - { - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode=DAM_1DstAlpha; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites= GL_TRUE; - } - break; - } - - switch (ctx->Color.Blend[0].SrcRGB) - { - case GL_ZERO: - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_Zero; - break; - - case GL_ONE: - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_One; - break; - - case GL_DST_COLOR: - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_DstClr; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_ONE_MINUS_DST_COLOR: - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_1DstClr; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_SRC_ALPHA: - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_SrcAlpha; - break; - - case GL_ONE_MINUS_SRC_ALPHA: - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_1SrcAlpha; - break; - - case GL_DST_ALPHA: - if (imesa->glCtx->Visual.alphaBits == 0) - { - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_One; - } - else - { - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode= SAM_DstAlpha; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites= GL_TRUE; - } - break; - - case GL_ONE_MINUS_DST_ALPHA: - if (imesa->glCtx->Visual.alphaBits == 0) - { - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_Zero; - } - else - { - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode=SAM_1DstAlpha; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites= GL_TRUE; - } - break; - } - } - else - { - imesa->regs.s4.drawLocalCtrl.ni.dstAlphaMode = DAM_Zero; - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_One; - } - - /* alpha test*/ - - if(ctx->Color.AlphaEnabled) - { - ACmpFunc a; - GLubyte alphaRef; - - CLAMPED_FLOAT_TO_UBYTE(alphaRef,ctx->Color.AlphaRef); - - switch(ctx->Color.AlphaFunc) { - case GL_NEVER: a = CF_Never; break; - case GL_ALWAYS: a = CF_Always; break; - case GL_LESS: a = CF_Less; break; - case GL_LEQUAL: a = CF_LessEqual; break; - case GL_EQUAL: a = CF_Equal; break; - case GL_GREATER: a = CF_Greater; break; - case GL_GEQUAL: a = CF_GreaterEqual; break; - case GL_NOTEQUAL: a = CF_NotEqual; break; - default:return; - } - - imesa->regs.s4.drawCtrl1.ni.alphaTestEn = GL_TRUE; - imesa->regs.s4.drawCtrl1.ni.alphaTestCmpFunc = a; - imesa->regs.s4.drawCtrl0.ni.alphaRefVal = alphaRef; - } - else - { - imesa->regs.s4.drawCtrl1.ni.alphaTestEn = GL_FALSE; - } - - /* Set/Reset Z-after-alpha*/ - - imesa->regs.s4.drawLocalCtrl.ni.wrZafterAlphaTst = - imesa->regs.s4.drawCtrl1.ni.alphaTestEn; - /*imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = - ~drawLocalCtrl.ni.wrZafterAlphaTst;*/ - - if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; - if (drawCtrl0 != imesa->regs.s4.drawCtrl0.ui || - drawCtrl1 != imesa->regs.s4.drawCtrl1.ui) - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; -} -static void savageBlendFunc_s3d(struct gl_context *ctx) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui; - uint32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui; - - /* set up draw control register (including blending, alpha - * test, dithering, and shading model) - */ - - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = 0; - - /* - * blend modes - */ - if(ctx->Color.BlendEnabled){ - switch (ctx->Color.Blend[0].DstRGB) - { - case GL_ZERO: - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_Zero; - break; - - case GL_ONE: - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_One; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_SRC_COLOR: - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_SrcClr; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_ONE_MINUS_SRC_COLOR: - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_1SrcClr; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_SRC_ALPHA: - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_SrcAlpha; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_ONE_MINUS_SRC_ALPHA: - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_1SrcAlpha; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_DST_ALPHA: - if (imesa->glCtx->Visual.alphaBits == 0) - { - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_One; - } - else - { - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_DstAlpha; - } - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_ONE_MINUS_DST_ALPHA: - if (imesa->glCtx->Visual.alphaBits == 0) - { - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_Zero; - } - else - { - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_1DstAlpha; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - } - break; - } - - switch (ctx->Color.Blend[0].SrcRGB) - { - case GL_ZERO: - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_Zero; - break; - - case GL_ONE: - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_One; - break; - - case GL_DST_COLOR: - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_DstClr; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_ONE_MINUS_DST_COLOR: - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_1DstClr; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - break; - - case GL_SRC_ALPHA: - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_SrcAlpha; - break; - - case GL_ONE_MINUS_SRC_ALPHA: - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_1SrcAlpha; - break; - - case GL_DST_ALPHA: - if (imesa->glCtx->Visual.alphaBits == 0) - { - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_One; - } - else - { - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_DstAlpha; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - } - break; - - case GL_ONE_MINUS_DST_ALPHA: - if (imesa->glCtx->Visual.alphaBits == 0) - { - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_Zero; - } - else - { - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_1DstAlpha; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - } - break; - } - } - else - { - imesa->regs.s3d.drawCtrl.ni.dstAlphaMode = DAM_Zero; - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_One; - } - - /* alpha test*/ - - if(ctx->Color.AlphaEnabled) - { - ACmpFunc a; - GLubyte alphaRef; - - CLAMPED_FLOAT_TO_UBYTE(alphaRef,ctx->Color.AlphaRef); - - switch(ctx->Color.AlphaFunc) { - case GL_NEVER: a = CF_Never; break; - case GL_ALWAYS: a = CF_Always; break; - case GL_LESS: a = CF_Less; break; - case GL_LEQUAL: a = CF_LessEqual; break; - case GL_EQUAL: a = CF_Equal; break; - case GL_GREATER: a = CF_Greater; break; - case GL_GEQUAL: a = CF_GreaterEqual; break; - case GL_NOTEQUAL: a = CF_NotEqual; break; - default:return; - } - - imesa->regs.s3d.drawCtrl.ni.alphaTestEn = GL_TRUE; - imesa->regs.s3d.drawCtrl.ni.alphaTestCmpFunc = a; - imesa->regs.s3d.drawCtrl.ni.alphaRefVal = alphaRef; - } - else - { - imesa->regs.s3d.drawCtrl.ni.alphaTestEn = GL_FALSE; - } - - /* Set/Reset Z-after-alpha*/ - - imesa->regs.s3d.zBufCtrl.ni.wrZafterAlphaTst = - imesa->regs.s3d.drawCtrl.ni.alphaTestEn; - - if (drawCtrl != imesa->regs.s3d.drawCtrl.ui || - zBufCtrl != imesa->regs.s3d.zBufCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; -} - -static void savageDDBlendFuncSeparate_s4( struct gl_context *ctx, GLenum sfactorRGB, - GLenum dfactorRGB, GLenum sfactorA, - GLenum dfactorA ) -{ - assert (dfactorRGB == dfactorA && sfactorRGB == sfactorA); - savageBlendFunc_s4( ctx ); -} -static void savageDDBlendFuncSeparate_s3d( struct gl_context *ctx, GLenum sfactorRGB, - GLenum dfactorRGB, GLenum sfactorA, - GLenum dfactorA ) -{ - assert (dfactorRGB == dfactorA && sfactorRGB == sfactorA); - savageBlendFunc_s3d( ctx ); -} - - - -static void savageDDDepthFunc_s4(struct gl_context *ctx, GLenum func) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - ZCmpFunc zmode; - uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui; - uint32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui; - uint32_t zWatermarks = imesa->regs.s4.zWatermarks.ui; /* FIXME: in DRM */ - - /* set up z-buffer control register (global) - * set up z-buffer offset register (global) - * set up z read/write watermarks register (global) - */ - - switch(func) { /* reversed (see savageCalcViewport) */ - case GL_NEVER: zmode = CF_Never; break; - case GL_ALWAYS: zmode = CF_Always; break; - case GL_LESS: zmode = CF_Greater; break; - case GL_LEQUAL: zmode = CF_GreaterEqual; break; - case GL_EQUAL: zmode = CF_Equal; break; - case GL_GREATER: zmode = CF_Less; break; - case GL_GEQUAL: zmode = CF_LessEqual; break; - case GL_NOTEQUAL: zmode = CF_NotEqual; break; - default:return; - } - if (ctx->Depth.Test) - { - - imesa->regs.s4.zBufCtrl.ni.zCmpFunc = zmode; - imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = ctx->Depth.Mask; - imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_TRUE; - imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE; - } - else if (imesa->glCtx->Stencil._Enabled && imesa->hw_stencil) - { - /* Need to keep Z on for Stencil. */ - imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always; - imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE; - imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE; - imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE; - } - else - { - - if (imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn == GL_FALSE) - { - imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always; - imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE; - } - else - - /* DRAWUPDATE_REQUIRES_Z_ENABLED*/ - { - imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_FALSE; - } - imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE; - imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites = GL_FALSE; - } - - if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; - if (zBufCtrl != imesa->regs.s4.zBufCtrl.ui || - zWatermarks != imesa->regs.s4.zWatermarks.ui) - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; -} -static void savageDDDepthFunc_s3d(struct gl_context *ctx, GLenum func) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - ZCmpFunc zmode; - uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui; - uint32_t zBufCtrl = imesa->regs.s3d.zBufCtrl.ui; - uint32_t zWatermarks = imesa->regs.s3d.zWatermarks.ui; /* FIXME: in DRM */ - - /* set up z-buffer control register (global) - * set up z-buffer offset register (global) - * set up z read/write watermarks register (global) - */ - switch(func) { /* reversed (see savageCalcViewport) */ - case GL_NEVER: zmode = CF_Never; break; - case GL_ALWAYS: zmode = CF_Always; break; - case GL_LESS: zmode = CF_Greater; break; - case GL_LEQUAL: zmode = CF_GreaterEqual; break; - case GL_EQUAL: zmode = CF_Equal; break; - case GL_GREATER: zmode = CF_Less; break; - case GL_GEQUAL: zmode = CF_LessEqual; break; - case GL_NOTEQUAL: zmode = CF_NotEqual; break; - default:return; - } - if (ctx->Depth.Test) - { - imesa->regs.s3d.zBufCtrl.ni.zBufEn = GL_TRUE; - imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = zmode; - imesa->regs.s3d.zBufCtrl.ni.zUpdateEn = ctx->Depth.Mask; - - imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE; - } - else - { - if (imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn == GL_FALSE) { - imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = CF_Always; - imesa->regs.s3d.zBufCtrl.ni.zBufEn = GL_TRUE; - } - else - - /* DRAWUPDATE_REQUIRES_Z_ENABLED*/ - { - imesa->regs.s3d.zBufCtrl.ni.zBufEn = GL_FALSE; - } - imesa->regs.s3d.zBufCtrl.ni.zUpdateEn = GL_FALSE; - imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_FALSE; - } - - if (drawCtrl != imesa->regs.s3d.drawCtrl.ui || - zBufCtrl != imesa->regs.s3d.zBufCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; - if (zWatermarks != imesa->regs.s3d.zWatermarks.ui) - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; -} - -static void savageDDDepthMask_s4(struct gl_context *ctx, GLboolean flag) -{ - savageDDDepthFunc_s4(ctx,ctx->Depth.Func); -} -static void savageDDDepthMask_s3d(struct gl_context *ctx, GLboolean flag) -{ - savageDDDepthFunc_s3d(ctx,ctx->Depth.Func); -} - - - - -/* ============================================================= - * Hardware clipping - */ - - -static void savageDDScissor( struct gl_context *ctx, GLint x, GLint y, - GLsizei w, GLsizei h ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - - /* Emit buffered commands with old scissor state. */ - FLUSH_BATCH(imesa); - - /* Mirror scissors in private context. */ - imesa->scissor.enabled = ctx->Scissor.Enabled; - imesa->scissor.x = x; - imesa->scissor.y = y; - imesa->scissor.w = w; - imesa->scissor.h = h; -} - - - -static void savageDDDrawBuffer(struct gl_context *ctx, GLenum mode ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - uint32_t destCtrl = imesa->regs.s4.destCtrl.ui; - - if (ctx->DrawBuffer->_NumColorDrawBuffers != 1) { - FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_TRUE ); - return; - } - - switch ( ctx->DrawBuffer->_ColorDrawBufferIndexes[0] ) { - case BUFFER_FRONT_LEFT: - imesa->IsDouble = GL_FALSE; - imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->frontOffset>>11; - break; - case BUFFER_BACK_LEFT: - imesa->IsDouble = GL_TRUE; - imesa->regs.s4.destCtrl.ni.offset = imesa->savageScreen->backOffset>>11; - break; - default: - FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_TRUE ); - return; - } - - imesa->NotFirstFrame = GL_FALSE; - savageXMesaSetClipRects(imesa); - FALLBACK(ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_FALSE); - - if (destCtrl != imesa->regs.s4.destCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; -} - -static void savageDDReadBuffer(struct gl_context *ctx, GLenum mode ) -{ - /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */ -} - -#if 0 -static void savageDDSetColor(struct gl_context *ctx, - GLubyte r, GLubyte g, - GLubyte b, GLubyte a ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - imesa->MonoColor = savagePackColor( imesa->savageScreen->frontFormat, r, g, b, a ); -} -#endif - -/* ============================================================= - * Window position and viewport transformation - */ - -void savageCalcViewport( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - const GLfloat *v = ctx->Viewport._WindowMap.m; - GLfloat *m = imesa->hw_viewport; - - m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + imesa->drawX + SUBPIXEL_X; - m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + imesa->driDrawable->h + imesa->drawY + SUBPIXEL_Y; - /* Depth range is reversed (far: 0, near: 1) so that float depth - * compensates for loss of accuracy of far coordinates. */ - if (imesa->float_depth && imesa->savageScreen->zpp == 2) { - /* The Savage 16-bit floating point depth format can't encode - * numbers < 2^-16. Make sure all depth values stay greater - * than that. */ - m[MAT_SZ] = - v[MAT_SZ] * imesa->depth_scale * (65535.0/65536.0); - m[MAT_TZ] = 1.0 - v[MAT_TZ] * imesa->depth_scale * (65535.0/65536.0); - } else { - m[MAT_SZ] = - v[MAT_SZ] * imesa->depth_scale; - m[MAT_TZ] = 1.0 - v[MAT_TZ] * imesa->depth_scale; - } - - imesa->SetupNewInputs = ~0; -} - -static void savageViewport( struct gl_context *ctx, - GLint x, GLint y, - GLsizei width, GLsizei height ) -{ - savageCalcViewport( ctx ); -} - -static void savageDepthRange( struct gl_context *ctx, - GLclampd nearval, GLclampd farval ) -{ - savageCalcViewport( ctx ); -} - - -/* ============================================================= - * Miscellaneous - */ - -static void savageDDClearColor(struct gl_context *ctx, - const GLfloat color[4] ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - GLubyte c[4]; - CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); - CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); - CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); - CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); - - imesa->ClearColor = savagePackColor( imesa->savageScreen->frontFormat, - c[0], c[1], c[2], c[3] ); -} - -/* Fallback to swrast for select and feedback. - */ -static void savageRenderMode( struct gl_context *ctx, GLenum mode ) -{ - FALLBACK( ctx, SAVAGE_FALLBACK_RENDERMODE, (mode != GL_RENDER) ); -} - - -#if HW_CULL - -/* ============================================================= - * Culling - the savage isn't quite as clean here as the rest of - * its interfaces, but it's not bad. - */ -static void savageDDCullFaceFrontFace(struct gl_context *ctx, GLenum unused) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - GLuint cullMode=imesa->LcsCullMode; - switch (ctx->Polygon.CullFaceMode) - { - case GL_FRONT: - switch (ctx->Polygon.FrontFace) - { - case GL_CW: - cullMode = BCM_CW; - break; - case GL_CCW: - cullMode = BCM_CCW; - break; - } - break; - - case GL_BACK: - switch (ctx->Polygon.FrontFace) - { - case GL_CW: - cullMode = BCM_CCW; - break; - case GL_CCW: - cullMode = BCM_CW; - break; - } - break; - } - imesa->LcsCullMode = cullMode; - imesa->new_state |= SAVAGE_NEW_CULL; -} -#endif /* end #if HW_CULL */ - -static void savageUpdateCull( struct gl_context *ctx ) -{ -#if HW_CULL - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - GLuint cullMode; - if (ctx->Polygon.CullFlag && - imesa->raster_primitive >= GL_TRIANGLES && - ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) - cullMode = imesa->LcsCullMode; - else - cullMode = BCM_None; - if (imesa->savageScreen->chipset >= S3_SAVAGE4) { - if (imesa->regs.s4.drawCtrl1.ni.cullMode != cullMode) { - imesa->regs.s4.drawCtrl1.ni.cullMode = cullMode; - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; - } - } else { - if (imesa->regs.s3d.drawCtrl.ni.cullMode != cullMode) { - imesa->regs.s3d.drawCtrl.ni.cullMode = cullMode; - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; - } - } -#endif /* end #if HW_CULL */ -} - - - -/* ============================================================= - * Color masks - */ - -/* Savage4 can disable draw updates when all channels are - * masked. Savage3D has a bit called drawUpdateEn, but it doesn't seem - * to have any effect. If only some channels are masked we need a - * software fallback on all chips. - */ -static void savageDDColorMask_s4(struct gl_context *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - GLboolean passAny, passAll; - - if (ctx->Visual.alphaBits) { - passAny = b || g || r || a; - passAll = r && g && b && a; - } else { - passAny = b || g || r; - passAll = r && g && b; - } - - if (passAny) { - if (!imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn) { - imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn = GL_TRUE; - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; - } - FALLBACK (ctx, SAVAGE_FALLBACK_COLORMASK, !passAll); - } else if (imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn) { - imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn = GL_FALSE; - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; - } -} -static void savageDDColorMask_s3d(struct gl_context *ctx, - GLboolean r, GLboolean g, - GLboolean b, GLboolean a ) -{ - if (ctx->Visual.alphaBits) - FALLBACK (ctx, SAVAGE_FALLBACK_COLORMASK, !