diff options
author | Felix Kuehling <[email protected]> | 2004-02-26 00:59:00 +0000 |
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committer | Felix Kuehling <[email protected]> | 2004-02-26 00:59:00 +0000 |
commit | d9a033087200548efabbd1f0cf0a2e2ecbf5809f (patch) | |
tree | 4607f8c5e37db90c4521bc7c54192cb6d6e6851b /src/mesa/drivers/dri/savage/savagetris.c | |
parent | 795f1faf81b988ac969356945e25dc712bcc6a94 (diff) |
Converted vertex setup to use t_vertex.[ch].
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetris.c')
-rw-r--r-- | src/mesa/drivers/dri/savage/savagetris.c | 128 |
1 files changed, 106 insertions, 22 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index db061d9d393..025c469a55f 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -51,7 +51,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "savagetris.h" #include "savagestate.h" #include "savagetex.h" -#include "savagevb.h" #include "savageioctl.h" #include "savage_bci.h" @@ -86,7 +85,7 @@ static void __inline__ savage_draw_triangle( savageContextPtr imesa, imesa->DrawPrimitiveCmd &= ~(SAVAGE_HW_TRIANGLE_TYPE| SAVAGE_HW_TRIANGLE_CONT); - WRITE_CMD(vb,SAVAGE_DRAW_PRIMITIVE(3, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint); + WRITE_CMD(vb,SAVAGE_DRAW_PRIMITIVE(3, imesa->DrawPrimitiveCmd, 0),GLuint); vb = savage_send_one_vertex(imesa, v0, vb, 0, vertsize); vb = savage_send_one_vertex(imesa, v1, vb, 0, vertsize); @@ -130,7 +129,7 @@ static __inline__ void savage_draw_point( savageContextPtr imesa, ~(SAVAGE_HW_TRIANGLE_TYPE | SAVAGE_HW_TRIANGLE_CONT); imesa->DrawPrimitiveCmd |= SAVAGE_HW_TRIANGLE_FAN; - WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint); + WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd, 0),GLuint); WRITE_CMD(vb, x - sz, GLfloat); WRITE_CMD(vb, y - sz, GLfloat); @@ -164,7 +163,7 @@ static __inline__ void savage_draw_line( savageContextPtr imesa, imesa->DrawPrimitiveCmd &= ~(SAVAGE_HW_TRIANGLE_TYPE | SAVAGE_HW_TRIANGLE_CONT); imesa->DrawPrimitiveCmd |= SAVAGE_HW_TRIANGLE_FAN; - WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint); + WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(4, imesa->DrawPrimitiveCmd, 0),GLuint); dx = v0->v.x - v1->v.x; dy = v0->v.y - v1->v.y; @@ -204,7 +203,7 @@ static void __inline__ savage_draw_quad( savageContextPtr imesa, imesa->DrawPrimitiveCmd &= ~(SAVAGE_HW_TRIANGLE_TYPE | SAVAGE_HW_TRIANGLE_CONT); - WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(6, imesa->DrawPrimitiveCmd&imesa->DrawPrimitiveMask, 0),GLuint); + WRITE_CMD(vb, SAVAGE_DRAW_PRIMITIVE(6, imesa->DrawPrimitiveCmd, 0),GLuint); vb = savage_send_one_vertex(imesa, v0, vb, 0, vertsize); vb = savage_send_one_vertex(imesa, v1, vb, 0, vertsize); @@ -454,9 +453,9 @@ savage_fallback_tri( savageContextPtr imesa, { GLcontext *ctx = imesa->glCtx; SWvertex v[3]; - savage_translate_vertex( ctx, v0, &v[0] ); - savage_translate_vertex( ctx, v1, &v[1] ); - savage_translate_vertex( ctx, v2, &v[2] ); + _swsetup_Translate( ctx, v0, &v[0] ); + _swsetup_Translate( ctx, v1, &v[1] ); + _swsetup_Translate( ctx, v2, &v[2] ); _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); } @@ -468,8 +467,8 @@ savage_fallback_line( savageContextPtr imesa, { GLcontext *ctx = imesa->glCtx; SWvertex v[2]; - savage_translate_vertex( ctx, v0, &v[0] ); - savage_translate_vertex( ctx, v1, &v[1] ); + _swsetup_Translate( ctx, v0, &v[0] ); + _swsetup_Translate( ctx, v1, &v[1] ); _swrast_Line( ctx, &v[0], &v[1] ); } @@ -480,7 +479,7 @@ savage_fallback_point( savageContextPtr imesa, { GLcontext *ctx = imesa->glCtx; SWvertex v[1]; - savage_translate_vertex( ctx, v0, &v[0] ); + _swsetup_Translate( ctx, v0, &v[0] ); _swrast_Point( ctx, &v[0] ); } @@ -656,9 +655,6 @@ static void savageRunPipeline( GLcontext *ctx ) savageDDUpdateHwState( ctx ); if (!imesa->Fallback && imesa->new_gl_state) { - if (imesa->new_gl_state & _SAVAGE_NEW_VERTEX_STATE) - savageChooseVertexState( ctx ); - if (imesa->new_gl_state & _SAVAGE_NEW_RENDER_STATE) savageChooseRenderState( ctx ); @@ -732,16 +728,88 @@ static void savageRenderPrimitive( GLcontext *ctx, GLenum prim ) } +#define EMIT_ATTR( ATTR, STYLE, SKIP ) \ +do { \ + imesa->vertex_attrs[imesa->vertex_attr_count].attrib = (ATTR); \ + imesa->vertex_attrs[imesa->vertex_attr_count].format = (STYLE); \ + imesa->vertex_attr_count++; \ + drawCmd &= ~SKIP; \ +} while (0) + static void savageRenderStart( GLcontext *ctx ) { - /* Check for projective texturing. Make sure all texcoord - * pointers point to something. (fix in mesa?) + savageContextPtr imesa = SAVAGE_CONTEXT(ctx); + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint index = tnl->render_inputs; + GLuint drawCmd = SAVAGE_HW_SKIPFLAGS; + if (imesa->savageScreen->chipset < S3_SAVAGE4) + drawCmd &= ~SAVAGE_HW_NO_UV1; + drawCmd &= ~SAVAGE_HW_NO_Z; /* all mesa vertices have a z coordinate */ + + /* Important: + */ + VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; + imesa->vertex_attr_count = 0; + + /* EMIT_ATTR's must be in order as they tell t_vertex.c how to + * build up a hardware vertex. */ - savageCheckTexSizes( ctx ); + if (index & _TNL_BITS_TEX_ANY) { + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, SAVAGE_HW_NO_W ); + } + else { + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0 ); + } + + /* t_context.c always includes a diffuse color */ + EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, SAVAGE_HW_NO_CD ); + + if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) { + EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, SAVAGE_HW_NO_CS ); + EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, SAVAGE_HW_NO_CS ); + } + + if (index & _TNL_BIT_TEX(0)) { + if (VB->TexCoordPtr[0]->size > 2) { + /* projective textures are not supported by the hardware */ + FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE); + } + if (VB->TexCoordPtr[0]->size == 2) + EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, SAVAGE_HW_NO_UV0 ); + else + EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F, SAVAGE_HW_NO_U0 ); + } + if (index & _TNL_BIT_TEX(1)) { + if (VB->TexCoordPtr[1]->size > 2) { + /* projective textures are not supported by the hardware */ + FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE); + } + if (VB->TexCoordPtr[1]->size == 2) + EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, SAVAGE_HW_NO_UV1 ); + else + EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_1F, SAVAGE_HW_NO_U1 ); + } + + /* Only need to change the vertex emit code if there has been a + * statechange to a new hardware vertex format: + */ + if (drawCmd != (imesa->DrawPrimitiveCmd & SAVAGE_HW_SKIPFLAGS)) { + imesa->vertex_size = + _tnl_install_attrs( ctx, + imesa->vertex_attrs, + imesa->vertex_attr_count, + imesa->hw_viewport, 0 ); + imesa->vertex_size >>= 2; + + imesa->DrawPrimitiveCmd = drawCmd; + } if (!SAVAGE_CONTEXT(ctx)->Fallback) { /* Update hardware state and get the lock */ savageDDRenderStart( ctx ); + } else { + tnl->Driver.Render.Start(ctx); } } @@ -784,9 +852,19 @@ void savageFallback( GLcontext *ctx, GLuint bit, GLboolean mode ) tnl->Driver.Render.Start = savageRenderStart; tnl->Driver.Render.PrimitiveNotify = savageRenderPrimitive; tnl->Driver.Render.Finish = savageRenderFinish; - tnl->Driver.Render.BuildVertices = savageBuildVertices; - imesa->new_gl_state |= (_SAVAGE_NEW_RENDER_STATE| - _SAVAGE_NEW_VERTEX_STATE); + + tnl->Driver.Render.BuildVertices = _tnl_build_vertices; + tnl->Driver.Render.CopyPV = _tnl_copy_pv; + tnl->Driver.Render.Interp = _tnl_interp; + + _tnl_invalidate_vertex_state( ctx, ~0 ); + _tnl_invalidate_vertices( ctx, ~0 ); + _tnl_install_attrs( ctx, + imesa->vertex_attrs, + imesa->vertex_attr_count, + imesa->hw_viewport, 0 ); + + imesa->new_gl_state |= _SAVAGE_NEW_RENDER_STATE; } } } @@ -811,7 +889,13 @@ void savageInitTriFuncs( GLcontext *ctx ) tnl->Driver.Render.Finish = savageRenderFinish; tnl->Driver.Render.PrimitiveNotify = savageRenderPrimitive; tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; - tnl->Driver.Render.BuildVertices = savageBuildVertices; -/* r128Fallback( ctx, 0x100000, 1 ); */ + tnl->Driver.Render.BuildVertices = _tnl_build_vertices; + tnl->Driver.Render.CopyPV = _tnl_copy_pv; + tnl->Driver.Render.Interp = _tnl_interp; + + _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, + 22 * sizeof(GLfloat) ); + + SAVAGE_CONTEXT(ctx)->verts = (char *)tnl->clipspace.vertex_buf; } |