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authorFelix Kuehling <[email protected]>2004-02-26 00:59:00 +0000
committerFelix Kuehling <[email protected]>2004-02-26 00:59:00 +0000
commitd9a033087200548efabbd1f0cf0a2e2ecbf5809f (patch)
tree4607f8c5e37db90c4521bc7c54192cb6d6e6851b /src/mesa/drivers/dri/savage/savagetris.c
parent795f1faf81b988ac969356945e25dc712bcc6a94 (diff)
Converted vertex setup to use t_vertex.[ch].
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetris.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c128
1 files changed, 106 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index db061d9d393..025c469a55f 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -51,7 +51,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "savagetris.h"
#include "savagestate.h"
#include "savagetex.h"
-#include "savagevb.h"
#include "savageioctl.h"
#include "savage_bci.h"
@@ -86,7 +85,7 @@ static void __inline__ savage_draw_triangle( savageContextPtr imesa,
imesa->DrawPrimitiveCmd &=
~(SAVAGE_HW_TRIANGLE_TYPE| SAVAGE_HW_TRIANGLE_CONT);
- WRITE_CMD(vb,SAVAGE_DRAW_PRIMITIVE(3, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint);
+ WRITE_CMD(vb,SAVAGE_DRAW_PRIMITIVE(3, imesa->DrawPrimitiveCmd, 0),GLuint);
vb = savage_send_one_vertex(imesa, v0, vb, 0, vertsize);
vb = savage_send_one_vertex(imesa, v1, vb, 0, vertsize);
@@ -130,7 +129,7 @@ static __inline__ void savage_draw_point( savageContextPtr imesa,
~(SAVAGE_HW_TRIANGLE_TYPE | SAVAGE_HW_TRIANGLE_CONT);
imesa->DrawPrimitiveCmd |= SAVAGE_HW_TRIANGLE_FAN;
- WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint);
+ WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd, 0),GLuint);
WRITE_CMD(vb, x - sz, GLfloat);
WRITE_CMD(vb, y - sz, GLfloat);
@@ -164,7 +163,7 @@ static __inline__ void savage_draw_line( savageContextPtr imesa,
imesa->DrawPrimitiveCmd &=
~(SAVAGE_HW_TRIANGLE_TYPE | SAVAGE_HW_TRIANGLE_CONT);
imesa->DrawPrimitiveCmd |= SAVAGE_HW_TRIANGLE_FAN;
- WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint);
+ WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd, 0),GLuint);
dx = v0->v.x - v1->v.x;
dy = v0->v.y - v1->v.y;
@@ -204,7 +203,7 @@ static void __inline__ savage_draw_quad( savageContextPtr imesa,
imesa->DrawPrimitiveCmd &=
~(SAVAGE_HW_TRIANGLE_TYPE | SAVAGE_HW_TRIANGLE_CONT);
- WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(6, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint);
+ WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(6, imesa->DrawPrimitiveCmd, 0),GLuint);
vb = savage_send_one_vertex(imesa, v0, vb, 0, vertsize);
vb = savage_send_one_vertex(imesa, v1, vb, 0, vertsize);
@@ -454,9 +453,9 @@ savage_fallback_tri( savageContextPtr imesa,
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[3];
- savage_translate_vertex( ctx, v0, &v[0] );
- savage_translate_vertex( ctx, v1, &v[1] );
- savage_translate_vertex( ctx, v2, &v[2] );
+ _swsetup_Translate( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v1, &v[1] );
+ _swsetup_Translate( ctx, v2, &v[2] );
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
@@ -468,8 +467,8 @@ savage_fallback_line( savageContextPtr imesa,
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[2];
- savage_translate_vertex( ctx, v0, &v[0] );
- savage_translate_vertex( ctx, v1, &v[1] );
+ _swsetup_Translate( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v1, &v[1] );
_swrast_Line( ctx, &v[0], &v[1] );
}
@@ -480,7 +479,7 @@ savage_fallback_point( savageContextPtr imesa,
{
GLcontext *ctx = imesa->glCtx;
SWvertex v[1];
- savage_translate_vertex( ctx, v0, &v[0] );
+ _swsetup_Translate( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
}
@@ -656,9 +655,6 @@ static void savageRunPipeline( GLcontext *ctx )
savageDDUpdateHwState( ctx );
if (!imesa->Fallback && imesa->new_gl_state) {
- if (imesa->new_gl_state & _SAVAGE_NEW_VERTEX_STATE)
- savageChooseVertexState( ctx );
-
if (imesa->new_gl_state & _SAVAGE_NEW_RENDER_STATE)
savageChooseRenderState( ctx );
@@ -732,16 +728,88 @@ static void savageRenderPrimitive( GLcontext *ctx, GLenum prim )
}
+#define EMIT_ATTR( ATTR, STYLE, SKIP ) \
+do { \
+ imesa->vertex_attrs[imesa->vertex_attr_count].attrib = (ATTR); \
+ imesa->vertex_attrs[imesa->vertex_attr_count].format = (STYLE); \
+ imesa->vertex_attr_count++; \
+ drawCmd &= ~SKIP; \
+} while (0)
+
static void savageRenderStart( GLcontext *ctx )
{
- /* Check for projective texturing. Make sure all texcoord
- * pointers point to something. (fix in mesa?)
+ savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *VB = &tnl->vb;
+ GLuint index = tnl->render_inputs;
+ GLuint drawCmd = SAVAGE_HW_SKIPFLAGS;
+ if (imesa->savageScreen->chipset < S3_SAVAGE4)
+ drawCmd &= ~SAVAGE_HW_NO_UV1;
+ drawCmd &= ~SAVAGE_HW_NO_Z; /* all mesa vertices have a z coordinate */
+
+ /* Important:
+ */
+ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
+ imesa->vertex_attr_count = 0;
+
+ /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
+ * build up a hardware vertex.
*/
- savageCheckTexSizes( ctx );
+ if (index & _TNL_BITS_TEX_ANY) {
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_HW_NO_W );
+ }
+ else {
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0 );
+ }
+
+ /* t_context.c always includes a diffuse color */
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, SAVAGE_HW_NO_CD );
+
+ if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, SAVAGE_HW_NO_CS );
+ EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_HW_NO_CS );
+ }
+
+ if (index & _TNL_BIT_TEX(0)) {
+ if (VB->TexCoordPtr[0]->size > 2) {
+ /* projective textures are not supported by the hardware */
+ FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
+ }
+ if (VB->TexCoordPtr[0]->size == 2)
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, SAVAGE_HW_NO_UV0 );
+ else
+ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F, SAVAGE_HW_NO_U0 );
+ }
+ if (index & _TNL_BIT_TEX(1)) {
+ if (VB->TexCoordPtr[1]->size > 2) {
+ /* projective textures are not supported by the hardware */
+ FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
+ }
+ if (VB->TexCoordPtr[1]->size == 2)
+ EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, SAVAGE_HW_NO_UV1 );
+ else
+ EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_1F, SAVAGE_HW_NO_U1 );
+ }
+
+ /* Only need to change the vertex emit code if there has been a
+ * statechange to a new hardware vertex format:
+ */
+ if (drawCmd != (imesa->DrawPrimitiveCmd & SAVAGE_HW_SKIPFLAGS)) {
+ imesa->vertex_size =
+ _tnl_install_attrs( ctx,
+ imesa->vertex_attrs,
+ imesa->vertex_attr_count,
+ imesa->hw_viewport, 0 );
+ imesa->vertex_size >>= 2;
+
+ imesa->DrawPrimitiveCmd = drawCmd;
+ }
if (!SAVAGE_CONTEXT(ctx)->Fallback) {
/* Update hardware state and get the lock */
savageDDRenderStart( ctx );
+ } else {
+ tnl->Driver.Render.Start(ctx);
}
}
@@ -784,9 +852,19 @@ void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
tnl->Driver.Render.Start = savageRenderStart;
tnl->Driver.Render.PrimitiveNotify = savageRenderPrimitive;
tnl->Driver.Render.Finish = savageRenderFinish;
- tnl->Driver.Render.BuildVertices = savageBuildVertices;
- imesa->new_gl_state |= (_SAVAGE_NEW_RENDER_STATE|
- _SAVAGE_NEW_VERTEX_STATE);
+
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ _tnl_invalidate_vertex_state( ctx, ~0 );
+ _tnl_invalidate_vertices( ctx, ~0 );
+ _tnl_install_attrs( ctx,
+ imesa->vertex_attrs,
+ imesa->vertex_attr_count,
+ imesa->hw_viewport, 0 );
+
+ imesa->new_gl_state |= _SAVAGE_NEW_RENDER_STATE;
}
}
}
@@ -811,7 +889,13 @@ void savageInitTriFuncs( GLcontext *ctx )
tnl->Driver.Render.Finish = savageRenderFinish;
tnl->Driver.Render.PrimitiveNotify = savageRenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
- tnl->Driver.Render.BuildVertices = savageBuildVertices;
-/* r128Fallback( ctx, 0x100000, 1 ); */
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.Interp = _tnl_interp;
+
+ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
+ 22 * sizeof(GLfloat) );
+
+ SAVAGE_CONTEXT(ctx)->verts = (char *)tnl->clipspace.vertex_buf;
}