(r && g && b && a)); - else - FALLBACK (ctx, SAVAGE_FALLBACK_COLORMASK, !(r && g && b)); -} - -static void savageUpdateSpecular_s4(struct gl_context *ctx) { - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui; - - if (_mesa_need_secondary_color(ctx)) { - imesa->regs.s4.drawLocalCtrl.ni.specShadeEn = GL_TRUE; - } else { - imesa->regs.s4.drawLocalCtrl.ni.specShadeEn = GL_FALSE; - } - - if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; -} - -static void savageUpdateSpecular_s3d(struct gl_context *ctx) { - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui; - - if (_mesa_need_secondary_color(ctx)) { - imesa->regs.s3d.drawCtrl.ni.specShadeEn = GL_TRUE; - } else { - imesa->regs.s3d.drawCtrl.ni.specShadeEn = GL_FALSE; - } - - if (drawCtrl != imesa->regs.s3d.drawCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; -} - -static void savageDDLightModelfv_s4(struct gl_context *ctx, GLenum pname, - const GLfloat *param) -{ - savageUpdateSpecular_s4 (ctx); -} -static void savageDDLightModelfv_s3d(struct gl_context *ctx, GLenum pname, - const GLfloat *param) -{ - savageUpdateSpecular_s3d (ctx); -} - -static void savageDDShadeModel_s4(struct gl_context *ctx, GLuint mod) -{ - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - uint32_t drawLocalCtrl = imesa->regs.s4.drawLocalCtrl.ui; - - if (mod == GL_SMOOTH) - { - imesa->regs.s4.drawLocalCtrl.ni.flatShadeEn = GL_FALSE; - } - else - { - imesa->regs.s4.drawLocalCtrl.ni.flatShadeEn = GL_TRUE; - } - - if (drawLocalCtrl != imesa->regs.s4.drawLocalCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; -} -static void savageDDShadeModel_s3d(struct gl_context *ctx, GLuint mod) -{ - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - uint32_t drawCtrl = imesa->regs.s3d.drawCtrl.ui; - - if (mod == GL_SMOOTH) - { - imesa->regs.s3d.drawCtrl.ni.flatShadeEn = GL_FALSE; - } - else - { - imesa->regs.s3d.drawCtrl.ni.flatShadeEn = GL_TRUE; - } - - if (drawCtrl != imesa->regs.s3d.drawCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; -} - - -/* ============================================================= - * Fog - * The fogCtrl register has the same position and the same layout - * on savage3d and savage4. No need for two separate functions. - */ - -static void savageDDFogfv(struct gl_context *ctx, GLenum pname, const GLfloat *param) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - GLuint fogClr; - uint32_t fogCtrl = imesa->regs.s4.fogCtrl.ui; - - /*if ((ctx->Fog.Enabled) &&(pname == GL_FOG_COLOR))*/ - if (ctx->Fog.Enabled) - { - fogClr = (((GLubyte)(ctx->Fog.Color[0]*255.0F) << 16) | - ((GLubyte)(ctx->Fog.Color[1]*255.0F) << 8) | - ((GLubyte)(ctx->Fog.Color[2]*255.0F) << 0)); - imesa->regs.s4.fogCtrl.ni.fogEn = GL_TRUE; - /*cheap fog*/ - imesa->regs.s4.fogCtrl.ni.fogMode = GL_TRUE; - imesa->regs.s4.fogCtrl.ni.fogClr = fogClr; - } - else - { - /*No fog*/ - - imesa->regs.s4.fogCtrl.ni.fogEn = 0; - imesa->regs.s4.fogCtrl.ni.fogMode = 0; - } - - if (fogCtrl != imesa->regs.s4.fogCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; -} - - -static void -savageDDStencilFuncSeparate(struct gl_context *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - unsigned a=0; - const uint32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui; - const uint32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui; - - imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0] & 0xff; - imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0] & 0xff; - - switch (ctx->Stencil.Function[0]) - { - case GL_NEVER: a = CF_Never; break; - case GL_ALWAYS: a = CF_Always; break; - case GL_LESS: a = CF_Less; break; - case GL_LEQUAL: a = CF_LessEqual; break; - case GL_EQUAL: a = CF_Equal; break; - case GL_GREATER: a = CF_Greater; break; - case GL_GEQUAL: a = CF_GreaterEqual; break; - case GL_NOTEQUAL: a = CF_NotEqual; break; - default: - break; - } - - imesa->regs.s4.stencilCtrl.ni.cmpFunc = a; - - if (zBufCtrl != imesa->regs.s4.zBufCtrl.ui || - stencilCtrl != imesa->regs.s4.stencilCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; -} - -static void -savageDDStencilMaskSeparate(struct gl_context *ctx, GLenum face, GLuint mask) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - - if (imesa->regs.s4.stencilCtrl.ni.writeMask != (ctx->Stencil.WriteMask[0] & 0xff)) { - imesa->regs.s4.stencilCtrl.ni.writeMask = (ctx->Stencil.WriteMask[0] & 0xff); - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; - } -} - -static unsigned get_stencil_op_value( GLenum op ) -{ - switch (op) - { - case GL_KEEP: return STENCIL_Keep; - case GL_ZERO: return STENCIL_Zero; - case GL_REPLACE: return STENCIL_Equal; - case GL_INCR: return STENCIL_IncClamp; - case GL_DECR: return STENCIL_DecClamp; - case GL_INVERT: return STENCIL_Invert; - case GL_INCR_WRAP: return STENCIL_Inc; - case GL_DECR_WRAP: return STENCIL_Dec; - } - - /* Should *never* get here. */ - return STENCIL_Keep; -} - -static void -savageDDStencilOpSeparate(struct gl_context *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - const uint32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui; - - imesa->regs.s4.stencilCtrl.ni.failOp = get_stencil_op_value( ctx->Stencil.FailFunc[0] ); - imesa->regs.s4.stencilCtrl.ni.passZfailOp = get_stencil_op_value( ctx->Stencil.ZFailFunc[0] ); - imesa->regs.s4.stencilCtrl.ni.passZpassOp = get_stencil_op_value( ctx->Stencil.ZPassFunc[0] ); - - if (stencilCtrl != imesa->regs.s4.stencilCtrl.ui) - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; -} - - -/* ============================================================= - */ - -static void savageDDEnable_s4(struct gl_context *ctx, GLenum cap, GLboolean state) -{ - - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - switch(cap) { - case GL_ALPHA_TEST: - /* we should consider the disable case*/ - savageBlendFunc_s4(ctx); - break; - case GL_BLEND: - /*add the savageBlendFunc 2001/11/25 - * if call no such function, then glDisable(GL_BLEND) will do noting, - *our chip has no disable bit - */ - savageBlendFunc_s4(ctx); - case GL_COLOR_LOGIC_OP: - /* Fall through: - * For some reason enable(GL_BLEND) affects ColorLogicOpEnabled. - */ - FALLBACK (ctx, SAVAGE_FALLBACK_LOGICOP, - (ctx->Color.ColorLogicOpEnabled && - ctx->Color.LogicOp != GL_COPY)); - break; - case GL_DEPTH_TEST: - savageDDDepthFunc_s4(ctx,ctx->Depth.Func); - break; - case GL_SCISSOR_TEST: - savageDDScissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; - case GL_STENCIL_TEST: - if (!imesa->hw_stencil) - FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, state); - else { - imesa->regs.s4.stencilCtrl.ni.stencilEn = state; - if (ctx->Stencil._Enabled && - imesa->regs.s4.zBufCtrl.ni.zBufEn != GL_TRUE) - { - /* Stencil buffer requires Z enabled. */ - imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Always; - imesa->regs.s4.zBufCtrl.ni.zBufEn = GL_TRUE; - imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn = GL_FALSE; - } - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL | SAVAGE_UPLOAD_LOCAL; - } - break; - case GL_FOG: - savageDDFogfv(ctx,0,0); - break; - case GL_CULL_FACE: -#if HW_CULL - if (state) - { - savageDDCullFaceFrontFace(ctx,0); - } - else - { - imesa->LcsCullMode = BCM_None; - imesa->new_state |= SAVAGE_NEW_CULL; - } -#endif - break; - case GL_DITHER: - if (state) - { - if ( ctx->Color.DitherFlag ) - { - imesa->regs.s4.drawCtrl1.ni.ditherEn=GL_TRUE; - } - } - if (!ctx->Color.DitherFlag ) - { - imesa->regs.s4.drawCtrl1.ni.ditherEn=GL_FALSE; - } - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; - break; - - case GL_LIGHTING: - savageUpdateSpecular_s4 (ctx); - break; - case GL_TEXTURE_1D: - case GL_TEXTURE_3D: - imesa->new_state |= SAVAGE_NEW_TEXTURE; - break; - case GL_TEXTURE_2D: - imesa->new_state |= SAVAGE_NEW_TEXTURE; - break; - default: - ; - } -} -static void savageDDEnable_s3d(struct gl_context *ctx, GLenum cap, GLboolean state) -{ - - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - switch(cap) { - case GL_ALPHA_TEST: - /* we should consider the disable case*/ - savageBlendFunc_s3d(ctx); - break; - case GL_BLEND: - /*add the savageBlendFunc 2001/11/25 - * if call no such function, then glDisable(GL_BLEND) will do noting, - *our chip has no disable bit - */ - savageBlendFunc_s3d(ctx); - case GL_COLOR_LOGIC_OP: - /* Fall through: - * For some reason enable(GL_BLEND) affects ColorLogicOpEnabled. - */ - FALLBACK (ctx, SAVAGE_FALLBACK_LOGICOP, - (ctx->Color.ColorLogicOpEnabled && - ctx->Color.LogicOp != GL_COPY)); - break; - case GL_DEPTH_TEST: - savageDDDepthFunc_s3d(ctx,ctx->Depth.Func); - break; - case GL_SCISSOR_TEST: - savageDDScissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - break; - case GL_STENCIL_TEST: - FALLBACK (ctx, SAVAGE_FALLBACK_STENCIL, state); - break; - case GL_FOG: - savageDDFogfv(ctx,0,0); - break; - case GL_CULL_FACE: -#if HW_CULL - if (state) - { - savageDDCullFaceFrontFace(ctx,0); - } - else - { - imesa->LcsCullMode = BCM_None; - imesa->new_state |= SAVAGE_NEW_CULL; - } -#endif - break; - case GL_DITHER: - if (state) - { - if ( ctx->Color.DitherFlag ) - { - imesa->regs.s3d.drawCtrl.ni.ditherEn=GL_TRUE; - } - } - if (!ctx->Color.DitherFlag ) - { - imesa->regs.s3d.drawCtrl.ni.ditherEn=GL_FALSE; - } - imesa->dirty |= SAVAGE_UPLOAD_LOCAL; - break; - - case GL_LIGHTING: - savageUpdateSpecular_s3d (ctx); - break; - case GL_TEXTURE_1D: - case GL_TEXTURE_3D: - imesa->new_state |= SAVAGE_NEW_TEXTURE; - break; - case GL_TEXTURE_2D: - imesa->new_state |= SAVAGE_NEW_TEXTURE; - break; - default: - ; - } -} - -void savageDDUpdateHwState( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - - if (imesa->new_state) { - savageFlushVertices(imesa); - if (imesa->new_state & SAVAGE_NEW_TEXTURE) { - savageUpdateTextureState( ctx ); - } - if ((imesa->new_state & SAVAGE_NEW_CULL)) { - savageUpdateCull(ctx); - } - imesa->new_state = 0; - } -} - - -static void savageDDPrintDirty( const char *msg, GLuint state ) -{ - fprintf(stderr, "%s (0x%x): %s%s%s%s%s%s\n", - msg, - (unsigned int) state, - (state & SAVAGE_UPLOAD_LOCAL) ? "upload-local, " : "", - (state & SAVAGE_UPLOAD_TEX0) ? "upload-tex0, " : "", - (state & SAVAGE_UPLOAD_TEX1) ? "upload-tex1, " : "", - (state & SAVAGE_UPLOAD_FOGTBL) ? "upload-fogtbl, " : "", - (state & SAVAGE_UPLOAD_GLOBAL) ? "upload-global, " : "", - (state & SAVAGE_UPLOAD_TEXGLOBAL) ? "upload-texglobal, " : "" - ); -} - - -/** - * Check if global registers were changed - */ -static GLboolean savageGlobalRegChanged (savageContextPtr imesa, - GLuint first, GLuint last) { - GLuint i; - for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i) { - if (((imesa->oldRegs.ui[i] ^ imesa->regs.ui[i]) & - imesa->globalRegMask.ui[i]) != 0) - return GL_TRUE; - } - return GL_FALSE; -} -static void savageEmitOldRegs (savageContextPtr imesa, - GLuint first, GLuint last, GLboolean global) { - GLuint n = last-first+1; - drm_savage_cmd_header_t *cmd = savageAllocCmdBuf(imesa, n*4); - cmd->state.cmd = SAVAGE_CMD_STATE; - cmd->state.global = global; - cmd->state.count = n; - cmd->state.start = first; - memcpy(cmd+1, &imesa->oldRegs.ui[first-SAVAGE_FIRST_REG], n*4); -} -static void savageEmitContiguousRegs (savageContextPtr imesa, - GLuint first, GLuint last) { - GLuint i; - GLuint n = last-first+1; - drm_savage_cmd_header_t *cmd = savageAllocCmdBuf(imesa, n*4); - cmd->state.cmd = SAVAGE_CMD_STATE; - cmd->state.global = savageGlobalRegChanged(imesa, first, last); - cmd->state.count = n; - cmd->state.start = first; - memcpy(cmd+1, &imesa->regs.ui[first-SAVAGE_FIRST_REG], n*4); - /* savageAllocCmdBuf may need to flush the cmd buffer and backup - * the current hardware state. It should see the "old" (current) - * state that has actually been emitted to the hardware. Therefore - * this update is done *after* savageAllocCmdBuf. */ - for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i) - imesa->oldRegs.ui[i] = imesa->regs.ui[i]; - if (SAVAGE_DEBUG & DEBUG_STATE) - fprintf (stderr, "Emitting regs 0x%02x-0x%02x\n", first, last); -} -static void savageEmitChangedRegs (savageContextPtr imesa, - GLuint first, GLuint last) { - GLuint i, firstChanged; - firstChanged = SAVAGE_NR_REGS; - for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i) { - if (imesa->oldRegs.ui[i] != imesa->regs.ui[i]) { - if (firstChanged == SAVAGE_NR_REGS) - firstChanged = i; - } else { - if (firstChanged != SAVAGE_NR_REGS) { - savageEmitContiguousRegs (imesa, firstChanged+SAVAGE_FIRST_REG, - i-1+SAVAGE_FIRST_REG); - firstChanged = SAVAGE_NR_REGS; - } - } - } - if (firstChanged != SAVAGE_NR_REGS) - savageEmitContiguousRegs (imesa, firstChanged+SAVAGE_FIRST_REG, - last); -} -static void savageEmitChangedRegChunk (savageContextPtr imesa, - GLuint first, GLuint last) { - GLuint i; - for (i = first - SAVAGE_FIRST_REG; i <= last - SAVAGE_FIRST_REG; ++i) { - if (imesa->oldRegs.ui[i] != imesa->regs.ui[i]) { - savageEmitContiguousRegs (imesa, first, last); - break; - } - } -} -static void savageUpdateRegister_s4(savageContextPtr imesa) -{ - /* In case the texture image was changed without changing the - * texture address as well, we need to force emitting the texture - * address in order to flush texture cashes. */ - if ((imesa->dirty & SAVAGE_UPLOAD_TEX0) && - imesa->oldRegs.s4.texAddr[0].ui == imesa->regs.s4.texAddr[0].ui) - imesa->oldRegs.s4.texAddr[0].ui = 0xffffffff; - if ((imesa->dirty & SAVAGE_UPLOAD_TEX1) && - imesa->oldRegs.s4.texAddr[1].ui == imesa->regs.s4.texAddr[1].ui) - imesa->oldRegs.s4.texAddr[1].ui = 0xffffffff; - - /* Fix up watermarks */ - if (imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites) { - imesa->regs.s4.destTexWatermarks.ni.destWriteLow = 0; - imesa->regs.s4.destTexWatermarks.ni.destFlush = 1; - } else - imesa->regs.s4.destTexWatermarks.ni.destWriteLow = S4_DWLO; - if (imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites) - imesa->regs.s4.zWatermarks.ni.wLow = 0; - else - imesa->regs.s4.zWatermarks.ni.wLow = S4_ZWLO; - - savageEmitChangedRegs (imesa, 0x1e, 0x39); - - imesa->dirty=0; -} -static void savageUpdateRegister_s3d(savageContextPtr imesa) -{ - /* In case the texture image was changed without changing the - * texture address as well, we need to force emitting the texture - * address in order to flush texture cashes. */ - if ((imesa->dirty & SAVAGE_UPLOAD_TEX0) && - imesa->oldRegs.s3d.texAddr.ui == imesa->regs.s3d.texAddr.ui) - imesa->oldRegs.s3d.texAddr.ui = 0xffffffff; - - /* Fix up watermarks */ - if (imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites) { - imesa->regs.s3d.destTexWatermarks.ni.destWriteLow = 0; - imesa->regs.s3d.destTexWatermarks.ni.destFlush = 1; - } else - imesa->regs.s3d.destTexWatermarks.ni.destWriteLow = S3D_DWLO; - if (imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites) - imesa->regs.s3d.zWatermarks.ni.wLow = 0; - else - imesa->regs.s3d.zWatermarks.ni.wLow = S3D_ZWLO; - - - /* the savage3d uses two contiguous ranges of BCI registers: - * 0x18-0x1c and 0x20-0x38. Some texture registers need to be - * emitted in one chunk or we get some funky rendering errors. */ - savageEmitChangedRegs (imesa, 0x18, 0x19); - savageEmitChangedRegChunk (imesa, 0x1a, 0x1c); - savageEmitChangedRegs (imesa, 0x20, 0x38); - - imesa->dirty=0; -} - - -void savageEmitOldState( savageContextPtr imesa ) -{ - assert(imesa->cmdBuf.write == imesa->cmdBuf.base); - if (imesa->savageScreen->chipset >= S3_SAVAGE4) { - savageEmitOldRegs (imesa, 0x1e, 0x39, GL_TRUE); - } else { - savageEmitOldRegs (imesa, 0x18, 0x1c, GL_TRUE); - savageEmitOldRegs (imesa, 0x20, 0x38, GL_FALSE); - } -} - - -/* Push the state into the sarea and/or texture memory. - */ -void savageEmitChangedState( savageContextPtr imesa ) -{ - if (SAVAGE_DEBUG & DEBUG_VERBOSE_API) - savageDDPrintDirty( "\n\n\nsavageEmitHwStateLocked", imesa->dirty ); - - if (imesa->dirty) - { - if (SAVAGE_DEBUG & DEBUG_VERBOSE_MSG) - fprintf (stderr, "... emitting state\n"); - if (imesa->savageScreen->chipset >= S3_SAVAGE4) - savageUpdateRegister_s4(imesa); - else - savageUpdateRegister_s3d(imesa); - } - - imesa->dirty = 0; -} - - -static void savageDDInitState_s4( savageContextPtr imesa ) -{ -#if 1 - imesa->regs.s4.destCtrl.ui = 1<<7; -#endif - - imesa->regs.s4.zBufCtrl.ni.zCmpFunc = CF_Less; - imesa->regs.s4.zBufCtrl.ni.wToZEn = GL_TRUE; - if (imesa->float_depth) { - imesa->regs.s4.zBufCtrl.ni.zExpOffset = - imesa->savageScreen->zpp == 2 ? 