diff options
author | Felix Kuehling <[email protected]> | 2005-01-02 01:22:10 +0000 |
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committer | Felix Kuehling <[email protected]> | 2005-01-02 01:22:10 +0000 |
commit | 7a231da442838bbdd20ae3121dc4ec9ddcf8145a (patch) | |
tree | 9bcecf5e082f514f80e96c8e67df6ecb3aef7e2f /src/mesa/drivers/dri/savage/savagetris.c | |
parent | 1067ce0cea1392b4ea1cc1c2c940cec33efb9c96 (diff) |
Improved the performance of software fallbacks by not waiting for idle
in every single span function. Instead flush and wait in the
SpanRenderStart hook and in wrappers around _swrast_Copy/Draw/ReadPixels.
Misc. cleanups in savagespan.c while I'm there.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetris.c')
-rw-r--r-- | src/mesa/drivers/dri/savage/savagetris.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index 1732dc50740..2721a63edb4 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -1120,7 +1120,6 @@ void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) imesa->Fallback |= bit; if (oldfallback == 0) { /* the first fallback */ - FLUSH_BATCH( imesa ); _swsetup_Wakeup( ctx ); imesa->RenderIndex = ~0; } |