diff options
author | Felix Kuehling <[email protected]> | 2004-12-22 00:21:32 +0000 |
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committer | Felix Kuehling <[email protected]> | 2004-12-22 00:21:32 +0000 |
commit | 80dd3c79172227ab8826d7449b65bfdf53ee15f8 (patch) | |
tree | 32b077abb02ee8bc5c259a93106ebaabda6c26cc /src/mesa/drivers/dri/savage/savagetris.c | |
parent | 8bdaa927ebca0a23a3bdeed3f4bb11b0f1600684 (diff) |
- Fake projective textures on a single texture unit. A fallback is only
needed if a second texture unit is enabled.
- Also worked around an application bug in Chromium B.S.U.: it sends 3D
texture coordinates while only a 2D texture is enabled. This used to
trigger a PTEX fallback. Now the 3rd coordinate is just ignored.
- Fixed the _savage_texnorm_stage to never normalize homogenous texture
coordinates.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetris.c')
-rw-r--r-- | src/mesa/drivers/dri/savage/savagetris.c | 257 |
1 files changed, 216 insertions, 41 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index 55c2f7f7662..666863a8ee7 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -77,14 +77,14 @@ static GLenum reduced_prim[GL_POLYGON+1] = { ***********************************************************************/ #if defined (USE_X86_ASM) -#define EMIT_VERT( j, vb, vertex_size, start, v ) \ -do { int __tmp; \ - vb += start; \ - __asm__ __volatile__( "rep ; movsl" \ - : "=%c" (j), "=D" (vb), "=S" (__tmp) \ - : "0" (vertex_size-start), \ - "D" ((long)vb), \ - "S" ((long)&v->ui[start])); \ +#define EMIT_VERT( j, vb, vertex_size, start, v ) \ +do { int __tmp; \ + vb += start; \ + __asm__ __volatile__( "rep ; movsl" \ + : "=%c" (j), "=D" (vb), "=S" (__tmp) \ + : "0" (vertex_size-start), \ + "D" ((long)vb), \ + "S" ((long)&(v)->ui[start])); \ } while (0) #else #define EMIT_VERT( j, vb, vertex_size, start, v ) \ @@ -99,7 +99,7 @@ static void __inline__ savage_draw_triangle (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1, savageVertexPtr v2) { - GLuint vertsize = imesa->vertex_size; + GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocDmaLow (imesa, 3*4*vertsize); GLuint j; @@ -113,7 +113,7 @@ static void __inline__ savage_draw_quad (savageContextPtr imesa, savageVertexPtr v1, savageVertexPtr v2, savageVertexPtr v3) { - GLuint vertsize = imesa->vertex_size; + GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocDmaLow (imesa, 6*4*vertsize); GLuint j; @@ -127,7 +127,7 @@ static void __inline__ savage_draw_quad (savageContextPtr imesa, static __inline__ void savage_draw_point (savageContextPtr imesa, savageVertexPtr tmp) { - GLuint vertsize = imesa->vertex_size; + GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocDmaLow (imesa, 6*4*vertsize); const GLfloat x = tmp->v.x; const GLfloat y = tmp->v.y; @@ -162,7 +162,7 @@ static __inline__ void savage_draw_point (savageContextPtr imesa, static __inline__ void savage_draw_line (savageContextPtr imesa, savageVertexPtr v0, savageVertexPtr v1 ) { - GLuint vertsize = imesa->vertex_size; + GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocDmaLow (imesa, 6*4*vertsize); GLfloat width = imesa->glCtx->Line._Width; GLfloat dx, dy, ix, iy; @@ -200,6 +200,117 @@ static __inline__ void savage_draw_line (savageContextPtr imesa, *(float *)&vb[1] = v1->v.y + iy; EMIT_VERT (j, vb, vertsize, 