16 : 32; - imesa->regs.s4.zBufCtrl.ni.floatZEn = GL_TRUE; - } else { - imesa->regs.s4.zBufCtrl.ni.zExpOffset = 0; - imesa->regs.s4.zBufCtrl.ni.floatZEn = GL_FALSE; - } - imesa->regs.s4.texBlendCtrl[0].ui = TBC_NoTexMap; - imesa->regs.s4.texBlendCtrl[1].ui = TBC_NoTexMap1; - imesa->regs.s4.drawCtrl0.ui = 0; -#if 0 - imesa->regs.s4.drawCtrl1.ni.xyOffsetEn = 1; -#endif - - /* Set DestTexWatermarks_31,30 to 01 always. - *Has no effect if dest. flush is disabled. - */ -#if 0 - imesa->regs.s4.zWatermarks.ui = 0x12000C04; - imesa->regs.s4.destTexWatermarks.ui = 0x40200400; -#else - /*imesa->regs.s4.zWatermarks.ui = 0x16001808;*/ - imesa->regs.s4.zWatermarks.ni.rLow = S4_ZRLO; - imesa->regs.s4.zWatermarks.ni.rHigh = S4_ZRHI; - imesa->regs.s4.zWatermarks.ni.wLow = S4_ZWLO; - imesa->regs.s4.zWatermarks.ni.wHigh = S4_ZWHI; - /*imesa->regs.s4.destTexWatermarks.ui = 0x4f000000;*/ - imesa->regs.s4.destTexWatermarks.ni.destReadLow = S4_DRLO; - imesa->regs.s4.destTexWatermarks.ni.destReadHigh = S4_DRHI; - imesa->regs.s4.destTexWatermarks.ni.destWriteLow = S4_DWLO; - imesa->regs.s4.destTexWatermarks.ni.destWriteHigh = S4_DWHI; - imesa->regs.s4.destTexWatermarks.ni.texRead = S4_TR; - imesa->regs.s4.destTexWatermarks.ni.destFlush = 1; -#endif - imesa->regs.s4.drawCtrl0.ni.dPerfAccelEn = GL_TRUE; - - /* clrCmpAlphaBlendCtrl is needed to get alphatest and - * alpha blending working properly - */ - - imesa->regs.s4.texCtrl[0].ni.dBias = 0x08; - imesa->regs.s4.texCtrl[1].ni.dBias = 0x08; - imesa->regs.s4.texCtrl[0].ni.texXprEn = GL_TRUE; - imesa->regs.s4.texCtrl[1].ni.texXprEn = GL_TRUE; - imesa->regs.s4.texCtrl[0].ni.dMax = 0x0f; - imesa->regs.s4.texCtrl[1].ni.dMax = 0x0f; - /* programm a valid tex address, in case texture state is emitted - * in wrong order. */ - if (imesa->lastTexHeap == 2 && imesa->savageScreen->textureSize[1]) { - /* AGP textures available */ - imesa->regs.s4.texAddr[0].ui = imesa->savageScreen->textureOffset[1]|3; - imesa->regs.s4.texAddr[1].ui = imesa->savageScreen->textureOffset[1]|3; - } else { - /* no AGP textures available, use local */ - imesa->regs.s4.texAddr[0].ui = imesa->savageScreen->textureOffset[0]|2; - imesa->regs.s4.texAddr[1].ui = imesa->savageScreen->textureOffset[0]|2; - } - imesa->regs.s4.drawLocalCtrl.ni.drawUpdateEn = GL_TRUE; - imesa->regs.s4.drawLocalCtrl.ni.srcAlphaMode = SAM_One; - imesa->regs.s4.drawLocalCtrl.ni.wrZafterAlphaTst = GL_FALSE; - imesa->regs.s4.drawLocalCtrl.ni.flushPdZbufWrites= GL_TRUE; - imesa->regs.s4.drawLocalCtrl.ni.flushPdDestWrites= GL_TRUE; - - imesa->regs.s4.drawLocalCtrl.ni.zUpdateEn= GL_TRUE; - imesa->regs.s4.drawCtrl1.ni.ditherEn = ( - driQueryOptioni(&imesa->optionCache, "color_reduction") == - DRI_CONF_COLOR_REDUCTION_DITHER) ? GL_TRUE : GL_FALSE; - imesa->regs.s4.drawCtrl1.ni.cullMode = BCM_None; - - imesa->regs.s4.zBufCtrl.ni.stencilRefVal = 0x00; - - imesa->regs.s4.stencilCtrl.ni.stencilEn = GL_FALSE; - imesa->regs.s4.stencilCtrl.ni.cmpFunc = CF_Always; - imesa->regs.s4.stencilCtrl.ni.failOp = STENCIL_Keep; - imesa->regs.s4.stencilCtrl.ni.passZfailOp = STENCIL_Keep; - imesa->regs.s4.stencilCtrl.ni.passZpassOp = STENCIL_Keep; - imesa->regs.s4.stencilCtrl.ni.writeMask = 0xff; - imesa->regs.s4.stencilCtrl.ni.readMask = 0xff; - - imesa->LcsCullMode=BCM_None; - imesa->regs.s4.texDescr.ni.palSize = TPS_256; - - /* clear the local registers in the global reg mask */ - imesa->globalRegMask.s4.drawLocalCtrl.ui = 0; - imesa->globalRegMask.s4.texPalAddr.ui = 0; - imesa->globalRegMask.s4.texCtrl[0].ui = 0; - imesa->globalRegMask.s4.texCtrl[1].ui = 0; - imesa->globalRegMask.s4.texAddr[0].ui = 0; - imesa->globalRegMask.s4.texAddr[1].ui = 0; - imesa->globalRegMask.s4.texBlendCtrl[0].ui = 0; - imesa->globalRegMask.s4.texBlendCtrl[1].ui = 0; - imesa->globalRegMask.s4.texXprClr.ui = 0; - imesa->globalRegMask.s4.texDescr.ui = 0; -} -static void savageDDInitState_s3d( savageContextPtr imesa ) -{ -#if 1 - imesa->regs.s3d.destCtrl.ui = 1<<7; -#endif - - imesa->regs.s3d.zBufCtrl.ni.zCmpFunc = CF_Less; -#if 0 - imesa->regs.s3d.drawCtrl.ni.xyOffsetEn = 1; -#endif - - /* Set DestTexWatermarks_31,30 to 01 always. - *Has no effect if dest. flush is disabled. - */ -#if 0 - imesa->regs.s3d.zWatermarks.ui = 0x12000C04; - imesa->regs.s3d.destTexWatermarks.ui = 0x40200400; -#else - /*imesa->regs.s3d.zWatermarks.ui = 0x16001808;*/ - imesa->regs.s3d.zWatermarks.ni.rLow = S3D_ZRLO; - imesa->regs.s3d.zWatermarks.ni.rHigh = S3D_ZRHI; - imesa->regs.s3d.zWatermarks.ni.wLow = S3D_ZWLO; - imesa->regs.s3d.zWatermarks.ni.wHigh = S3D_ZWHI; - /*imesa->regs.s3d.destTexWatermarks.ui = 0x4f000000;*/ - imesa->regs.s3d.destTexWatermarks.ni.destReadLow = S3D_DRLO; - imesa->regs.s3d.destTexWatermarks.ni.destReadHigh = S3D_DRHI; - imesa->regs.s3d.destTexWatermarks.ni.destWriteLow = S3D_DWLO; - imesa->regs.s3d.destTexWatermarks.ni.destWriteHigh = S3D_DWHI; - imesa->regs.s3d.destTexWatermarks.ni.texRead = S3D_TR; - imesa->regs.s3d.destTexWatermarks.ni.destFlush = 1; -#endif - - imesa->regs.s3d.texCtrl.ni.dBias = 0x08; - imesa->regs.s3d.texCtrl.ni.texXprEn = GL_TRUE; - /* texXprEn is needed to get alphatest and alpha blending working - * properly. However, this makes texels with color texXprClr - * completely transparent in some texture environment modes. I - * couldn't find a way to disable this. So choose an arbitrary and - * improbable color. (0 is a bad choice, makes all black texels - * transparent.) */ - imesa->regs.s3d.texXprClr.ui = 0x26ae26ae; - /* programm a valid tex address, in case texture state is emitted - * in wrong order. */ - if (imesa->lastTexHeap == 2 && imesa->savageScreen->textureSize[1]) { - /* AGP textures available */ - imesa->regs.s3d.texAddr.ui = imesa->savageScreen->textureOffset[1]|3; - } else { - /* no AGP textures available, use local */ - imesa->regs.s3d.texAddr.ui = imesa->savageScreen->textureOffset[0]|2; - } - - imesa->regs.s3d.zBufCtrl.ni.drawUpdateEn = GL_TRUE; - imesa->regs.s3d.zBufCtrl.ni.wrZafterAlphaTst = GL_FALSE; - imesa->regs.s3d.zBufCtrl.ni.zUpdateEn = GL_TRUE; - - imesa->regs.s3d.drawCtrl.ni.srcAlphaMode = SAM_One; - imesa->regs.s3d.drawCtrl.ni.flushPdZbufWrites = GL_TRUE; - imesa->regs.s3d.drawCtrl.ni.flushPdDestWrites = GL_TRUE; - - imesa->regs.s3d.drawCtrl.ni.ditherEn = ( - driQueryOptioni(&imesa->optionCache, "color_reduction") == - DRI_CONF_COLOR_REDUCTION_DITHER) ? GL_TRUE : GL_FALSE; - imesa->regs.s3d.drawCtrl.ni.cullMode = BCM_None; - - imesa->LcsCullMode = BCM_None; - imesa->regs.s3d.texDescr.ni.palSize = TPS_256; - - /* clear the local registers in the global reg mask */ - imesa->globalRegMask.s3d.texPalAddr.ui = 0; - imesa->globalRegMask.s3d.texXprClr.ui = 0; - imesa->globalRegMask.s3d.texAddr.ui = 0; - imesa->globalRegMask.s3d.texDescr.ui = 0; - imesa->globalRegMask.s3d.texCtrl.ui = 0; - - imesa->globalRegMask.s3d.fogCtrl.ui = 0; - - /* drawCtrl is local with some exceptions */ - imesa->globalRegMask.s3d.drawCtrl.ui = 0; - imesa->globalRegMask.s3d.drawCtrl.ni.cullMode = 0x3; - imesa->globalRegMask.s3d.drawCtrl.ni.alphaTestCmpFunc = 0x7; - imesa->globalRegMask.s3d.drawCtrl.ni.alphaTestEn = 0x1; - imesa->globalRegMask.s3d.drawCtrl.ni.alphaRefVal = 0xff; - - /* zBufCtrl is local with some exceptions */ - imesa->globalRegMask.s3d.zBufCtrl.ui = 0; - imesa->globalRegMask.s3d.zBufCtrl.ni.zCmpFunc = 0x7; - imesa->globalRegMask.s3d.zBufCtrl.ni.zBufEn = 0x1; -} -void savageDDInitState( savageContextPtr imesa ) { - memset (imesa->regs.ui, 0, SAVAGE_NR_REGS*sizeof(uint32_t)); - memset (imesa->globalRegMask.ui, 0xff, SAVAGE_NR_REGS*sizeof(uint32_t)); - if (imesa->savageScreen->chipset >= S3_SAVAGE4) - savageDDInitState_s4 (imesa); - else - savageDDInitState_s3d (imesa); - - /*fprintf(stderr,"DBflag:%d\n",imesa->glCtx->Visual->DBflag);*/ - /* zbufoffset and destctrl have the same position and layout on - * savage4 and savage3d. */ - if (imesa->glCtx->Visual.doubleBufferMode) { - imesa->IsDouble = GL_TRUE; - imesa->toggle = TARGET_BACK; - imesa->regs.s4.destCtrl.ni.offset = - imesa->savageScreen->backOffset>>11; - } else { - imesa->IsDouble = GL_FALSE; - imesa->toggle = TARGET_FRONT; - imesa->regs.s4.destCtrl.ni.offset = - imesa->savageScreen->frontOffset>>11; - } - if(imesa->savageScreen->cpp == 2) { - imesa->regs.s4.destCtrl.ni.dstPixFmt = 0; - imesa->regs.s4.destCtrl.ni.dstWidthInTile = - (imesa->savageScreen->width+63)>>6; - } else { - imesa->regs.s4.destCtrl.ni.dstPixFmt = 1; - imesa->regs.s4.destCtrl.ni.dstWidthInTile = - (imesa->savageScreen->width+31)>>5; - } - imesa->NotFirstFrame = GL_FALSE; - - imesa->regs.s4.zBufOffset.ni.offset=imesa->savageScreen->depthOffset>>11; - if(imesa->savageScreen->zpp == 2) { - imesa->regs.s4.zBufOffset.ni.zBufWidthInTiles = - (imesa->savageScreen->width+63)>>6; - imesa->regs.s4.zBufOffset.ni.zDepthSelect = 0; - } else { - imesa->regs.s4.zBufOffset.ni.zBufWidthInTiles = - (imesa->savageScreen->width+31)>>5; - imesa->regs.s4.zBufOffset.ni.zDepthSelect = 1; - } - - memcpy (imesa->oldRegs.ui, imesa->regs.ui, SAVAGE_NR_REGS*sizeof(uint32_t)); - - /* Emit the initial state to the (empty) command buffer. */ - assert (imesa->cmdBuf.write == imesa->cmdBuf.base); - savageEmitOldState(imesa); - imesa->cmdBuf.start = imesa->cmdBuf.write; -} - - -#define INTERESTED (~(NEW_MODELVIEW|NEW_PROJECTION|\ - NEW_TEXTURE_MATRIX|\ - NEW_USER_CLIP|NEW_CLIENT_STATE)) - -static void savageDDInvalidateState( struct gl_context *ctx, GLuint new_state ) -{ - _swrast_InvalidateState( ctx, new_state ); - _swsetup_InvalidateState( ctx, new_state ); - _vbo_InvalidateState( ctx, new_state ); - _tnl_InvalidateState( ctx, new_state ); - SAVAGE_CONTEXT(ctx)->new_gl_state |= new_state; -} - - -void savageDDInitStateFuncs(struct gl_context *ctx) -{ - ctx->Driver.UpdateState = savageDDInvalidateState; - ctx->Driver.BlendEquationSeparate = savageDDBlendEquationSeparate; - ctx->Driver.Fogfv = savageDDFogfv; - ctx->Driver.Scissor = savageDDScissor; -#if HW_CULL - ctx->Driver.CullFace = savageDDCullFaceFrontFace; - ctx->Driver.FrontFace = savageDDCullFaceFrontFace; -#else - ctx->Driver.CullFace = 0; - ctx->Driver.FrontFace = 0; -#endif /* end #if HW_CULL */ - ctx->Driver.DrawBuffer = savageDDDrawBuffer; - ctx->Driver.ReadBuffer = savageDDReadBuffer; - ctx->Driver.ClearColor = savageDDClearColor; - - ctx->Driver.DepthRange = savageDepthRange; - ctx->Driver.Viewport = savageViewport; - ctx->Driver.RenderMode = savageRenderMode; - - if (SAVAGE_CONTEXT( ctx )->savageScreen->chipset >= S3_SAVAGE4) { - ctx->Driver.Enable = savageDDEnable_s4; - ctx->Driver.AlphaFunc = savageDDAlphaFunc_s4; - ctx->Driver.DepthFunc = savageDDDepthFunc_s4; - ctx->Driver.DepthMask = savageDDDepthMask_s4; - ctx->Driver.BlendFuncSeparate = savageDDBlendFuncSeparate_s4; - ctx->Driver.ColorMask = savageDDColorMask_s4; - ctx->Driver.ShadeModel = savageDDShadeModel_s4; - ctx->Driver.LightModelfv = savageDDLightModelfv_s4; - ctx->Driver.StencilFuncSeparate = savageDDStencilFuncSeparate; - ctx->Driver.StencilMaskSeparate = savageDDStencilMaskSeparate; - ctx->Driver.StencilOpSeparate = savageDDStencilOpSeparate; - } else { - ctx->Driver.Enable = savageDDEnable_s3d; - ctx->Driver.AlphaFunc = savageDDAlphaFunc_s3d; - ctx->Driver.DepthFunc = savageDDDepthFunc_s3d; - ctx->Driver.DepthMask = savageDDDepthMask_s3d; - ctx->Driver.BlendFuncSeparate = savageDDBlendFuncSeparate_s3d; - ctx->Driver.ColorMask = savageDDColorMask_s3d; - ctx->Driver.ShadeModel = savageDDShadeModel_s3d; - ctx->Driver.LightModelfv = savageDDLightModelfv_s3d; - ctx->Driver.StencilFuncSeparate = NULL; - ctx->Driver.StencilMaskSeparate = NULL; - ctx->Driver.StencilOpSeparate = NULL; - } -} diff --git a/src/mesa/drivers/dri/savage/savagestate.h b/src/mesa/drivers/dri/savage/savagestate.h deleted file mode 100644 index dca4fd0c01d..00000000000 --- a/src/mesa/drivers/dri/savage/savagestate.h +++ /dev/null @@ -1,41 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#ifndef _SAVAGE_STATE_H -#define _SAVAGE_STATE_H - -#include "savagecontext.h" - -void savageCalcViewport( struct gl_context *ctx ); -void savageEmitOldState( savageContextPtr imesa ); -void savageEmitChangedState( savageContextPtr imesa ); - -extern void savageDDUpdateHwState( struct gl_context *ctx ); -extern void savageDDInitState( savageContextPtr imesa ); -extern void savageDDInitStateFuncs( struct gl_context *ctx ); -extern void savageDDRenderStart(struct gl_context *ctx); -extern void savageDDRenderEnd(struct gl_context *ctx); - -#endif diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c deleted file mode 100644 index 9486c12c158..00000000000 --- a/src/mesa/drivers/dri/savage/savagetex.c +++ /dev/null @@ -1,2123 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#include "main/context.h" -#include "main/mm.h" -#include "main/macros.h" -#include "main/texstore.h" -#include "main/texobj.h" -#include "main/colormac.h" -#include "main/simple_list.h" -#include "main/enums.h" - -#include "savagecontext.h" -#include "savagetex.h" -#include "savagetris.h" -#include "savageioctl.h" -#include "savage_bci.h" - -#include "xmlpool.h" - -#define TILE_INDEX_DXT1 0 -#define TILE_INDEX_8 1 -#define TILE_INDEX_16 2 -#define TILE_INDEX_DXTn 3 -#define TILE_INDEX_32 4 - -/* On Savage4 the texure LOD-bias needs an offset of ~ 0.3 to get - * somewhere close to software rendering. - */ -#define SAVAGE4_LOD_OFFSET 10 - -/* Tile info for S3TC formats counts in 4x4 blocks instead of texels. - * In DXT1 each block is encoded in 64 bits. In DXT3 and 5 each block is - * encoded in 128 bits. */ - -/* Size 1, 2 and 4 images are packed into the last subtile. Each image - * is repeated to fill a 4x4 pixel area. The figure below shows the - * layout of those 4x4 pixel areas in the 8x8 subtile. - * - * 4 2 - * x 1 - * - * Yuck! 8-bit texture formats use 4x8 subtiles. See below. - */ -static const savageTileInfo tileInfo_pro[5] = { - {16, 16, 16, 8, 1, 2, {0x18, 0x10}}, /* DXT1 */ - {64, 32, 16, 4, 4, 8, {0x30, 0x20}}, /* 8-bit */ - {64, 16, 8, 2, 8, 8, {0x48, 0x08}}, /* 16-bit */ - {16, 8, 16, 4, 1, 2, {0x30, 0x20}}, /* DXT3, DXT5 */ - {32, 16, 4, 2, 8, 8, {0x90, 0x10}}, /* 32-bit */ -}; - -/* Size 1, 2 and 4 images are packed into the last two subtiles. Each - * image is repeated to fill a 4x4 pixel area. The figures below show - * the layout of those 4x4 pixel areas in the two 4x8 subtiles. - * - * second last subtile: 4 last subtile: 2 - * x 1 - */ -static const savageTileInfo tileInfo_s3d_s4[5] = { - {16, 16, 16, 8, 1, 2, {0x18, 0x10}}, /* DXT1 */ - {64, 32, 16, 4, 4, 8, {0x30, 0x20}}, /* 8-bit */ - {64, 16, 16, 2, 4, 8, {0x60, 0x40}}, /* 16-bit */ - {16, 8, 16, 4, 1, 2, {0x30, 0x20}}, /* DXT3, DXT5 */ - {32, 16, 8, 2, 4, 8, {0xc0, 0x80}}, /* 32-bit */ -}; - -/** \brief Template for subtile uploads. - * \param h height in pixels - * \param w width in bytes - */ -#define SUBTILE_FUNC(w,h) \ -static INLINE GLubyte *savageUploadSubtile_##w##x##h \ -(GLubyte *dest, GLubyte *src, GLuint srcStride) \ -{ \ - GLuint y; \ - for (y = 0; y < h; ++y) { \ - memcpy (dest, src, w); \ - src += srcStride; \ - dest += w; \ - } \ - return dest; \ -} - -SUBTILE_FUNC(2, 8) /* 4 bits per pixel, 4 pixels wide */ -SUBTILE_FUNC(4, 8) -SUBTILE_FUNC(8, 8) -SUBTILE_FUNC(16, 8) -SUBTILE_FUNC(32, 8) /* 4 bytes per pixel, 8 pixels wide */ - -SUBTILE_FUNC(8, 2) /* DXT1 */ -SUBTILE_FUNC(16, 2) /* DXT3 and DXT5 */ - -/** \brief Upload a complete tile from src (srcStride) to dest - * - * \param tileInfo Pointer to tiling information - * \param wInSub Width of source/dest image in subtiles - * \param hInSub Height of source/dest image in subtiles - * \param bpp Bytes per pixel - * \param src Pointer to source data - * \param srcStride Byte stride of rows in the source data - * \param dest Pointer to destination - * - * Writes linearly to the destination memory in order to exploit write - * combining. - * - * For a complete tile wInSub and hInSub are set to the same values as - * in tileInfo. If the source image is smaller than a whole tile in - * one or both dimensions then they are set to the values of the - * source image. This only works as long as the source image is bigger - * than 8x8 pixels. - */ -static void savageUploadTile (const savageTileInfo *tileInfo, - GLuint wInSub, GLuint hInSub, GLuint bpp, - GLubyte *src, GLuint srcStride, GLubyte *dest) { - GLuint subStride = tileInfo->subWidth * bpp; - GLubyte *srcSRow = src, *srcSTile = src; - GLubyte *(*subtileFunc) (GLubyte *, GLubyte *, GLuint); - GLuint sx, sy; - switch (subStride) { - case 2: subtileFunc = savageUploadSubtile_2x8; break; - case 4: subtileFunc = savageUploadSubtile_4x8; break; - case 8: subtileFunc = tileInfo->subHeight == 8 ? - savageUploadSubtile_8x8 : savageUploadSubtile_8x2; break; - case 16: subtileFunc = tileInfo->subHeight == 8 ? - savageUploadSubtile_16x8 : savageUploadSubtile_16x2; break; - case 32: subtileFunc = savageUploadSubtile_32x8; break; - default: assert(0); - } - for (sy = 0; sy < hInSub; ++sy) { - srcSTile = srcSRow; - for (sx = 0; sx < wInSub; ++sx) { - src = srcSTile; - dest = subtileFunc (dest, src, srcStride); - srcSTile += subStride; - } - srcSRow += srcStride * tileInfo->subHeight; - } -} - -/** \brief Upload a image that is smaller than 8 pixels in either dimension. - * - * \param tileInfo Pointer to tiling information - * \param width Width of the image - * \param height Height of the image - * \param bpp Bytes per pixel - * \param src Pointer to source data - * \param dest Pointer to destination - * - * This function handles all the special cases that need to be taken - * care off. The caller may need to call this function multiple times - * with the destination offset in different ways since small texture - * images must be repeated in order to fill a whole tile (or 4x4 for - * the last 3 levels). - * - * FIXME: Repeating inside this function would be more efficient. - */ -static void savageUploadTiny (const savageTileInfo *tileInfo, - GLuint pixWidth, GLuint pixHeight, - GLuint width, GLuint height, GLuint bpp, - GLubyte *src, GLubyte *dest) { - GLuint size = MAX2(pixWidth, pixHeight); - - if (width > tileInfo->subWidth) { /* assert: height <= subtile height */ - GLuint wInSub = width / tileInfo->subWidth; - GLuint srcStride = width * bpp; - GLuint subStride = tileInfo->subWidth * bpp; - GLuint subSkip = (tileInfo->subHeight - height) * subStride; - GLubyte *srcSTile = src; - GLuint sx, y; - for (sx = 0; sx < wInSub; ++sx) { - src = srcSTile; - for (y = 0; y < height; ++y) { - memcpy (dest, src, subStride); - src += srcStride; - dest += subStride; - } - dest += subSkip; - srcSTile += subStride; - } - } else if (size > 4) { /* a tile or less wide, except the last 3 levels */ - GLuint srcStride = width * bpp; - GLuint subStride = tileInfo->subWidth * bpp; - /* if the subtile width is 4 we have to skip every other subtile */ - GLuint subSkip = tileInfo->subWidth <= 4 ? - subStride * tileInfo->subHeight : 0; - GLuint skipRemainder = tileInfo->subHeight - 1; - GLuint y; - for (y = 0; y < height; ++y) { - memcpy (dest, src, srcStride); - src += srcStride; - dest += subStride; - if ((y & skipRemainder) == skipRemainder) - dest += subSkip; - } - } else { /* the last 3 mipmap levels */ - GLuint offset = (size <= 2 ? tileInfo->tinyOffset[size-1] : 0); - GLuint subStride = tileInfo->subWidth * bpp; - GLuint y; - dest += offset; - for (y = 0; y < height; ++y) { - memcpy (dest, src, bpp*width); - src += width * bpp; - dest += subStride; - } - } -} - -/** \brief Upload an image from mesa's internal copy. - */ -static void savageUploadTexLevel( savageTexObjPtr t, int level ) -{ - const struct gl_texture_image *image = t->base.tObj->Image[0][level]; - const savageTileInfo *tileInfo = t->tileInfo; - GLuint pixWidth = image->Width2, pixHeight = image->Height2; - GLuint bpp = t->texelBytes; - GLuint width, height; - - /* FIXME: Need triangle (rather than pixel) fallbacks to simulate - * this using normal textured triangles. - * - * DO THIS IN DRIVER STATE MANAGMENT, not hardware state. - */ - if(image->Border != 0) - fprintf (stderr, "Not supported texture border %d.