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authorFelix Kuehling <[email protected]>2005-01-05 23:56:16 +0000
committerFelix Kuehling <[email protected]>2005-01-05 23:56:16 +0000
commit3e4d4aca77479f7c9cef8fdc218c20d1f2876433 (patch)
treea05120785e2742612ca6099d586a3f5ea5448223 /src/mesa/drivers/dri/savage/savagetris.c
parent1e21673ea14ad1368fcebbc4d5dde8746497d782 (diff)
* Fixed handling of scissors
* Only set scissor regs directly if drmMinor < 1 * Don't set texaddr to 0 when a texture unit is disabled. That would trigger the tightened texture state check in the DRM if the texaddr and texdesc registers were not emitted atomically.
Diffstat (limited to 'src/mesa/drivers/dri/savage/savagetris.c')
-rw-r--r--src/mesa/drivers/dri/savage/savagetris.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c
index 2721a63edb4..26388d1149f 100644
--- a/src/mesa/drivers/dri/savage/savagetris.c
+++ b/src/mesa/drivers/dri/savage/savagetris.c
@@ -1069,16 +1069,10 @@ static void savageRenderStart( GLcontext *ctx )
imesa->HwVertexSize = hwVertexSize;
}
}
-
- /* Update hardware state and get the lock */
- savageDDRenderStart( ctx );
}
static void savageRenderFinish( GLcontext *ctx )
{
- /* Release the lock */
- savageDDRenderEnd( ctx );
-
/* Flush the last primitive now, before any state is changed.
* Alternatively state could be emitted in all state-changing
* functions in savagestate.c and when changing the vertex format