2, v1); } + +/* Fallback drawing functions for the ptex hack. Code duplication + * (especially lines and points) isn't beautiful, but I didn't feel + * like inventing yet another template. :-/ + */ +#define PTEX_VERTEX( j, tmp, vertex_size, start, v) \ +do { \ + GLfloat rhw = 1.0 / v->f[vertex_size]; \ + for ( j = start ; j < vertex_size ; j++ ) \ + tmp.f[j] = v->f[j]; \ + tmp.f[3] *= v->f[vertex_size]; \ + tmp.f[vertex_size-2] *= rhw; \ + tmp.f[vertex_size-1] *= rhw; \ +} while (0) + +static void __inline__ savage_ptex_tri (savageContextPtr imesa, + savageVertexPtr v0, + savageVertexPtr v1, + savageVertexPtr v2) { + GLuint vertsize = imesa->HwVertexSize; + u_int32_t *vb = savageAllocDmaLow (imesa, 3*4*vertsize); + savageVertex tmp; + GLuint j; + + PTEX_VERTEX (j, tmp, vertsize, 0, v0); EMIT_VERT (j, vb, vertsize, 0, &tmp); + PTEX_VERTEX (j, tmp, vertsize, 0, v1); EMIT_VERT (j, vb, vertsize, 0, &tmp); + PTEX_VERTEX (j, tmp, vertsize, 0, v2); EMIT_VERT (j, vb, vertsize, 0, &tmp); +} + +static __inline__ void savage_ptex_line (savageContextPtr imesa, + savageVertexPtr v0, + savageVertexPtr v1 ) { + GLuint vertsize = imesa->HwVertexSize; + u_int32_t *vb = savageAllocDmaLow (imesa, 6*4*vertsize); + GLfloat width = imesa->glCtx->Line._Width; + GLfloat dx, dy, ix, iy; + savageVertex tmp0, tmp1; + GLuint j; + + PTEX_VERTEX (j, tmp0, vertsize, 2, v0); + PTEX_VERTEX (j, tmp1, vertsize, 2, v1); + + dx = v0->v.x - v1->v.x; + dy = v0->v.y - v1->v.y; + + ix = width * .5; iy = 0; + if (dx * dx > dy * dy) { + iy = ix; ix = 0; + } + + *(float *)&vb[0] = v0->v.x - ix; + *(float *)&vb[1] = v0->v.y - iy; + EMIT_VERT (j, vb, vertsize, 2, &tmp0); + + *(float *)&vb[0] = v1->v.x + ix; + *(float *)&vb[1] = v1->v.y + iy; + EMIT_VERT (j, vb, vertsize, 2, &tmp1); + + *(float *)&vb[0] = v0->v.x + ix; + *(float *)&vb[1] = v0->v.y + iy; + EMIT_VERT (j, vb, vertsize, 2, &tmp0); + + *(float *)&vb[0] = v0->v.x - ix; + *(float *)&vb[1] = v0->v.y - iy; + EMIT_VERT (j, vb, vertsize, 2, &tmp0); + + *(float *)&vb[0] = v1->v.x - ix; + *(float *)&vb[1] = v1->v.y - iy; + EMIT_VERT (j, vb, vertsize, 2, &tmp1); + + *(float *)&vb[0] = v1->v.x + ix; + *(float *)&vb[1] = v1->v.y + iy; + EMIT_VERT (j, vb, vertsize, 2, &tmp1); +} + +static __inline__ void savage_ptex_point (savageContextPtr imesa, + savageVertexPtr v0) { + GLuint vertsize = imesa->HwVertexSize; + u_int32_t *vb = savageAllocDmaLow (imesa, 6*4*vertsize); + const GLfloat x = v0->v.x; + const GLfloat y = v0->v.y; + const GLfloat sz = imesa->glCtx->Point._Size * .5; + savageVertex tmp; + GLuint j; + + PTEX_VERTEX (j, tmp, vertsize, 2, v0); + + *(float *)&vb[0] = x - sz; + *(float *)&vb[1] = y - sz; + EMIT_VERT (j, vb, vertsize, 2, &tmp); + + *(float *)&vb[0] = x + sz; + *(float *)&vb[1] = y - sz; + EMIT_VERT (j, vb, vertsize, 2, &tmp); + + *(float *)&vb[0] = x + sz; + *(float *)&vb[1] = y + sz; + EMIT_VERT (j, vb, vertsize, 2, &tmp); + + *(float *)&vb[0] = x + sz; + *(float *)&vb[1] = y + sz; + EMIT_VERT (j, vb, vertsize, 2, &tmp); + + *(float *)&vb[0] = x - sz; + *(float *)&vb[1] = y + sz; + EMIT_VERT (j, vb, vertsize, 2, &tmp); + + *(float *)&vb[0] = x - sz; + *(float *)&vb[1] = y - sz; + EMIT_VERT (j, vb, vertsize, 2, &tmp); +} /*********************************************************************** * Macros for t_dd_tritmp.h to draw basic primitives * @@ -591,6 +702,18 @@ static void savageChooseRenderState(GLcontext *ctx) GLuint flags = ctx->_TriangleCaps; GLuint index = 0; + /* Hook in fallback functions for the ptex hack. Do this first, so + * that a real fallback will overwrite them with the respective + * savage_fallback_... function. + */ + if (imesa->ptexHack) { + /* Do textures make sense with points? */ + imesa->draw_point = savage_ptex_point; + imesa->draw_line = savage_ptex_line; + imesa->draw_tri = savage_ptex_tri; + index |= SAVAGE_FALLBACK_BIT; + } + if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) { imesa->draw_point = savage_draw_point; imesa->draw_line = savage_draw_line; @@ -604,7 +727,7 @@ static void savageChooseRenderState(GLcontext *ctx) /* Hook in fallbacks for specific primitives. */ - if (flags & (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)) { + if (flags & ANY_FALLBACK_FLAGS) { if (flags & POINT_FALLBACK) imesa->draw_point = savage_fallback_point; if (flags & LINE_FALLBACK) imesa->draw_line = savage_fallback_line; if (flags & TRI_FALLBACK) imesa->draw_tri = savage_fallback_tri; @@ -706,6 +829,28 @@ static void savageRenderPrimitive( GLcontext *ctx, GLenum prim ) } } +/* Check if projective texture coordinates are used and if we can fake + * them. Fallback to swrast we can't. Returns GL_TRUE if projective + * texture coordinates must be faked, GL_FALSE otherwise. + */ +static GLboolean savageCheckPTexHack( GLcontext *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + GLuint index = tnl->render_inputs; + + if (index & _TNL_BIT_TEX(0) && VB->TexCoordPtr[0]->size == 4) { + if ((index & _TNL_BITS_TEX_ANY) == _TNL_BIT_TEX(0)) + return GL_TRUE; /* apply ptex hack */ + else + FALLBACK(ctx, SAVAGE_FALLBACK_PROJ_TEXTURE, GL_TRUE); + } + if ((index & _TNL_BIT_TEX(1)) && VB->TexCoordPtr[1]->size == 4) + FALLBACK(ctx, SAVAGE_FALLBACK_PROJ_TEXTURE, GL_TRUE); + + return GL_FALSE; /* don't apply ptex hack */ +} + #define EMIT_ATTR( ATTR, STYLE, INDEX, SKIP ) \ do { \ @@ -724,17 +869,19 @@ do { \ imesa->vertex_attr_count++; \ } while (0) -#define SAVAGE_EMIT_XYZ 0x0001 -#define SAVAGE_EMIT_W 0x0002 -#define SAVAGE_EMIT_C0 0x0004 -#define SAVAGE_EMIT_C1 0x0008 -#define SAVAGE_EMIT_FOG 0x0010 -#define SAVAGE_EMIT_S0 0x0020 -#define SAVAGE_EMIT_T0 0x0040 -#define SAVAGE_EMIT_ST0 0x0060 -#define SAVAGE_EMIT_S1 0x0080 -#define SAVAGE_EMIT_T1 0x0100 -#define SAVAGE_EMIT_ST1 0x0180 +#define SAVAGE_EMIT_XYZ 0x0001 +#define SAVAGE_EMIT_W 0x0002 +#define SAVAGE_EMIT_C0 0x0004 +#define SAVAGE_EMIT_C1 0x0008 +#define SAVAGE_EMIT_FOG 0x0010 +#define SAVAGE_EMIT_S0 0x0020 +#define SAVAGE_EMIT_T0 0x0040 +#define SAVAGE_EMIT_Q0 0x0080 +#define SAVAGE_EMIT_ST0 0x0060 +#define SAVAGE_EMIT_STQ0 0x00e0 +#define SAVAGE_EMIT_S1 0x0100 +#define SAVAGE_EMIT_T1 0x0200 +#define SAVAGE_EMIT_ST1 0x0300 static void savageRenderStart( GLcontext *ctx ) @@ -745,10 +892,26 @@ static void savageRenderStart( GLcontext *ctx ) GLuint index = tnl->render_inputs; GLuint setupIndex = SAVAGE_EMIT_XYZ; GLuint drawCmd = SAVAGE_HW_SKIPFLAGS; + GLboolean ptexHack; if (imesa->savageScreen->chipset < S3_SAVAGE4) drawCmd &= ~SAVAGE_HW_NO_UV1; drawCmd &= ~SAVAGE_HW_NO_Z; /* all mesa vertices have a z coordinate */ + /* Check if we need to apply the ptex hack. Choose a new render + * state if necessary. (Note: this can't be done in + * savageRunPipeline, since the number