\n", - (int) image->Border); - - if (t->hwFormat == TFT_S3TC4A4Bit || t->hwFormat == TFT_S3TC4CA4Bit || - t->hwFormat == TFT_S3TC4Bit) { - width = (pixWidth+3) / 4; - height = (pixHeight+3) / 4; - } else { - width = pixWidth; - height = pixHeight; - } - - if (pixWidth >= 8 && pixHeight >= 8) { - GLuint *dirtyPtr = t->image[level].dirtyTiles; - GLuint dirtyMask = 1; - - if (width >= tileInfo->width && height >= tileInfo->height) { - GLuint wInTiles = width / tileInfo->width; - GLuint hInTiles = height / tileInfo->height; - GLubyte *srcTRow = image->Data, *src; - GLubyte *dest = (GLubyte *)(t->bufAddr + t->image[level].offset); - GLuint x, y; - for (y = 0; y < hInTiles; ++y) { - src = srcTRow; - for (x = 0; x < wInTiles; ++x) { - if (*dirtyPtr & dirtyMask) { - savageUploadTile (tileInfo, - tileInfo->wInSub, tileInfo->hInSub, - bpp, src, width * bpp, dest); - } - src += tileInfo->width * bpp; - dest += 2048; /* tile size is always 2k */ - if (dirtyMask == 1<<31) { - dirtyMask = 1; - dirtyPtr++; - } else - dirtyMask <<= 1; - } - srcTRow += width * tileInfo->height * bpp; - } - } else if (width >= tileInfo->width) { - GLuint wInTiles = width / tileInfo->width; - GLubyte *src = image->Data; - GLubyte *dest = (GLubyte *)(t->bufAddr + t->image[level].offset); - GLuint tileStride = tileInfo->width * bpp * height; - savageContextPtr imesa = (savageContextPtr)t->base.heap->driverContext; - GLuint x; - /* Savage3D-based chips seem so use a constant tile stride - * of 2048 for vertically incomplete tiles, but only if - * the color depth is 32bpp. Nobody said this was supposed - * to be logical! - */ - if (bpp == 4 && imesa->savageScreen->chipset < S3_SAVAGE4) - tileStride = 2048; - for (x = 0; x < wInTiles; ++x) { - if (*dirtyPtr & dirtyMask) { - savageUploadTile (tileInfo, - tileInfo->wInSub, - height / tileInfo->subHeight, - bpp, src, width * bpp, dest); - } - src += tileInfo->width * bpp; - dest += tileStride; - if (dirtyMask == 1<<31) { - dirtyMask = 1; - dirtyPtr++; - } else - dirtyMask <<= 1; - } - } else { - savageUploadTile (tileInfo, width / tileInfo->subWidth, - height / tileInfo->subHeight, bpp, - image->Data, width * bpp, - (GLubyte *)(t->bufAddr+t->image[level].offset)); - } - } else { - GLuint minHeight, minWidth, hRepeat, vRepeat, x, y; - if (t->hwFormat == TFT_S3TC4A4Bit || t->hwFormat == TFT_S3TC4CA4Bit || - t->hwFormat == TFT_S3TC4Bit) - minWidth = minHeight = 1; - else - minWidth = minHeight = 4; - if (width > minWidth || height > minHeight) { - minWidth = tileInfo->subWidth; - minHeight = tileInfo->subHeight; - } - hRepeat = width >= minWidth ? 1 : minWidth / width; - vRepeat = height >= minHeight ? 1 : minHeight / height; - for (y = 0; y < vRepeat; ++y) { - GLuint offset = y * tileInfo->subWidth*height * bpp; - for (x = 0; x < hRepeat; ++x) { - savageUploadTiny (tileInfo, pixWidth, pixHeight, - width, height, bpp, image->Data, - (GLubyte *)(t->bufAddr + - t->image[level].offset+offset)); - offset += width * bpp; - } - } - } -} - -/** \brief Compute the destination size of a texture image - */ -static GLuint savageTexImageSize (GLuint width, GLuint height, GLuint bpp) { - /* full subtiles */ - if (width >= 8 && height >= 8) - return width * height * bpp; - /* special case for the last three mipmap levels: the hardware computes - * the offset internally */ - else if (width <= 4 && height <= 4) - return 0; - /* partially filled sub tiles waste memory - * on Savage3D and Savage4 with subtile width 4 every other subtile is - * skipped if width < 8 so we can assume a uniform subtile width of 8 */ - else if (width >= 8) - return width * 8 * bpp; - else if (height >= 8) - return 8 * height * bpp; - else - return 64 * bpp; -} - -/** \brief Compute the destination size of a compressed texture image - */ -static GLuint savageCompressedTexImageSize (GLuint width, GLuint height, - GLuint bpp) { - width = (width+3) / 4; - height = (height+3) / 4; - /* full subtiles */ - if (width >= 2 && height >= 2) - return width * height * bpp; - /* special case for the last three mipmap levels: the hardware computes - * the offset internally */ - else if (width <= 1 && height <= 1) - return 0; - /* partially filled sub tiles waste memory - * on Savage3D and Savage4 with subtile width 4 every other subtile is - * skipped if width < 8 so we can assume a uniform subtile width of 8 */ - else if (width >= 2) - return width * 2 * bpp; - else if (height >= 2) - return 2 * height * bpp; - else - return 4 * bpp; -} - -/** \brief Compute the number of (partial) tiles of a texture image - */ -static GLuint savageTexImageTiles (GLuint width, GLuint height, - const savageTileInfo *tileInfo) -{ - return (width + tileInfo->width - 1) / tileInfo->width * - (height + tileInfo->height - 1) / tileInfo->height; -} - -/** \brief Mark dirty tiles - * - * Some care must be taken because tileInfo may not be set or not - * up-to-date. So we check if tileInfo is initialized and if the number - * of tiles in the bit vector matches the number of tiles computed from - * the current tileInfo. - */ -static void savageMarkDirtyTiles (savageTexObjPtr t, GLuint level, - GLuint totalWidth, GLuint totalHeight, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height) -{ - GLuint wInTiles, hInTiles; - GLuint x0, y0, x1, y1; - GLuint x, y; - if (!t->tileInfo) - return; - wInTiles = (totalWidth + t->tileInfo->width - 1) / t->tileInfo->width; - hInTiles = (totalHeight + t->tileInfo->height - 1) / t->tileInfo->height; - if (wInTiles * hInTiles != t->image[level].nTiles) - return; - - x0 = xoffset / t->tileInfo->width; - y0 = yoffset / t->tileInfo->height; - x1 = (xoffset + width - 1) / t->tileInfo->width; - y1 = (yoffset + height - 1) / t->tileInfo->height; - - for (y = y0; y <= y1; ++y) { - GLuint *ptr = t->image[level].dirtyTiles + (y * wInTiles + x0) / 32; - GLuint mask = 1 << (y * wInTiles + x0) % 32; - for (x = x0; x <= x1; ++x) { - *ptr |= mask; - if (mask == (1<<31)) { - ptr++; - mask = 1; - } else { - mask <<= 1; - } - } - } -} - -/** \brief Mark all tiles as dirty - */ -static void savageMarkAllTiles (savageTexObjPtr t, GLuint level) -{ - GLuint words = (t->image[level].nTiles + 31) / 32; - if (words) - memset(t->image[level].dirtyTiles, ~0, words*sizeof(GLuint)); -} - - -static void savageSetTexWrapping(savageTexObjPtr tex, GLenum s, GLenum t) -{ - tex->setup.sWrapMode = s; - tex->setup.tWrapMode = t; -} - -static void savageSetTexFilter(savageTexObjPtr t, GLenum minf, GLenum magf) -{ - t->setup.minFilter = minf; - t->setup.magFilter = magf; -} - - -/* Need a fallback ? - */ -static void savageSetTexBorderColor(savageTexObjPtr t, const GLfloat color[4]) -{ -/* t->Setup[SAVAGE_TEXREG_TEXBORDERCOL] = */ - /*t->setup.borderColor = SAVAGEPACKCOLOR8888(color[0],color[1],color[2],color[3]); */ -} - - - -static savageTexObjPtr -savageAllocTexObj( struct gl_texture_object *texObj ) -{ - savageTexObjPtr t; - - t = (savageTexObjPtr) calloc(1,sizeof(*t)); - texObj->DriverData = t; - if ( t != NULL ) { - GLuint i; - - /* Initialize non-image-dependent parts of the state: - */ - t->base.tObj = texObj; - t->base.dirty_images[0] = 0; - t->dirtySubImages = 0; - t->tileInfo = NULL; - - /* Initialize dirty tiles bit vectors - */ - for (i = 0; i < SAVAGE_TEX_MAXLEVELS; ++i) - t->image[i].nTiles = 0; - - /* FIXME Something here to set initial values for other parts of - * FIXME t->setup? - */ - - make_empty_list( &t->base ); - - savageSetTexWrapping(t,texObj->Sampler.WrapS,texObj->Sampler.WrapT); - savageSetTexFilter(t,texObj->Sampler.MinFilter,texObj->Sampler.MagFilter); - savageSetTexBorderColor(t,texObj->Sampler.BorderColor.f); - } - - return t; -} - -/* Mesa texture formats for alpha-images on Savage3D/IX/MX - * - * Promoting texture images to ARGB888 or ARGB4444 doesn't work - * because we can't tell the hardware to ignore the color components - * and only use the alpha component. So we define our own texture - * formats that promote to ARGB8888 or ARGB4444 and set the color - * components to white. This way we get the correct result. - */ - -#if 0 -/* Using MESA_FORMAT_RGBA8888 to store alpha-only textures should - * work but is space inefficient. - */ - -static GLboolean -_savage_texstore_a1114444(TEXSTORE_PARAMS); - -static GLboolean -_savage_texstore_a1118888(TEXSTORE_PARAMS); - -static struct gl_texture_format _savage_texformat_a1114444 = { - MESA_FORMAT_ARGB4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _savage_texstore_a1114444, /* StoreTexImageFunc */ - NULL, NULL, NULL, NULL, NULL, NULL /* FetchTexel* filled in by - * savageDDInitTextureFuncs */ -}; -static struct gl_texture_format _savage_texformat_a1118888 = { - MESA_FORMAT_ARGB8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _savage_texstore_a1118888, /* StoreTexImageFunc */ - NULL, NULL, NULL, NULL, NULL, NULL /* FetchTexel* filled in by - * savageDDInitTextureFuncs */ -}; - - -static GLboolean -_savage_texstore_a1114444(TEXSTORE_PARAMS) -{ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseInternalFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - - ASSERT(dstFormat == &_savage_texformat_a1114444); - ASSERT(baseInternalFormat == GL_ALPHA); - - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUI = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[0]), - 255, 255, 255 ); - src += 1; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - - return GL_TRUE; -} - - -static GLboolean -_savage_texstore_a1118888(TEXSTORE_PARAMS) -{ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - baseInternalFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - - ASSERT(dstFormat == &_savage_texformat_a1118888); - ASSERT(baseInternalFormat == GL_ALPHA); - - if (!tempImage) - return GL_FALSE; - for (img = 0; img < srcDepth; img++) { - GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * texelBytes - + dstYoffset * dstRowStride - + dstXoffset * texelBytes; - for (row = 0; row < srcHeight; row++) { - GLuint *dstUI = (GLuint *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[0]), - 255, 255, 255 ); - src += 1; - } - dstRow += dstRowStride; - } - } - free((void *) tempImage); - - return GL_TRUE; -} -#endif - - -/* Called by the _mesa_store_teximage[123]d() functions. */ -static gl_format -savageChooseTextureFormat( struct gl_context *ctx, GLint internalFormat, - GLenum format, GLenum type ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - const GLboolean do32bpt = - ( imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 ); - const GLboolean force16bpt = - ( imesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 ); - const GLboolean isSavage4 = (imesa->savageScreen->chipset >= S3_SAVAGE4); - (void) format; - - switch ( internalFormat ) { - case 4: - case GL_RGBA: - case GL_COMPRESSED_RGBA: - switch ( type ) { - case GL_UNSIGNED_INT_10_10_10_2: - case GL_UNSIGNED_INT_2_10_10_10_REV: - return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return MESA_FORMAT_ARGB4444; - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return MESA_FORMAT_ARGB1555; - default: - return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; - } - - case 3: - case GL_RGB: - case GL_COMPRESSED_RGB: - switch ( type ) { - case GL_UNSIGNED_SHORT_4_4_4_4: - case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return MESA_FORMAT_ARGB4444; - case GL_UNSIGNED_SHORT_5_5_5_1: - case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return MESA_FORMAT_ARGB1555; - case GL_UNSIGNED_SHORT_5_6_5: - case GL_UNSIGNED_SHORT_5_6_5_REV: - return MESA_FORMAT_RGB565; - default: - return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; - } - - case GL_RGBA8: - case GL_RGBA12: - case GL_RGBA16: - return !force16bpt ? - MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; - - case GL_RGB10_A2: - return !force16bpt ? - MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; - - case GL_RGBA4: - case GL_RGBA2: - return MESA_FORMAT_ARGB4444; - - case GL_RGB5_A1: - return MESA_FORMAT_ARGB1555; - - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; - - case GL_RGB5: - case GL_RGB4: - case GL_R3_G3_B2: - return MESA_FORMAT_RGB565; - - case GL_ALPHA: - case GL_COMPRESSED_ALPHA: -#if 0 - return isSavage4 ? MESA_FORMAT_a8 : ( - do32bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444); -#else - if (isSavage4) - return MESA_FORMAT_A8; - else if (do32bpt) - return MESA_FORMAT_ARGB8888; - else - return MESA_FORMAT_ARGB4444; -#endif - case GL_ALPHA4: -#if 0 - return isSavage4 ? MESA_FORMAT_a8 : &_savage_texformat_a1114444; -#else - if (isSavage4) - return MESA_FORMAT_A8; - else - return MESA_FORMAT_ARGB4444; -#endif - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: -#if 0 - return isSavage4 ? MESA_FORMAT_a8 : ( - !force16bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444); -#else - if (isSavage4) - return MESA_FORMAT_A8; - else if (force16bpt) - return MESA_FORMAT_ARGB4444; - else - return MESA_FORMAT_ARGB8888; -#endif - case 1: - case GL_LUMINANCE: - case GL_COMPRESSED_LUMINANCE: - /* no alpha, but use argb1555 in 16bit case to get pure grey values */ - return isSavage4 ? MESA_FORMAT_L8 : ( - do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555); - case GL_LUMINANCE4: - return isSavage4 ? MESA_FORMAT_L8 : MESA_FORMAT_ARGB1555; - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - return isSavage4 ? MESA_FORMAT_L8 : ( - !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555); - - case 2: - case GL_LUMINANCE_ALPHA: - case GL_COMPRESSED_LUMINANCE_ALPHA: - /* Savage4 has a al44 texture format. But it's not supported by Mesa. */ - return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - return MESA_FORMAT_ARGB4444; - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; -#if 0 - /* TFT_I8 produces garbage on ProSavageDDR and subsequent texture - * disable keeps rendering garbage. Disabled for now. */ - case GL_INTENSITY: - case GL_COMPRESSED_INTENSITY: - return isSavage4 ? MESA_FORMAT_i8 : ( - do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444); - case GL_INTENSITY4: - return isSavage4 ? MESA_FORMAT_i8 : MESA_FORMAT_ARGB4444; - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return isSavage4 ? MESA_FORMAT_i8 : ( - !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444); -#else - case GL_INTENSITY: - case GL_COMPRESSED_INTENSITY: - return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; - case GL_INTENSITY4: - return MESA_FORMAT_ARGB4444; - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; -#endif - - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return MESA_FORMAT_RGB_DXT1; - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return MESA_FORMAT_RGBA_DXT1; - - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return MESA_FORMAT_RGBA_DXT3; - - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - if (!isSavage4) - /* Not the best choice but Savage3D/MX/IX don't support DXT3 or DXT5. */ - return MESA_FORMAT_RGBA_DXT1; - /* fall through */ - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return MESA_FORMAT_RGBA_DXT5; - -/* - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; -*/ - default: - _mesa_problem(ctx, "unexpected texture format in %s", __FUNCTION__); - return MESA_FORMAT_NONE; - } -} - -static void savageSetTexImages( savageContextPtr imesa, - const struct gl_texture_object *tObj ) -{ - savageTexObjPtr t = (savageTexObjPtr) tObj->DriverData; - struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel]; - GLuint offset, i, textureFormat, tileIndex, size; - GLint firstLevel, lastLevel; - - assert(t); - assert(image); - - switch (image->TexFormat) { - case MESA_FORMAT_ARGB8888: - textureFormat = TFT_ARGB8888; - t->texelBytes = tileIndex = 4; - break; - case MESA_FORMAT_ARGB1555: - textureFormat = TFT_ARGB1555; - t->texelBytes = tileIndex = 2; - break; - case MESA_FORMAT_ARGB4444: - textureFormat = TFT_ARGB4444; - t->texelBytes = tileIndex = 2; - break; - case MESA_FORMAT_RGB565: - textureFormat = TFT_RGB565; - t->texelBytes = tileIndex = 2; - break; - case MESA_FORMAT_L8: - textureFormat = TFT_L8; - t->texelBytes = tileIndex = 1; - break; - case MESA_FORMAT_I8: - textureFormat = TFT_I8; - t->texelBytes = tileIndex = 1; - break; - case MESA_FORMAT_A8: - textureFormat = TFT_A8; - t->texelBytes = tileIndex = 1; - break; - case MESA_FORMAT_RGB_DXT1: - textureFormat = TFT_S3TC4Bit; - tileIndex = TILE_INDEX_DXT1; - t->texelBytes = 8; - break; - case MESA_FORMAT_RGBA_DXT1: - textureFormat = TFT_S3TC4Bit; - tileIndex = TILE_INDEX_DXT1; - t->texelBytes = 8; - break; - case MESA_FORMAT_RGBA_DXT3: - textureFormat = TFT_S3TC4A4Bit; - tileIndex = TILE_INDEX_DXTn; - t->texelBytes = 16; - break; - case MESA_FORMAT_RGBA_DXT5: - textureFormat = TFT_S3TC4CA4Bit; - tileIndex = TILE_INDEX_DXTn; - t->texelBytes = 16; - break; - default: - _mesa_problem(imesa->glCtx, "Bad texture format in %s", __FUNCTION__); - return; - } - t->hwFormat = textureFormat; - - /* Select tiling format depending on the chipset and texture format */ - if (imesa->savageScreen->chipset <= S3_SAVAGE4) - t->tileInfo = &tileInfo_s3d_s4[tileIndex]; - else - t->tileInfo = &tileInfo_pro[tileIndex]; - - /* Compute which mipmap levels we really want to send to the hardware. - */ - driCalculateTextureFirstLastLevel( &t->base ); - firstLevel = t->base.firstLevel; - lastLevel = t->base.lastLevel; - - /* Figure out the size now (and count the levels). Upload won't be - * done until later. If the number of tiles changes, it means that - * this function is called for the first time on this tex object or - * the image or the destination color format changed. So all tiles - * are marked as dirty. - */ - offset = 0; - size = 1; - for ( i = firstLevel ; i <= lastLevel && tObj->Image[0][i] ; i++ ) { - GLuint nTiles; - nTiles = savageTexImageTiles (image->Width2, image->Height2, t->tileInfo); - if (t->image[i].nTiles != nTiles) { - GLuint words = (nTiles + 31) / 32; - if (t->image[i].nTiles != 0) { - free(t->image[i].dirtyTiles); - } - t->image[i].dirtyTiles = malloc(words*sizeof(GLuint)); - memset(t->image[i].dirtyTiles, ~0, words*sizeof(GLuint)); - } - t->image[i].nTiles = nTiles; - - t->image[i].offset = offset; - - image = tObj->Image[0][i]; - if (t->texelBytes >= 8) - size = savageCompressedTexImageSize (image->Width2, image->Height2, - t->texelBytes); - else - size = savageTexImageSize (image->Width2, image->Height2, - t->texelBytes); - offset += size; - } - - t->base.lastLevel = i-1; - t->base.totalSize = offset; - /* the last three mipmap levels don't add to the offset. They are packed - * into 64 pixels. */ - if (size == 0) - t->base.totalSize += (t->texelBytes >= 8 ? 