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authorFelix Kuehling <[email protected]>2005-01-02 01:22:10 +0000
committerFelix Kuehling <[email protected]>2005-01-02 01:22:10 +0000
commit7a231da442838bbdd20ae3121dc4ec9ddcf8145a (patch)
tree9bcecf5e082f514f80e96c8e67df6ecb3aef7e2f /src/mesa/drivers/dri/savage/savagetris.c
parent1067ce0cea1392b4ea1cc1c2c940cec33efb9c96 (diff)
Improved the performance of software fallbacks by not waiting for idle
in every single span function. Instead flush and wait in the SpanRenderStart hook and in wrappers around _swrast_Copy/Draw/ReadPixels. Misc. cleanups in savagespan.c while I'm there.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetris.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 1732dc50740..2721a63edb4 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -1120,7 +1120,6 @@ void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
imesa->Fallback |= bit;
if (oldfallback == 0) {
/* the first fallback */
- FLUSH_BATCH( imesa );
_swsetup_Wakeup( ctx );
imesa->RenderIndex = ~0;
}