of vertex coordinates can + * change in the pipeline. texmat or texgen or both?) */ + ptexHack = savageCheckPTexHack( ctx ); + if (ptexHack != imesa->ptexHack) { + imesa->ptexHack = ptexHack; + savageChooseRenderState (ctx); + } + /* Handle fallback cases identified in savageCheckPTexHack. */ + if (SAVAGE_CONTEXT(ctx)->Fallback) { + tnl->Driver.Render.Start(ctx); + return; + } + /* Important: */ VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; @@ -779,21 +942,22 @@ static void savageRenderStart( GLcontext *ctx ) } if (index & _TNL_BIT_TEX(0)) { - if (VB->TexCoordPtr[0]->size > 2) { - /* projective textures are not supported by the hardware */ - FALLBACK(ctx, SAVAGE_FALLBACK_PROJ_TEXTURE, GL_TRUE); - } - if (VB->TexCoordPtr[0]->size == 2) + if (ptexHack) + EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_3F_XYW, SAVAGE_EMIT_STQ0, SAVAGE_HW_NO_UV0); + else if (VB->TexCoordPtr[0]->size == 4) + assert (0); /* should be caught by savageCheckPTexHack */ + else if (VB->TexCoordPtr[0]->size >= 2) + /* The chromium menu emits some 3D tex coords even though no + * 3D texture is enabled. Ignore the 3rd coordinate. */ EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, SAVAGE_EMIT_ST0, SAVAGE_HW_NO_UV0 ); else EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_1F, SAVAGE_EMIT_S0, SAVAGE_HW_NO_U0 ); } if (index & _TNL_BIT_TEX(1)) { - if (VB->TexCoordPtr[1]->size > 2) { - /* projective textures are not supported by the hardware */ - FALLBACK(ctx, SAVAGE_FALLBACK_PROJ_TEXTURE, GL_TRUE); - } - if (VB->TexCoordPtr[1]->size == 2) + if (VB->TexCoordPtr[1]->size == 4) + /* Projective textures are not supported by the hardware */ + assert (0); /* should be caught by savageCheckPTexHack */ + else if (VB->TexCoordPtr[1]->size >= 2) EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, SAVAGE_EMIT_ST1, SAVAGE_HW_NO_UV1 ); else EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_1F, SAVAGE_EMIT_S1, SAVAGE_HW_NO_U1 ); @@ -811,14 +975,23 @@ static void savageRenderStart( GLcontext *ctx ) imesa->SetupIndex = setupIndex; imesa->DrawPrimitiveCmd = drawCmd; + imesa->HwVertexSize = imesa->vertex_size; + + if (setupIndex & SAVAGE_EMIT_Q0) { + /* The vertex setup code emits homogenous texture + * coordinates. They are converted to normal 2D coords by + * savage_ptex_tri/line/point. Now we have two different + * vertex sizes. Functions that emit vertices to the hardware + * need to use HwVertexSize, anything that manipulates the + * vertices generated by t_vertex uses vertex_size. */ + imesa->HwVertexSize--; + assert (imesa->ptexHack); + } else + assert (!imesa->ptexHack); } - if (!SAVAGE_CONTEXT(ctx)->Fallback) { - /* Update hardware state and get the lock */ - savageDDRenderStart( ctx ); - } else { - tnl->Driver.Render.Start(ctx); - } + /* Update hardware state and get the lock */ + savageDDRenderStart( ctx ); } static void savageRenderFinish( GLcontext *ctx ) @@ -959,7 +1132,9 @@ static GLboolean run_texnorm_stage( GLcontext *ctx, return GL_TRUE; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) { - if (!(stage->inputs & stage->changed_inputs & VERT_BIT_TEX(i))) + if (!(stage->inputs & stage->changed_inputs & VERT_BIT_TEX(i)) || + VB->TexCoordPtr[i]->size == 4) + /* Never try to normalize homogenous tex coords! */ continue; GLuint reallyEnabled = ctx->Texture.Unit[i]._ReallyEnabled; |