4 : 64) * t->texelBytes; - /* 2k-aligned (really needed?) */ - t->base.totalSize = (t->base.totalSize + 2047UL) & ~2047UL; -} - -void savageDestroyTexObj(savageContextPtr imesa, savageTexObjPtr t) -{ - GLuint i; - - /* Free dirty tiles bit vectors */ - for (i = 0; i < SAVAGE_TEX_MAXLEVELS; ++i) { - if (t->image[i].nTiles) - free (t->image[i].dirtyTiles); - } - - /* See if it was the driver's current object. - */ - if ( imesa != NULL ) - { - for ( i = 0 ; i < imesa->glCtx->Const.MaxTextureUnits ; i++ ) - { - if ( &t->base == imesa->CurrentTexObj[ i ] ) { - assert( t->base.bound & (1 << i) ); - imesa->CurrentTexObj[ i ] = NULL; - } - } - } -} - -/* Upload a texture's images to one of the texture heaps. May have to - * eject our own and/or other client's texture objects to make room - * for the upload. - */ -static void savageUploadTexImages( savageContextPtr imesa, savageTexObjPtr t ) -{ - const GLint numLevels = t->base.lastLevel - t->base.firstLevel + 1; - GLuint i; - - assert(t); - - LOCK_HARDWARE(imesa); - - /* Do we need to eject LRU texture objects? - */ - if (!t->base.memBlock) { - GLint heap; - GLuint ofs; - - heap = driAllocateTexture(imesa->textureHeaps, imesa->lastTexHeap, - (driTextureObject *)t); - if (heap == -1) { - UNLOCK_HARDWARE(imesa); - return; - } - - assert(t->base.memBlock); - ofs = t->base.memBlock->ofs; - t->setup.physAddr = imesa->savageScreen->textureOffset[heap] + ofs; - t->bufAddr = (GLubyte *)imesa->savageScreen->texVirtual[heap] + ofs; - imesa->dirty |= SAVAGE_UPLOAD_GLOBAL; /* FIXME: really needed? */ - } - - /* Let the world know we've used this memory recently. - */ - driUpdateTextureLRU( &t->base ); - UNLOCK_HARDWARE(imesa); - - if (t->base.dirty_images[0] || t->dirtySubImages) { - if (SAVAGE_DEBUG & DEBUG_VERBOSE_TEX) - fprintf(stderr, "Texture upload: |"); - - /* Heap timestamps are only reliable with Savage DRM 2.3.x or - * later. Earlier versions had only 16 bit time stamps which - * would wrap too frequently. */ - if (imesa->savageScreen->driScrnPriv->drm_version.minor >= 3) { - unsigned int heap = t->base.heap->heapId; - LOCK_HARDWARE(imesa); - savageWaitEvent (imesa, imesa->textureHeaps[heap]->timestamp); - } else { - savageFlushVertices (imesa); - LOCK_HARDWARE(imesa); - savageFlushCmdBufLocked (imesa, GL_FALSE); - WAIT_IDLE_EMPTY_LOCKED(imesa); - } - - for (i = 0 ; i < numLevels ; i++) { - const GLint j = t->base.firstLevel + i; /* the texObj's level */ - if (t->base.dirty_images[0] & (1 << j)) { - savageMarkAllTiles(t, j); - if (SAVAGE_DEBUG & DEBUG_VERBOSE_TEX) - fprintf (stderr, "*"); - } else if (SAVAGE_DEBUG & DEBUG_VERBOSE_TEX) { - if (t->dirtySubImages & (1 << j)) - fprintf (stderr, "."); - else - fprintf (stderr, " "); - } - if ((t->base.dirty_images[0] | t->dirtySubImages) & (1 << j)) - savageUploadTexLevel( t, j ); - } - - UNLOCK_HARDWARE(imesa); - t->base.dirty_images[0] = 0; - t->dirtySubImages = 0; - - if (SAVAGE_DEBUG & DEBUG_VERBOSE_TEX) - fprintf(stderr, "|\n"); - } -} - - -static void -savage4_set_wrap_mode( savageContextPtr imesa, unsigned unit, - GLenum s_mode, GLenum t_mode ) -{ - switch( s_mode ) { - case GL_REPEAT: - imesa->regs.s4.texCtrl[ unit ].ni.uMode = TAM_Wrap; - break; - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - imesa->regs.s4.texCtrl[ unit ].ni.uMode = TAM_Clamp; - break; - case GL_MIRRORED_REPEAT: - imesa->regs.s4.texCtrl[ unit ].ni.uMode = TAM_Mirror; - break; - } - - switch( t_mode ) { - case GL_REPEAT: - imesa->regs.s4.texCtrl[ unit ].ni.vMode = TAM_Wrap; - break; - case GL_CLAMP: - case GL_CLAMP_TO_EDGE: - imesa->regs.s4.texCtrl[ unit ].ni.vMode = TAM_Clamp; - break; - case GL_MIRRORED_REPEAT: - imesa->regs.s4.texCtrl[ unit ].ni.vMode = TAM_Mirror; - break; - } -} - - -/** - * Sets the hardware bits for the specified GL texture filter modes. - * - * \todo - * Does the Savage4 have the ability to select the magnification filter? - */ -static void -savage4_set_filter_mode( savageContextPtr imesa, unsigned unit, - GLenum minFilter, GLenum magFilter ) -{ - (void) magFilter; - - switch (minFilter) { - case GL_NEAREST: - imesa->regs.s4.texCtrl[ unit ].ni.filterMode = TFM_Point; - imesa->regs.s4.texCtrl[ unit ].ni.mipmapEnable = GL_FALSE; - break; - - case GL_LINEAR: - imesa->regs.s4.texCtrl[ unit ].ni.filterMode = TFM_Bilin; - imesa->regs.s4.texCtrl[ unit ].ni.mipmapEnable = GL_FALSE; - break; - - case GL_NEAREST_MIPMAP_NEAREST: - imesa->regs.s4.texCtrl[ unit ].ni.filterMode = TFM_Point; - imesa->regs.s4.texCtrl[ unit ].ni.mipmapEnable = GL_TRUE; - break; - - case GL_LINEAR_MIPMAP_NEAREST: - imesa->regs.s4.texCtrl[ unit ].ni.filterMode = TFM_Bilin; - imesa->regs.s4.texCtrl[ unit ].ni.mipmapEnable = GL_TRUE; - break; - - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - imesa->regs.s4.texCtrl[ unit ].ni.filterMode = TFM_Trilin; - imesa->regs.s4.texCtrl[ unit ].ni.mipmapEnable = GL_TRUE; - break; - } -} - - -static void savageUpdateTex0State_s4( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - struct gl_texture_object *tObj; - struct gl_texture_image *image; - savageTexObjPtr t; - GLuint format; - - /* disable */ - imesa->regs.s4.texDescr.ni.tex0En = GL_FALSE; - imesa->regs.s4.texBlendCtrl[0].ui = TBC_NoTexMap; - imesa->regs.s4.texCtrl[0].ui = 0x20f040; - if (ctx->Texture.Unit[0]._ReallyEnabled == 0) - return; - - tObj = ctx->Texture.Unit[0]._Current; - if ((ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT)) - || tObj->Image[0][tObj->BaseLevel]->Border > 0) { - /* 3D texturing enabled, or texture border - fallback */ - FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE); - return; - } - - /* Do 2D texture setup */ - - t = tObj->DriverData; - if (!t) { - t = savageAllocTexObj( tObj ); - if (!t) - return; - } - - imesa->CurrentTexObj[0] = &t->base; - t->base.bound |= 1; - - if (t->base.dirty_images[0] || t->dirtySubImages) { - savageSetTexImages(imesa, tObj); - savageUploadTexImages(imesa, t); - } - - driUpdateTextureLRU( &t->base ); - - format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat; - - switch (ctx->Texture.Unit[0].EnvMode) { - case GL_REPLACE: - imesa->regs.s4.texCtrl[0].ni.clrArg1Invert = GL_FALSE; - switch(format) - { - case GL_LUMINANCE: - case GL_RGB: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_Decal; - break; - - case GL_LUMINANCE_ALPHA: - case GL_RGBA: - case GL_INTENSITY: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_Copy; - break; - - case GL_ALPHA: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_CopyAlpha; - break; - } - __HWEnvCombineSingleUnitScale(imesa, 0, 0, - &imesa->regs.s4.texBlendCtrl[0]); - break; - - case GL_DECAL: - imesa->regs.s4.texCtrl[0].ni.clrArg1Invert = GL_FALSE; - switch (format) - { - case GL_RGB: - case GL_LUMINANCE: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_Decal; - break; - - case GL_RGBA: - case GL_INTENSITY: - case GL_LUMINANCE_ALPHA: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_DecalAlpha; - break; - - /* - GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_INTENSITY - are undefined with GL_DECAL - */ - - case GL_ALPHA: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_CopyAlpha; - break; - } - __HWEnvCombineSingleUnitScale(imesa, 0, 0, - &imesa->regs.s4.texBlendCtrl[0]); - break; - - case GL_MODULATE: - imesa->regs.s4.texCtrl[0].ni.clrArg1Invert = GL_FALSE; - imesa->regs.s4.texBlendCtrl[0].ui = TBC_ModulAlpha; - __HWEnvCombineSingleUnitScale(imesa, 0, 0, - &imesa->regs.s4.texBlendCtrl[0]); - break; - - case GL_BLEND: - imesa->regs.s4.texBlendColor.ui = imesa->texEnvColor; - - switch (format) - { - case GL_ALPHA: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_ModulAlpha; - imesa->regs.s4.texCtrl[0].ni.clrArg1Invert = GL_FALSE; - break; - - case GL_LUMINANCE: - case GL_RGB: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_Blend0; - imesa->regs.s4.texDescr.ni.tex1En = GL_TRUE; - imesa->regs.s4.texDescr.ni.texBLoopEn = GL_TRUE; - imesa->regs.s4.texDescr.ni.tex1Width = - imesa->regs.s4.texDescr.ni.tex0Width; - imesa->regs.s4.texDescr.ni.tex1Height = - imesa->regs.s4.texDescr.ni.tex0Height; - imesa->regs.s4.texDescr.ni.tex1Fmt = - imesa->regs.s4.texDescr.ni.tex0Fmt; - - imesa->regs.s4.texAddr[1].ui = imesa->regs.s4.texAddr[0].ui; - imesa->regs.s4.texBlendCtrl[1].ui = TBC_Blend1; - - imesa->regs.s4.texCtrl[0].ni.clrArg1Invert = GL_TRUE; - imesa->bTexEn1 = GL_TRUE; - break; - - case GL_LUMINANCE_ALPHA: - case GL_RGBA: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_BlendAlpha0; - imesa->regs.s4.texDescr.ni.tex1En = GL_TRUE; - imesa->regs.s4.texDescr.ni.texBLoopEn = GL_TRUE; - imesa->regs.s4.texDescr.ni.tex1Width = - imesa->regs.s4.texDescr.ni.tex0Width; - imesa->regs.s4.texDescr.ni.tex1Height = - imesa->regs.s4.texDescr.ni.tex0Height; - imesa->regs.s4.texDescr.ni.tex1Fmt = - imesa->regs.s4.texDescr.ni.tex0Fmt; - - imesa->regs.s4.texAddr[1].ui = imesa->regs.s4.texAddr[0].ui; - imesa->regs.s4.texBlendCtrl[1].ui = TBC_BlendAlpha1; - - imesa->regs.s4.texCtrl[0].ni.clrArg1Invert = GL_TRUE; - imesa->bTexEn1 = GL_TRUE; - break; - - case GL_INTENSITY: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_BlendInt0; - imesa->regs.s4.texDescr.ni.tex1En = GL_TRUE; - imesa->regs.s4.texDescr.ni.texBLoopEn = GL_TRUE; - imesa->regs.s4.texDescr.ni.tex1Width = - imesa->regs.s4.texDescr.ni.tex0Width; - imesa->regs.s4.texDescr.ni.tex1Height = - imesa->regs.s4.texDescr.ni.tex0Height; - imesa->regs.s4.texDescr.ni.tex1Fmt = - imesa->regs.s4.texDescr.ni.tex0Fmt; - - imesa->regs.s4.texAddr[1].ui = imesa->regs.s4.texAddr[0].ui; - imesa->regs.s4.texBlendCtrl[1].ui = TBC_BlendInt1; - - imesa->regs.s4.texCtrl[0].ni.clrArg1Invert = GL_TRUE; - imesa->regs.s4.texCtrl[0].ni.alphaArg1Invert = GL_TRUE; - imesa->bTexEn1 = GL_TRUE; - break; - } - __HWEnvCombineSingleUnitScale(imesa, 0, 0, - &imesa->regs.s4.texBlendCtrl[0]); - break; - - case GL_ADD: - imesa->regs.s4.texCtrl[0].ni.clrArg1Invert = GL_FALSE; - switch (format) - { - case GL_ALPHA: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_ModulAlpha; - break; - - case GL_LUMINANCE: - case GL_RGB: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_Add; - break; - - case GL_LUMINANCE_ALPHA: - case GL_RGBA: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_Add; - break; - - case GL_INTENSITY: - imesa->regs.s4.texBlendCtrl[0].ui = TBC_AddAlpha; - break; - } - __HWEnvCombineSingleUnitScale(imesa, 0, 0, - &imesa->regs.s4.texBlendCtrl[0]); - break; - -#if GL_ARB_texture_env_combine - case GL_COMBINE_ARB: - __HWParseTexEnvCombine(imesa, 0, &imesa->regs.s4.texCtrl[0], - &imesa->regs.s4.texBlendCtrl[0]); - break; -#endif - - default: - fprintf(stderr, "unknown tex env mode"); - exit(1); - break; - } - - savage4_set_wrap_mode( imesa, 0, t->setup.sWrapMode, t->setup.tWrapMode ); - savage4_set_filter_mode( imesa, 0, t->setup.minFilter, t->setup.magFilter ); - - if((ctx->Texture.Unit[0].LodBias !=0.0F) || - (imesa->regs.s4.texCtrl[0].ni.dBias != 0)) - { - int bias = (int)(ctx->Texture.Unit[0].LodBias * 32.0) + - SAVAGE4_LOD_OFFSET; - if (bias < -256) - bias = -256; - else if (bias > 255) - bias = 255; - imesa->regs.s4.texCtrl[0].ni.dBias = bias & 0x1ff; - } - - image = tObj->Image[0][tObj->BaseLevel]; - imesa->regs.s4.texDescr.ni.tex0En = GL_TRUE; - imesa->regs.s4.texDescr.ni.tex0Width = image->WidthLog2; - imesa->regs.s4.texDescr.ni.tex0Height = image->HeightLog2; - imesa->regs.s4.texDescr.ni.tex0Fmt = t->hwFormat; - imesa->regs.s4.texCtrl[0].ni.dMax = t->base.lastLevel - t->base.firstLevel; - - if (imesa->regs.s4.texDescr.ni.tex1En) - imesa->regs.s4.texDescr.ni.texBLoopEn = GL_TRUE; - - imesa->regs.s4.texAddr[0].ui = (uint32_t) t->setup.physAddr | 0x2; - if(t->base.heap->heapId == SAVAGE_AGP_HEAP) - imesa->regs.s4.texAddr[0].ui |= 0x1; - - return; -} -static void savageUpdateTex1State_s4( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - struct gl_texture_object *tObj; - struct gl_texture_image *image; - savageTexObjPtr t; - GLuint format; - - /* disable */ - if(imesa->bTexEn1) - { - imesa->bTexEn1 = GL_FALSE; - return; - } - - imesa->regs.s4.texDescr.ni.tex1En = GL_FALSE; - imesa->regs.s4.texBlendCtrl[1].ui = TBC_NoTexMap1; - imesa->regs.s4.texCtrl[1].ui = 0x20f040; - imesa->regs.s4.texDescr.ni.texBLoopEn = GL_FALSE; - if (ctx->Texture.Unit[1]._ReallyEnabled == 0) - return; - - tObj = ctx->Texture.Unit[1]._Current; - - if ((ctx->Texture.Unit[1]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT)) - || tObj->Image[0][tObj->BaseLevel]->Border > 0) { - /* 3D texturing enabled, or texture border - fallback */ - FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE); - return; - } - - /* Do 2D texture setup */ - - t = tObj->DriverData; - if (!t) { - t = savageAllocTexObj( tObj ); - if (!t) - return; - } - - imesa->CurrentTexObj[1] = &t->base; - - t->base.bound |= 2; - - if (t->base.dirty_images[0] || t->dirtySubImages) { - savageSetTexImages(imesa, tObj); - savageUploadTexImages(imesa, t); - } - - driUpdateTextureLRU( &t->base ); - - format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat; - - switch (ctx->Texture.Unit[1].EnvMode) { - case GL_REPLACE: - imesa->regs.s4.texCtrl[1].ni.clrArg1Invert = GL_FALSE; - switch (format) - { - case GL_LUMINANCE: - case GL_RGB: - imesa->regs.s4.texBlendCtrl[1].ui = TBC_Decal; - break; - - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGBA: - imesa->regs.s4.texBlendCtrl[1].ui = TBC_Copy; - break; - - case GL_ALPHA: - imesa->regs.s4.texBlendCtrl[1].ui = TBC_CopyAlpha1; - break; - } - __HWEnvCombineSingleUnitScale(imesa, 0, 1, &imesa->regs.s4.texBlendCtrl); - break; - case GL_MODULATE: - imesa->regs.s4.texCtrl[1].ni.clrArg1Invert = GL_FALSE; - imesa->regs.s4.texBlendCtrl[1].ui = TBC_ModulAlpha1; - __HWEnvCombineSingleUnitScale(imesa, 0, 1, &imesa->regs.s4.texBlendCtrl); - break; - - case GL_ADD: - imesa->regs.s4.texCtrl[1].ni.clrArg1Invert = GL_FALSE; - switch (format) - { - case GL_ALPHA: - imesa->regs.s4.texBlendCtrl[1].ui = TBC_ModulAlpha1; - break; - - case GL_LUMINANCE: - case GL_RGB: - imesa->regs.s4.texBlendCtrl[1].ui = TBC_Add1; - break; - - case GL_LUMINANCE_ALPHA: - case GL_RGBA: - imesa->regs.s4.texBlendCtrl[1].ui = TBC_Add1; - break; - - case GL_INTENSITY: - imesa->regs.s4.texBlendCtrl[1].ui = TBC_AddAlpha1; - break; - } - __HWEnvCombineSingleUnitScale(imesa, 0, 1, &imesa->regs.s4.texBlendCtrl); - break; - -#if GL_ARB_texture_env_combine - case GL_COMBINE_ARB: - __HWParseTexEnvCombine(imesa, 1, &texCtrl, &imesa->regs.s4.texBlendCtrl); - break; -#endif - - case GL_DECAL: - imesa->regs.s4.texCtrl[1].ni.clrArg1Invert = GL_FALSE; - - switch (format) - { - case GL_LUMINANCE: - case GL_RGB: - imesa->regs.s4.texBlendCtrl[1].ui = TBC_Decal1; - break; - case GL_LUMINANCE_ALPHA: - case GL_INTENSITY: - case GL_RGBA: - imesa->regs.s4.texBlendCtrl[1].ui = TBC_DecalAlpha1; - break; - - /* - // GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_INTENSITY - // are undefined with GL_DECAL - */ - case GL_ALPHA: - imesa->regs.s4.texBlendCtrl[1].ui = TBC_CopyAlpha1; - break; - } - __HWEnvCombineSingleUnitScale(imesa, 0, 1, &imesa->regs.s4.texBlendCtrl); - break; - - case GL_BLEND: - if (format == GL_LUMINANCE) - { - /* - // This is a hack for GLQuake, invert. - */ - imesa->regs.s4.texCtrl[1].ni.clrArg1Invert = GL_TRUE; - imesa->regs.s4.texBlendCtrl[1].ui = 0; - } - __HWEnvCombineSingleUnitScale(imesa, 0, 1, &imesa->regs.s4.texBlendCtrl); - break; - - default: - fprintf(stderr, "unknown tex 1 env mode\n"); - exit(1); - break; - } - - savage4_set_wrap_mode( imesa, 1, t->setup.sWrapMode, t->setup.tWrapMode ); - savage4_set_filter_mode( imesa, 1, t->setup.minFilter, t->setup.magFilter ); - - if((ctx->Texture.Unit[1].LodBias !=0.0F) || - (imesa->regs.s4.texCtrl[1].ni.dBias != 0)) - { - int bias = (int)(ctx->Texture.Unit[1].LodBias * 32.0) + - SAVAGE4_LOD_OFFSET; - if (bias < -256) - bias = -256; - else if (bias > 255) - bias = 255; - imesa->regs.s4.texCtrl[1].ni.dBias = bias & 0x1ff; - } - - image = tObj->Image[0][tObj->BaseLevel]; - imesa->regs.s4.texDescr.ni.tex1En = GL_TRUE; - imesa->regs.s4.texDescr.ni.tex1Width = image->WidthLog2; - imesa->regs.s4.texDescr.ni.tex1Height = image->HeightLog2; - imesa->regs.s4.texDescr.ni.tex1Fmt = t->hwFormat; - imesa->regs.s4.texCtrl[1].ni.dMax = t->base.lastLevel - t->base.firstLevel; - imesa->regs.s4.texDescr.ni.texBLoopEn = GL_TRUE; - - imesa->regs.s4.texAddr[1].ui = (uint32_t) t->setup.physAddr | 2; - if(t->base.heap->heapId == SAVAGE_AGP_HEAP) - imesa->regs.s4.texAddr[1].ui |= 0x1; -} -static void savageUpdateTexState_s3d( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - struct gl_texture_object *tObj; - struct gl_texture_image *image; - savageTexObjPtr t; - GLuint format; - - /* disable */ - imesa->regs.s3d.texCtrl.ui = 0; - imesa->regs.s3d.texCtrl.ni.texEn = GL_FALSE; - imesa->regs.s3d.texCtrl.ni.dBias = 0x08; - imesa->regs.s3d.texCtrl.ni.texXprEn = GL_TRUE; - if (ctx->Texture.Unit[0]._ReallyEnabled == 0) - return; - - tObj = ctx->Texture.Unit[0]._Current; - if ((ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT)) - || tObj->Image[0][tObj->BaseLevel]->Border > 0) { - /* 3D texturing enabled, or texture border - fallback */ - FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE); - return; - } - - /* Do 2D texture setup */ - t = tObj->DriverData; - if (!t) { - t = savageAllocTexObj( tObj ); - if (!t) - return; - } - - imesa->CurrentTexObj[0] = &t->base; - t->base.bound |= 1; - - if (t->base.dirty_images[0] || t->dirtySubImages) { - savageSetTexImages(imesa, tObj); - savageUploadTexImages(imesa, t); - } - - driUpdateTextureLRU( &t->base ); - - format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat; - - /* FIXME: copied from utah-glx, probably needs some tuning */ - switch (ctx->Texture.Unit[0].EnvMode) { - case GL_DECAL: - imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = SAVAGETBC_DECALALPHA_S3D; - break; - case GL_REPLACE: - switch (format) { - case GL_ALPHA: /* FIXME */ - imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = 1; - break; - case GL_LUMINANCE_ALPHA: - case GL_RGBA: - imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = 4; - break; - case GL_RGB: - case GL_LUMINANCE: - imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = SAVAGETBC_DECAL_S3D; - break; - case GL_INTENSITY: - imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = SAVAGETBC_COPY_S3D; - } - break; - case GL_BLEND: /* hardware can't do GL_BLEND */ - FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE); - return; - case GL_MODULATE: - imesa->regs.s3d.drawCtrl.ni.texBlendCtrl = SAVAGETBC_MODULATEALPHA_S3D; - break; - default: - fprintf(stderr, "unknown tex env mode\n"); - /*exit(1);*/ - break; - } - - /* The Savage3D can't handle different wrapping modes in s and t. - * If they are not the same, fall back to software. */ - if (t->setup.sWrapMode != t->setup.tWrapMode) { - FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE); - return; - } - imesa->regs.s3d.texCtrl.ni.uWrapEn = 0; - imesa->regs.s3d.texCtrl.ni.vWrapEn = 0; - imesa->regs.s3d.texCtrl.ni.wrapMode = - (t->setup.sWrapMode == GL_REPEAT) ? TAM_Wrap : TAM_Clamp; - - switch (t->setup.minFilter) { - case GL_NEAREST: - imesa->regs.s3d.texCtrl.ni.filterMode = TFM_Point; - imesa->regs.s3d.texCtrl.ni.mipmapDisable = GL_TRUE; - break; - - case GL_LINEAR: - imesa->regs.s3d.texCtrl.ni.filterMode = TFM_Bilin; - imesa->regs.s3d.texCtrl.ni.mipmapDisable = GL_TRUE; - break; - - case GL_NEAREST_MIPMAP_NEAREST: - imesa->regs.s3d.texCtrl.ni.filterMode = TFM_Point; - imesa->regs.s3d.texCtrl.ni.mipmapDisable = GL_FALSE; - break; - - case GL_LINEAR_MIPMAP_NEAREST: - imesa->regs.s3d.texCtrl.ni.filterMode = TFM_Bilin; - imesa->regs.s3d.texCtrl.ni.mipmapDisable = GL_FALSE; - break; - - case GL_NEAREST_MIPMAP_LINEAR: - case GL_LINEAR_MIPMAP_LINEAR: - imesa->regs.s3d.texCtrl.ni.filterMode = TFM_Trilin; - imesa->regs.s3d.texCtrl.ni.mipmapDisable = GL_FALSE; - break; - } - - /* There is no way to specify a maximum mipmap level. We may have to - disable mipmapping completely. */ - /* - if (t->max_level < t->image[0].image->WidthLog2 || - t->max_level < t->image[0].image->HeightLog2) { - texCtrl.ni.mipmapEnable = GL_TRUE; - if (texCtrl.ni.filterMode == TFM_Trilin) - texCtrl.ni.filterMode = TFM_Bilin; - texCtrl.ni.filterMode = TFM_Point; - } - */ - - if((ctx->Texture.Unit[0].LodBias !=0.0F) || - (imesa->regs.s3d.texCtrl.ni.dBias != 0)) - { - int bias = (int)(ctx->Texture.Unit[0].LodBias * 16.0); - if (bias < -256) - bias = -256; - else if (bias > 255) - bias = 255; - imesa->regs.s3d.texCtrl.ni.dBias = bias & 0x1ff; - } - - image = tObj->Image[0][tObj->BaseLevel]; - imesa->regs.s3d.texCtrl.ni.texEn = GL_TRUE; - imesa->regs.s3d.texDescr.ni.texWidth = image->WidthLog2; - imesa->regs.s3d.texDescr.ni.texHeight = image->HeightLog2; - assert (t->hwFormat <= 7); - imesa->regs.s3d.texDescr.ni.texFmt = t->hwFormat; - - imesa->regs.s3d.texAddr.ui = (uint32_t) t->setup.physAddr | 2; - if(t->base.heap->heapId == SAVAGE_AGP_HEAP) - imesa->regs.s3d.texAddr.ui |= 0x1; -} - - -static void savageTimestampTextures( savageContextPtr imesa ) -{ - /* Timestamp current texture objects for texture heap aging. - * Only useful with long-lived 32-bit event tags available - * with Savage DRM 2.3.x or later. */ - if ((imesa->CurrentTexObj[0] || imesa->CurrentTexObj[1]) && - imesa->savageScreen->driScrnPriv->drm_version.minor >= 3) { - unsigned int e; - FLUSH_BATCH(imesa); - e = savageEmitEvent(imesa, SAVAGE_WAIT_3D); - if (imesa->CurrentTexObj[0]) - imesa->CurrentTexObj[0]->timestamp = e; - if (imesa->CurrentTexObj[1]) - imesa->CurrentTexObj[1]->timestamp = e; - } -} - - -static void savageUpdateTextureState_s4( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - - /* When a texture is about to change or be disabled, timestamp the - * old texture(s). We'll have to wait for this time stamp before - * uploading anything to the same texture heap. - */ - if ((imesa->CurrentTexObj[0] && ctx->Texture.Unit[0]._ReallyEnabled && - ctx->Texture.Unit[0]._Current->DriverData != imesa->CurrentTexObj[0]) || - (imesa->CurrentTexObj[1] && ctx->Texture.Unit[1]._ReallyEnabled && - ctx->Texture.Unit[1]._Current->DriverData != imesa->CurrentTexObj[1]) || - (imesa->CurrentTexObj[0] && !ctx->Texture.Unit[0]._ReallyEnabled) || - (imesa->CurrentTexObj[1] && !ctx->Texture.Unit[1]._ReallyEnabled)) - savageTimestampTextures(imesa); - - if (imesa->CurrentTexObj[0]) imesa->CurrentTexObj[0]->bound &= ~1; - if (imesa->CurrentTexObj[1]) imesa->CurrentTexObj[1]->bound &= ~2; - imesa->CurrentTexObj[0] = 0; - imesa->CurrentTexObj[1] = 0; - savageUpdateTex0State_s4( ctx ); - savageUpdateTex1State_s4( ctx ); - imesa->dirty |= (SAVAGE_UPLOAD_TEX0 | - SAVAGE_UPLOAD_TEX1); -} -static void savageUpdateTextureState_s3d( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - - /* When a texture is about to change or be disabled, timestamp the - * old texture(s). We'll have to wait for this time stamp before - * uploading anything to the same texture heap. - */ - if ((imesa->CurrentTexObj[0] && ctx->Texture.Unit[0]._ReallyEnabled && - ctx->Texture.Unit[0]._Current->DriverData != imesa->CurrentTexObj[0]) || - (imesa->CurrentTexObj[0] && !ctx->Texture.Unit[0]._ReallyEnabled)) - savageTimestampTextures(imesa); - - if (imesa->CurrentTexObj[0]) imesa->CurrentTexObj[0]->bound &= ~1; - imesa->CurrentTexObj[0] = 0; - savageUpdateTexState_s3d( ctx ); - imesa->dirty |= (SAVAGE_UPLOAD_TEX0); -} -void savageUpdateTextureState( struct gl_context *ctx) -{ - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_FALSE); - FALLBACK(ctx, SAVAGE_FALLBACK_PROJ_TEXTURE, GL_FALSE); - if (imesa->savageScreen->chipset >= S3_SAVAGE4) - savageUpdateTextureState_s4 (ctx); - else - savageUpdateTextureState_s3d (ctx); -} - - - -/***************************************** - * DRIVER functions - *****************************************/ - -static void savageTexEnv( struct gl_context *ctx, GLenum target, - GLenum pname, const GLfloat *param ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - - if (pname == GL_TEXTURE_ENV_MODE) { - - imesa->new_state |= SAVAGE_NEW_TEXTURE; - - } else if (pname == GL_TEXTURE_ENV_COLOR) { - - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - const GLfloat *fc = texUnit->EnvColor; - GLuint r, g, b, a; - CLAMPED_FLOAT_TO_UBYTE(r, fc[0]); - CLAMPED_FLOAT_TO_UBYTE(g, fc[1]); - CLAMPED_FLOAT_TO_UBYTE(b, fc[2]); - CLAMPED_FLOAT_TO_UBYTE(a, fc[3]); - - imesa->texEnvColor = ((a << 24) | (r << 16) | - (g << 8) | (b << 0)); - - - } -} - -/* Update the heap's time stamp, so the new image is not uploaded - * while the old one is still in use. If the texture that is going to - * be changed is currently bound, we need to timestamp the texture - * first. */ -static void savageTexImageChanged (savageTexObjPtr t) { - if (t->base.heap) { - if (t->base.bound) - savageTimestampTextures( - (savageContextPtr)t->base.heap->driverContext); - if (t->base.timestamp > t->base.heap->timestamp) - t->base.heap->timestamp = t->base.timestamp; - } -} - -static void savageTexImage1D( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - savageTexObjPtr t = (savageTexObjPtr) texObj->DriverData; - if (t) { - savageTexImageChanged (t); - } else { - t = savageAllocTexObj(texObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); - return; - } - } - _mesa_store_teximage1d( ctx, target, level, internalFormat, - width, border, format, type, - pixels, packing, texObj, texImage ); - t->base.dirty_images[0] |= (1 << level); - SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE; -} - -static void savageTexSubImage1D( struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - savageTexObjPtr t = (savageTexObjPtr) texObj->DriverData; - assert( t ); /* this _should_ be true */ - if (t) { - savageTexImageChanged (t); - savageMarkDirtyTiles(t, level, texImage->Width2, 1, - xoffset, 0, width, 1); - } else { - t = savageAllocTexObj(texObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); - return; - } - t->base.dirty_images[0] |= (1 << level); - } - _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, - format, type, pixels, packing, texObj, - texImage); - t->dirtySubImages |= (1 << level); - SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE; -} - -static void savageTexImage2D( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - savageTexObjPtr t = (savageTexObjPtr) texObj->DriverData; - if (t) { - savageTexImageChanged (t); - } else { - t = savageAllocTexObj(texObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); - return; - } - } - _mesa_store_teximage2d( ctx, target, level, internalFormat, - width, height, border, format, type, - pixels, packing, texObj, texImage ); - t->base.dirty_images[0] |= (1 << level); - SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE; -} - -static void savageTexSubImage2D( struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - savageTexObjPtr t = (savageTexObjPtr) texObj->DriverData; - assert( t ); /* this _should_ be true */ - if (t) { - savageTexImageChanged (t); - savageMarkDirtyTiles(t, level, texImage->Width2, texImage->Height2, - xoffset, yoffset, width, height); - } else { - t = savageAllocTexObj(texObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - return; - } - t->base.dirty_images[0] |= (1 << level); - } - _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, - height, format, type, pixels, packing, texObj, - texImage); - t->dirtySubImages |= (1 << level); - SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE; -} - -static void -savageCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - savageTexObjPtr t = (savageTexObjPtr) texObj->DriverData; - if (t) { - savageTexImageChanged (t); - } else { - t = savageAllocTexObj(texObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); - return; - } - } - _mesa_store_compressed_teximage2d( ctx, target, level, internalFormat, - width, height, border, imageSize, - data, texObj, texImage ); - t->base.dirty_images[0] |= (1 << level); - SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE; -} - -static void -savageCompressedTexSubImage2D( struct gl_context *ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - savageTexObjPtr t = (savageTexObjPtr) texObj->DriverData; - assert( t ); /* this _should_ be true */ - if (t) { - savageTexImageChanged (t); - savageMarkDirtyTiles(t, level, texImage->Width2, texImage->Height2, - xoffset, yoffset, width, height); - } else { - t = savageAllocTexObj(texObj); - if (!t) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); - return; - } - t->base.dirty_images[0] |= (1 << level); - } - _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, - width, height, format, imageSize, - data, texObj, texImage); - t->dirtySubImages |= (1 << level); - SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE; -} - -static void savageTexParameter( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj, - GLenum pname, const GLfloat *params ) -{ - savageTexObjPtr t = (savageTexObjPtr) tObj->DriverData; - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - - if (!t || (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D)) - return; - - switch (pname) { - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - savageSetTexFilter(t,tObj->Sampler.MinFilter,tObj->Sampler.MagFilter); - break; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - savageSetTexWrapping(t,tObj->Sampler.WrapS,tObj->Sampler.WrapT); - break; - - case GL_TEXTURE_BORDER_COLOR: - savageSetTexBorderColor(t,tObj->Sampler.BorderColor.f); - break; - - default: - return; - } - - imesa->new_state |= SAVAGE_NEW_TEXTURE; -} - -static void savageBindTexture( struct gl_context *ctx, GLenum target, - struct gl_texture_object *tObj ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - - assert( (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) || - (tObj->DriverData != NULL) ); - - imesa->new_state |= SAVAGE_NEW_TEXTURE; -} - -static void savageDeleteTexture( struct gl_context *ctx, struct gl_texture_object *tObj ) -{ - driTextureObject *t = (driTextureObject *)tObj->DriverData; - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - - if (t) { - if (t->bound) - savageTimestampTextures(imesa); - - driDestroyTextureObject(t); - } - /* Free mipmap images and the texture object itself */ - _mesa_delete_texture_object(ctx, tObj); -} - - -static struct gl_texture_object * -savageNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target ) -{ - struct gl_texture_object *obj; - obj = _mesa_new_texture_object(ctx, name, target); - savageAllocTexObj( obj ); - - return obj; -} - -void savageDDInitTextureFuncs( struct dd_function_table *functions ) -{ - functions->TexEnv = savageTexEnv; - functions->ChooseTextureFormat = savageChooseTextureFormat; - functions->TexImage1D = savageTexImage1D; - functions->TexSubImage1D = savageTexSubImage1D; - functions->TexImage2D = savageTexImage2D; - functions->TexSubImage2D = savageTexSubImage2D; - functions->CompressedTexImage2D = savageCompressedTexImage2D; - functions->CompressedTexSubImage2D = savageCompressedTexSubImage2D; - functions->BindTexture = savageBindTexture; - functions->NewTextureObject = savageNewTextureObject; - functions->DeleteTexture = savageDeleteTexture; - functions->IsTextureResident = driIsTextureResident; - functions->TexParameter = savageTexParameter; - - /* Texel fetching with our custom texture formats works just like - * the standard argb formats. */ -#if 0 - _savage_texformat_a1114444.FetchTexel1D = _mesa_texformat_argb4444.FetchTexel1D; - _savage_texformat_a1114444.FetchTexel2D = _mesa_texformat_argb4444.FetchTexel2D; - _savage_texformat_a1114444.FetchTexel3D = _mesa_texformat_argb4444.FetchTexel3D; - _savage_texformat_a1114444.FetchTexel1Df= _mesa_texformat_argb4444.FetchTexel1Df; - _savage_texformat_a1114444.FetchTexel2Df= _mesa_texformat_argb4444.FetchTexel2Df; - _savage_texformat_a1114444.FetchTexel3Df= _mesa_texformat_argb4444.FetchTexel3Df; - - _savage_texformat_a1118888.FetchTexel1D = _mesa_texformat_argb8888.FetchTexel1D; - _savage_texformat_a1118888.FetchTexel2D = _mesa_texformat_argb8888.FetchTexel2D; - _savage_texformat_a1118888.FetchTexel3D = _mesa_texformat_argb8888.FetchTexel3D; - _savage_texformat_a1118888.FetchTexel1Df= _mesa_texformat_argb8888.FetchTexel1Df; - _savage_texformat_a1118888.FetchTexel2Df= _mesa_texformat_argb8888.FetchTexel2Df; - _savage_texformat_a1118888.FetchTexel3Df= _mesa_texformat_argb8888.FetchTexel3Df; -#endif -} diff --git a/src/mesa/drivers/dri/savage/savagetex.h b/src/mesa/drivers/dri/savage/savagetex.h deleted file mode 100644 index 6108c1aade9..00000000000 --- a/src/mesa/drivers/dri/savage/savagetex.h +++ /dev/null @@ -1,83 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#ifndef SAVAGETEX_INC -#define SAVAGETEX_INC - -#include "main/mtypes.h" - -#include "savagecontext.h" -#include "texmem.h" - -#define SAVAGE_TEX_MAXLEVELS 12 - -/** \brief Texture tiling information */ -typedef struct savage_tileinfo_t { - GLuint width, height; /**< tile width and height */ - GLuint wInSub, hInSub; /**< tile width and height in subtiles */ - GLuint subWidth, subHeight; /**< subtile width and height */ - GLuint tinyOffset[2]; /**< internal offsets size 1 and 2 images */ -} savageTileInfo, *savageTileInfoPtr; - -typedef struct { - GLuint offset; - GLuint nTiles; - GLuint *dirtyTiles; /* bit vector of dirty tiles (still unused) */ -} savageTexImage; - -typedef struct { - driTextureObject base; - - GLubyte *bufAddr; - - GLuint age; - savageTexImage image[SAVAGE_TEX_MAXLEVELS]; - GLuint dirtySubImages; - - struct { - GLuint sWrapMode, tWrapMode; - GLuint minFilter, magFilter; - GLuint physAddr; - } setup; - - GLuint hwFormat; - GLuint texelBytes; - const savageTileInfo *tileInfo; -} savageTexObj, *savageTexObjPtr; - -#define SAVAGE_NO_PALETTE 0x0 -#define SAVAGE_USE_PALETTE 0x1 -#define SAVAGE_UPDATE_PALETTE 0x2 -#define SAVAGE_FALLBACK_PALETTE 0x4 -#define __HWEnvCombineSingleUnitScale(imesa, flag0, flag1, TexBlendCtrl) -#define __HWParseTexEnvCombine(imesa, flag0, TexCtrl, TexBlendCtrl) - - -void savageUpdateTextureState( struct gl_context *ctx ); -void savageDDInitTextureFuncs( struct dd_function_table *functions ); - -void savageDestroyTexObj( savageContextPtr imesa, savageTexObjPtr t ); - -#endif diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c deleted file mode 100644 index 79a951147f9..00000000000 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ /dev/null @@ -1,1306 +0,0 @@ -/* -*- c-basic-offset: 3 -*- */ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - VA Linux Systems Inc., Fremont, California. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * Felix Kuehling <[email protected]> - * - */ - -#include <stdio.h> -#include <math.h> - -#include "main/glheader.h" -#include "main/mtypes.h" -#include "main/colormac.h" -#include "main/macros.h" - -#include "swrast/swrast.h" -#include "swrast_setup/swrast_setup.h" -#include "tnl/tnl.h" -#include "tnl/t_context.h" -#include "tnl/t_pipeline.h" - -#include "savagetris.h" -#include "savagestate.h" -#include "savagetex.h" -#include "savageioctl.h" - -static void savageRasterPrimitive( struct gl_context *ctx, GLuint prim ); -static void savageRenderPrimitive( struct gl_context *ctx, GLenum prim ); - - -static GLenum reduced_prim[GL_POLYGON+1] = { - GL_POINTS, - GL_LINES, - GL_LINES, - GL_LINES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES, - GL_TRIANGLES -}; - - -/*********************************************************************** - * Emit primitives * - ***********************************************************************/ - -#if defined (USE_X86_ASM) -#define EMIT_VERT( j, vb, vertex_size, start, v ) \ -do { int __tmp; \ - vb += start; \ - __asm__ __volatile__( "rep ; movsl" \ - : "=%c" (j), "=D" (vb), "=S" (__tmp) \ - : "0" (vertex_size-start), \ - "D" ((long)vb), \ - "S" ((long)&(v)->ui[start])); \ -} while (0) -#else -#define EMIT_VERT( j, vb, vertex_size, start, v ) \ -do { \ - for ( j = start ; j < vertex_size ; j++ ) \ - vb[j] = (v)->ui[j]; \ - vb += vertex_size; \ -} while (0) -#endif - -static void INLINE savage_draw_triangle (savageContextPtr imesa, - savageVertexPtr v0, - savageVertexPtr v1, - savageVertexPtr v2) { - GLuint vertsize = imesa->HwVertexSize; - uint32_t *vb = savageAllocVtxBuf (imesa, 3*vertsize); - GLuint j; - - EMIT_VERT (j, vb, vertsize, 0, v0); - EMIT_VERT (j, vb, vertsize, 0, v1); - EMIT_VERT (j, vb, vertsize, 0, v2); -} - -static void INLINE savage_draw_quad (savageContextPtr imesa, - savageVertexPtr v0, - savageVertexPtr v1, - savageVertexPtr v2, - savageVertexPtr v3) { - GLuint vertsize = imesa->HwVertexSize; - uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - GLuint j; - - EMIT_VERT (j, vb, vertsize, 0, v0); - EMIT_VERT (j, vb, vertsize, 0, v1); - EMIT_VERT (j, vb, vertsize, 0, v3); - EMIT_VERT (j, vb, vertsize, 0, v1); - EMIT_VERT (j, vb, vertsize, 0, v2); - EMIT_VERT (j, vb, vertsize, 0, v3); -} - -static INLINE void savage_draw_point (savageContextPtr imesa, - savageVertexPtr tmp) { - GLuint vertsize = imesa->HwVertexSize; - uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - const GLfloat x = tmp->v.x; - const GLfloat y = tmp->v.y; - const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, - imesa->glCtx->Const.MinPointSize, - imesa->glCtx->Const.MaxPointSize); - GLuint j; - - *(float *)&vb[0] = x - sz; - *(float *)&vb[1] = y - sz; - EMIT_VERT (j, vb, vertsize, 2, tmp); - - *(float *)&vb[0] = x + sz; - *(float *)&vb[1] = y - sz; - EMIT_VERT (j, vb, vertsize, 2, tmp); - - *(float *)&vb[0] = x + sz; - *(float *)&vb[1] = y + sz; - EMIT_VERT (j, vb, vertsize, 2, tmp); - - *(float *)&vb[0] = x + sz; - *(float *)&vb[1] = y + sz; - EMIT_VERT (j, vb, vertsize, 2, tmp); - - *(float *)&vb[0] = x - sz; - *(float *)&vb[1] = y + sz; - EMIT_VERT (j, vb, vertsize, 2, tmp); - - *(float *)&vb[0] = x - sz; - *(float *)&vb[1] = y - sz; - EMIT_VERT (j, vb, vertsize, 2, tmp); -} - -static INLINE void savage_draw_line (savageContextPtr imesa, - savageVertexPtr v0, - savageVertexPtr v1 ) { - GLuint vertsize = imesa->HwVertexSize; - uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - const GLfloat width = CLAMP(imesa->glCtx->Line.Width, - imesa->glCtx->Const.MinLineWidth, - imesa->glCtx->Const.MaxLineWidth); - GLfloat dx, dy, ix, iy; - GLuint j; - - dx = v0->v.x - v1->v.x; - dy = v0->v.y - v1->v.y; - - ix = width * .5; iy = 0; - if (dx * dx > dy * dy) { - iy = ix; ix = 0; - } - - *(float *)&vb[0] = v0->v.x - ix; - *(float *)&vb[1] = v0->v.y - iy; - EMIT_VERT (j, vb, vertsize, 2, v0); - - *(float *)&vb[0] = v1->v.x + ix; - *(float *)&vb[1] = v1->v.y + iy; - EMIT_VERT (j, vb, vertsize, 2, v1); - - *(float *)&vb[0] = v0->v.x + ix; - *(float *)&vb[1] = v0->v.y + iy; - EMIT_VERT (j, vb, vertsize, 2, v0); - - *(float *)&vb[0] = v0->v.x - ix; - *(float *)&vb[1] = v0->v.y - iy; - EMIT_VERT (j, vb, vertsize, 2, v0); - - *(float *)&vb[0] = v1->v.x - ix; - *(float *)&vb[1] = v1->v.y - iy; - EMIT_VERT (j, vb, vertsize, 2, v1); - - *(float *)&vb[0] = v1->v.x + ix; - *(float *)&vb[1] = v1->v.y + iy; - EMIT_VERT (j, vb, vertsize, 2, v1); -} - -/* Fallback drawing functions for the ptex hack. Code duplication - * (especially lines and points) isn't beautiful, but I didn't feel - * like inventing yet another template. :-/ - */ -#define PTEX_VERTEX( j, tmp, vertex_size, start, v) \ -do { \ - GLfloat rhw = 1.0 / v->f[vertex_size]; \ - for ( j = start ; j < vertex_size ; j++ ) \ - tmp.f[j] = v->f[j]; \ - tmp.f[3] *= v->f[vertex_size]; \ - tmp.f[vertex_size-2] *= rhw; \ - tmp.f[vertex_size-1] *= rhw; \ -} while (0) - -static void INLINE savage_ptex_tri (savageContextPtr imesa, - savageVertexPtr v0, - savageVertexPtr v1, - savageVertexPtr v2) { - GLuint vertsize = imesa->HwVertexSize; - uint32_t *vb = savageAllocVtxBuf (imesa, 3*vertsize); - savageVertex tmp; - GLuint j; - - PTEX_VERTEX (j, tmp, vertsize, 0, v0); EMIT_VERT (j, vb, vertsize, 0, &tmp); - PTEX_VERTEX (j, tmp, vertsize, 0, v1); EMIT_VERT (j, vb, vertsize, 0, &tmp); - PTEX_VERTEX (j, tmp, vertsize, 0, v2); EMIT_VERT (j, vb, vertsize, 0, &tmp); -} - -static INLINE void savage_ptex_line (savageContextPtr imesa, - savageVertexPtr v0, - savageVertexPtr v1 ) { - GLuint vertsize = imesa->HwVertexSize; - uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - const GLfloat width = CLAMP(imesa->glCtx->Line.Width, - imesa->glCtx->Const.MinLineWidth, - imesa->glCtx->Const.MaxLineWidth); - GLfloat dx, dy, ix, iy; - savageVertex tmp0, tmp1; - GLuint j; - - PTEX_VERTEX (j, tmp0, vertsize, 2, v0); - PTEX_VERTEX (j, tmp1, vertsize, 2, v1); - - dx = v0->v.x - v1->v.x; - dy = v0->v.y - v1->v.y; - - ix = width * .5; iy = 0; - if (dx * dx > dy * dy) { - iy = ix; ix = 0; - } - - *(float *)&vb[0] = v0->v.x - ix; - *(float *)&vb[1] = v0->v.y - iy; - EMIT_VERT (j, vb, vertsize, 2, &tmp0); - - *(float *)&vb[0] = v1->v.x + ix; - *(float *)&vb[1] = v1->v.y + iy; - EMIT_VERT (j, vb, vertsize, 2, &tmp1); - - *(float *)&vb[0] = v0->v.x + ix; - *(float *)&vb[1] = v0->v.y + iy; - EMIT_VERT (j, vb, vertsize, 2, &tmp0); - - *(float *)&vb[0] = v0->v.x - ix; - *(float *)&vb[1] = v0->v.y - iy; - EMIT_VERT (j, vb, vertsize, 2, &tmp0); - - *(float *)&vb[0] = v1->v.x - ix; - *(float *)&vb[1] = v1->v.y - iy; - EMIT_VERT (j, vb, vertsize, 2, &tmp1); - - *(float *)&vb[0] = v1->v.x + ix; - *(float *)&vb[1] = v1->v.y + iy; - EMIT_VERT (j, vb, vertsize, 2, &tmp1); -} - -static INLINE void savage_ptex_point (savageContextPtr imesa, - savageVertexPtr v0) { - GLuint vertsize = imesa->HwVertexSize; - uint32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - const GLfloat x = v0->v.x; - const GLfloat y = v0->v.y; - const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, - imesa->glCtx->Const.MinPointSize, - imesa->glCtx->Const.MaxPointSize); - savageVertex tmp; - GLuint j; - - PTEX_VERTEX (j, tmp, vertsize, 2, v0); - - *(float *)&vb[0] = x - sz; - *(float *)&vb[1] = y - sz; - EMIT_VERT (j, vb, vertsize, 2, &tmp); - - *(float *)&vb[0] = x + sz; - *(float *)&vb[1] = y - sz; - EMIT_VERT (j, vb, vertsize, 2, &tmp); - - *(float *)&vb[0] = x + sz; - *(float *)&vb[1] = y + sz; - EMIT_VERT (j, vb, vertsize, 2, &tmp); - - *(float *)&vb[0] = x + sz; - *(float *)&vb[1] = y + sz; - EMIT_VERT (j, vb, vertsize, 2, &tmp); - - *(float *)&vb[0] = x - sz; - *(float *)&vb[1] = y + sz; - EMIT_VERT (j, vb, vertsize, 2, &tmp); - - *(float *)&vb[0] = x - sz; - *(float *)&vb[1] = y - sz; - EMIT_VERT (j, vb, vertsize, 2, &tmp); -} - -/*********************************************************************** - * Macros for t_dd_tritmp.h to draw basic primitives * - ***********************************************************************/ - -#define TRI( a, b, c ) \ -do { \ - if (DO_FALLBACK) \ - imesa->draw_tri( imesa, a, b, c ); \ - else \ - savage_draw_triangle( imesa, a, b, c ); \ -} while (0) - -#define QUAD( a, b, c, d ) \ -do { \ - if (DO_FALLBACK) { \ - imesa->draw_tri( imesa, a, b, d ); \ - imesa->draw_tri( imesa, b, c, d ); \ - } else \ - savage_draw_quad( imesa, a, b, c, d ); \ -} while (0) - -#define LINE( v0, v1 ) \ -do { \ - if (DO_FALLBACK) \ - imesa->draw_line( imesa, v0, v1 ); \ - else \ - savage_draw_line( imesa, v0, v1 ); \ -} while (0) - -#define POINT( v0 ) \ -do { \ - if (DO_FALLBACK) \ - imesa->draw_point( imesa, v0 ); \ - else \ - savage_draw_point( imesa, v0 ); \ -} while (0) - - -/*********************************************************************** - * Build render functions from dd templates * - ***********************************************************************/ - -#define SAVAGE_OFFSET_BIT 0x1 -#define SAVAGE_TWOSIDE_BIT 0x2 -#define SAVAGE_UNFILLED_BIT 0x4 -#define SAVAGE_FALLBACK_BIT 0x8 -#define SAVAGE_MAX_TRIFUNC 0x10 - - -static struct { - tnl_points_func points; - tnl_line_func line; - tnl_triangle_func triangle; - tnl_quad_func quad; -} rast_tab[SAVAGE_MAX_TRIFUNC]; - - -#define DO_FALLBACK (IND & SAVAGE_FALLBACK_BIT) -#define DO_OFFSET (IND & SAVAGE_OFFSET_BIT) -#define DO_UNFILLED (IND & SAVAGE_UNFILLED_BIT) -#define DO_TWOSIDE (IND & SAVAGE_TWOSIDE_BIT) -#define DO_FLAT 0 -#define DO_TRI 1 -#define DO_QUAD 1 -#define DO_LINE 1 -#define DO_POINTS 1 -#define DO_FULL_QUAD 1 - -#define HAVE_SPEC 1 -#define HAVE_BACK_COLORS 0 -#define HAVE_HW_FLATSHADE 1 -#define VERTEX savageVertex -#define TAB rast_tab - -#define DEPTH_SCALE imesa->depth_scale -#define REVERSE_DEPTH 1 -#define UNFILLED_TRI unfilled_tri -#define UNFILLED_QUAD unfilled_quad -#define VERT_X(_v) _v->v.x -#define VERT_Y(_v) _v->v.y -#define VERT_Z(_v) _v->v.z -#define AREA_IS_CCW( a ) (a > 0) -#define GET_VERTEX(e) (imesa->verts + (e * imesa->vertex_size * sizeof(int))) - -#define VERT_SET_RGBA( v, c ) \ -do { \ - savage_color_t *color = (savage_color_t *)&((v)->ub4[coloroffset]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ - UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \ -} while (0) -#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] -#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] -#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] - -#define VERT_SET_SPEC( v, c ) \ -do { \ - if (specoffset) { \ - savage_color_t *spec = (savage_color_t *)&((v)->ub4[specoffset]); \ - UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \ - } \ -} while (0) -#define VERT_COPY_SPEC( v0, v1 ) \ - if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset]) -#define VERT_SAVE_SPEC( idx ) \ - if (specoffset) spec[idx] = v[idx]->ui[specoffset] -#define VERT_RESTORE_SPEC( idx ) \ - if (specoffset) v[idx]->ui[specoffset] = spec[idx] - -#define LOCAL_VARS(n) \ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \ - GLuint color[n] = { 0 }; \ - GLuint spec[n] = { 0 }; \ - GLuint coloroffset = \ - ((imesa->skip & SAVAGE_SKIP_W) ? 3 : 4); \ - GLboolean specoffset = \ - ((imesa->skip & SAVAGE_SKIP_C1) ? 0 : coloroffset+1); \ - (void) color; (void) spec; (void) coloroffset; (void) specoffset; - -/*********************************************************************** - * Helpers for rendering unfilled primitives * - ***********************************************************************/ - -#define RASTERIZE(x) if (imesa->raster_primitive != reduced_prim[x]) \ - savageRasterPrimitive( ctx, x ) -#define RENDER_PRIMITIVE imesa->render_primitive -#define IND SAVAGE_FALLBACK_BIT -#define TAG(x) x -#include "tnl_dd/t_dd_unfilled.h" -#undef IND - - -/*********************************************************************** - * Generate GL render functions * - ***********************************************************************/ - - -#define IND (0) -#define TAG(x) x -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_OFFSET_BIT) -#define TAG(x) x##_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_TWOSIDE_BIT) -#define TAG(x) x##_twoside -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_TWOSIDE_BIT|SAVAGE_OFFSET_BIT) -#define TAG(x) x##_twoside_offset -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_UNFILLED_BIT) -#define TAG(x) x##_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_OFFSET_BIT|SAVAGE_UNFILLED_BIT) -#define TAG(x) x##_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_TWOSIDE_BIT|SAVAGE_UNFILLED_BIT) -#define TAG(x) x##_twoside_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_TWOSIDE_BIT|SAVAGE_OFFSET_BIT|SAVAGE_UNFILLED_BIT) -#define TAG(x) x##_twoside_offset_unfilled -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_FALLBACK_BIT) -#define TAG(x) x##_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_OFFSET_BIT|SAVAGE_FALLBACK_BIT) -#define TAG(x) x##_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_TWOSIDE_BIT|SAVAGE_FALLBACK_BIT) -#define TAG(x) x##_twoside_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_TWOSIDE_BIT|SAVAGE_OFFSET_BIT|SAVAGE_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_UNFILLED_BIT|SAVAGE_FALLBACK_BIT) -#define TAG(x) x##_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_OFFSET_BIT|SAVAGE_UNFILLED_BIT|SAVAGE_FALLBACK_BIT) -#define TAG(x) x##_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_TWOSIDE_BIT|SAVAGE_UNFILLED_BIT|SAVAGE_FALLBACK_BIT) -#define TAG(x) x##_twoside_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - -#define IND (SAVAGE_TWOSIDE_BIT|SAVAGE_OFFSET_BIT|SAVAGE_UNFILLED_BIT| \ - SAVAGE_FALLBACK_BIT) -#define TAG(x) x##_twoside_offset_unfilled_fallback -#include "tnl_dd/t_dd_tritmp.h" - - -static void init_rast_tab( void ) -{ - init(); - init_offset(); - init_twoside(); - init_twoside_offset(); - init_unfilled(); - init_offset_unfilled(); - init_twoside_unfilled(); - init_twoside_offset_unfilled(); - init_fallback(); - init_offset_fallback(); - init_twoside_fallback(); - init_twoside_offset_fallback(); - init_unfilled_fallback(); - init_offset_unfilled_fallback(); - init_twoside_unfilled_fallback(); - init_twoside_offset_unfilled_fallback(); -} - - - -/*********************************************************************** - * Rasterization fallback helpers * - ***********************************************************************/ - - -/* This code is hit only when a mix of accelerated and unaccelerated - * primitives are being drawn, and only for the unaccelerated - * primitives. - */ -static void -savage_fallback_tri( savageContextPtr imesa, - savageVertexPtr v0, - savageVertexPtr v1, - savageVertexPtr v2 ) -{ - struct gl_context *ctx = imesa->glCtx; - SWvertex v[3]; - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); - _swsetup_Translate( ctx, v0, &v[0] ); - _swsetup_Translate( ctx, v1, &v[1] ); - _swsetup_Translate( ctx, v2, &v[2] ); - _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); -} - - -static void -savage_fallback_line( savageContextPtr imesa, - savageVertexPtr v0, - savageVertexPtr v1 ) -{ - struct gl_context *ctx = imesa->glCtx; - SWvertex v[2]; - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); - _swsetup_Translate( ctx, v0, &v[0] ); - _swsetup_Translate( ctx, v1, &v[1] ); - _swrast_Line( ctx, &v[0], &v[1] ); -} - - -static void -savage_fallback_point( savageContextPtr imesa, - savageVertexPtr v0 ) -{ - struct gl_context *ctx = imesa->glCtx; - SWvertex v[1]; - FLUSH_BATCH(imesa); - WAIT_IDLE_EMPTY(imesa); - _swsetup_Translate( ctx, v0, &v[0] ); - _swrast_Point( ctx, &v[0] ); -} - - - -/**********************************************************************/ -/* Render unclipped begin/end objects */ -/**********************************************************************/ - -#define VERT(x) (savageVertexPtr)(savageVerts + (x * vertsize * sizeof(int))) -#define RENDER_POINTS( start, count ) \ - for ( ; start < count ; start++) \ - savage_draw_point( imesa, VERT(start) ) -#define RENDER_LINE( v0, v1 ) \ - savage_draw_line( imesa, VERT(v0), VERT(v1) ) -#define RENDER_TRI( v0, v1, v2 ) \ - savage_draw_triangle( imesa, VERT(v0), VERT(v1), VERT(v2) ) -#define RENDER_QUAD( v0, v1, v2, v3 ) \ - savage_draw_quad( imesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) -#define INIT(x) do { \ - if (0) fprintf(stderr, "%s\n", __FUNCTION__); \ - savageRenderPrimitive( ctx, x ); \ - /*SAVAGE_CONTEXT(ctx)->render_primitive = x;*/ \ -} while (0) -#undef LOCAL_VARS -#define LOCAL_VARS \ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); \ - const GLuint vertsize = imesa->vertex_size; \ - const char *savageVerts = (char *)imesa->verts; \ - const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ - (void) elt; -#define RESET_STIPPLE -#define RESET_OCCLUSION -#define PRESERVE_VB_DEFS -#define ELT(x) (x) -#define TAG(x) savage_##x##_verts -#include "tnl/t_vb_rendertmp.h" -#undef ELT -#undef TAG -#define TAG(x) savage_##x##_elts -#define ELT(x) elt[x] -#include "tnl/t_vb_rendertmp.h" - - -/**********************************************************************/ -/* Render clipped primitives */ -/**********************************************************************/ - -static void savageRenderClippedPoly( struct gl_context *ctx, const GLuint *elts, - GLuint n ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; - - /* Render the new vertices as an unclipped polygon. - */ - { - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); - VB->Elts = tmp; - } -} - -static void savageRenderClippedLine( struct gl_context *ctx, GLuint ii, GLuint jj ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Line( ctx, ii, jj ); -} -/* -static void savageFastRenderClippedPoly( struct gl_context *ctx, const GLuint *elts, - GLuint n ) -{ - r128ContextPtr rmesa = R128_CONTEXT( ctx ); - GLuint vertsize = rmesa->vertex_size; - GLuint *vb = r128AllocDmaLow( rmesa, (n-2) * 3 * 4 * vertsize ); - GLubyte *r128verts = (GLubyte *)rmesa->verts; - const GLuint shift = rmesa->vertex_stride_shift; - const GLuint *start = (const GLuint *)VERT(elts[0]); - int i,j; - - rmesa->num_verts += (n-2) * 3; - - for (i = 2 ; i < n ; i++) { - COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) start ); - COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) VERT(elts[i-1]) ); - COPY_DWORDS( j, vb, vertsize, (r128VertexPtr) VERT(elts[i]) ); - } -} -*/ - - - -/**********************************************************************/ -/* Choose render functions */ -/**********************************************************************/ - -#define _SAVAGE_NEW_RENDER_STATE (_DD_NEW_LINE_STIPPLE | \ - _DD_NEW_LINE_SMOOTH | \ - _DD_NEW_POINT_SMOOTH | \ - _DD_NEW_TRI_STIPPLE | \ - _DD_NEW_TRI_SMOOTH | \ - _DD_NEW_TRI_UNFILLED | \ - _DD_NEW_TRI_LIGHT_TWOSIDE | \ - _DD_NEW_TRI_OFFSET) \ - -/* original driver didn't have DD_POINT_SMOOTH. really needed? */ -#define POINT_FALLBACK (DD_POINT_SMOOTH) -#define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH) -#define TRI_FALLBACK (DD_TRI_STIPPLE|DD_TRI_SMOOTH) -#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK) -#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) - - -static void savageChooseRenderState(struct gl_context *ctx) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - GLuint flags = ctx->_TriangleCaps; - GLuint index = 0; - - /* Hook in fallback functions for the ptex hack. Do this first, so - * that a real fallback will overwrite them with the respective - * savage_fallback_... function. - */ - if (imesa->ptexHack) { - /* Do textures make sense with points? */ - imesa->draw_point = savage_ptex_point; - imesa->draw_line = savage_ptex_line; - imesa->draw_tri = savage_ptex_tri; - index |= SAVAGE_FALLBACK_BIT; - } else { - imesa->draw_point = savage_draw_point; - imesa->draw_line = savage_draw_line; - imesa->draw_tri = savage_draw_triangle; - } - - if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) { - if (flags & ANY_RASTER_FLAGS) { - if (flags & DD_TRI_LIGHT_TWOSIDE) index |= SAVAGE_TWOSIDE_BIT; - if (flags & DD_TRI_OFFSET) index |= SAVAGE_OFFSET_BIT; - if (flags & DD_TRI_UNFILLED) index |= SAVAGE_UNFILLED_BIT; - } - - /* Hook in fallbacks for specific primitives. - */ - if (flags & ANY_FALLBACK_FLAGS) { - if (flags & POINT_FALLBACK) imesa->draw_point = savage_fallback_point; - if (flags & LINE_FALLBACK) imesa->draw_line = savage_fallback_line; - if (flags & TRI_FALLBACK) imesa->draw_tri = savage_fallback_tri; - index |= SAVAGE_FALLBACK_BIT; - if (SAVAGE_DEBUG & DEBUG_FALLBACKS) { - fprintf (stderr, "Per-primitive fallback, TriangleCaps=0x%x\n", - ctx->_TriangleCaps); - } - } - } - - if (index != imesa->RenderIndex) { - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->Driver.Render.Points = rast_tab[index].points; - tnl->Driver.Render.Line = rast_tab[index].line; - tnl->Driver.Render.Triangle = rast_tab[index].triangle; - tnl->Driver.Render.Quad = rast_tab[index].quad; - - if (index == 0) { - tnl->Driver.Render.PrimTabVerts = savage_render_tab_verts; - tnl->Driver.Render.PrimTabElts = savage_render_tab_elts; - tnl->Driver.Render.ClippedLine = rast_tab[index].line; - tnl->Driver.Render.ClippedPolygon = savageRenderClippedPoly/*r128FastRenderClippedPoly*/; - } else { - tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; - tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; - tnl->Driver.Render.ClippedLine = savageRenderClippedLine; - tnl->Driver.Render.ClippedPolygon = savageRenderClippedPoly; - } - - imesa->RenderIndex = index; - } -} - -/**********************************************************************/ -/* Validate state at pipeline start */ -/**********************************************************************/ - -static void savageRunPipeline( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - - if (imesa->no_rast) - FALLBACK(ctx, SAVAGE_FALLBACK_NORAST, GL_TRUE); - - if (imesa->new_state) - savageDDUpdateHwState( ctx ); - - if (!imesa->Fallback) { - if (imesa->new_gl_state & _SAVAGE_NEW_RENDER_STATE) - savageChooseRenderState( ctx ); - - /* choose the correct primitive type for tnl rendering */ - if (imesa->savageScreen->chipset < S3_SAVAGE4 && - (ctx->_TriangleCaps & DD_FLATSHADE)) { - if (imesa->HwPrim != SAVAGE_PRIM_TRILIST_201) - savageFlushVertices(imesa); - imesa->HwPrim = SAVAGE_PRIM_TRILIST_201; - } else { - if (imesa->HwPrim != SAVAGE_PRIM_TRILIST) - savageFlushVertices(imesa); - imesa->HwPrim = SAVAGE_PRIM_TRILIST; - } - - imesa->new_gl_state = 0; - } - - _tnl_run_pipeline( ctx ); - - if (imesa->no_rast) - FALLBACK(ctx, SAVAGE_FALLBACK_NORAST, GL_FALSE); -} - -/**********************************************************************/ -/* High level hooks for t_vb_render.c */ -/**********************************************************************/ - -/* This is called when Mesa switches between rendering triangle - * primitives (such as GL_POLYGON, GL_QUADS, GL_TRIANGLE_STRIP, etc), - * and lines, points and bitmaps. - * - * As the r128 uses triangles to render lines and points, it is - * necessary to turn off hardware culling when rendering these - * primitives. - */ - -static void savageRasterPrimitive( struct gl_context *ctx, GLuint prim ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT( ctx ); - - /* Update culling */ - if (imesa->raster_primitive != prim) { - imesa->raster_primitive = prim; - imesa->new_state |= SAVAGE_NEW_CULL; - savageDDUpdateHwState (ctx); - } - -#if 0 - if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple) - { - mmesa->dirty |= MGA_UPLOAD_CONTEXT; - mmesa->setup.dwgctl &= ~(0xf<<20); - if (mmesa->raster_primitive == GL_TRIANGLES) - mmesa->setup.dwgctl |= mmesa->poly_stipple; - } -#endif -} - -static void savageRenderPrimitive( struct gl_context *ctx, GLenum prim ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - GLuint rprim = reduced_prim[prim]; - - imesa->render_primitive = prim; - - if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) - return; - - if (imesa->raster_primitive != rprim) { - savageRasterPrimitive( ctx, rprim ); - } -} - -/* Check if projective texture coordinates are used and if we can fake - * them. Fallback to swrast we can't. Returns GL_TRUE if projective - * texture coordinates must be faked, GL_FALSE otherwise. - */ -static GLboolean savageCheckPTexHack( struct gl_context *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - DECLARE_RENDERINPUTS(index_bitset); - - RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX0 ) && VB->AttribPtr[_TNL_ATTRIB_TEX0]->size == 4) { - if (!RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_ATTRIB_TEX1, _TNL_LAST_TEX )) - return GL_TRUE; /* apply ptex hack */ - else - FALLBACK(ctx, SAVAGE_FALLBACK_PROJ_TEXTURE, GL_TRUE); - } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX1 ) && VB->AttribPtr[_TNL_ATTRIB_TEX1]->size == 4) - FALLBACK(ctx, SAVAGE_FALLBACK_PROJ_TEXTURE, GL_TRUE); - - return GL_FALSE; /* don't apply ptex hack */ -} - - -#define DO_EMIT_ATTR( ATTR, STYLE ) \ -do { \ - imesa->vertex_attrs[imesa->vertex_attr_count].attrib = (ATTR); \ - imesa->vertex_attrs[imesa->vertex_attr_count].format = (STYLE); \ - imesa->vertex_attr_count++; \ -} while (0) - -#define NEED_ATTR( INDEX, SKIP ) \ -do { \ - setupIndex |= (INDEX); \ - skip &= ~(SKIP); \ -} while (0) - -#define EMIT_ATTR( ATTR, STYLE, INDEX, SKIP ) \ -do { \ - NEED_ATTR( INDEX, SKIP ); \ - DO_EMIT_ATTR( ATTR, STYLE ); \ -} while (0) - -#define EMIT_PAD( N ) \ -do { \ - imesa->vertex_attrs[imesa->vertex_attr_count].attrib = 0; \ - imesa->vertex_attrs[imesa->vertex_attr_count].format = EMIT_PAD; \ - imesa->vertex_attrs[imesa->vertex_attr_count].offset = (N); \ - imesa->vertex_attr_count++; \ -} while (0) - -#define SAVAGE_EMIT_XYZ 0x0001 -#define SAVAGE_EMIT_W 0x0002 -#define SAVAGE_EMIT_C0 0x0004 -#define SAVAGE_EMIT_C1 0x0008 -#define SAVAGE_EMIT_FOG 0x0010 -#define SAVAGE_EMIT_S0 0x0020 -#define SAVAGE_EMIT_T0 0x0040 -#define SAVAGE_EMIT_Q0 0x0080 -#define SAVAGE_EMIT_ST0 0x0060 -#define SAVAGE_EMIT_STQ0 0x00e0 -#define SAVAGE_EMIT_S1 0x0100 -#define SAVAGE_EMIT_T1 0x0200 -#define SAVAGE_EMIT_ST1 0x0300 - - -static INLINE GLuint savageChooseVertexFormat_s3d( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - DECLARE_RENDERINPUTS(index_bitset); - GLuint setupIndex = SAVAGE_EMIT_XYZ; - GLubyte skip; - - RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); - imesa->vertex_attr_count = 0; - - skip = SAVAGE_SKIP_ALL_S3D; - skip &= ~SAVAGE_SKIP_Z; /* all mesa vertices have a z coordinate */ - - /* EMIT_ATTR's must be in order as they tell t_vertex.c how to - * build up a hardware vertex. - */ - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ) || !(ctx->_TriangleCaps & DD_FLATSHADE)) - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_EMIT_W, SAVAGE_SKIP_W ); - else { - EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 0 ); - EMIT_PAD( 4 ); - skip &= ~SAVAGE_SKIP_W; - } - - /* t_context.c always includes a diffuse color */ - EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, SAVAGE_EMIT_C0, SAVAGE_SKIP_C0 ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) - EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, SAVAGE_EMIT_C1, SAVAGE_SKIP_C1 ); - else - EMIT_PAD( 3 ); - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) - EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_EMIT_FOG, SAVAGE_SKIP_C1 ); - else - EMIT_PAD( 1 ); - skip &= ~SAVAGE_SKIP_C1; - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX0 )) { - if (imesa->ptexHack) - EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW, SAVAGE_EMIT_STQ0, SAVAGE_SKIP_ST0); - else if (VB->AttribPtr[_TNL_ATTRIB_TEX0]->size == 4) - assert (0); /* should be caught by savageCheckPTexHack */ - else if (VB->AttribPtr[_TNL_ATTRIB_TEX0]->size >= 2) - /* The chromium menu emits some 3D tex coords even though no - * 3D texture is enabled. Ignore the 3rd coordinate. */ - EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, SAVAGE_EMIT_ST0, SAVAGE_SKIP_ST0 ); - else if (VB->AttribPtr[_TNL_ATTRIB_TEX0]->size == 1) { - EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F, SAVAGE_EMIT_S0, SAVAGE_SKIP_S0 ); - EMIT_PAD( 4 ); - } else - EMIT_PAD( 8 ); - } else - EMIT_PAD( 8 ); - skip &= ~SAVAGE_SKIP_ST0; - - assert (skip == 0); - imesa->skip = skip; - return setupIndex; -} - - -static INLINE GLuint savageChooseVertexFormat_s4( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - DECLARE_RENDERINPUTS(index_bitset); - GLuint setupIndex = SAVAGE_EMIT_XYZ; - GLubyte skip; - GLuint size, mask; - - RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); - skip = SAVAGE_SKIP_ALL_S4; - skip &= ~SAVAGE_SKIP_Z; /* all mesa vertices have a z coordinate */ - - if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX ) || !(ctx->_TriangleCaps & DD_FLATSHADE)) - NEED_ATTR( SAVAGE_EMIT_W, SAVAGE_SKIP_W ); - - /* t_context.c always includes a diffuse color */ - NEED_ATTR( SAVAGE_EMIT_C0, SAVAGE_SKIP_C0 ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) - NEED_ATTR( SAVAGE_EMIT_C1, SAVAGE_SKIP_C1 ); - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) - NEED_ATTR( SAVAGE_EMIT_FOG, SAVAGE_SKIP_C1 ); - - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX0 )) { - if (imesa->ptexHack) - NEED_ATTR( SAVAGE_EMIT_STQ0, SAVAGE_SKIP_ST0); - else if (VB->AttribPtr[_TNL_ATTRIB_TEX0]->size == 4) - assert (0); /* should be caught by savageCheckPTexHack */ - else if (VB->AttribPtr[_TNL_ATTRIB_TEX0]->size >= 2) - /* The chromium menu emits some 3D tex coords even though no - * 3D texture is enabled. Ignore the 3rd coordinate. */ - NEED_ATTR( SAVAGE_EMIT_ST0, SAVAGE_SKIP_ST0 ); - else - NEED_ATTR( SAVAGE_EMIT_S0, SAVAGE_SKIP_S0 ); - } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX1 )) { - if (VB->AttribPtr[_TNL_ATTRIB_TEX1]->size == 4) - /* projective textures are not supported by the hardware */ - assert (0); /* should be caught by savageCheckPTexHack */ - else if (VB->AttribPtr[_TNL_ATTRIB_TEX1]->size >= 2) - NEED_ATTR( SAVAGE_EMIT_ST1, SAVAGE_SKIP_ST1 ); - else - NEED_ATTR( SAVAGE_EMIT_S1, SAVAGE_SKIP_S1 ); - } - - /* if nothing changed we can skip the rest */ - if (setupIndex == imesa->SetupIndex && imesa->vertex_size != 0) - return setupIndex; - - if (imesa->enable_vdma) { - mask = SAVAGE_SKIP_W; - size = 10 - (skip & 1) - (skip >> 1 & 1) - - (skip >> 2 & 1) - (skip >> 3 & 1) - (skip >> 4 & 1) - - (skip >> 5 & 1) - (skip >> 6 & 1) - (skip >> 7 & 1); - - while (size < 8) { - if (skip & mask) { - skip &= ~mask; - size++; - } - mask <<= 1; - } - } - - imesa->vertex_attr_count = 0; - - if (skip & SAVAGE_SKIP_W) - DO_EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT ); - else if (setupIndex & SAVAGE_EMIT_W) - DO_EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT ); - else { - DO_EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT ); - EMIT_PAD( 4 ); - } - - DO_EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA ); - - if (!(skip & SAVAGE_SKIP_C1)) { - if (!(setupIndex & (SAVAGE_EMIT_C1|SAVAGE_EMIT_FOG))) - EMIT_PAD( 4 ); - else { - if (setupIndex & SAVAGE_EMIT_C1) - DO_EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR ); - else - EMIT_PAD( 3 ); - if (setupIndex & SAVAGE_EMIT_FOG) - DO_EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F ); - else - EMIT_PAD( 1 ); - } - } - - if ((skip & SAVAGE_SKIP_ST0) != SAVAGE_SKIP_ST0) { - if ((setupIndex & SAVAGE_EMIT_STQ0) == SAVAGE_EMIT_STQ0) - DO_EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW ); - else if ((setupIndex & SAVAGE_EMIT_ST0) == SAVAGE_EMIT_ST0) - DO_EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F ); - else if ((setupIndex & SAVAGE_EMIT_ST0) == SAVAGE_EMIT_S0) { - DO_EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F ); - if (!(skip & SAVAGE_SKIP_T0)) EMIT_PAD( 4 ); - } else { - if (!(skip & SAVAGE_SKIP_S0)) EMIT_PAD( 4 ); - if (!(skip & SAVAGE_SKIP_T0)) EMIT_PAD( 4 ); - } - } - - if ((skip & SAVAGE_SKIP_ST1) != SAVAGE_SKIP_ST1) { - if ((setupIndex & SAVAGE_EMIT_ST1) == SAVAGE_EMIT_ST1) - DO_EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F ); - else if ((setupIndex & SAVAGE_EMIT_ST1) == SAVAGE_EMIT_S1) { - DO_EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_1F ); - if (!(skip & SAVAGE_SKIP_T1)) EMIT_PAD( 4 ); - } else { - if (!(skip & SAVAGE_SKIP_S1)) EMIT_PAD( 4 ); - if (!(skip & SAVAGE_SKIP_T1)) EMIT_PAD( 4 ); - } - } - - imesa->skip = skip; - return setupIndex; -} - - -static void savageRenderStart( struct gl_context *ctx ) -{ - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint setupIndex = SAVAGE_EMIT_XYZ; - GLboolean ptexHack; - - /* Check if we need to apply the ptex hack. Choose a new render - * state if necessary. (Note: this can't be done in - * savageRunPipeline, since the number of vertex coordinates can - * change in the pipeline. texmat or texgen or both?) */ - ptexHack = savageCheckPTexHack( ctx ); - if (ptexHack != imesa->ptexHack) { - imesa->ptexHack = ptexHack; - savageChooseRenderState (ctx); - } - /* Handle fallback cases identified in savageCheckPTexHack. */ - if (SAVAGE_CONTEXT(ctx)->Fallback) { - tnl->Driver.Render.Start(ctx); - return; - } - - /* Important: - */ - VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; - - if (imesa->savageScreen->chipset < S3_SAVAGE4) { - setupIndex = savageChooseVertexFormat_s3d(ctx); - } else { - setupIndex = savageChooseVertexFormat_s4(ctx); - } - - /* Need to change the vertex emit code if the SetupIndex changed or - * is set for the first time (indicated by vertex_size == 0). */ - if (setupIndex != imesa->SetupIndex || imesa->vertex_size == 0) { - GLuint hwVertexSize; - imesa->vertex_size = - _tnl_install_attrs( ctx, - imesa->vertex_attrs, - imesa->vertex_attr_count, - imesa->hw_viewport, 0 ); - imesa->vertex_size >>= 2; - imesa->SetupIndex = setupIndex; - - hwVertexSize = imesa->vertex_size; - if (setupIndex & SAVAGE_EMIT_Q0) { - /* The vertex setup code emits homogenous texture - * coordinates. They are converted to normal 2D coords by - * savage_ptex_tri/line/point. Now we have two different - * vertex sizes. Functions that emit vertices to the hardware - * need to use HwVertexSize, anything that manipulates the - * vertices generated by t_vertex uses vertex_size. */ - hwVertexSize--; - assert (imesa->ptexHack); - } else - assert (!imesa->ptexHack); - - if (hwVertexSize != imesa->HwVertexSize) { - /* Changing the vertex size: flush vertex and command buffer and - * discard the DMA buffer, if we were using one. */ - savageFlushVertices(imesa); - savageFlushCmdBuf(imesa, GL_TRUE); - if (hwVertexSize == 8 && imesa->enable_vdma) { - if (SAVAGE_DEBUG & DEBUG_DMA) - fprintf (stderr, "Using DMA, skip=0x%02x\n", imesa->skip); - /* we can use vertex dma */ - imesa->vtxBuf = &imesa->dmaVtxBuf; - } else { - if (SAVAGE_DEBUG & DEBUG_DMA) - fprintf (stderr, "Not using DMA, skip=0x%02x\n", imesa->skip); - imesa->vtxBuf = &imesa->clientVtxBuf; - } - imesa->HwVertexSize = hwVertexSize; - } - } -} - -static void savageRenderFinish( struct gl_context *ctx ) -{ - /* Flush the last primitive now, before any state is changed. */ - savageFlushVertices(SAVAGE_CONTEXT(ctx)); - - if (SAVAGE_CONTEXT(ctx)->RenderIndex & SAVAGE_FALLBACK_BIT) - _swrast_flush( ctx ); -} - - -/**********************************************************************/ -/* Transition to/from hardware rasterization. */ -/**********************************************************************/ - -static const char * const fallbackStrings[] = { - "Texture mode", - "Draw buffer", - "Read buffer", - "Color mask", - "Specular", - "LogicOp", - "glEnable(GL_STENCIL) without hw stencil buffer", - "glRenderMode(selection or feedback)", - "glBlendEquation", - "Hardware rasterization disabled", - "Projective texture", -}; - -void savageFallback( struct gl_context *ctx, GLuint bit, GLboolean mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - savageContextPtr imesa = SAVAGE_CONTEXT(ctx); - GLuint oldfallback = imesa->Fallback; - GLuint index; - for (index = 0; (1 << index) < bit; ++index); - - if (mode) { - imesa->Fallback |= bit; - if (oldfallback == 0) { - /* the first fallback */ - _swsetup_Wakeup( ctx ); - imesa->RenderIndex = ~0; - } - if (!(oldfallback & bit) && (SAVAGE_DEBUG & DEBUG_FALLBACKS)) - fprintf (stderr, "Savage begin fallback: 0x%x %s\n", - bit, fallbackStrings[index]); - } - else { - imesa->Fallback &= ~bit; - if (oldfallback == bit) { - /* the last fallback */ - _swrast_flush( ctx ); - tnl->Driver.Render.Start = savageRenderStart; - tnl->Driver.Render.PrimitiveNotify = savageRenderPrimitive; - tnl->Driver.Render.Finish = savageRenderFinish; - - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_invalidate_vertex_state( ctx, ~0 ); - _tnl_invalidate_vertices( ctx, ~0 ); - _tnl_install_attrs( ctx, - imesa->vertex_attrs, - imesa->vertex_attr_count, - imesa->hw_viewport, 0 ); - - imesa->new_gl_state |= _SAVAGE_NEW_RENDER_STATE; - } - if ((oldfallback & bit) && (SAVAGE_DEBUG & DEBUG_FALLBACKS)) - fprintf (stderr, "Savage end fallback: 0x%x %s\n", - bit, fallbackStrings[index]); - } -} - - -/**********************************************************************/ -/* Initialization. */ -/**********************************************************************/ - -void savageInitTriFuncs( struct gl_context *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - static int firsttime = 1; - - if (firsttime) { - init_rast_tab(); - firsttime = 0; - } - - tnl->Driver.RunPipeline = savageRunPipeline; - tnl->Driver.Render.Start = savageRenderStart; - tnl->Driver.Render.Finish = savageRenderFinish; - tnl->Driver.Render.PrimitiveNotify = savageRenderPrimitive; - tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - - tnl->Driver.Render.BuildVertices = _tnl_build_vertices; - tnl->Driver.Render.CopyPV = _tnl_copy_pv; - tnl->Driver.Render.Interp = _tnl_interp; - - _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, - (6 + 2*ctx->Const.MaxTextureUnits) * sizeof(GLfloat) ); - - SAVAGE_CONTEXT(ctx)->verts = (char *)tnl->clipspace.vertex_buf; -} diff --git a/src/mesa/drivers/dri/savage/savagetris.h b/src/mesa/drivers/dri/savage/savagetris.h deleted file mode 100644 index 5dcae78f760..00000000000 --- a/src/mesa/drivers/dri/savage/savagetris.h +++ /dev/null @@ -1,48 +0,0 @@ -/************************************************************************** - -Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and - VA Linux Systems Inc., Fremont, California. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - * Felix Kuehling <[email protected]> - * - */ - -#ifndef __R128_TRIS_H__ -#define __R128_TRIS_H__ - -#include "main/mtypes.h" - -extern void savageInitTriFuncs( struct gl_context *ctx ); - - -extern void savageFallback( struct gl_context *ctx, GLuint bit, GLboolean mode ); -#define FALLBACK( ctx, bit, mode ) savageFallback( ctx, bit, mode ) - - -#endif /* __R128_TRIS_H__ */ diff --git a/src/mesa/drivers/dri/savage/server/savage_dri.h b/src/mesa/drivers/dri/savage/server/savage_dri.h deleted file mode 100644 index 214d9851aff..00000000000 --- a/src/mesa/drivers/dri/savage/server/savage_dri.h +++ /dev/null @@ -1,76 +0,0 @@ -/* - * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. - * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sub license, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - - -#ifndef __SAVAGE_DRI_H__ -#define __SAVAGE_DRI_H__ - -#include "drm.h" - -typedef struct { - int chipset; - int width; - int height; - int mem; - int cpp; - int zpp; - - int agpMode; /* 0 for PCI cards */ - - unsigned int sarea_priv_offset; - - unsigned int bufferSize; /* size of DMA buffers */ - - unsigned int frontbufferSize; - unsigned int frontOffset; - - unsigned int backbufferSize; - unsigned int backOffset; - - unsigned int depthbufferSize; - unsigned int depthOffset; - - unsigned int textureOffset; - unsigned int textureSize; - int logTextureGranularity; - - /* Linear aperture */ - drm_handle_t apertureHandle; - unsigned int apertureSize; - unsigned int aperturePitch; /* in byte */ - - /* Status page (probably not needed, but no harm, read-only) */ - drm_handle_t statusHandle; - unsigned int statusSize; - - /* AGP textures */ - drm_handle_t agpTextureHandle; - unsigned int agpTextureSize; - int logAgpTextureGranularity; - - /* Not sure about this one */ - drm_handle_t xvmcSurfHandle; /* ? */ -} SAVAGEDRIRec, *SAVAGEDRIPtr; - -#endif |